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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.21 no.2, 2021년, pp.79 - 88
홍민석 (숭실대학교 미디어학부) , 박진호 (숭실대학교 미디어학부)
Particle and noise are effectively used to implement unspecific VFX like an explosion, magic. Particle can create freely but, The more usage, the higher CPU/GPU usage. This paper using polygon mesh that is hard to change but consumes fixed resources to overcome the demerit of particle and reduce CPU...
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