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A Study on the Internet Game Addiction Properties by Learning Style of Elementary School Students
초등학생의 학습스타일에 따른 인터넷 게임 중독 성향 분석 연구

水産海洋敎育硏究 = Journal of fisheries and marine sciences education, v.32 no.6 = no.108, 2020년, pp.1676 - 1682  

AN, Gwan-Chul ,  HEO, Gyun

초록이 없습니다.

참고문헌 (21)

  1. An GC(2006). An analysis of the differences in internet game addiction tendency by student characteristics of elementary school students. Pukyong National University Master Degree. 

  2. Yu, Hongsik, Cho, Jaehee. Prevalence of Internet Gaming Disorder among Korean Adolescents and Associations with Non-psychotic Psychological Symptoms, and Physical Aggression. American journal of health behavior : AJHB, vol.40, no.6, 705-716.

  3. Cho, Younoh. A Study on the Relationship of Game Addition and Adolescents’ Delinquent Behaviors in South Korea. 한국중독범죄학회보 = Korean association of addiction crime review, vol.10, no.3, 67-81.

  4. 허균. 컴퓨터 평가 기반 학습 시스템 설계 및 개발 연구. 水産海洋敎育硏究 = Journal of fisheries and marine sciences education, vol.27, no.4, 1160-1171.

  5. Heo G(2018). A study on the longitudinal structural relationship among internet use forlearning, game use, and perceived academic achievement., Journal of The Korean Association of Information Education 16(2), 245~253. 

  6. HEO, Gyun, GOO, Jeong-Mo. A Study on the Design and Development of Evaluation Based Learning System in the Field of Fisheries and Marine Education. 水産海洋敎育硏究 = Journal of fisheries and marine sciences education, vol.30, no.6, 2043-2052.

  7. 허균, 구정모, 한상준. 일반교육과 수해양 교과교육에서 스마트교육미디어 효과성 연구. 水産海洋敎育硏究 = Journal of fisheries and marine sciences education, vol.29, no.1, 128-136.

  8. Hong HJ(2006). Effect of learning attitude and learning achievement on heterogeneous team grouping by learning style and self regulate learning in the web-based collaboration learning. Sookmyung Women’s University Master Degree. https://news.kbs.co.kr/news/view.do?ncd=4162075 

  9. Jin BR(2019). Loneliness and game addiction in the early adolescence: a four-year panel study.A study on the impact of adolescents’ family and school environmental stress on cyber bulling and online game addiction: Aggressive mediation effect, gender difference control effect competition model, Journal of the Korean Contents Association 19(5), 178~186. https://doi.org/10.5392/JKCA.2019.19.05.178 

  10. Kang , Sang-Jun, Yang , Hye-Jeong. A study on the Impact of Adolescents’ Family and School Environmental Stress on Cyber Bulling and Online Game Addiction - Aggressive Mediation Effect, Gender Difference Control Effect Competition Model -. 한국웰니스학회지, vol.15, no.2, 395-406.

  11. KBS News(2019). Game is a disease?. Report2019.03.20. KBS News. 

  12. Kim JH, Kim MG, Kim EJ, and Shin YJ(2008). Developing a problematic online game use scale: identifying underlying factors and testing convergent and discriminant validity, Studies on Korean Youth 19(1), 385~415. 

  13. Kim MJ(2008). A study on relation of interests in mathematics to emotional intelligence quotient and learning style. Sookmyung Women’s University Master Degree. 

  14. King, Daniel L., Delfabbro, Paul H.. The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence. Journal of abnormal child psychology, vol.44, no.8, 1635-1645.

  15. Kolb, D. A.(1985). Learning Style Inventory: Self Scoring Test and Interpretation Booklet. Boston, MA: McBer. 

  16. Lim SY, Lee BC, Choi HS, Ahn MS, and Lee WI(2012). Practical Engineering Teaching Method: Development of the Kolb LSI 3.1 Korean Version, Journal of practical Engineering Education 4(1), 30~44. 

  17. Ministry of Education(2020). Responding to the Corona 19 crisis through active administration and dreaming of afuture education innovation. Report 2020.09.09. Ministry of Education. https://www.moe.go.kr/boardCnts/view.do?boardID=72727&lev=0&statusYN=W&s=moe&m=011702&opType=N&boardSeq=81991 

  18. OH YS(2012). The process of reducing Computer game addiction of elementary school students through family Counselling. Dankook University Doctoral Degree. 

  19. Ryu EJ(2009). A study on background variables, learning styles and e-learning strategies of university students in e-learning environment. Sookmyung Women’s University Master Degree. 

  20. SOH, Mi-Ja, HEO, Gyun. A Case of Development of Contents for Marine Fishery Education Using Storyline. 水産海洋敎育硏究 = Journal of fisheries and marine sciences education, vol.31, no.2, 438-448.

  21. Yang HJ, Kim SG, Kim SH, Park SH, Yoon HJ, and Seo EH(2020). Factors influencing on internet game addiction among adolescents, J Korean Soc Biol Ther Psychiatry 26(2), 127~133. 

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