$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Video pinball machine controller having an optical accelerometer for detecting slide and tilt 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-007/24
출원번호 US-0525904 (1995-09-08)
발명자 / 주소
  • Bouton Frank M. (Beaverton OR) Kaminsky Stephen T. (Salem OR)
출원인 / 주소
  • Thrustmaster, Inc. (Hillsboro OR 02)
인용정보 피인용 횟수 : 201  인용 특허 : 4

초록

The invention comprises a controller that includes a base, a handle mounted on the base, a flipper switch mounted at a distal end of the handle, and having two optical accelerometers mounted within a cavity of the handle for detecting the force applied to the controller. Each optical accelerometer i

대표청구항

A video pinball machine controller for use with a personal computer, the controller comprising: a base; a handle mounted on the base; an accelerometer mounted on the controller along a first axis that produces a signal proportional to an amount of force applied to the handle transversely to the firs

이 특허에 인용된 특허 (4)

  1. Meyer Juergen (Taunusstein DEX) Schaaf Norbert (Wiesbaden DEX) Kunze Claus (Taunusstein DEX), A contactless resistance potentiometer.
  2. Doyle Holly T. (77 Huron Ave. Cambridge MA 02138) Doyle Robert O. (77 Huron Ave. Cambridge MA 02138) Thomis Wendl (383 Old Beaver Brook Rd. Acton MA 01718), Hand-held pinball game.
  3. Baer Ralph H. (Manchester NH) Cope Leonard D. (Merrimack NH), Interactive video playback system.
  4. Mondl John T. (Akron OH), Optical potentiometer.

이 특허를 인용한 특허 (201)

  1. Ohta, Keizo, Acceleration data processing program, and storage medium, and acceleration data processing apparatus for use with the same.
  2. Sato, Kenta; Ikeda, Akio; Ito, Kuniaki; Kuroda, Ryoji; Urata, Masahiro, Accelerometer-based controller.
  3. Popadiuk John A, Amusement game with pinball playfield and combined flipper/four-way switch.
  4. Weston, Denise Chapman; Barney, Jonathan A., Apparatus and methods for providing interactive entertainment.
  5. Marks, Richard L.; Mao, Xiadong, Apparatus for image and sound capture in a game environment.
  6. Wilson, Andrew D.; Oliver, Nuria M., Architecture for controlling a computer using hand gestures.
  7. Wilson, Andrew David; Oliver, Nuria M., Architecture for controlling a computer using hand gestures.
  8. Huang, Ennin; Zalewski, Gary M., Base station for position location.
  9. Zalewski, Gary M., Base station movement detection and compensation.
  10. Streibel, Edward William, Calibration of the accelerometer sensor of a remote controller.
  11. Perlow, Randall Bret, Color display converter for pinball machine.
  12. Perlow, Randall Bret, Color display converter for pinball machine.
  13. Perlow, Randall Bret, Color display converter for pinball machines.
  14. Lewis, David, Combined terminal with charger.
  15. Zalewski, Gary M.; Marks, Richard; Mao, Xiadong, Combiner method for altering game gearing.
  16. Li, Ching-Hua; Chen, Li-Fang; Cheng, Chen-Hsien; Chen, I-Chen; Chen, I-Lung; Chai, Wei-Ning; Chen, Cheng-Min, Connecting device.
  17. Marks, Richard; Mikhailov, Anton; Huang, Ennin; Zalewski, Gary M., Control device for communicating visual information.
  18. Zalewski, Gary M.; Marks, Richard L.; Mao, Xiadong, Controller for providing inputs to control execution of a program when inputs are combined.
  19. Zalewski, Gary M.; Marks, Richard L.; Mao, Xiaodong, Controller for providing inputs to control execution of a program when inputs are combined.
  20. Zalewski, Gary, Controller with an integrated depth camera.
  21. Mao, Xiaodong; Marks, Richard L.; Zalewski, Gary M., Controlling actions in a video game unit.
  22. Barney, Jonathan A.; Weston, Denise Chapman, Customizable toy for playing a wireless interactive game having both physical and virtual elements.
  23. Zalewski, Gary M., Determination of controller three-dimensional location using image analysis and ultrasonic communication.
  24. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless controller.
  25. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  26. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  27. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  28. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  29. Zalewski, Gary; Gillo, Tomas, Dynamic three-dimensional object mapping for user-defined control device.
