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연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Gaming terminal

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63B-071/00
  • A63F-001/00
  • A63F-001/18
출원번호 US-0124623 (1993-09-22)
우선권정보 FR-0011275 (1992-09-22)
발명자 / 주소
  • Gatto Jean-Marie (Paris FRX) Bertrand Dominique (Paris FRX)
출원인 / 주소
  • Internationale Des Jeux (Boulogne FRX 03)
인용정보 피인용 횟수 : 65  인용 특허 : 0

초록

A gaming terminal for use with information carriers, such as gaming coupons and receipts. The gaming terminal comprises an information analyzer including an information processor for converting the information read from the carriers into digital data and for transmitting the data to a remote process

대표청구항

A gaming terminal for use with gaming coupons and receipts, comprising: means for analyzing information carriers, including a single information carrier analysis device, having means for analyzing signs written by players on the coupons and for reading bar codes representing validation numerals of t

이 특허를 인용한 특허 (65)

  1. Buchholz, Dale R.; Getz, James J.; Rathsack, Erhard W.; Smith, Pamela S.; Steere, Noel S., Account-based-wagering mobile controller.
  2. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  3. Goldberg, Sheldon F.; Van Antwerp, John, Advertising system for the internet and local area networks.
  4. Holch, Neils C.; Riolo, Frank J., Cashless computerized video game system and method.
  5. Holch,Niels C.; Riolo,Frank J., Cashless computerized video game system and method.
  6. Martin, Richard L.; Hole, Jr., Edward J.; Angell, Robert C.; Santini, Jr., John A.; Mitchell, Ian; Costantino, Dave William, Cashless gaming system and method with monitoring.
  7. Goldberg, Sheldon F.; Dupray, Dennis J.; Van Antwerp, John, Compensation model for network services.
  8. Parrott, Gregory H., Concurrent play on multiple gaming machines.
  9. Haste ; III Thomas E., Electronic gaming machine and method.
  10. Haste ; III Thomas E. (11258 Ventura Blvd. #734 Studio City CA 91604), Electronic gaming machine and method.
  11. Oberle, Robert R., Game system using RFID tags.
  12. Gilliland, John J.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple display interfaces.
  13. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  14. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  15. Kaminkow, Joseph E.; Jones, Aaron T., Gaming device having touch activated alternating or changing symbol.
  16. Burns, James G.; Maxey, Robert R., Gaming method and host computer with ticket-in/ticket-out capability.
  17. Burns, James G.; Maxey, Robert R., Gaming method and host computer with ticket-in/ticket-out capability.
  18. SeLegue, Dylan B.; Wenker, Ross D., Gaming system and method employing multi-directional interaction between multiple concurrently played games.
  19. Marston, Daniel W.; Joung, Sek Hwan, Gaming system and method for providing a triggering event based on a collection of units from different games.
  20. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; De Waal, Daniel, Gaming system and method for providing an additional gaming currency.
  21. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; De Waal, Daniel, Gaming system and method for providing an additional gaming currency.
  22. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; DeWaal, Daniel, Gaming system and method for providing an additional gaming currency.
  23. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; DeWaal, Daniel, Gaming system and method for providing an additional gaming currency.
  24. Graham, Jacob Thomas; Schlottmann, Gregory A., Gaming system and method for providing different bonus awards based on different types of triggered events.
  25. Graham, Jacob Thomas; Schlottmann, Gregory A., Gaming system and method for providing different bonus awards based on different types of triggered events.
  26. Rowe, Richard E., Gaming system and method for providing play of local first game and remote second game.
  27. Rowe, Richard E., Gaming system and method for providing play of local first game and remote second game.
  28. Baerlocher, Anthony J.; Hungate, Yuliya; Evans, Christina; Vasquez, James A.; Ferry, Tonja M.; Ching, Erick T., Gaming system having multiple gaming machines which provide bonus awards.
  29. Baerlocher, Anthony J.; Hungate, Yuliya; Evans, Christina; Vasquez, James A.; Ferry, Tonja M.; Ching, Erick T., Gaming system having multiple gaming machines which provide bonus awards.
  30. Baerlocher, Anthony J.; Hungate, Yuliya; Evans, Christina; Vasquez, James A.; Ferry, Tonja M.; Ching, Erick T., Gaming system having multiple gaming machines which provide bonus awards.
  31. Baerlocher, Anthony J.; Hungate, Yuliya; Evans, Christina; Vasquez, James A.; Peterson, Tonja M.; Ching, Erick T., Gaming system having multiple gaming machines which provide bonus awards.
  32. Muir, David H., Gaming system with linked gaming machines that are configurable to have a same probability of winning a designated award.
  33. Muir, David H., Gaming system with linked gaming machines that are configurable to have a same probability of winning a designated award.
  34. Muir, David H., Gaming system with linked gaming machines that are configurable to have a same probability of winning a designated award.
  35. Burns, James G.; Maxey, Robert R., Gaming system with ticket-in/ticket-out capability.
  36. Yajima Mantaro,JPX, Graph processing method and apparatus.
  37. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  38. Stern Richard H., Method and apparatus for issuing and automatically validating gaming machine payout tickets.
  39. Rowe,Richard, Method and apparatus for voucher sorting and reconciliation in soft count process.
  40. Cannon, Lee E., Method and device for implementing a coinless gaming environment.
  41. Goldberg Sheldon F. ; Van Antwerp John, Method and system for playing games on a network.
  42. Goldberg, Sheldon F.; Antwerp, John Van, Method and system for playing games on a network.
  43. Goldberg, Sheldon F.; Antwerp, John Van, Method and system for playing games on a network.
  44. Goldberg, Sheldon F.; Antwerp, John Van, Network advertising and game playing.
  45. Goldberg Sheldon F. ; Van Antwerp John, Network gaming system.
  46. Goldberg,Sheldon F.; Van Antwerp,John, Network system for presenting advertising.
  47. Moran, Peter Malcolm; Burden, Adrian Paul, Reading device for identifying a tag or an object adapted to be identified, related methods and systems.
  48. Baerlocher, Anthony J.; Iddings, Cara L.; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  49. Baerlocher, Anthony J.; Iddings, Cara L.; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  50. Breckner, Robert E.; Benbrahim, Jamal; Vasquez, James A.; Bansemer, Mark W.; Baerlocher, Anthony J., Server based gaming system having multiple progressive awards.
  51. Iddings, Cara L.; Dewaal, Daniel; Bullard, Bryan D.; Little, Chad; Manfredi, Vince; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  52. Iddings, Cara L.; Dewaal, Daniel; Bullard, Bryan; Little, Chad; Manfredi, Vince; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  53. Vasquez, James A.; Baerlocher, Anthony J.; Jones, Aaron T.; Bansemer, Mark W., Server based gaming system having multiple progressive awards.
  54. Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  55. Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  56. Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  57. Graham, Jacob; Schlottmann, Greg; Low, Michael N.; Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  58. Graham, Jacob; Schlottmann, Greg; Low, Michael N.; Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  59. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  60. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  61. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  62. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  63. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  64. Burns,James G.; Maxey,Robert R., Slot machine with ticket-in/ticket-out capability.
  65. Piazzai, Luciano; Scarton, Gianrico, Terminal unit consisting of side by side arranged base unit and printer.
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