$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Player interactive live action football game

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/00
출원번호 US-0811226 (1991-12-20)
발명자 / 주소
  • Lowe Danny D. (37 Woodhaven View SW. Calgry CAX) Wilson Gordon G. (Calgry CAX) Baker Michael E. (Calgry CAX) Gamer Abram (Calgry CAX)
출원인 / 주소
  • Wilson
  • Gordon (Calgary CAX 05) Lowe
  • Danny D. (Calgary CAX 05)
인용정보 피인용 횟수 : 182  인용 특허 : 0

초록

A player interactive live action football game which may be played for example on a television screen. A player interactive live action football game is provided which comprises a random access storage and retrieval device and a plurality of individual, pre-recorded action football plays illustratin

대표청구항

A pre-recorded, live action and sound with electronically generated graphics overlay, full motion video, interactive athletic contest comprising players of opposite teams playing at various positions on a background field, the game comprising: (a) a random access storage and retrieval means; (b) sai

이 특허를 인용한 특허 (182)

  1. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  2. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  3. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  4. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  5. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. Palmer, Shelton L., Apparatus and method of automatically accessing on-line services in response to broadcast of on-line addresses.
  9. Morihira Shigeki,JPX, Apparatus for and method of determining win for competitive video game, and recording medium storing win determining program.
  10. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  11. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  12. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  13. Yokoi, Akihiro, Breeding simulation apparatus for virtual creatures.
  14. Yokoi,Akihiro, Breeding simulation apparatus for virtual creatures.
  15. Lockton, David B.; Berner, Mark K., Cellular phone games based television archives.
  16. Lockton, David B.; Berner, Mark K., Cellular phone games based upon television archives.
  17. Ellis, Michael D.; Lemmons, Thomas R.; Thomas, William L., Client-server electronic program guide.
  18. Schaaij Johan Michiel,NLX, Computerized gaming apparatus.
  19. Yamazaki Toru,JPX ; Katakami Fumimasa,JPX ; Okuda Yasuo,JPX ; Nakagawa Eiji,JPX ; Kuri Koji,JPX, Device, method and storage medium for displaying penalty kick match cursors in a video soccer game.
  20. Freeman,Michael J.; Ullman,Craig, Digital interactive system for providing full interactivity with live programming events.
  21. Freeman,Michael J.; Ullman,Craig, Digital interactive system for providing full interactivity with live programming events.
  22. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  23. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  24. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  25. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  26. Chichester Ronald L., Electronic football game.
  27. Knee, Robert Alan; Favia, Anthony R.; Davis, Bruce; Miller, Larry, Electronic television program guide schedule system and method with data feed access.
  28. Ullman,Craig; Hidary,Jack D.; Spivack,Nova T., Enhanced video programming system and method for incorporating and displaying retrieved integrated Internet information segments.
  29. Ullman,Craig; Hidary,Jack D.; Spivack,Nova T., Enhanced video programming system and method for incorporating and displaying retrieved integrated Internet information segments.
  30. Harrington,Jeffrey M., Enhanced video programming system and method utilizing a web page staging area.
  31. Ullman, Craig; Harrington, Jeffrey M.; Abato, Michael R.; Duda, Carl R., Enhanced video programming system and method utilizing user-profile information.
  32. Ullman, Craig; Harrington, Jeffrey M.; Abato, Michael R.; Duda, Carl R., Enhanced video programming system and method utilizing user-profile information.
  33. Ullman, Craig; Harrington, Jeffrey M.; Abato, Michael R.; Duda, Carl R., Enhanced video programming system and method utilizing user-profile information.
  34. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  35. Cronin, John E.; Cronin, Seth M.; Fein, Gene; Reasner, Nick, Facial recognition for event venue cameras.
  36. Sano Nobuyoshi,JPX, Game communication with synchronization of soundtrack system.
  37. Hirai, Susumu; Sugahara, Masaru, Game image display method and game control method.
  38. Murata Shiro,JPX ; Toyohara Koji,JPX ; Nishikawa Naoki,JPX ; Ikariko Masahiro,JPX ; Uehara Kazuhiko,JPX ; Inoue Hideto,JPX, Game machine having play-by-play announcement.
  39. Iwakiri, Takeshi, Game machine, game machine control method, and information storage medium.
  40. Walker, Jay S.; Gelman, Geoffrey M.; Tulley, Stephen C.; Jorasch, James A.; Zucker, David F., Gaming device methods and apparatus employing audio/video programming outcome presentation.
