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Gaming system controlling termination of playing and degree of playing difficulty 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-007/40
출원번호 US-0381843 (1995-02-03)
우선권정보 JP-0208124 (1992-08-04)
국제출원번호 PCT/JP93/01086 (1990-08-03)
§371/§102 date 19950203 (19950203)
국제공개번호 WO-9403247 (1994-03-17)
발명자 / 주소
  • Takemoto Takatoshi (Tokyo JPX) Kawashima Kazunari (Tokyo JPX)
출원인 / 주소
  • Kabushiki Kaisha Ace Denken (JPX 03)
인용정보 피인용 횟수 : 62  인용 특허 : 4

초록

In a gaming system comprising a plurality of gaming machines according to the invention, to raise diversity, pleasure, convenience, etc., of game plays, each gaming machine is provided with a game memory which stores various game programs and a game controller for executing a program read from the g

대표청구항

A gaming system comprising: a centralized controller having a controller and a storage; and at least one gaming machine connected to the centralized controller by a line, said gaming machine comprising a controller for controlling said gaming machine, a game image display unit for outputting a game

이 특허에 인용된 특허 (4)

  1. Itkis Boris (Arcadia CA), Concurrent game network.
  2. Marnell ; II Anthony A. (3700 W. Flamingo Rd. Las Vegas NV 89103), Electronic gaming apparatus and method.
  3. Pease Logan L. (Reno NV) Bond Eugene T. (Las Vegas NV) Crevelt Dwight E. (Las Vegas NV) Holmes ; Jr. Verne F. (Las Vegas NV), Secure automated electronic casino gaming system.
  4. Okada Kazuo (Tokyo JPX), Video game apparatus with automatically adjusting timing window.

이 특허를 인용한 특허 (62)

