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Joystick occlusion gate control for video games 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • H01H-025/04
출원번호 US-0541687 (1983-10-13)
발명자 / 주소
  • Pool, Danny J.
대리인 / 주소
    Maxwell, William H.
인용정보 피인용 횟수 : 59  인용 특허 : 1

초록

A selectively positionable secondary gate controlling the mode of operation of a joystick for restricted movement about X and Y axes to actuate opposed switches disposed in pairs on the X and Y axes and operable in an eight-way mode to actuate adjacent corner switches as well as single axially align

대표청구항

1. A joystick control for the selective actuation of at least two contact members along right angularly related X and Y axes intersecting a centered axis of a gimbaled joystick, and including; a mounting fixedly carrying said at least two contact members disposed about said X and Y axes in right

이 특허에 인용된 특허 (1)

  1. Kim Syng N. (Hoffman Estates IL), Joystick assembly with wear member.

이 특허를 인용한 특허 (59)

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  2. Rosenberg, Louis B.; Schena, Bruce M., Computer interface apparatus including linkage having flex.
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  6. Okabe Kenji,JPX, Feed-back control plate for joystick.
  7. Moore, David F.; Martin, Kenneth M.; Vassallo, Steve P.; Rosenberg, Louis B., Flexure mechanism for interface device.
  8. Louis B. Rosenberg ; Bernard G. Jackson, Force feedback cursor control interface.
  9. Louis B. Rosenberg ; Bernard G. Jackson, Force feedback device including flexure member between actuator and user object.
  10. Rosenberg,Louis B.; Jackson,Bernard G., Force feedback device including non-rigid coupling.
  11. Jacobus, Charles J.; Riggs, Alan J.; Taylor, Mark J, Force feedback system and actuator power management.
  12. Jacobus,Charles J.; Riggs,Alan J.; Taylor,Mark J., Force feedback system and actuator power management.
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  14. Genyo Takeda JP; Shuhei Kato JP; Satoshi Nishiumi JP, High performance/low cost video game system with multi-functional peripheral processing subsystem.
  15. Rosenberg,Louis B.; Jackson,Bernard G., Interface device for sensing position and orientation and outputting force to a user.
  16. Schuler, Chester L.; Haberman, Seth M., Interface device with tactile responsiveness.
  17. Takeda Genyo,JPX ; Takamoto Junji,JPX ; Koshima Kazuo,JPX ; Nakamura Masahiko,JPX ; Miyoshi Toshiharu,JPX, Joystick device.
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  19. Nicholes,Postell Mood, Joystick gain control for dual independent audio signals.
  20. Skauen, Ronny, Joystick, system and method for manouvering a boat.
  21. Rosenberg, Louis B.; Braun, Adam C.; Levin, Mike D., Method and apparatus for controlling force feedback interface systems utilizing a host computer.
  22. Rosenberg,Louis B.; Braun,Adam C.; Levin,Mike D., Method and apparatus for controlling force feedback interface systems utilizing a host computer.
  23. Bevirt,JoeBen; Moore,David F.; Norwood,John Q.; Rosenberg,Louis B.; Levin,Mike D., Method and apparatus for providing an interface mechanism for a computer simulation.
  24. Schuler, Chester L.; Haberman, Seth M., Method and apparatus for providing tactile responsiveness in an interface device.
  25. Schuler Chester L. ; Haberman Seth M., Method and apparatus for providing tactile sensations using an interface device.
  26. Nishiumi,Satoshi; Koshima,Kazuo; Yamada,Mitsunori, Operating device and image processing system using same.
  27. Genyo Takeda JP; Kenichiro Ashida JP; Shigeru Miyamoto JP; Yasunari Nishida JP, Operating device for an image processing apparatus.
  28. Genyo Takeda JP; Kenichiro Ashida JP; Shigeru Miyamoto JP; Yasunari Nishida JP, Operating device with analog joystick.
  29. Takeda Genyo,JPX ; Ashida Kenichiro,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, Operating device with analog joystick.
  30. Takeda Genyo,JPX ; Ashida Kenichiro,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, Operating device with analog joystick.
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  32. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Operation controlling device and video processing system used therewith.
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  35. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Operation controlling device and video processing system used therewith.
  36. Rosenberg, Louis B.; Braun, Adam C.; Levin, Mike D., Tactile feedback device providing tactile sensations from host commands.
  37. Rosenberg,Louis B.; Martin,Kenneth M., Tactile mouse.
  38. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX ; Kawagoe Takumi,JPX, Three-dimensional image processing apparatus.
  39. Nishiumi, Satoshi; Koshima, Kazuo; Kawagoe, Takumi, Three-dimensional image processing apparatus.
  40. Nishiumi, Satoshi; Koshima, Kazuo; Kawagoe, Takumi, Three-dimensional image processing apparatus.
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  42. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Koizumi Yoshiaki,JPX, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
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  44. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Koizumi Yoshiaki,JPX, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  45. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Yoshiaki Koizumi JP, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  46. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Yoshiaki Koizumi JP, Three-dimensional image processing system having dynamically changing character polygon number.
  47. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Three-dimensional image processing system with enhanced character control.
  48. Nishiumi,Satoshi; Koshima,Kazuo; Miyamoto,Shigeru; Nishida,Yasunari, User controlled graphics object movement based on a amount of joystick angular rotation and point of view angle.
  49. Nishiumi, Satoshi; Koshima, Kazuo; Miyamoto, Shigeru; Nishida, Yasunari, User controlled graphics object movement based on amount of joystick angular rotation and point of view angle.
  50. Ueshima,Hiromu; Makioka,Koichi, Video game controller and game apparatus.
  51. Nishiumi, Satoshi; Koshima, Kazuo; Ohta, Keizo, Video game system.
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  53. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system and method with enhanced three-dimensional character and background control.
  54. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system and method with enhanced three-dimensional character and background control due to environmental conditions.
  55. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Satoshi Nishiumi JP, Video game system and method with enhanced three-dimensional character and background control due to environmental conditions.
  56. Nishiumi, Satoshi; Koshima, Kazuo; Nonaka, Nobuyuki, Video game system providing physical sensation.
  57. Nishiumi, Satoshi; Koshima, Kazuo, Video game system with data transmitting/receiving controller.
  58. Satoshi Nishiumi JP; Kazuo Koshima JP, Video game system with data transmitting/receiving controller.
  59. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system with state of next world dependent upon manner of entry from previous world via a portal.
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