$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Three-dimensional games machine

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0381992 (1995-02-15)
우선권정보 JP-0169667 (1993-06-16)
국제출원번호 PCT/JP94/00972 (1994-06-16)
§371/§102 date 19950215 (19950215)
국제공개번호 WO-9428989 (1994-12-22)
발명자 / 주소
  • Iwase Takashi (Yokohama JPX) Matsumoto Takashi (Mountain View CA) Aoshima Nobuyuki (Yokohama JPX) Matsuura Norimasa (Yokohama JPX) Goto Takashi (Sagamihara JPX)
출원인 / 주소
  • Namco Ltd. (Tokyo JPX 03)
인용정보 피인용 횟수 : 36  인용 특허 : 2

초록

An objective of the present invention is to provide a 3D games machine that can form a high-quality pseudo-3D image in real time. Segmented map information relating to a map that configures a game space is stored in a map information storage unit (110). This segmented map information contains map po

대표청구항

A 3D games machine which forms a game space such that a player is enabled to move in a predetermined vehicle within a virtual 3D space by operating an operating means, wherein said 3D games machine comprises: a map information storage means in which at least position information and an object number

이 특허에 인용된 특허 (2)

  1. Usami Yoshiaki (Hitachi JPX) Anjyo Kenichi (Hitachiota JPX) Oota Yoshimi (Hitachi JPX), Displaying method and apparatus for three-dimensional computer graphics.
  2. Hedley David J. (Winchester GBX) Richards John W. (Chilbolton GBX), Video signal processing.

이 특허를 인용한 특허 (36)

  1. Uhlir, Kurt Brooks; Dougherty, Christopher; Shuman, Michael V.; Casino, Roy, Application programming interface for geographic data in computer games.
  2. Dicklin, Ron; Kozyrczak, Maciek, Component and method for overlying information bearing hexagons on a map display.
  3. Dicklin, Ron; Kozyrczak, Maciek, Component and method for overlying information bearing hexagons on a map display.
  4. Yamashita Nobuyuki,JPX, Computer game apparatus.
  5. Dougherty, Christopher; Uhlir, Kurt Brooks; Shuman, Michael V., Computer game development factory system and method.
  6. Kazuhiro Gouji JP; Yutaka Yokoyama JP; Masaru Sugahara JP; Junpei Sato JP; Yoshiharu Suzuki JP, Fishing game device.
  7. Kazuhiro Gouji JP; Yutaka Yokoyama JP; Masaru Sugahara JP; Junpei Sato JP; Yoshiharu Suzuki JP, Fishing game device.
  8. Rosenberg, Louis B.; Brave, Scott B., Force feedback device for simulating combat.
  9. Masahiro Hinami JP; Toshiyasu Kamiko JP; Takaharu Terada JP; Yasushi Fujisawa JP, Game device.
  10. Nagoshi Toshihiro,JPX ; Masuda Takuji,JPX ; Koiwa Koki,JPX ; Kazama Takayuki,JPX ; Ikawa Ryo,JPX, Game device, picture data and flare forming method.
  11. Nagoshi, Toshihiro; Masuda, Takuji; Koiwa, Koki; Kazama, Takayuki; Ikawa, Ryo, Game device, picture data forming method and medium.
  12. Nagoshi, Toshihiro; Masuda, Takuji; Koiwa, Koki; Kazama, Takayuki; Ikawa, Ryo, Game device, picture data forming method and medium.
  13. Nishimura, Katsuhito, Game machine and data storage medium having game program stored therein.
  14. Yoshikawa, Isao, Game server, game controlling method thereof, non-transitory computer-readable medium and game system.
  15. Shuman, Michael V.; Uhlir, Kurt Brooks; Dougherty, Christopher, Geographic area templates for computer games.
  16. Uhlir, Kurt Brooks; Shuman, Michael V.; Dougherty, Christopher, Geographic data collection using game play.
  17. Uhlir, Kurt Brooks; Shuman, Michael V.; Dougherty, Christopher, Geographic data collection using game play.
  18. Kojima,Hideo, Image processing method, video game apparatus and storage medium.
  19. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Image processing unit, image processing method and medium, and game machine.
  20. Futatsugi Yukio,JPX ; Maekawa Shiro,JPX ; Ogawa Yojiro,JPX ; Yamajiri Tatsuo,JPX, Image processor, game machine, image display method, and recording medium.
  21. Uhlir, Kurt Brooks; Dougherty, Christopher; Shuman, Michael V.; Casino, Roy, Method and system for using geographic data in computer game development.
  22. Uhlir, Kurt Brooks; Shuman, Michael V.; Dougherty, Christopher, Method for comparing performances on remotely located courses.
  23. Freeman, Kyle G., Method for rendering realistic terrain simulation.
  24. Tokita Takashi,JPX ; Taras Shawn, Method of generating maps with fixed and random portions and use of same in video games.
  25. Shuman, Michael V.; Uhlir, Kurt Brooks, Multi-player online game player proximity feature.
  26. Nishimura, Katsuhito, Multi-user method and apparatus for placing game elements on a map based on degree of difficulty.
  27. Trovato Karen I., Simulated environment using procedural animation in a simulated city.
  28. Plummer, Philbert Jimmy, Spike guard vent cover.
  29. Dohta, Takuhiro, Storage medium having stored thereon image processing program and image processing apparatus.
  30. Freeman Kyle G., System and method for realistic terrain simulation.
  31. Kurihara Tsuneya,JPX ; Nishiyama Jyoji,JPX ; Takeda Haruo,JPX, System for and method for producing and displaying images which are viewed from various viewpoints in local spaces.
  32. Nomi Mitsuhiro,JPX ; Kitae Tadasu,JPX, Video game apparatus, method of displaying models in video game apparatus, and computer-readable recording medium for use with video game apparatus.
  33. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Video game machine with rotational mechanism.
  34. Madoka Yamauchi JP; Katsuma Kashiwagi JP; Tomoharu Okutani JP, Video game machine, method for switching viewpoint on game screen of video game, and computer-readable recording medium containing game-screen-viewpoint switching program.
  35. Drucker,Steven M.; Mahoney,James M., View dependent tiled textures.
  36. Drucker,Steven M.; Mahoney,James M., View dependent tiled textures.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트