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Electronic trading card system 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • H04K-001/00
출원번호 US-0351026 (1994-12-07)
발명자 / 주소
  • Smith Jeannette K. (10785 S. Pine Dr. Parker CO 80210) Roucis Janet L. (1122 S. Flower Cir. Lakewood CO 80232)
인용정보 피인용 횟수 : 64  인용 특허 : 0

초록

Computer implemented trading cards are disclosed. Trading card software is stored on a removable medium in a copy protected form. The trading card software includes trading card data and an executable computer program. Each removable medium contains trading card data that is specific to a particular

대표청구항

An electronic trading card system for use in a processor, said processor having a memory and an apparatus for reading from a removable storage media, said system comprising: means for loading a copy protected form of a control program and subject data into said memory from said removable storage med

이 특허를 인용한 특허 (64)

  1. Miller, David, Apparatus, method, and system for card game with diagrammatic solutions for play outcomes.
  2. Rhoads, Geoffrey B.; Rodriguez, Tony F.; McKinley, Tyler J.; Miller, Marc D.; Hierholzer, Kirstin, Associating objects with corresponding behaviors.
  3. Busey, Andrew Thomas; Primozich, Christian, Asynchronous challenge gaming.
  4. Busey, Andrew Thomas; Primozich, Christian, Asynchronous challenge gaming.
  5. Brown, Merlyn, Collectable electronic multimedia trading card and portable card reader.
  6. Welander Paul M., Collectable video sports card.
  7. Yamada, Akitoshi; Uchio, Hirokazu; Takahashi, Kenji, Computer device for implementing a trading card game and control method therefor, program executed by computer device, controller, system, and game cards.
  8. Woll, Cynthia; Strom, Lisa; Cusolito, Alan, Computer game and method of playing the same.
  9. Pace Michael, Computer-based trading card system and method.
  10. Pace Michael (EMA Multimedia ; Inc. ; 11911 San Vicente Blvd. ; Suite 225 Brentwood CA 90049), Computer-based trading card system and method.
  11. Lane, Greg, Converting a limited program object to a complete program object.
  12. Daniel Schreiber IL; Andrew Goldman IL, Copy protection of digital images transmitted over networks.
  13. Schreiber,Daniel; Goldman,Andrew, Copyright protection of digital images transmitted over networks.
  14. Schreiber,Daniel; Goldman,Andrew, Copyright protection of digital images transmitted over networks.
  15. Hellst?n,Harri; Kivisto,Kari, Dedicated applications for user stations and methods for downloading dedicated applications to user stations.
  16. Hannigan,Brett T.; Sharma,Ravi K.; Decker,Stephen K.; Seder,Phillip Andrew; Rodriguez,Tony F.; Klonsky,Andrew, Digital watermarking methods and related toy and game applications.
  17. McKinley, Tyler J.; Miller, Marc D.; Carr, J. Scott; Conwell, William Y., Digital watermarks and trading cards.
  18. Lane, Greg, E-commerce system and method relating to program objects.
  19. Peppel Tyler, Electronic trading card.
  20. Kanekal, Hemanth Gundurao, Electronic trading card and game system.
  21. Kanekal, Hemanth Gundurao, Electronic trading card and game system.
  22. Shepherd Henry G., Electronic trading cards.
  23. Takeuchi,Yasutaka, Game system having a plurality of game machines for competing for card data.
  24. Domiteaux Mark R., Interactive card reading system.
  25. Matsukawa, Shinichi; Kasahara, Akihiro; Suu, Hiroshi; Kato, Taku; Nakano, Kazunori; Miura, Akira, License moving apparatus and program.
  26. Roush, Dale, Live event interactive game and method of delivery.
  27. Schreiber,Daniel; Guedaliah,David, Method and apparatus for preventing reuse of text, images and software transmitted via networks.
  28. Schreiber, Daniel; Guedaliah, David, Method and apparatus for preventing reuse of text, images, and software transmitted via networks.