  30. Ronald T. Borta, Electric motion platform and a control system for controlling the same.
  31. Kurt Karussi, Electronic bulldozer game.
  32. Truchsess Joseph F., Electronic counting apparatus for a child's game and method therefor.
  33. Marks, Richard; Mikhailov, Anton; Huang, Ennin; Zalewski, Gary M., Expandable control device via hardware attachment.
  34. Itskov, Boris; Levitan, Valery; Staravoitov, Igor, Flat screen game terminal.
  35. Kenneth M. Martin ; Michael D. Levin ; Adam C. Braun, Force feedback device with spring selection mechanism.
  36. Martin Kenneth M. ; Levin Michael D. ; Braun Adam C., Force feedback transmission mechanisms.
  37. Ikeda, Akio, Game controller and game system.
  38. Ikeda, Akio, Game controller and game system.
  39. Ikeda, Akio, Game controller and game system.
  40. Ikeda, Akio, Game controller and game system.
  41. Ikeda, Akio, Game controller and game system.
  42. Ikeda, Akio, Game controller and game system.
  43. Ikeda, Akio, Game controller and game system.
  44. Suzuki, Toshiaki; Totaka, Kazumi; Inagaki, Yoji, Game device changing sound and an image in accordance with a tilt operation.
  45. Muraki Hiroyuki,JPX ; Kitami Yoshinobu,JPX, Game machine.
  46. Muraki Hiroyuki,JPX ; Mukasa Shigehito,JPX, Game machine.
  47. Muraki Hiroyuki,JPX ; Mukasa Shigehito,JPX, Game machine.
  48. Muraki Hiroyuki,JPX ; Otomi Makiko,JPX ; Takeda Toru,JPX ; Suzuki Toshifumi,JPX, Game machine.
  49. Muraki Hiroyuki,JPX ; Otomi Makiko,JPX ; Takeda Toru,JPX ; Suzuki Toshifumi,JPX, Game machine.
  50. Takaaki Ishii JP; Hirofumi Mamitsu JP; Tomohisa Tanaka JP, Game machine.
  51. Yoshitsugu Isetani JP; Akihisa Yamashita JP; Hideki Kotani JP; Shingo Onkoshi JP; Masahiro Moriyama JP, Game machine.
  52. Ikeda, Akio; Kuroda, Ryoji; Urata, Masahiro; Ito, Kuniaki, Game operating device.
  53. Ikeda, Akio; Kuroda, Ryoji; Urata, Masahiro; Ito, Kuniaki, Game operating device.
  54. Ikeda, Akio; Kuroda, Ryoji; Urata, Masahiro; Ito, Kuniaki, Game operating device.
  55. Ikeda, Akio; Kuroda, Ryoji; Urata, Masahiro; Ito, Kuniaki, Game operating device.
  56. Ikeda, Akio; Kuroda, Ryoji; Urata, Masahiro; Ito, Kuniaki, Game operating device with holding portion detachably holding an electronic device.
  57. Masuyama, Iwao; Suzuki, Toshiaki; Tahara, Akira, Game system and game information storage medium used for same.
  58. Masuyama, Iwao; Suzuki, Toshiaki; Tahara, Akira, Game system and game information storage medium used for same.
  59. Masuyama, Iwao; Suzuki, Toshiaki; Tahara, Akira, Game system and game information storage medium used for same.
  60. Masuyama, Iwao; Suzuki, Toshiaki; Tahara, Akira, Game system and game information storage medium used for same.
  61. Masuyama, Iwao; Suzuki, Toshiaki; Tahara, Akira, Game system and game information storage medium used for same.
  62. Masuyama, Iwao; Suzuki, Toshiaki; Tahara, Akira, Game system and game information storage medium used for same.
  63. Masuyama,Iwao; Suzuki,Toshiaki; Tahara,Akira, Game system and game information storage medium used for same.
  64. Ikeda, Akio; Ohta, Keizo; Akasaka, Hideya; Takahashi, Yuki, Game system and storage medium having game program stored thereon.
  65. Itskov,Boris; Starovoitov,Igor, Game terminal.
  66. Beadell, John Leagh; Legras, Jean Pierre; Hedrick, Joseph R., Gaming machine with curved features.
  67. Daniel, Tyler Jon, Hand-held computer interactive device.
  68. Peurach, Thomas M.; Yocum, Todd; Haanpaa, Douglas, Haptic authoring.
  69. Levin, Michael D.; Vassallo, Steven P., Haptic control devices.
  70. Rosenberg, Louis B., Haptic feedback using a keyboard device.
  71. Rosenberg, Louis B., Haptic feedback using a keyboard device.
  72. Moore David F. ; Martin Kenneth M. ; Rosenberg Louis B. ; Schena Bruce M., High fidelity mechanical transmission system and interface device.
