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Automatic replay control system and method for amusement devices 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-007/02
  • A63F-009/22
출원번호 US-0884362 (1986-07-11)
발명자 / 주소
  • Demar Lawrence E. (Chicago IL) Ritchie Steven S. (Evanston IL)
출원인 / 주소
  • Williams Electronics, Inc. (Chicago IL 02)
인용정보 피인용 횟수 : 31  인용 특허 : 4

초록

A microprocessor computer system includes random access and read only memories and a set of operator switches permitting the storage of game play information. During operation of the amusement device, game play is monitored and the score required to receive a free play is periodically adjusted to ma

대표청구항

A control system for automatically regulating, as a function of players\scores, the score award levels of an amusement game comprising: (a) memory means for storing: (i) data for award levels; (ii) desired award percentage data; (iii) game data, both current and historical; (b) microprocessor means

이 특허에 인용된 특허 (4)

  1. Rockola Donald C. (1555 North Astor Chicago IL 60610) Schneider Michael (5537 N. Canfield Ave. Chicago IL 60656) Distaso Leonard A. (251 Warwick Dr. Campbell CA 95008), Automatic phonograph bonus award system.
  2. Bromley Eric (West Simsbury CT) Mecklenburg Alfred C. (Arlington MA) Rosenfeld Jon P. (Arlington MA), Electronic boxing game.
  3. Geiger Hans (Walserstrasse 38 D-8980 Oberstdorf DEX), Flipper game with varying degrees of difficulty.
  4. Edwall Allen G. (Elk Grove IL), Time based pinball game machine.

이 특허를 인용한 특허 (31)

  1. Begis Glenn, Adaptive gaming behavior based on player profiling.
  2. Stelzer, James R.; Weyer, Nathan E.; Harwood, Malcolm J., Amusement device prize awarding system and method.
  3. Quraishi, Nadeem Ahmad; Lam, Rex Yinzok; Pickering, Robert Leland; Kuna, Venkata Dhananjaya; Patil, Sangshetty; LeMay, Steven G., Download procedures for peripheral devices.
  4. Nakatani Hajime,JPX ; Abe Masamichi,JPX ; Konoe Yutaka,JPX ; Saito Yoshihito,JPX, Game apparatus, image synthesizing method, and data storage medium.
  5. Okada, Kazuo, Gaming machine having a function of changing the number of free games according to the result of a role playing game.
  6. Okada, Kazuo, Gaming machine having a function of the number of free games according to the result of a game in which a player selects a choice from among multiple choices.
  7. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  8. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  9. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  10. Schneider,Richard J.; Iddings,Cara L.; Pitman,Lawrence R., Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period.
  11. Robb, Robert W., Method and apparatus for casino machine gaming system.
  12. Robb, Robert W., Method and apparatus for casino system for, e.g., skill based games.
  13. Robert W. Robb, Method and apparatus for casino system for, e.g., skill based games.
  14. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E.; Tulley, Stephen C.; Gelman, Geoffrey M.; Zucker, David F.; Santisi, Steven M., Method and apparatus for linked play gaming with combined outcomes and shared indicia.
  15. Eisen Ivan R. (Flower Mound TX) Morris Ruth A. (Dallas TX), Method for automatically adjusting help information displayed in an online interactive system.
  16. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  17. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  18. Kelly, Matthew F.; Kelly, Bryan M.; Petermeier, Norman B.; Kroeckel, John G.; Link, John E., Network gaming system.
  19. Kelly, Matthew F.; Kelly, Bryan M.; Petermeier, Norman B.; Kroeckel, John G.; Link, John E., Network gaming system.
  20. Begis Glenn, Player profile based proxy play.
  21. Kelly, Bryan M.; Kelly, Matthew F., Progressive controller and TCP/IP in a gaming system.
  22. Quraishi,Nadeem Ahmad; Lam,Rex Yinzok; Pickering,Robert Leland; Kuna,Venkata Dhananjaya; Patil,Sangshetty; LeMay,Steven G., Protocols and standards for USB peripheral communications.
  23. Stockdale,James; LeMay,Steven G., Standard peripheral communication.
  24. Walker, Jay S.; Jorasch, James A.; Sammon, Russell P.; Fincham, Magdalena M., System and method for facilitating play of a video game via a web site.
  25. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  26. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  27. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  28. Aaron Hightower, System and method of vehicle competition with enhanced ghosting features.
  29. Hightower, Aaron, System and method of vehicle competition with enhanced ghosting features.
  30. Kelly, Bryan M.; Kelly, Matthew F.; Kroeckel, John G.; Link, John E.; Petermeier, Norman B., Tournament qualification and characteristics in a gaming system.
  31. Lam, Rex Yinzok; Quraishi, Nadeem Ahmad; LeMay, Steven G., USB software architecture in a gaming machine.
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