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Device for pointing the cursor on the screen of interactive systems

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G09G-005/08
출원번호 US-0307440 (1994-09-19)
우선권정보 IT-0000387 (1993-09-24)
발명자 / 주소
  • Caprara Mauro (Bologna ITX)
출원인 / 주소
  • Sintecna S.r.l. (Bologna ITX 03)
인용정보 피인용 횟수 : 68  인용 특허 : 6

초록

A device for controlling the positioning of the cursor displayed on the screen of interactive systems includes: a manual actuation element which is similar to a button and reacts, when pressed in any eccentric point of its surface (with respect to which a system of perpendicular coordinated axes X a

대표청구항

Device for pointing the cursor on the screen of interactive systems, comprising a manual actuation element which is formed by a hollow cylinder, by a button which is supported so that it can rock in said hollow cylinder, by elastic reaction means for keeping said button rested against a fixed abutme

이 특허에 인용된 특허 (6)

  1. Landmeier Waldo L. (Scottsdale AZ), 3-Dimensional digitizer pen.
  2. Galvin James J. (111 Kirby Ave. Bellevue NE 68005), Computer input device.
  3. Miyakawa Akira (Tokyo JPX), Cursor movement control key switch.
  4. Anderson William J. (Anaheim CA), Fingerpoint mouse.
  5. Louis William M. (543 Cerro St. Encinitas CA 92024), Integrating pointing device.
  6. Bard Arnold D. (1049 Stratton Pl. Elberon NJ 07740), Joystick control unit.

이 특허를 인용한 특허 (68)

