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Image synthesizing system and game playing apparatus using the same 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0379679 (1995-06-26)
우선권정보 JP-0166495 (1993-06-10)
국제출원번호 PCT/JP94/00943 (1994-06-10)
§371/§102 date 19950626 (19950626)
국제공개번호 WO-9429813 (1994-12-22)
발명자 / 주소
  • Sasaki Kenji (Tokyo JPX)
출원인 / 주소
  • Namco, Ltd. (Tokyo JPX 03)
인용정보 피인용 횟수 : 38  인용 특허 : 16

초록

A real-time display type image synthesizing system which can display a 3-D object with less polygons and with high resolution is provided. The 3-D object data is stored in a 3-D object data storage unit 26 as shape models having different degrees of precision. The closer the 3-D object is to the vie

대표청구항

An image synthesizing system comprising: 3-D space processing means for perspectively projecting a 3-D object onto a projection plane of a view point coordinate system from a view point, the 3-D object representing a shape model of a plurality of shape models, the shape model being formed by a combi

이 특허에 인용된 특허 (16)

  1. Bunker William M. (Ormond Beach FL) Chandler Jimmy E. (Holly Hill FL) Economy Richard (Ormond Beach FL) Fadden ; Jr. Richard G. (Daytona Beach FL) Nelson Michael P. (Ormond Beach FL), Advanced video object generator.
  2. Susman Galyn (Mountain View CA), Computer controlled animation system based on definitional animated objects and methods of manipulating same.
  3. Nack Myron L. (Los Alamitos CA) Ellis Thomas O. (Playa Del Rey CA) Moise Norton L. (Pacific Palisades CA) Rosman Andrew (Los Alamitos CA) McMillen Robert J. (Long Beach CA) Yang Chao (Cerritos CA) La, Digital visual and sensor simulation system for generating realistic scenes.
  4. Busbridge Michael L. (Both of Kent GB2) Puleston David J. (Both of Kent GB2), Display methods and apparatus.
  5. Usami Yoshiaki (Hitachi JPX) Anjyo Kenichi (Hitachiota JPX) Oota Yoshimi (Hitachi JPX), Displaying method and apparatus for three-dimensional computer graphics.
  6. Aizawa Tamio (Ibaraki JPX) Takahara Kyoji (Ibaraki JPX) Yamato Koichi (Tsuchiura JPX), Geometric modelling system.
  7. Miller ; Jr. Robert H. (Loveland CO) Swanson Roger W. (Fort Collins CO), Gradient calculation for texture mapping.
  8. Merz Donald M. (Ormond Beach FL) Chandler Jimmy E. (Ponce Inlet FL) Economy Richard (Ormond Beach FL), Memory efficient cell texturing for advanced video object generator.
  9. Yan Johnson K. (Milpitas CA) Szabo Nicholas S. (Cupertino CA) Chen Lish-Yann (Milpitas CA), Method and apparatus for texture generation.
  10. Swanson Roger W. (Fort Collins CO), Pixel interpolation in perspective space.
  11. Sullivan John B. (Santa Clara CA) Marsh David R. (Los Altos CA), Repeating pattern simulation of a polygon face object system.
  12. Whittington Reed C. (Arlington TX) Nguyen Joe (Arlington TX) Pafford Judith G. (Arlington TX), Terrain and culture generation system and method.
  13. Heartz Robert A. (DeLand FL), Three dimensional texture generator for computed terrain images.
  14. Jarvis Eugene (Chicago IL) Pribyl Eric L. (Chicago IL), Three-dimensional, texture mapping display system.
  15. Hedley David J. (Winchester GBX) Richards John W. (Chilbolton GBX), Video signal processing.
  16. Bolton Martin J. P. (Crawley GB2), Visual display systems of the computer generated image type.

이 특허를 인용한 특허 (38)

