최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0831170 (1986-04-14) |
발명자 / 주소 |
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인용정보 | 피인용 횟수 : 514 인용 특허 : 5 |
The motion picture branching method is superseded by an animation method which enables rapid and repeated switching of multiple tracks of different camera-originated animation of the same character during continuous action in a scene, and enables branching at the termination of an action to multiple
The motion picture branching method is superseded by an animation method which enables rapid and repeated switching of multiple tracks of different camera-originated animation of the same character during continuous action in a scene, and enables branching at the termination of an action to multiple actions or scenes. This method is the basis of a double-circuit video system that enables a player to repeatedly touch or hit an animated character during a continuous action as displayed on a projection screen or television monitor and thus change the action repeatedly. Another system embodiment enables the player to swing a racket before the screen or television monitor, hit the mid-air projected image of a perspective ball animated action, return the ball back to the animated character opponent, and play a simulated game during the the player exercises the same skills used to play the game simulated. An ultrasonic transducer of a playing instrument and a microphone combination on the television face or at angles to the playing action produces a readout of the television contact position or the mid-air position of the playing instrument relating to the game. The readout signal is converted into digital form and compared to a similar readout in digital form of the position of the character or object in the frame of the animation displayed by the television and digitally coded in the video tape or disc.
A video game system providing repeated switching of multiple tracks of different actions of the same animated character according to the skill of the operator in contacting the camera-originated animation display, comprising: multiple tracks of animated motion picture production of different actions
A video game system providing repeated switching of multiple tracks of different actions of the same animated character according to the skill of the operator in contacting the camera-originated animation display, comprising: multiple tracks of animated motion picture production of different actions of the same character providing coded frames for track switching and coded location coordinates of said character target, a video-audio input terminal providing means to operate multiple tracks of animation, providing for the switching thereof during operation, and providing for film track selection, masking, and centering to the full raster, a player input terminal including a playing instrument deployed before the display with a transducer and a microphone combination mounted on the mutually perpendicular sides of the face of said monitor, providing means for producing digital signals representative of the two coordinates of the location of said playing instrument with respect to the image on said monitor, means of entering a table of values representing digital coordinates of the locations of animation targets per frame and means for entering episode cueing (cuing) data into memory storage at the start of the episode, means of retrieval of said digital coordinates of the location of said target area at a designated frame from the memory storage, means of comparing and matching the coodinates of the location of said playing instrument transducer to the coordinates of the location of said animated target area retrieved from said memory storage at a designated frame, to obtain the category of proximity, means of processing and dispatching to effect the switching of multiple tracks of animation to the said video-audio terminal based on the said determined category of proximity obtained by the comparison of the location of said playing instrument transducer to animated target area and frame cueing from said memory storage, continuing means of processing and dispatching for instructing said video-audio terminal to re-wind multiple tracks of animation to another episode determined by means of random choice or player input at the termination of an episode. Apparatus as set forth in claim 1 as a primary circuit, and a secondary circuit providing digital animation, digital graphics and audio scoring the game and related to the game-originated animation and player\s actions, and controlling the progress of both primary and secondary circuits, comprising: a second player input terminal providing means of system control for the said means of processing and dispatching, permanent memory means providing a mass storage of digital graphics image data for a means to generate cartoon graphics for a video monitor display, said means of retrieval retrieving said digital graphics image data from said permanent memory means for storage in a random access memory means, said permanent memory providing storage of control data including cue commands, said cue commands comprising schedule commands for said processing and dispatching means, said means of retrieval retrieving said control data from said permanent memory means for storage in said random access memory means, said permanent memory means storing audio and/or graphics data for a random access memory of object video staging, said means of retrieval retrieving said audio and/or graphics data from said permanent memory means for said random access memory of object video staging, said processing and dispatching means controlling the course of the digital animation, a cue table memory means for storing cue commands from said processing and dispatching means, a cueing unit repeatedly scanning said cue table memory means to get said cue commands, and to execute said cue commands, said processing and dispatching means requesting successive blocks of control information from said means of retrieval for operations scheduling instructions for storage in said cue table memory means for use by said cueing unit - said processing and dispatching means repeatedly updating said operations scheduling instructions as the cartoon progresses, said cueing unit executing cue commands at the times therein specified by conveying to the said means to generate cartoon graphics blocks of binary coded data from said means of retrieval from storage in said random-access memory of video staging, to generate cartoon frames for display on said video monitor, program memory cartridge means for providing individual game data to reinforce said audio and/or graphics data stored in said random-access memory of object video staging, said means of retrieval obtaining digital audio data from said permanent memory means for said randon-access memory of object video staging, to be sent to a means of converting digital data to analog form, and hence to a system speaker, said processing and dispatching means controlling progress of the game involving said primary and secondary circuits using data from said program memory cartridge means, said permanent memory means obtained through said means of retrieval and said cueing unit, said means of processing and dispatching ordering said control information of the game for the primary circuit to be sent from said cueing unit to the video-audio input terminal.
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