  41. Walker, Jay S.; Gelman, Geoffrey M.; Tulley, Stephen C.; Jorasch, James A.; Zucker, David F., Gaming device methods and apparatus employing audio/video programming outcome presentation.
  42. Walker, Jay S.; Gelman, Geoffrey M.; Tulley, Stephen C.; Jorasch, James A.; Zucker, David F., Gaming device methods and apparatus employing audio/video programming outcome presentation.
  43. Walker, Jay S.; Gelman, Geoffrey M.; Tulley, Stephen C.; Jorasch, James A.; Zucker, David F., Gaming system, gamine device and method employing audio/video programming outcome presentations.
  44. Walker, Jay S.; Gelman, Geoffrey M.; Tulley, Stephen C.; Jorasch, James A.; Zucker, David F., Gaming system, gaming device and method employing audio/video programming outcome presentations.
  45. Walker, Jay S.; Gelman, Geoffrey M.; Tulley, Stephen C.; Jorasch, James A.; Zucker, David F., Gaming system, gaming device and method employing audio/video programming outcome presentations.
  46. Jutzi,Curtis E.; Connelly,Jay, Gaming utilizing actual telemetry data.
  47. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  48. Nakagawa Eiji,JPX ; Okuda Yasuo,JPX, Image display game system, image display method for same, and storage medium storing image display program for same.
  49. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  50. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  51. Ellenby, Thomas; Ellenby, Peter; Jay, Jeffrey Alan, Information systems having position measuring capacity.
  52. Macri Vincent J. ; Zilber Paul ; Magaw Robert O., Instruction for groups of users interactively controlling groups of images to make idiosyncratic, simulated, physical movements.
  53. Lockton, David B.; Lockton, Kathy Austin, Interactive advertising system.
  54. Lunetta Donald M. (Chappaqua NY), Interactive display system using a laser disk player replaying video frames in response to touch force control monitor.
  55. Eilat Amir,ILX ; Zucker Arnold,ILX, Interactive game system.
  56. Brenner Mark A. ; Devore Everett L. ; Dewell Ronald E. ; Lucas Andrew T. ; McNutt Richard E. ; Neilsen Mitch L. ; Perry Brent E. ; Reneau W. Scott ; Srikanth Kannan ; Zaring Jon C., Interactive wagering systems and processes.
  57. Brenner Mark A. ; Devore Everett L. ; Dewell Ronald E. ; Lucas Andrew T. ; McNutt Richard E. ; Neilsen Mitch L. ; Perry Brent E. ; Reneau W. Scott ; Srikanth Kannan ; Zaring Jon C., Interactive wagering systems and processes.
  58. Brenner Mark A. ; Devore Everett L. ; Dewell Ronald E. ; Lucas Andrew T. ; McNutt Richard E. ; Neilsen Mitch L. ; Perry Brent E. ; Reneau W. Scott ; Srikanth Kannan ; Zaring Jon C., Interactive wagering systems and processes.
  59. Brenner, Mark A.; Devore, Everett L.; Dewell, Ronald E.; Lucas, Andrew T.; McNutt, Richard E.; Neilsen, Mitch L.; Perry, Brent E.; Reneau, W. Scott; Srikanth, Kannan; Zaring, Jon C., Interactive wagering systems and processes.
  60. Brenner, Mark A.; Devore, Everett L.; Dewell, Ronald E.; Lucas, Andrew T.; McNutt, Richard E.; Neilsen, Mitch L.; Perry, Brent E.; Reneau, W. Scott; Srikanth, Kannan; Zaring, Jon C., Interactive wagering systems and processes.
  61. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  62. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  63. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  64. Honey, Stanley K.; Cavallaro, Richard H.; White, Marvin S.; O'Brien, Terence J.; Lazar, Matthew T.; Neubarth, Stuart K.; Phillips, Alan C.; Milnes, Kenneth A., Measuring camera attitude.
  65. Barstow David R.,FRX ; Barstow Daniel W., Method and apparatus for broadcasting live events to another location and producing a computer simulation of the events at that location.
  66. Pratt, James; Sullivan, Marc; Crowe, Keith, Method and apparatus for model-based recovery of packet loss errors.
  67. Pratt, James; Sullivan, Marc; Crowe, Keith, Method and apparatus for model-based recovery of packet loss errors.
  68. Macri Vincent J. ; Zilber Paul, Method and apparatus for tutorial, self and assisted instruction directed to simulated preparation, training and compe.
  69. Campaigne,Philip James, Method and system to optimize group achievement employing group members' collective intelligence.
  70. Cibula, Michael; Berner, Mark K.; Lockton, David B., Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast.
  71. Cibula, Michael; Berner, Mark K.; Lockton, David B., Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast.
  72. Cibula, Michael; Berner, Mark K.; Lockton, David B., Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast.
  73. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  74. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  75. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  76. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  77. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  78. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  79. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  80. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Method of and system for conducting multiple contests of skill with a single performance.
