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Method of using a random number supplier for the purpose of reducing currency handling

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/00
  • G06F-015/28
출원번호 US-0609063 (1990-11-07)
발명자 / 주소
  • Rossides Michael T. (1341 Kennedy St.
  • NW. Washington DC 20011)
인용정보 피인용 횟수 : 55  인용 특허 : 0

초록

Disclosed is the use of a Random Number Supplier to execute bets in an Expected Value Payment Method for the purpose of reducing the expected per unit costs incurred in paying and/or receiving a given amount of a commodity. An expected Value Payment Method uses bets to reduce expected per unit costs

대표청구항

In a payment by a first party of money to a second party for a commodity, a method of betting between a first party and a second party for the purpose of reducing currency handling requirements comprising the steps of: a. providing a denomination of currency, said denomination of currency representi

이 특허를 인용한 특허 (55)

  1. Rossides Michael T. (3666 Upton St. ; NW. Washington DC 20008), Expected value payment method and system for reducing the expected per unit costs of paying and/or receiving a given amm.
  2. Rossides Michael T. (3666 Upton St. ; NW. Washington DC 20008), Expected value payment method and system for reducing the expected per unit costs of paying and/or receiving a given amo.
  3. Walker, Jay S.; Gilman, Norman C.; Fincham, Magdalena M.; Gelman, Geoffrey M.; Bemer, Keith; Golden, Andrew P.; Alderucci, Dean P., Game presentation in a retail establishment.
  4. Walker, Jay S.; Gilman, Norman C.; Fincham, Magdalena M.; Gelman, Geoffrey M.; Bemer, Keith; Golden, Andrew P.; Alderucci, Dean P., Game presentation in a retail establishment.
  5. Walker, Jay S.; Gilman, Norman C.; Fincham, Magdalena M.; Gelman, Geoffrey M.; Bemer, Keith; Golden, Andrew P.; Alderucci, Dean P., Game presentation in a retail establishment.
  6. Walker, Jay S.; Gilman, Norman C.; Fincham, Magdalena; Gelman, Geoffrey M.; Bemer, Keith; Golden, Andrew P., Game presentation in a retail establishment.
  7. Walker,Jay S.; Gilman,Norman C.; Fincham,Magdalena M.; Gelman,Geoffrey M.; Bemer,Keith; Golden,Andrew P.; Alderucci,Dean P., Game presentation in a retail establishment.
  8. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., Gaming device for a flat rate play session and method of operating same.
  9. Baerlocher, Anthony J.; Gerrard, Peter, Gaming device having a selectively accessible bonus scheme.
  10. Baerlocher, Anthony J.; Gerrard, Peter, Gaming device having a selectively accessible bonus scheme.
  11. Baerlocher, Anthony J.; Gerrard, Peter, Gaming device having a selectively accessible bonus scheme.
  12. Baerlocher, Anthony J.; Gerrard, Peter, Gaming device having a selectively accessible bonus scheme.
  13. Baerlocher, Anthony J.; Gerrard, Peter, Gaming device having a selectively accessible bonus scheme.
  14. Baerlocher, Anthony J.; Gerrard, Peter, Gaming device having a selectively accessible bonus scheme.
  15. Baerlocher, Anthony J.; Gerrard, Peter, Gaming device having a selectively accessible bonus scheme.
  16. Jensen, Janna B.; Larsen, Kurt; Cuddy, Ryan William, Gaming device having expanding and rolling wild symbols.
  17. Jensen, Janna B.; Larsen, Kurt; Cuddy, Ryan William, Gaming device having expanding and rolling wild symbols.
  18. Wotton, Adrian; Tjioe, Anton, Gaming device having persistently extending wild symbols.
  19. Baerlocher, Anthony J.; Gerrard, Peter, Gaming device having selectively accessible bonus scheme.
  20. Nelson, Dwayne R.; Wolf, Bryan D., Gaming system and method for accumulating and redeeming community game tokens.
  21. Nelson, Dwayne R.; Wolf, Bryan D., Gaming system and method for accumulating and redeeming community game tokens.
  22. Nelson, Dwayne R.; Wolf, Bryan D., Gaming system and method for accumulating and redeeming community game tokens.
  23. Basallo, Leandro; Arora, Prashant, Gaming system and method for providing a game including roaming wild symbols.
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  27. Marston, Daniel W.; Joung, Sek Hwan, Gaming system and method for providing a triggering event based on a collection of units from different games.
  28. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; De Waal, Daniel, Gaming system and method for providing an additional gaming currency.
  29. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; De Waal, Daniel, Gaming system and method for providing an additional gaming currency.
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  31. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; DeWaal, Daniel, Gaming system and method for providing an additional gaming currency.
  32. Graham, Jacob Thomas; Schlottmann, Gregory A., Gaming system and method for providing different bonus awards based on different types of triggered events.
  33. Graham, Jacob Thomas; Schlottmann, Gregory A., Gaming system and method for providing different bonus awards based on different types of triggered events.
  34. Davis, Dwayne A.; Oberberger, Michael M., Gaming system and method having award distribution using shares.
  35. Baerlocher, Anthony J.; Hungate, Yuliya; Evans, Christina; Vasquez, James A.; Ferry, Tonja M.; Ching, Erick T., Gaming system having multiple gaming machines which provide bonus awards.
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  40. Watanabe Akio,JPX ; Terano Masakuni,JPX, Service method using on-line systems of financial institutions.
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  49. Lin, Wayne W., Systems and methods for transacting business over a global communications network such as the internet.
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  52. Walker, Jay S.; Jorasch, James A.; Alderucci, Dean; Tulley, Stephen C.; Kim, Peter, Systems and methods wherein a player indicates an item that may be received based on a game event outcome associated with the player.
  53. Kobayashi Kenji,JPX ; Sakamoto Toshiyuki,JPX ; Tanaka Yasunari,JPX, Vehicle-mounted device for automatic charge receipt system.
  54. Yoseloff Mark L. ; Dunn Russell B. ; Hartl Josef Alexander, Video game with bonusing or wild feature.
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