  1. Aoki, Takashi, Apparatus for remote operation.
  2. Raken, Jan; Escolin, Tim; Schenone, Scott, Combined electronic input device and display.
  3. Lin, Ming Hui; Chang, Vam, Control apparatus with a balance feedback function.
  4. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX ; Nonaka Nobuyuki,JPX, Controller pack.
  5. Glithero, Jason I., Cursor control console with rotary knob and method of use.
  6. Goldstein Mark R.,AUX ; Goldstein Elizabeth Cecelia,AUX ; Yang Joseph W. ; Bradley Paul E., Ergonomic computer mouse.
  7. Olson, Joshua, Ergonomic computer mouse.
  8. Olson,Joshua, Ergonomic computer mouse.
  9. Takeda Genyo,JPX ; Ashida Kenichiro,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, Function expansion device and operating device using the function expansion device.
  10. Wen Feng Cheng TW; Chiao Pu Huang TW, Gimbal mounted joy stick with z-axis switch.
  11. Lee,Wen Sung, Hand operated flashlight.
  12. Genyo Takeda JP; Shuhei Kato JP; Satoshi Nishiumi JP, High performance/low cost video game system with multi-functional peripheral processing subsystem.
  13. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX ; Nishida Yasunari,JPX, Image processing system utilizing analog joystick.
  14. Sakamaki, Katsumi; Tsukamoto, Kazuyuki; Okamura, Koichiro, Information perception apparatus, information transmission system, and memory medium in which program for controlling information perception apparatus is stored.
  15. Ebina Kiyoshi,JPX ; Mizoguchi Takatoshi,JPX ; Kawanishi Shinya,JPX ; Kobachi Mitsuo,JPX ; Ono Nobumasa,JPX ; Fujita Akihiro,JPX, Input device for a computer and the like and input processing method.
  16. Ebina Kiyoshi,JPX ; Mizoguchi Takatoshi,JPX ; Kawanishi Shinya,JPX ; Kobachi Mitsuo,JPX ; Ono Nobumasa,JPX ; Fujita Akihiro,JPX, Input device for a computer and the like and input processing method.
  17. Takeda Genyo,JPX ; Takamoto Junji,JPX ; Koshima Kazuo,JPX ; Nakamura Masahiko,JPX ; Miyoshi Toshiharu,JPX, Joystick device.
  18. Takeda Genyo,JPX ; Takamoto Junji,JPX ; Koshima Kazuo,JPX ; Nakamura Masahiko,JPX ; Miyoshi Toshiharu,JPX, Joystick device.
  19. Selker, Edwin Joseph; Smith, Barton Allen; Wyant, Todd Clossen, Keyboard having buttons positioned for operation by heel of hand.
  20. Matsuoka, Yoshimichi, Keypad housing configuration for a mobile computing device.
  21. Yokoi Gunpei,JPX ; Sugino Kenichi,JPX, Manipulator for game machine.
  22. Yokoi Gunpei,JPX ; Sugino Kenichi,JPX, Manipulator for game machine.
  23. Matsuoka, Yoshimichi, Mobile computing device with moveable housing segments.
  24. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX ; Yamada Mitsunori,JPX, Operating device and image processing system using same.
  25. Nishiumi,Satoshi; Koshima,Kazuo; Yamada,Mitsunori, Operating device and image processing system using same.
  26. Genyo Takeda JP; Kenichiro Ashida JP; Shigeru Miyamoto JP; Yasunari Nishida JP, Operating device for an image processing apparatus.
  27. Genyo Takeda JP; Kenichiro Ashida JP; Shigeru Miyamoto JP; Yasunari Nishida JP, Operating device with analog joystick.
  28. Takeda Genyo,JPX ; Ashida Kenichiro,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, Operating device with analog joystick.
  29. Takeda Genyo,JPX ; Ashida Kenichiro,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, Operating device with analog joystick.
  30. Takeda Genyo,JPX ; Ashida Kenichiro,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, Operating device with analog joystick.
  31. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Operation controlling device and video processing system used therewith.
  32. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Operation controlling device and video processing system used therewith.
  33. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Operation controlling device and video processing system used therewith.
  34. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Operation controlling device and video processing system used therewith.
  35. Goldstein Mark R. ; Goldstein Elizabeth Cecelia, Pointing device with ergonomic features.
  36. Pruchniak Wayne M., Rotational X-axis pointing device.
  37. Francisco, Michael; Hulick, Troy; Matsuoka, Yoshimichi; Alcorta, Jose Efrain; Northway, David; Carter, Troy; Klaubert, Heather Lynn; Meissner, Susanne, Slider assembly for a housing of a mobile computing device.
  38. Niida, Koichi, Storage medium storing object movement control program and information processing apparatus.
  39. De Gotari Sergio Salinas,MXX, Substantially stationary pressure sensitive system for providing input to an electrical device, particularly a computer.
  40. De Gotari Sergio Salinas,MXX, Substantially stationary pressure sensitive system for providing input to an electrical device, particularly a computer.
  41. Takeda Genyo,JPX ; Kato Shuhei,JPX ; Nishiumi Satoshi,JPX, Systems and method for providing security in a video game system.
  42. Genyo Takeda JP; Shuhei Kato JP; Satoshi Nishiumi JP, Systems and methods for providing security in a video game system.
  43. Takeda Genyo,JPX ; Kato Shuhei,JPX ; Nishiumi Satoshi,JPX, Systems and methods for providing security in a video game system.
  44. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX ; Kawagoe Takumi,JPX, Three-dimensional image processing apparatus.
  45. Nishiumi, Satoshi; Koshima, Kazuo; Kawagoe, Takumi, Three-dimensional image processing apparatus.
  46. Nishiumi, Satoshi; Koshima, Kazuo; Kawagoe, Takumi, Three-dimensional image processing apparatus.
  47. Satoshi Nishiumi JP; Kazuo Koshima JP, Three-dimensional image processing apparatus.
  48. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Koizumi Yoshiaki,JPX, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  49. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Koizumi Yoshiaki,JPX, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  50. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Koizumi Yoshiaki,JPX, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  51. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Yoshiaki Koizumi JP, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  52. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Koizumi Yoshiaki,JPX, Three-dimensional image processing system having dynamically changing character polygon number.
  53. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Yoshiaki Koizumi JP, Three-dimensional image processing system having dynamically changing character polygon number.
  54. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Three-dimensional image processing system with enhanced character control.
  55. Nishiumi,Satoshi; Koshima,Kazuo; Miyamoto,Shigeru; Nishida,Yasunari, User controlled graphics object movement based on a amount of joystick angular rotation and point of view angle.
  56. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, User controlled graphics object movement based on amount of joystick angular rotation and point of view angle.
  57. Nishiumi, Satoshi; Koshima, Kazuo; Miyamoto, Shigeru; Nishida, Yasunari, User controlled graphics object movement based on amount of joystick angular rotation and point of view angle.
  58. Gregg Leon Edward ; Jaaskelainen ; Jr. William, User interactive cursor control system with a programmable scale of orthogonal user movements to cursor movements.
  59. Nishiumi, Satoshi; Koshima, Kazuo; Ohta, Keizo, Video game system.
  60. Nishiumi,Satoshi; Koshima,Kazuo; Ohta,Keizo, Video game system.
  61. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system and method with enhanced three-dimensional character and background control.
  62. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system and method with enhanced three-dimensional character and background control due to environmental conditions.
  63. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Satoshi Nishiumi JP, Video game system and method with enhanced three-dimensional character and background control due to environmental conditions.
  64. Nishiumi, Satoshi; Koshima, Kazuo; Nonaka, Nobuyuki, Video game system providing physical sensation.
  65. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Video game system with data transmitting/receiving controller.
  66. Nishiumi, Satoshi; Koshima, Kazuo, Video game system with data transmitting/receiving controller.
  67. Satoshi Nishiumi JP; Kazuo Koshima JP, Video game system with data transmitting/receiving controller.
  68. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system with state of next world dependent upon manner of entry from previous world via a portal.
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