  81. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Method of and system for conducting multiple contests of skill with a single performance.
  82. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Method of and system for conducting multiple contests of skill with a single performance.
  83. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Method of and system for conducting multiple contests of skill with a single performance.
  84. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Method of and system for conducting multiple contests of skill with a single performance.
  85. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Method of and system for conducting multiple contests of skill with a single performance.
  86. Huske, Tim; Micheli, Mark J.; Bemer, Mark K.; Ford, Matt; Lockton, David B., Method of and system for managing client resources and assets for activities on computing devices.
  87. Huske, Tim; Micheli, Mark J.; Berner, Mark K.; Ford, Matt; Lockton, David B., Method of and system for managing client resources and assets for activities on computing devices.
  88. Huske, Tim; Micheli, Mark J.; Berner, Mark K.; Ford, Matt; Lockton, David B., Method of and system for managing client resources and assets for activities on computing devices.
  89. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in reception in connection with games of skill played in connection with an online broadcast.
  90. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  91. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  92. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  93. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  94. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  95. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  96. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  97. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  98. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  99. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  100. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  101. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  102. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  103. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  104. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  105. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  106. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  107. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  108. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  109. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  110. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  111. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  112. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  113. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  114. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  115. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  116. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  117. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  118. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  119. Simon, Burt, Multi-person games for parimutuel betting on live events.
  120. Simon,Burton; Van Duzee,Brian, Multi-person parimutuel betting games based on determinate sporting events.
  121. Simon,Burton; Van Duzee,Brian, Multi-person parimutuel betting games based on sporting events.
  122. Wong, Michael K., Multi-player audio game and game console.
  123. Wong, Michael K., Multi-player audio game playable on internet.
  124. Yokoi Akihiro,JPX, Nurturing simulation apparatus for virtual creatures.
  125. Cronin, John E., Playbook processor.
  126. Cronin, John E., Playbook processor.
  127. Cronin, John E.; Reasner, Nick; Garrison, Maxx Thomas; Smith, Demaurice Fitzgerald; Nassar, Ahmad E., Player hit system.
  128. Ellenby,Thomas William; Ellenby,John; Ellenby,Peter Malcolm; Jay,Jeffrey Alan; Page,Joseph, Pointing systems for addressing objects.
  129. Simon, Burton, Poker-like game based on a live sporting event.
  130. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  131. Kelly Matthew F. ; Kelly Bryan M. ; Petermeier Norman B. ; Kroeckel John G. ; Link John E., Prize redemption system for games.
  132. Kelly Matthew F. ; Kelly Bryan M. ; Petermeier Norman B. ; Kroeckel John G. ; Link John E., Prize redemption system for games.
  133. Cronin, John E.; Reasner, Nick, Professional workout simulator.
  134. Shoji, Tatsuya, Program for processing a live commentary, computer-readable recording medium on which such a program is recorded, and live commentary processing apparatus and method.
  135. Tatsuya Shoji JP, Program for processing a live commentary, computer-readable recording medium on which such a program is recorded, and live commentary processing apparatus and method.
  136. Kelly, Bryan M.; Kelly, Matthew F., Progressive controller and TCP/IP in a gaming system.
  137. Kavanagh,John P., Remote control for providing interactive DVD navigation based on user response.
  138. Barstow,David R.; Barstow,Daniel W., Representing sub-events with physical exertion actions.