  73. Hasser, Christopher J., High-resolution optical encoder with phased-array photodetectors.
  74. Hasser, Christopher J., High-resolution optical encoder with phased-array photodetectors.
  75. Mao, Xiaodong; Marks, Richard L.; Zalewski, Gary M., Inertially trackable hand-held controller.
  76. Mao, Xiaodong; Marks, Richard L.; Zalewski, Gary M., Inertially trackable hand-held controller.
  77. Ohta, Keizo; Sato, Kenta, Information processing program.
  78. Ohta, Keizo; Sato, Kenta, Information processing program.
  79. Vali Victor ; Youmans Bruce ; Fitzpatrick Colleen, Integrated optics rotation sensor.
  80. Youmans Bruce ; Vali Victor ; Fitzpatrick Colleen, Integrated optics waveguide accelerometer with a proof mass adapted to exert force against the optical waveguide during acceleration.
  81. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  82. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  83. Barney, Jonathan A; Weston, Denise Chapman, Interactive entertainment system.
  84. Barney, Jonathan A; Weston, Denise Chapman, Interactive game and associated wireless toy.
  85. Barney, Jonathan A.; Weston, Denise Chapman, Interactive gaming system and method using motion-sensitive input device.
  86. Endo, Shoichi; Jasso, Alexander, Interactive gaming systems with haptic feedback.
  87. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  88. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  89. Briggs, Rick A.; Weston, Denise Chapman, Interactive play devices for water play attractions.
  90. Weston, Denise Chapman; Briggs, Rick A.; Barney, Jonathan A., Interactive toys and games connecting physical and virtual play environments.
  91. Audebert Jean-Pierre,FRX ; Riviere-Audebert Josette,FRX, Interface device for central processing unit or network terminal, keyboard, portable computer and accessory for games console.
  92. Rosenberg Louis B. ; Braun Adam C. ; Schena Bruce M., Low cost force feedback peripheral with button activated feel sensations.
  93. Barney, Jonathan A.; Weston, Denise Chapman, Magic-themed adventure game.
  94. Zalewski, Gary M., Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen.
  95. Braun, Adam C.; Tierling, Kollin M.; Martin, Kenneth M.; Schena, Bruce M., Method and apparatus for compensating for position slip in interface devices.
  96. Braun, Adam C; Tierling, Kollin M; Martin, Kenneth M; Schena, Bruce M, Method and apparatus for compensating for position slip in interface devices.
  97. Braun,Adam C.; Tierling,Kollin M.; Martin,Kenneth M.; Schena,Bruce M., Method and apparatus for compensating for position slip in interface devices.
  98. Marks, Richard L., Method and apparatus for real time motion capture.
  99. Zalewski, Gary M.; Marks, Richard; Mao, Xiadong, Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera.
  100. Zalewski, Gary M.; Marks, Richard; Mao, Xiaodong, Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera.
  101. Zalewski, Gary M.; Marks, Richard; Mao, Crusoe Xiaodong, Method and system for applying gearing effects to visual tracking.
  102. Zalewski, Gary M.; Marks, Richard; Mao, Xiadong, Method and system for applying gearing effects to visual tracking.
  103. Marks, Richard L.; Mao, Xiadong; Zalewski, Gary M., Method and system for processing intensity from input devices for interfacing with a computer program.
  104. Zalewski, Gary M.; Marks, Richard; Mao, Xiadong, Method for mapping movements of a hand-held controller to game commands.
  105. Mao, Xiao Dong, Methods and apparatus for capturing audio signals based on a visual image.
  106. Mao, Xiao Dong, Methods and apparatuses for adjusting a listening area for capturing sounds.
  107. Mao, Xiao Dong, Methods and apparatuses for capturing an audio signal based on a location of the signal.
  108. Klee, Nathan Scott; Hutchinson, Fraser, Methods and systems for dynamically adjusting update rates in multi-player network gaming.
  109. Steiner, Travis; Housden, Eric; Klapka, Robbie; Sternberg, Tom; Whitley, Brandon, Methods and systems for enabling control of artificial intelligence game characters.
  110. Marks, Richard L.; Deshpande, Hrishikesh R., Methods and systems for enabling depth and direction detection when interfacing with a computer program.
  111. Marks, Richard L.; Deshpande, Hrishikesh R., Methods and systems for enabling depth and direction detection when interfacing with a computer program.
