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3-Dimensional animation generating apparatus 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06T-017/00
출원번호 US-0428413 (1995-04-25)
우선권정보 JP-0086779 (1994-04-25); JP-0098570 (1995-04-24)
발명자 / 주소
  • Fujita Takushi (Kawasaki JPX) Fukuda Mitsuaki (Kawasaki JPX) Matsumoto Chikako (Kawasaki JPX) Oota Masaaki (Kawasaki JPX) Matsumoto Hitoshi (Kawasaki JPX) Shindo Shuro (Inagi JPX) Ooe Waku (Inagi JPX
출원인 / 주소
  • Fujitsu Limited (Kawasaki JPX 03)
인용정보 피인용 횟수 : 41  인용 특허 : 4

초록

In a 3-dimensional animation generating apparatus which uses a computer, the user generates a number of static images having parent-child relationships and which serve as key frames in the sequence from the start to the end of the animation, a number of animation frames specified by the user being a

대표청구항

A 3-dimensional animation generating apparatus using a computer system which is capable of automatically generating a number of frames specified by the user by interpolation, these to be placed between each of key frames, under the condition that a plurality of static images of objects having a pare

이 특허에 인용된 특허 (4)

  1. Longo Mark (Nashua NH) DiPirro Steven D. (Holliston MA), Console emulation for a graphics workstation.
  2. Pelham Anthony J. (Port Orange FL) Steiner Walter R. (Ormond Beach FL) Didden William S. (Ormond Beach FL), Fast architecture for graphics processor.
  3. Steiner Walter R. (Ormond Beach FL), Geometry processor for graphics display system.
  4. Stern Garland (Brookville NY), Three dimensional animation.

이 특허를 인용한 특허 (41)

  1. Turkiyyah George M. ; Storti Duane W. ; Ganter Mark A., 3D objects morphing employing skeletons indicating symmetric differences to define intermediate objects used in morphing.
  2. Madden Paul B. ; Moorby Philip R. ; Robotham John S. ; Schott Jean-Pierre, Adaptive modeling and segmentation of visual image streams.
  3. Dowdy, Thomas; Heller, David; Jones, Anne, Animation of graphical objects.
  4. Nam, Ki-Hoon; Kye, In-ho, Apparatus and method for processing animation.
  5. Akemann Peter, Articulated figure animation using virtual actuators to simulate solutions for differential equations to display more realistic movements.
  6. Madden Paul B. ; Schott Jean-Pierre ; Askey David ; Henry Joseph ; Kurtze Jeffrey D. ; Cacciatore Mary ; Robotham John S. ; Rawley Curt A., Computer assisted mark-up and parameterization for scene analysis.
  7. Kroitor, Roman B., Computer-assisted animation construction system and method and user interface.
  8. Roman B. Kroitor CA, Computer-assisted animation construction system and method and user interface.
  9. Kroitor Roman B.,CAX, Computer-assisted animation construction system using source poses within a pose transformation space.
  10. Stevens,Randall S.; McConathy,Nathaniel; Wells,Christopher A., Content-based graphical user interface.
  11. Bogdan Jeffrey L., Directional navigation system in layout managers.
  12. Da Costa, Henry; An, Feng Tian; Ullrich, Christopher J, Encoding dynamic haptic effects.
  13. Da Costa, Henry; An, Feng Tian; Ullrich, Christopher J., Encoding dynamic haptic effects.
  14. Da Costa, Henry; An, Feng Tian; Ullrich, Christopher J., Encoding dynamic haptic effects.
  15. Da Costa, Henry; An, Feng Tian; Ullrich, Christopher J., Encoding dynamic haptic effects.
  16. Da Costa, Henry; Gervais, Eric; Bhatia, Satvir Singh, Enhanced dynamic haptic effects.
  17. Herbstman David F. ; Simons David P. ; Snibbe Scott S., Floating keyframes.
  18. Fleming, Jason D., Generating haptic effects for dynamic events.
  19. Bogdan Jeffrey L., Global viewer scrolling system.
  20. Bells, Matthew; Young, Brian A., Graphics stack system and method.
  21. Bells, Matthew; Young, Brian A., Graphics stack system and method.
  22. Bells, Matthew; Young, Brian A., Graphics stack system and method.
  23. Bells, Matthew; Young, Brian A., Graphics stack system and method.
  24. Bells,Matthew; Young,Brian A., Graphics stack system and method.
  25. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Image processing unit, image processing method and medium, and game machine.
  26. Bogdan Jeffrey L., Inheritable property shading system for three-dimensional rendering of user interface controls.
  27. Robotham John S. ; French Michael T. ; Rawley Curt A., Iterative three-dimensional process for creating finished media content.
  28. Pelletier, Jean-Francois; Niles, Gregory; Sheeler, Stephen; Stein, William, Matching movement behavior in motion graphics.
  29. Robotham John S. ; Rawley Curt A., Media production with correlation of image stream and abstract objects in a three-dimensional virtual stage.
  30. Ide Reiko,JPX ; Ota Hiroshi,JPX, Method and apparatus for image editing using key frame image control data.
  31. Mihara Marumi,JPX ; Oka Masaaki,JPX, Method and apparatus for producing animation data.
  32. Akemann Peter, Method and apparatus for providing realistic movement of human characters on a video display.
  33. Boezeman John J. ; Paul Christopher Joseph, Method and system for a true scale motion path editor to create motion paths as independent entities.
  34. Boezeman John Junior ; Paul Christopher Joseph, Method and system for a true-scale motion path editor.
  35. Boezeman John J. ; Paul Christopher Joseph, Method and system for a true-scale motion path editor using time segments, duration and synchronization.
  36. Yoshiyuki Mochizuki JP; Toshiya Naka JP, Method for communicating and generating computer graphics animation data, and recording media.
  37. Ajima Takumi,JPX, Scenery displaying system for displaying a scenery from an arbitrary position.
  38. Whatmough,Kenneth J., System and method of converting frame-based animations into interpolator-based animations.
  39. Madden Paul B. ; Cobb Wesley K. ; Schott Jean-Pierre ; Askey David ; Eyring Kenneth J., Temporal smoothing of scene analysis data for image sequence generation.
  40. French Michael T. ; Robotham John S., Time inheritance scene graph for representation of media content.
  41. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Video game machine with rotational mechanism.
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