  1. Mitsumine Hideki,JPX ; Ninomiya Yuichi,JPX ; Enami Kazumasa,JPX ; Noguchi Hideo,JPX ; Inoue Seiki,JPX ; Kato Tadoru,JPX ; Hontani Kunihiko,JPX ; Fujiwara Masao,JPX, 3D object graphics display device, 3D object graphics display method, and manipulator for 3D object graphics display.
  2. Best,Robert M., 3D portable game system.
  3. Masatoshi Arai JP; Ryosuke Miyata JP, Apparatus and method for displaying three-dimensional polygons.
  4. Tanibuchi, Hiroshi; Endo, Katsuyoshi; Nagahama, Hideki; Chikawa, Atsuko, Computer readable storage medium storing 3-D game image processing program, 3-D game image processing method, video game machine, and 3-D game image processing program.
  5. Hamagaki,Hiroshi, Consecutive reading method for a computer game.
  6. Bardon Didier Daniel Claude ; Berry Richard Edmond, Determining view point on objects automatically in three-dimensional workspace from other environmental objects in a three-dimensional workspace.
  7. Tsuda, Kenjiro; Nishigori, Yoshihisa; Inagaki, Satoru; Miki, Takayasu; Sogo, Yoshimasa; Nakase, Yoshimori; Yoneyama, Akira; Nakano, Hironori; Imamura, Tetsuya, Device for controlling quality of reproduction of motion picture and method for controlling the same.
  8. Margolin Jed, Digital map generator and display system.
  9. Machiguchi Hiroyasu,JPX, Driving game machine.
  10. Inman Jennifer F. ; Smith Wade K. ; Lum Sanford S., Dynamic enhancement/reduction of graphical image data resolution.
  11. Sanbongi Kazutomo,JPX ; Ohto Kouji,JPX ; Oda Takashi,JPX, Game device and picture processing device.
  12. Kensuke Nakanishi JP; Yuji Iizuka JP, Game machine and information storage medium.
  13. Kurosawa Masahito,JPX ; Sasaki Kenji,JPX, Game processing method, game device, image processing device, image processing method, and recording medium.
  14. Kwon, Mi Jin, Game scrapbook system, game scrapbook method, and computer readable recording medium recording program for implementing the method.
  15. Uphill, Stephen; Francis, Christopher; Jackson, Dominic; Whittamore, James; Pook, Ashleigh J., Heads-up display for a gaming environment.
  16. Stone Jeremy D., Heightened realism for computer-controlled units in real-time activity simulation.
  17. Stone, Jeremy D., Heightened realism for computer-controlled units in real-time activity simulation.
  18. Takemoto Takatoshi,JPX ; Tsurumi Masayuki,JPX, Image display gaming machine and image display control method.
  19. Goden,Takeshi; Takano,Masaru, Image processing device, image processing method, and game device and storage medium using the same.
  20. Takeshi Goden JP; Masaru Takano JP, Image processing device, image processing method, and game device storage medium using the same.
  21. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Image processing unit, image processing method and medium, and game machine.
  22. Kobayashi, Toshihiro; Ohshima, Toshikazu; Fujiki, Masakazu, Information processing method and apparatus.
  23. Best,Robert M., Networked video game systems.
  24. Voye, Christian; Minko, Peter; Chilla, Marc, Process for generating a computer image of a coated three-dimensional object.
  25. Katsuragawa,Shoji; Kaku,Tetsuya; Oyama,Kazunori; Suzuki,Yoshinori, Program for projecting an image onto a character in a game, game machine incorporating the program, and storage medium having the program stored thereon.
  26. Moro, Isao; Miyake, Hiromichi; Kawai, Toshinori, Storage medium having game program stored thereon and game apparatus.
  27. Kurihara Tsuneya,JPX ; Nishiyama Jyoji,JPX ; Takeda Haruo,JPX, System for and method for producing and displaying images which are viewed from various viewpoints in local spaces.
  28. Willis Lee R., Terrain representation with polygonal seams.
  29. Uchiyama Shinji,JPX ; Katayama Akihiro,JPX ; Shibata Masahiro,JPX, Three dimensional virtual space generation by fusing images.
  30. Hiroyuki Watanabe JP, Three-dimensional simulator apparatus and image synthesis method using texture computation and texture information storage.
  31. Miyamoto, Shigeru; Koizumi, Yoshiaki; Yamada, Yoichi; Iwawaki, Toshio, Video game apparatus and information storage medium for video game.
  32. Miyamoto, Shigeru; Koizumi, Yoshiaki; Yamada, Yoichi; Iwawaki, Toshio, Video game apparatus and information storage medium for video game.
  33. Koizumi, Yoshiaki; Miyamoto, Shigeru; Yamada, Yoichi; Iwawaki, Toshio, Video game apparatus and method with enhanced player object action control.
  34. Kawagoe, Takumi; Yamada, Yoichi; Umemiya, Hiroshi; Ogawa, Masatoshi, Video game apparatus and method with enhanced virtual camera control.
  35. Nomi Mitsuhiro,JPX ; Kitae Tadasu,JPX, Video game apparatus, method of displaying models in video game apparatus, and computer-readable recording medium for use with video game apparatus.
  36. Koichi Yagi JP; Masahiro Yamamoto JP; Tomoharu Okutani JP, Video game apparatus, model display method for video games, and readable recording medium for storing model display program for video games.
  37. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Video game machine with rotational mechanism.
  38. Matsuda Keigo,JPX ; Harashima Takahiro,JPX ; Umeki Naoko,JPX ; Doi Miwako,JPX, Virtual object display apparatus and method.
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