  112. Marks, Richard L.; Deshpande, Hrishikesh R., Methods and systems for enabling depth and direction detection when interfacing with a computer program.
  113. Marks, Richard L.; Deshpande, Hrishikesh R., Methods and systems for enabling depth and direction detection when interfacing with a computer program.
  114. Zalewski, Gary; Haigh, Mike, Methods for capturing depth data of a scene and applying computer actions.
  115. Marks, Richard L.; Deshpande, Hrishikesh R., Methods for directing pointing detection conveyed by user when interfacing with a computer program.
  116. Marks, Richard L., Methods for interfacing with a program using a light input device.
  117. Weston, Denise Chapman; Barney, Jonathan A, Methods for providing interactive entertainment.
  118. Masuyama, Iwao; Suzuki, Toshiaki; Takara, Akira, Mobile wireless handset and system including mobile wireless handset.
  119. Ronald Borta, Motion pinball game.
  120. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  121. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  122. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive game controller with optional display screen.
  123. Weston, Denise Chapman; Barney, Jonathan A., Motion-sensitive input device and interactive gaming system.
  124. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive wand controller for a game.
  125. Weinberg, Harvey, Mounting method for satellite crash sensors.
  126. Briggs, Rick A.; Weston, Denise Chapman, Multi-media interactive play system.
  127. Weston, Denise Chapman; Barney, Jonathan A, Multi-platform gaming system using RFID-tagged toys.
  128. Weston, Denise Chapman; Barney, Jonathan A., Multi-platform gaming system using RFID-tagged toys.
  129. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  130. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  131. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  132. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  133. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  134. Marks, Richard; Zalewski, Gary M., Object detection using video input combined with tilt angle information.
  135. Mao, Xiadong; Marks, Richard L.; Zalewski, Gary M., Obtaining input for controlling execution of a game program.
  136. Nishimura Takashi,JPX ; Muraki Hiroyuki,JPX ; Oishi Toshimitsu,JPX ; Okubo Toru,JPX ; Yamano Tomoya,JPX ; Domitsu Hideyuki,JPX, Operating apparatus for a game machine.
  137. Nishimura Takashi,JPX ; Muraki Hiroyuki,JPX ; Oishi Toshimitsu,JPX ; Okubo Toru,JPX ; Yamano Tomoya,JPX ; Domitsu Hideyuki,JPX, Operating apparatus for a game machine.
  138. Nishimura Takashi,JPX ; Muraki Hiroyuki,JPX ; Oishi Toshimitsu,JPX ; Okubo Toru,JPX ; Yamano Tomoya,JPX ; Domitsu Hideyuki,JPX, Operating apparatus for a game machine.
  139. Nishimura Takashi,JPX ; Muraki Hiroyuki,JPX ; Oishi Toshimitsu,JPX ; Okubo Toru,JPX ; Yamano Tomoya,JPX ; Domitsu Hideyuki,JPX, Operating apparatus for a game machine.
  140. Muraki Hiroyuki,JPX ; Okubo Toru,JPX ; Yamano Tomoya,JPX, Operating apparatus for game machine.
  141. Maas,Steven J.; Metzbower,D. Richard, Optical accelerometer, optical inclinometer and seismic sensor system using such accelerometer and inclinometer.
  142. Feng, Chung-Ping; Chen, Peng-Yu, Optical sensing device with rotating type shading assembly.
  143. Stellenberg, Gerald, Pinball machine.
  144. Stellenberg, Gerald, Pinball machine with animated playfield components and automatic level detection.
  145. Jay C. Yuan, Pinball simulator game system.
  146. Mallinson, Dominic S.; Marks, Richard L., Portable augmented reality device and method.
  147. Iwao Masuyama JP; Toshiaki Suzuki JP, Portable game apparatus with acceleration sensor and information storage medium storing a game progam.
  148. Masuyama, Iwao; Suzuki, Toshiaki, Portable game apparatus with acceleration sensor and information storage medium storing a game program.
  149. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
  150. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
  151. Barney, Jonathan A.; Weston, Denise Chapman, Portable interactive toy with radio frequency tracking device.
  152. Martin Kenneth M. ; Braun Adam C. ; Bruneau Ryan D., Position sensing for force feedback devices.
  153. Martin, Kenneth M.; Braun, Adam C.; Bruneau, Ryan D., Position sensing methods for interface devices.
  154. Martin, Kenneth M.; Braun, Adam C.; Bruneau, Ryan D., Position sensing methods for interface devices.
  155. Cruz-Hernandez, Juan Manuel; Grant, Danny; Gregorio, Pedro; Olien, Neil T.; Braun, Adam C., Products and processes for providing force sensations in a user interface.