  139. Cronin, John E.; Reasner, Nick, Sensor experience garment.
  140. Cronin, John E.; Reasner, Nick, Sensor experience shirt.
  141. Kikuchi Yoshihide,JPX ; Kaneda Satoru,JPX, Server.
  142. Birch Larry D. ; Judy Lawrence E. ; Kuebler Harold W., Simulated baseball game.
  143. Khosla Vinod, Simulated real time game play with live event.
  144. Khosla, Vinod, Simulated real time game play with live event.
  145. Yokoi Akihiro,JPX, Simulation device for fostering a virtual creature.
  146. Yokoi Akihiro,JPX, Simulation device for fostering a virtual creature.
  147. Kelly Matthew F. ; Kelly Bryan M. ; Petermeier Norman B. ; Kroeckel John G. ; Link John E., Skill based prize games for wide area networks.
  148. Cronin, John E.; Reasner, Nick, Smart field goal detector.
  149. Cronin, John E.; Reasner, Nick, Smart field goal detector.
  150. Coulson, John Lawrence, Social interaction during online gaming.
  151. Cohen,Marc A.; Csaszar,John J.; Cudemo, III,Michael C., Sponsored information distribution method and apparatus.
  152. Takemoto,Junichi; Egashira,Norio, Sport video game machine and play control method of sport video game.
  153. Zeile Kim A. (6914 W. Church Clarkston MI 48309) Fleming Ellen L. (400 N. Hunter Blvd. ; Apt. 305 Birmingham MI 48009), Sports chance game apparatus and method of playing same.
  154. Ur, Shmuel; Hascalovici, Ady, Starting simulation from a real situation.
  155. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  156. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  157. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  158. Lockton, David B., Synchronized gaming and programming.
  159. Lockton, David B., Synchronized gaming and programming.
  160. Lockton, David B., Synchronized gaming and programming.
  161. Gomi Toshiaki,JPX ; Yazaki Masatomo,JPX, Synchronous control method and apparatus therefor.
  162. Katayama Muneomi,JPX, System and method for confirming and correcting offensive and/or defensive postures in a team ball game.
  163. Watson,Scott, System and method for enhanced broadcasting and interactive.
  164. Watson, Scott, System and method for enhanced broadcasting and interactive television.
  165. Lavanchy, Eric Robert; Zito, Anthony Frank; Lamb, Richard Edward, System and method for interactive game-play scheduled based on real-life events.
  166. Reynolds, Steve; Lemmons, Tom; Zenoni, Ian; Hassell, Joel; Huber, Tom, System and method for local meta data insertion.
  167. Alexander, Ronald; Dias, Stephen; Hancock, Kenneth S.; Leung, Elsie Y.; Macrae, Douglas B.; Ng, Arthur Y.; O'Neil, Shawn P.; Shoaff, P. Christopher; Sutton, Jonathon; Ward, Thomas E.; Westberg, Thomas E.; Yuen, Henry C., System and method for modifying advertisement responsive to EPG information.
  168. Steinmetz Jeffrey G., System and method for predicting the outcome of college football games.
  169. Cristofalo,Michael, System and method for providing targeted programming outside of the home.
  170. Ackley, Jonathan; Carey, Christopher T.; Carr, Bennet S.; Poole, Kathleen S., System and method of interactive video playback.
  171. Boetje Gerard J. ; Dare Peter A. ; Smyers Scott, System for acquiring, reviewing, and editing sports video segments.
  172. Boetje Gerard J. ; Dare Peter A. ; Smyers Scott, System for acquiring, reviewing, and editing sports video segments.
  173. Ong, Thian Liang; Rejen, Manuel, System for simulating events in a real environment.
  174. Matthew F. Kelly ; Bryan M. Kelly ; Norman B. Petermeier ; John G. Kroeckel ; John E. Link, System, method and article of manufacture for providing a progressive-type prize awarding scheme in an intermittently accessed network game environment.
  175. Yates, Doug, Systems and methods for commerce in media program related merchandise.
  176. McNutt, Richard Earl; Aronson, Thomas Lazzlo; Garahi, Masood; Courtney, Alice June; Springborn, Ben; Ramsey, Douglas Vaughn; Stimmel, Eric Frank; Olsen, Erik Thomas Russell; Darr, James Howard; Gaidies, Rodney John; Marshall, Connie T.; Zaring, Jon Charles; Satterfield, Kevin Dwight, Systems and methods for interactive wagering using multiple types of user interfaces.
  177. Kelly, Bryan M.; Kelly, Matthew F.; Kroeckel, John G.; Link, John E.; Petermeier, Norman B., Tournament qualification and characteristics in a gaming system.
  178. Koji Toyohara JP; Hiroshi Tanibuchi JP; Koji Maeda JP; Fujitomo Narita JP, Video game device, play control method for video game, and readable recording medium recording the method.
  179. Nakagawa Eiji,JPX ; Okuda Yasuo,JPX, Video game machine, video game method, and computer-readable medium on which video game program is recorded.
  180. Ellenby, John; Ellenby, Thomas; Ellenby, Peter, Vision system computer modeling apparatus including interaction with real scenes with respect to perspective and spatial relationship as measured in real-time.
  181. LaNeve,Donald D, Wagering interface system and method.
  182. Cronin, John E.; Reasner, Nick, Whistle play stopper.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트