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Video game with interactive enlarged play action inserts 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/00
  • A63F-007/06
  • G06F-015/44
출원번호 US-0615810 (1984-05-31)
발명자 / 주소
  • Bromley Eric (West Simsbury CT) Sustare Beverly D. (Wethersfield CT)
출원인 / 주소
  • Coleco Industries, Inc. (West Hartford CT 02)
인용정보 피인용 횟수 : 53  인용 특허 : 6

초록

A method of operating a video game which comprises storing at least two different but related playfield displays and changing playfield displays in response to the player-initiated selection of a designated switch, representing a specific game action.

대표청구항

A method of operating a video game which comprises a video display processor and a video random access memory, said processor including means for addressing said video random access memory to read display elements therefrom for display on a video screen, a central processing unit communicating with

이 특허에 인용된 특허 (6)

  1. Del Principe Robert M. (Hawthorne CA) Reichert David A. (Carson CA), Electronic baseball game.
  2. Klose George J. (Redondo Beach CA), Electronic baseball game.
  3. Yoshida Takao (Tokyo JPX), Electronic fighting sport game apparatus.
  4. Ochi Shikanosuke (Tokyo JPX), Memory mapping scheme for one-dimensional memory storage system.
  5. Bromley, Eric; Schenck, Robert A., Video game with control of movement and rate of movement of a plurality of game objects.
  6. Bromley Eric (West Simsbury CT) Schenck Robert A. (Hebron CT), Video game with control of rate of movement of game objects.

이 특허를 인용한 특허 (53)

  1. Yamamura Kimio (Tokyo JPX), Apparatus for displaying a sprite on a screen.
  2. Ishimoto Tomohiro,JPX, Competitive video game system and method of displaying images in competitive video game system.
  3. Shiyu Rimoto JP; Tomoaki Yoshinobu JP, Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game apparatus and method.
  4. Rimoto, Shiyu; Yoshinobu, Tomoaki, Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game processing apparatus and method.
  5. Kazuhiro Namba JP; Norio Nakayama JP, Computer-readable recording medium whereon a game procedure control program is recorded, server, and game procedure control method.
  6. Schaaij Johan Michiel,NLX, Computerized gaming apparatus.
  7. Katayama Muneomi,JPX, Data processing apparatus for baseball game.
  8. Seto, Takeshi; Suzuki, Kuniharu, Display control with fewer amounts of data in game system.
  9. Aikawa Yoshimi,JPX ; Tsukamoto Kazunari,JPX ; Hosokawa Hirokuni,JPX, Display method for games displays.
  10. Rudnick Paul J. (Castro Valley CA), Electronic baseball card.
  11. Bromley Eric (4 Watson Dr. West Simsbury CT 06092), Electronic baseball game apparatus.
  12. Rudnick Paul J. (Castro Valley CA) Toldalagi Paul M. (Danville CA) Neff Harlan (Castro Valley CA), Electronic sports information retrieval device.
  13. Aoki Kazuhiko,JPX ; Kokubo Keizo,JPX, Enhancements in the sense of surprise in a RPG.
  14. Weidner, Phil, Extreme baseball game.
  15. Shimizu, Hideaki, Game apparatus, game system, and storing medium storing game program in which display is divided between players.
  16. Shimizu, Hideaki, Game apparatus, game system, and storing medium storing game program in which display is divided between players.
  17. Masahiro Hinami JP; Toshiyasu Kamiko JP; Takaharu Terada JP; Yasushi Fujisawa JP, Game device.
  18. Yasuhiro Hayashida JP; Atsushi Ueno JP; Taishi Yasuda JP, Game device and image displaying method which displays a game proceeding in virtual space, and computer-readable recording medium.
  19. Ishihara Manabu,JPX ; Mukaida Kazuyuki,JPX ; Abe Teruhito,JPX, Game device and screen display method thereof.
  20. Suzuki, Toshiaki; Totaka, Kazumi; Inagaki, Yoji, Game device changing sound and an image in accordance with a tilt operation.
  21. Judd, Alan J.; Cole, Richard; Eves, David, Game enhancer.
  22. Pernatozzi Michael P., Game for a casino.
  23. Okazaki, Yuichi; Atsu, Takashi, Game image display control program, game device, and recoding medium.
  24. Takatsuka, Susumu; Shimooka, Kenkichi; Yamada, Yuji, Game input means to replicate how object is handled by character.
  25. Murata Shiro,JPX ; Toyohara Koji,JPX ; Nishikawa Naoki,JPX ; Ikariko Masahiro,JPX ; Uehara Kazuhiko,JPX ; Inoue Hideto,JPX, Game machine having play-by-play announcement.
  26. Fujioka, Kenji; Nishikawa, Naoki, Game program, game device, and game method.
  27. Nakayama Norio,JPX ; Nanba Kazuhiro,JPX ; Yamaoka Masatoshi,JPX ; Naito Satoko,JPX, Game system for displaying a predicted position to take a given action against an object.
  28. Kitao, Takashi, Game system in which a field of view is displayed according to a specific view point position.
  29. Armstrong, Brad A., Image controller.
  30. Armstrong, Brad A., Image controller.
  31. Armstrong,Brad A., Image controller.
  32. Yoshida,Yoshiji, Image processing device with synchronized sprite rendering and sprite buffer.
  33. Goden,Takeshi; Takano,Masaru, Image processing device, image processing method, and game device and storage medium using the same.
  34. Takeshi Goden JP; Masaru Takano JP, Image processing device, image processing method, and game device storage medium using the same.
  35. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Image processing unit, image processing method and medium, and game machine.
  36. Sugawara, Masaru, Imaging processing apparatus and image processing method.
  37. Palmer Douglas L. (Foothill Ranch CA), Interactive video system with dynamic video object descriptors.
  38. Capps Stephen P. (San Carlos CA), Method and apparatus for indicating a change in status of an object and its disposition using animation.
  39. Mueller, Christian, Method and device for controlling a motion-sequence within a simulated game or sports event.
  40. Needle David L. (Alameda CA) Mical Robert J. (Redwood City CA), Method for controlling a spryte rendering processor.
  41. Shimoura Hiroshi (Osaka JPX) Tenmoku Kenji (Osaka JPX), Method of and apparatus for producing an animation having a series of road drawings to be watched from a driver\s seat o.
  42. Albulet, Mihai; Hauser, Peter E. H., Performance and efficiency of wireless devices.
  43. Sugawara Masaru,JPX, Picture processing device and method thereof.
  44. Miyamoto, Shigeru; Yoshimoto, Hirohito, Recording medium storing video game program and video game device.
  45. Birch Larry D. ; Judy Lawrence E. ; Kuebler Harold W., Simulated baseball game.
  46. Hiroshi Tanibuchi JP; Koji Maeda JP; Koji Toyohara JP; Tetsuro Eguchi JP, Video game device, play control method for video game, and readable recording medium recording the method.
  47. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Video game machine with rotational mechanism.
  48. Yukihiro Kobayashi JP, Video game system using radar picture.
  49. Aoki Kazuhiko,JPX ; Kokubo Keizo,JPX, Video game system, method of controlling same and memory cartridge for video game.
  50. Fujioka, Kenji; Inoue, Hideto; Nishikawa, Naoki; Miyaoka, Hiroshi, Video game with split screen and automatic scrolling.
  51. Kenji Togami JP, Volleyball video game system.
  52. Dixon, Donald F., Wagering game with multiple viewpoint display feature.
  53. Hornsby, Russell; Mouser, Christian M.; Emde, Jason E., Wearable interactive digital amusement device.
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