  156. Kinerk,Keith; Wong,Daniel, Proportional force input apparatus for an electronic device.
  157. Paek, Timothy S.; Bahl, Paramvir; Addagatla, Sreenivas, Providing a user interface experience based on inferred vehicle state.
  158. Zalewski, Gary M.; Marks, Richard; Mao, Xiadong, Scheme for translating movements of a hand-held controller into inputs for a system.
  159. Zalewski, Gary; Marks, Richard; Mao, Xiadong, Scheme for translating movements of a hand-held controller into inputs for a system.
  160. Miyamoto, Takeshi; Yamashita, Yoshikazu, Storage medium having game program stored thereon and game apparatus.
  161. Barney, Jonathan A.; Weston, Denise Chapman, System and method for playing a virtual game by sensing physical movements.
  162. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  163. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  164. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  165. Zalewski, Gary M.; Marks, Richard L.; Mao, Xiadong, System for tracking user manipulations within an environment.
  166. Zalewski, Gary M.; Marks, Richard L.; Mao, Xiadong, System for tracking user manipulations within an environment.
  167. Mao, Xiaodong; Marks, Richard L.; Zalewski, Gary M., System, method, and apparatus for three-dimensional input control.
  168. Grant, Danny A.; Belaus, Gregory M. G.; Olien, Neil T.; Da Costa, Henrique; Cruz-Hernandez, Juan Manuel, Systems and methods for casino gaming haptics.
  169. Grant, Danny A.; Belaus, Gregory M. G.; Olien, Neil T.; da Costa, Henrique; Cruz-Hernandez, Juan Manuel, Systems and methods for casino gaming haptics.
  170. Cohen, Robert; Meents, Mark S.; Ratzat, Walter E.; Heyman, Kenneth, Systems and methods for editing a model of a physical system for a simulation.
  171. Grant, Danny; Pimentel, Pamela; Gervais, Eric; Levesque, Vincent; Kapelus, Aaron; Chang, Mina; Parker, Daniel; Birnbaum, David; Jiang, Li; Rank, Stephen, Systems and methods for enhanced television interaction.
  172. Weston, Denise Chapman; Barney, Jonathan A., Systems and methods for providing an interactive game.
  173. Barney, Jonathan A.; Weston, Denise Chapman, Systems and methods for providing interactive game play.
  174. Nelson, Donald Douglas; Ikits, Milan; Ho, Chih-Hao; Kunkler, Kevin, Systems and methods for real-time winding analysis for knot detection.
  175. Culver, Craig F., Tactile feedback interface device including display screen.
  176. Barney, Jonathan A.; Weston, Denise Chapman, Toy devices and methods for providing an interactive play experience.
  177. Weston, Denise Chapman, Toy incorporating RFID tag.
  178. Weston, Denise Chapman, Toy incorporating RFID tag.
  179. Weston, Denise Chapman, Toy incorporating RFID tracking device.
  180. Yuen,Shun Ming, Toy pinball game.
  181. Mao, Xiadong; Marks, Richard L.; Zalewski, Gary M., Tracking device with sound emitter for use in obtaining information for controlling game program execution.
  182. Mallinson, Dominic S.; Marks, Richard L., Using a portable device to interface with a video game rendered on a main display.
  183. Rodden,Anthony Ian; Smith,Paul Daniel, Video game.
  184. Ikeda, Akio; Ito, Kuniaki; Kuroda, Ryoji; Takeda, Genyo; Urata, Masahiro, Video game system with wireless modular handheld controller.
  185. Ikeda, Akio; Ito, Kuniaki; Kuroda, Ryoji; Takeda, Genyo; Urata, Masahiro, Video game system with wireless modular handheld controller.
  186. Ikeda, Akio; Ito, Kuniaki; Kuroda, Ryoji; Takeda, Genyo; Urata, Masahiro, Video game system with wireless modular handheld controller.
  187. Itskov,Boris; Starovoitov,Igor, Video game terminal.
  188. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  189. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  190. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  191. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  192. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  193. Ikeda, Akio, Wireless game controllers.
  194. Barney, Jonathan A.; Weston, Denise Chapman, Wireless gaming system combining both physical and virtual play elements.
  195. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  196. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  197. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  198. Barney, Jonathan A; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  199. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  200. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  201. Barney, Jonathan A.; Weston, Denise Chapman, Wirelessly-powered toy for gaming.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로