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The Function of Computer Utilization in Educating and Researching Ocean Engineering Problems


Nowadays, the computational capability and graphical power based on PCs increase very rapidly every year. As a result, the complicated engineering or scientific problems that could have only been handled by supercomputers a couple of decades ago can now be routinely run on PCs. Besides, the PCs can be assembled in parallel to increase its computational capability theoretically without limitation. The Web-based interface and communication tools are also being enhanced very rapidly and the real-time distance learning (E-Learning) and project cooperation on web get increasing attention. Using the-state-of-the-art computational method, a number of complicated and computationally intensive problems are being solved by PCs. The results can be well demonstrated on screen by graphics and animation tools. Those examples include the simulations of fully nonlinear waves, their interactions with floating bodies, global-motion analysis of multi-unit floating production system including complicated mooring lines and risers. Several examples will be presented in this regard. Also, Web and java-applet based educational tools have been developed at Texas A&M University for better understanding of waves and wave-body interactions. The background and examples of such Web-based educational tools published in Kim et al. (2003) are briefly introduced here.

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참고문헌 (9)

  1. Aragon, S.R., S.D. Johnson and N. Shaik. 2002. The Influence of Learning Style Preferences on Student Success in Online Versus Face-to-Face Environments. American Journal of Distance Education, 16, 4, 227-244 
  2. Haque, M.E. 2001. Web-based Visualization Techniques for Structural Design Education. American Society for Engineering Education, ASEE Annual Conference Proceedings, Session 2793 
  3. Koo, W.C. and M.H. Kim. 2004. Freely floating-body simulation by a 2D fully nonlinear numerical wave tank. Ocean Engineering, 31, 16, 2011-2046 
  4. Tavassoli, A. and M.H. Kim. 2001. Interactions of fully nonlinear waves with submerged bodies by a 2D viscous NWT. Proceedings of 11th International Offshore and Polar Engineering Conference, ISOPE, Stavanger, Norway, 3, 348-354 
  5. Ryu, S., M.H. Kim, S.A. Kinnas and J.H. Kang. 2003. Development of Web-based Numerical Wave Tank and Java Applets as an Advanced Tool for Teaching Wave Mechanics. American Society for Engineering Education, ASEE Annual Conference Proceedings, Session 1478, 2003b 
  6. Ryu, S., M.H. Kim and P.J. Lynett. 2003a. Fully Nonlinear Wave-current Interactions and Kinematics by a BEM-Based Numerical Wave Tank. Computational Mechanics, in press 
  7. Koo, W.C. and M.H. Kim. 2008. Numerical modeling and analysis of waves induced by submerged and aerial/sub-aerial landslides. Journal of Civil Engineering, KSCE, 12, 2, 77-83 
  8. Page, E.H. 1998. The Rise of Web-based Simulation: Implications for the High Level Architecture. Proceedings of the 1998 Winter Simulation Conference, 1663-1668 
  9. Kim, M.H., S. Ryu and W.C. Koo. 2003. The Role of Computer Simulations in Educating and Solving Ocean & Coastal Engineering Problems. US-Korea Conference on Science, Technology and Entrepreneurship, UKC2003, Pasadena, CA 

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