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Automatic correction of aiming in firing at moving targets 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • F41G-005/08
출원번호 US-0243959 (1981-02-26)
우선권정보 NL-0005061 (1979-06-29)
국제출원번호 PCT/NL80/00023 (1980-06-25)
§371/§102 date 19810226 (19810226)
국제공개번호 WO-8100149 (1981-01-22)
발명자 / 주소
  • Baasch Hans-Friedrich (Zurich CHX)
출원인 / 주소
  • Hollandse Signaalapparaten B.V. (Hengelo NLX 03)
인용정보 피인용 횟수 : 104  인용 특허 : 1

초록

In a method for automatically measuring aiming errors and correcting aiming values in the aiming and firing of ballistic weapons at moving targets the continuously supplied direction values (A′, E′+sae2) in a series of successive time intervals after storage of the gun aiming values (ae3) for a peri

대표청구항

A method for correcting aiming errors of a ballistic weapon which is aimed at a moving target in response to changing azimuth values aestsaetDaDeDaDe

이 특허에 인용된 특허 (1)

  1. Rawicz Harris C. (Bridgewater NJ) Bigley William J. (Scotch Plains NJ) Cangiani Gene L. (Bronx NY) Yohannan Rene C. (Sterling NJ), Automated fire control apparatus.

이 특허를 인용한 특허 (104)

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  12. Nilsson Hans-Arne (Jnkping SEX), Anti-aircraft sight.
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  15. Ohta, Keizo, Coordinate calculating apparatus and coordinate calculating program.
  16. Barney, Jonathan A.; Weston, Denise Chapman, Customizable toy for playing a wireless interactive game having both physical and virtual elements.
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  23. Ikeda, Akio, Game controller and game system.
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  34. Ikeda, Akio; Kuroda, Ryoji; Urata, Masahiro; Ito, Kuniaki, Game operating device with holding portion detachably holding an electronic device.
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  36. Smith Gordon R. (Glasgow GB6) Stewart John H. (Glasgow GB6) Bagnall-Wild Ralph H. (Helensburgh GB6), Gun fire control systems.
  37. Ohta, Keizo, Inclination calculation apparatus and inclination calculation program, and game apparatus and game program.
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  43. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
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  45. Barney, Jonathan A; Weston, Denise Chapman, Interactive entertainment system.
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  48. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  49. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  50. Briggs, Rick A.; Weston, Denise Chapman, Interactive play devices for water play attractions.
  51. Weston, Denise Chapman; Briggs, Rick A.; Barney, Jonathan A., Interactive toys and games connecting physical and virtual play environments.
  52. Blevins, William M; Shipman, John M, Method and apparatus for analysis of errors, accuracy, and precision of guns and direct and indirect fire control mechanisms.
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  55. Strand,Patrik, Method of making a projectile in a trajectory act at a desired point at a calculated point of time.
  56. Weston, Denise Chapman; Barney, Jonathan A, Methods for providing interactive entertainment.
  57. Hogan, Chris; Christensen, Kirt, Mortar ballistic computer and system.
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  61. Weston, Denise Chapman; Barney, Jonathan A., Motion-sensitive input device and interactive gaming system.
  62. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive wand controller for a game.
  63. Briggs, Rick A.; Weston, Denise Chapman, Multi-media interactive play system.
  64. Weston, Denise Chapman; Barney, Jonathan A, Multi-platform gaming system using RFID-tagged toys.
  65. Weston, Denise Chapman; Barney, Jonathan A., Multi-platform gaming system using RFID-tagged toys.
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  75. Cloutier James R., Proportional Guidance (PROGUIDE) and Augmented Proportional Guidance (Augmented PROGUIDE).
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  77. Barney, Jonathan A.; Weston, Denise Chapman, System and method for playing a virtual game by sensing physical movements.
  78. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  79. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
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  81. Weston, Denise Chapman; Barney, Jonathan A., Systems and methods for providing an interactive game.
  82. Barney, Jonathan A.; Weston, Denise Chapman, Systems and methods for providing interactive game play.
  83. Barney, Jonathan A.; Weston, Denise Chapman, Toy devices and methods for providing an interactive play experience.
  84. Weston, Denise Chapman, Toy incorporating RFID tag.
  85. Weston, Denise Chapman, Toy incorporating RFID tag.
  86. Weston, Denise Chapman, Toy incorporating RFID tracking device.
  87. Ikeda, Akio; Ito, Kuniaki; Kuroda, Ryoji; Takeda, Genyo; Urata, Masahiro, Video game system with wireless modular handheld controller.
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  90. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
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  92. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  93. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  94. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  95. Ikeda, Akio, Wireless game controllers.
  96. Barney, Jonathan A.; Weston, Denise Chapman, Wireless gaming system combining both physical and virtual play elements.
  97. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  98. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  99. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  100. Barney, Jonathan A; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  101. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  102. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  103. Barney, Jonathan A.; Weston, Denise C., Wirelessly powered gaming device.
  104. Barney, Jonathan A.; Weston, Denise Chapman, Wirelessly-powered toy for gaming.
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