예술 지능에 기반한 호텔 객실의 디자인 사례 분석 - 은신처와 감각을 활용한 생명감 체험을 중심으로 - Design Case Analysis of Hotel Room Based on Artistic Quotient - Focused on the Experience of Livability Using Refuge and Sense -원문보기
The study is aimed to analyze cases of hotel room designs based on the 'Art Quotient'. It is focused on design elements of livability, analyzing the space design in terms of biophilic design and experiential marketing. This paper proposes a direction for hotel design based on the analysis result. Th...
The study is aimed to analyze cases of hotel room designs based on the 'Art Quotient'. It is focused on design elements of livability, analyzing the space design in terms of biophilic design and experiential marketing. This paper proposes a direction for hotel design based on the analysis result. The scope of the study includes the cases of 17 hotels in the area of Seoul achieving five stars in Korea. This paper presents an analysis whether the room space of hotels provide a user-oriented life experience from the perspective of biophilic design and experiential marketing. In this study, we focused on the concept of 'refuge', one of the biophilic design elements that express the value of life sense, and the element of 'sense', one of the strategic experiential modules of experiential marketing. After analyzing the hotel case studies, the space was evaluated using five factors of art quotient as a design method to provide a life experience in the hotel room. Analysis of the design space from the viewpoint of refuge, rather than architectural elements, proved that decorative elements appeared most commonly in all hotel rooms. Further, through an analysis based on the measures of 'sense', an experiential element, visual elements were mostly enforced in among the elements of the five senses. In other words, when designing a hotel room space, visual elements such as color, pattern, furniture, lighting and style are mainly utilized. Examining the analysis of the design elements from the point of view of the art quotient, the rooms of all the hotel's suite types include elements of 'communication'. Most of the hotel rooms focused on stimulating the aesthetic sensibility of customers. This resulted in the elements of 'immersion' showing poor results. In conclusion, it is necessary to provide the five senses of the arts index in a balanced manner to provide a life experience through the five senses.
The study is aimed to analyze cases of hotel room designs based on the 'Art Quotient'. It is focused on design elements of livability, analyzing the space design in terms of biophilic design and experiential marketing. This paper proposes a direction for hotel design based on the analysis result. The scope of the study includes the cases of 17 hotels in the area of Seoul achieving five stars in Korea. This paper presents an analysis whether the room space of hotels provide a user-oriented life experience from the perspective of biophilic design and experiential marketing. In this study, we focused on the concept of 'refuge', one of the biophilic design elements that express the value of life sense, and the element of 'sense', one of the strategic experiential modules of experiential marketing. After analyzing the hotel case studies, the space was evaluated using five factors of art quotient as a design method to provide a life experience in the hotel room. Analysis of the design space from the viewpoint of refuge, rather than architectural elements, proved that decorative elements appeared most commonly in all hotel rooms. Further, through an analysis based on the measures of 'sense', an experiential element, visual elements were mostly enforced in among the elements of the five senses. In other words, when designing a hotel room space, visual elements such as color, pattern, furniture, lighting and style are mainly utilized. Examining the analysis of the design elements from the point of view of the art quotient, the rooms of all the hotel's suite types include elements of 'communication'. Most of the hotel rooms focused on stimulating the aesthetic sensibility of customers. This resulted in the elements of 'immersion' showing poor results. In conclusion, it is necessary to provide the five senses of the arts index in a balanced manner to provide a life experience through the five senses.
실내건축 분야에서 생명감의 가치를 구현하기 위하여 생명체와의 직접적인 협력을 통해 자연계의 힘을 활용할 수 있는 가능성을 보여주는 접근 방식은 바이오필릭 디자인을 활용한 설계이다. 이 접근법은 실제로 인간과 자연 모두에게 동시에 이익을 줄 수 있 수 있는 협력적인 방법론이며, 지역 환경 내에서 인간 주거 환경에 자연과 의 통합을 제공하고 생태계의 보전에 긍정적인 영향을 준다.4)
감각 마케팅의 목적은?
감각(Sense)은 시각, 청감, 촉감, 미각, 후각적 요소인 오감을 통해 감각적 체험을 창출하는 것이다. 감각 마케팅은 제품을 차별화하고, 고객에게 동기 부여하고, 가치를 제공하는 것이다. 또한 감각적 자극을 통해서 미학적 즐거움 및 만족감을 제공할 수 있다.
듀이의 관점을 통해 본 경험 세 가지는 무엇인가?
듀이의 관점을 통해 본 경험은 세 가지로 나눠지는데 그것은 감각의 사용, 매개물의 개입, 마지막으로 상호작용의 경험이다. 감각의 사용에는 1차적 경험은 감각 기관을 통한 경험이고, 2차적 경험은 정서적으로 사고하고 판단하는 내적인 경험을 뜻한다. 매개물의 개입 여부에 따라 직접 참여하는 직접 경험과 기호나 상징을 통해서 얻은 간접 경험으로 구분한다. 마지막으로 상호작용은 인간이 환경과 상호작용하는 과정의 경험 및 상호작용의 결과물로 얻어지는 결과의 경험이 있다.14)
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