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A novel method for natural motion mapping as a strategy of game immediacy 원문보기

KSII Transactions on internet and information systems : TIIS, v.12 no.5, 2018년, pp.2313 - 2326  

Lee, Ji Young (Graduate School of Culture Technology, Korea Advanced Institute of Science and Technology) ,  Woo, Tack (Department of Digital Contents, Kyung Hee University)

Abstract AI-Helper 아이콘AI-Helper

The method of operating a game could determine the psychological distance between the player and the game character, and thus, in the Virtual Reality, players' control methodologies are important to enhance their immersion. This study has the objective of examining the difference in games according ...

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문제 정의

  • However, in the above-mentioned findings, immersion researches estimated from mainly conventional games and presence was measured in the VE(Virtual Environment), not a game content. So in this study, we would suggest that how players feel immersion and presence during playing games and full body movement influence on these experiences.
  • However, in the body movement based games, players’ world and game world is unified because players’ movements are the same as characters’. Therefore, this paper suggests more specific definition of game experiences in related with immersion and presence.
  • It has been understood that other materials are not fit to go after motion identification. This paper emphasizes player-game character motion identification for the first-person RPG genre as a strategy to strengthen the gaming experience. Through this, it was checked if the player’s gaming experience can be extended to real-life experience.
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참고문헌 (23)

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