  29. Klitsner, Dan; Levenberg, Gary; Clemens, Brian; Forest, Joe, Method and apparatus for providing games and content.
  30. Klitsner, Dan; Levenberg, Gary; Clemens, Brian; Forest, Joe, Method and apparatus for providing games and content.
  31. Doll Steinberg,Daniel, Method and apparatus for the distribution of digitised information on demand.
  32. Rubin, Moshe; Schreiber, Daniel, Method and system for copy protection of displayed data content.
  33. Rubin,Moshe; Schreiber,Daniel, Method and system for copy protection of displayed data content.
  34. Rubin, Moshe B.; Halibard, Moishe, Method and system for copy protection of images displayed on a computer monitor.
  35. Rubin,Moshe; Goldman,Andrew; Schreiber,Daniel A., Method and system for copyright protection of digital images.
  36. Schreiber Daniel,ILX ; Goldman Andrew,ILX, Method and system for copyright protection of digital images transmitted over networks.
  37. Aberson, Nathan G., Method and system for creating trading cards.
  38. Denk, Jr., William E., Method and system for facilitating electronic communication between the public and a public personality or representative.
  39. Goodman, Daniel I., Method and system for real-time control of document printing.
  40. Goodman, Daniel I., Method and system for real-time control of document printing.
  41. Schreiber Daniel,ILX ; Guedaliah David,ILX, Methods and apparatus for preventing reuse of text, images and software transmitted via networks.
  42. Hannigan, Brett T; Sharma, Ravi K; Rodriguez, Tony F, Methods and related toy and game applications using encoded information.
  43. Nakamura, Hirotaka; Nakazawa, Eiji, Methods and systems for selling voice data.
  44. Bradbury, Jonathan; Stelung, Daniel, Methods of playing video games.
  45. Hawkins, William M.; Tversky, Oren J.; Robins, Nick; Hester, Stewart K., Networked computer game system with persistent playing objects.
  46. Yamashita,Nobuyuki, Recording medium of game program and game device using card.
  47. Kipnis, Shlomo; Meir, Rannen, Remote administration of smart cards for secure access systems.
  48. Kipnis, Shlomo; Meir, Rannen, Remote administration of smart cards for secure access systems.
  49. Kipnis, Shlomo; Meir, Rannen, Remote administration of smart cards for secure access systems.
  50. Kipnis, Shlomo; Meir, Rannen, Remote administration of smart cards for secure access systems.
  51. Mehler, Dan, Resilient bar code and scanner.
  52. Mero George T. ; Mero Michael J., Role playing game.
  53. Mero George T. ; Mero Michael J., Role playing game.
  54. Handelman Doron,ILX ; Kranc Moshe,ILX ; Fink David,ILX ; Zucker Arnold,ILX ; Smith Perry,ILX ; Bar-On Gerson,ILX, Secure document access system.
  55. Vipul Gupta, Self-contained and secured access to remote servers.
  56. Ishihara,Tsunekazu, System and method for electronic business transaction of trading cards.
  57. Satloff, James E.; Satloff, Dustin N., System for using trading cards interactively through an electronic network.
  58. Garfield, Richard Channing, Trading card game method of play.
  59. Coppersmith, III, Walter Franklin; Busey, Andrew Thomas; Petry, Jeffrey Michael, Updating virtual trading card characteristics.
  60. Coppersmith, III, Walter Franklin; Busey, Andrew Thomas; Petry, Jeffrey Michael, Updating virtual trading cards.
  61. Rhoads,Geoffrey B.; Rodriguez,Tony F.; McKinley,Tyler J.; Miller,Marc D.; Hierholzer,Kirstin, User control and activation of watermark enabled objects.
  62. Bradbury, Jonathan; Lister, Stephen; Stelung, Daniel, Video game system and methods of operating a video game.
  63. Pearson,Carl P., Video game system using trading cards.
  64. Bradbury, Jonathan; Lister, Stephen; Stelung, Daniel, Video game systems.
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