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  2. Oberberger, Michael M., Adjusting payback data based on skill.
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  4. Popadiuk John A, Amusement game with pinball playfield and combined flipper/four-way switch.
  5. Chudd, Russell; Hedrick, Joseph Randy, Circulating data card apparatus and management system.
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  8. Fujita, Hideki, Computer-readable recording medium that stores game program, method of controlling information processing apparatus, and information processing apparatus.
  9. Hiromichi Tanaka JP, Control method, apparatus and carrier wave for difficulty in a video game.
  10. Packes, Jr., John M.; Jorasch, James A.; Walker, Jay S.; Downs, Michael D., Device and method for providing payouts based on activity and ranks of other gaming sessions.
  11. Packes, Jr.,John M.; Jorasch,James A.; Walker,Jay S.; Downs,Michael D., Device and method for providing payouts based on activity and ranks of other gaming sessions.
  12. Yoshida, Shigeru; Masuda, Takuji; Kobayashi, Takanori, Driving game with assist and training modes.
  13. Aghdaie, Navid; Kolen, John; Mattar, Mohamed Marwan; Sardari, Mohsen; Xue, Su; Zaman, Kazi Atif-Uz; Moss, Kenneth Alan, Dynamic difficulty adjustment.
  14. Packes ; Jr. John M. ; Jorasch James A. ; Walker Jay S., Electronic amusement device and method for providing payouts based on the activity of other devices.
  15. Dhawan, Anshul; Gauthier, Michael; Tabay, Oliver Attila; Zakrzewski, Jeffrey, Experimentation and optimization service.
  16. Goden, Takeshi; Iwase, Shigeyuki; Tsuda, Kimio, Game device and image processing device.
  17. Goden, Takeshi; Iwase, Shigeyuki; Tsuda, Kimio, Game device and image processing device.
  18. Hosaka,Toshiyuki, Game machine and game system.
  19. Tomizawa, Toshikazu; Matsumiya, Nobuo, Game machine and program therefor.
  20. Fukutome,Hideaki, Game system and computer program for permitting user selection of game difficulty and setting of control character ability parameter.
  21. Wada, Yoichi, Game system for changing a difficulty level of a game.
  22. Hedrick,Joseph R.; Wells,William R.; Crivelli,Franco; Parrott,Greg, Gaming device having a card management system for the management of circulating data cards.
  23. Hedrick, Joseph R.; Wells, William R.; Crivelli, Franco; Parrott, Greg, Gaming device including a card processing assembly having vertically-stacked card holders operable with thermally-printable data cards and portable card changeover machines.
  24. Johnson,Richard, Gaming machine with space efficient configuration and multiple pin deck latch and intuitive ticket redemption system.
  25. Wood, Michael C.; Marggraff, James; Brown, Matthew; Fishbach, Matt, Interactive learning appliance.
  26. Wood, Michael C., Interactive teaching toy.
  27. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  28. Hedrick, Joseph R.; Wells, William R.; Crivelli, Franco; Parrott, Greg, Machine having a card processing assembly.
  29. Meyerhofer, Eric; Hedrick, Joseph R.; Wells, William R.; Crivelli, Franco, Machine having a card processing assembly.
  30. Meyerhofer, Eric; Hedrick, Joseph R.; Wells, William R.; Crivelli, Franco, Machine having a card processing assembly.
  31. Meyerhofer, Eric; Hedrick, Joseph R.; Wells, William R.; Crivelli, Franco, Machine having a card processing assembly.
  32. Benitz Angela Jane ; Jenkins William M., Method and apparatus for cognitive training of humans using adaptive timing of exercises.
  33. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E.; Tulley, Stephen C.; Gelman, Geoffrey M.; Zucker, David F.; Santisi, Steven M., Method and apparatus for linked play gaming with combined outcomes and shared indicia.
  34. Buecheler, Kurt; Sauers, Peter; Hanson, C. Rowland; Cantu, David, Method and system for dynamically leveling game play in electronic gaming environments.
  35. Buecheler, Kurt; Sauers, Peter; Hanson, C. Rowland; Cantu, David, Method and system for dynamically leveling game play in electronic gaming environments.
  36. Goldberg, Sheldon F.; Antwerp, John Van, Method and system for playing games on a network.
  37. Wood, Michael C.; Marggraff, James; Brown, Matthew; Fishbach, Matt, Method and system for providing content for learning appliances over an electronic communication medium.
  38. Wood, Michael C.; Regan, Heather, Method and system for providing content for learning appliances over an electronic communication medium.
  39. Wade, Travis W.; Hardy, Joseph L., Method for modulating listener attention toward synthetic formant transition cues in speech stimuli for training.
  40. Saidakovsky, Alexander L.; Ganelis, Alexander; Utin, Daniil, Minimizing the effects of chance.
  41. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  42. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  43. Goldberg, Sheldon F.; Antwerp, John Van, Network advertising and game playing.
  44. Merzenich, Michael M.; Lee, Hyun Kyu; Luk, Chung-Hay; Nahum, Mor; Ramanathan, Jyoti Mishra; Mahncke, Henry W.; Van Vleet, Thomas Matthew; Wade, Travis William; Delahunt, Peter Brendan; Dewey, Jefferson Arthur; Chan, Samuel Chungchi; Sabatini, Gregory Michael; Richards, Donald Kelly; Jackson, Wesley Marshall, Neuroplasticity games.
  45. Merzenich, Michael M.; Lee, Hyun Kyu; Luk, Chung-Hay; Nahum, Mor; Ramanathan, Jyoti Mishra; Van Vleet, Thomas Matthew; Mahncke, Henry W.; Wade, Travis William; Delahunt, Peter Brendan; Dewey, Jefferson Arthur; Chan, Samuel Chungchi; Sabatini, Gregory Michael; Richards, Donald Kelly; Jackson, Wesley Marshall, Neuroplasticity games.
  46. Merzenich, Michael M.; Luk, Chung-Hay; Nahum, Mor; Ramanathan, Jyoti Mishra; Van Vleet, Thomas Matthew, Neuroplasticity games for addiction.
  47. Merzenich, Michael M.; Luk, Chung-Hay; Nahum, Mor; Ramanathan, Jyoti Mishra; Van Vleet, Thomas Matthew, Neuroplasticity games for addiction.
  48. Merzenich, Michael M.; Luk, Chung-Hay; Nahum, Mor; Van Vleet, Thomas Matthew, Neuroplasticity games for depression.
  49. Merzenich, Michael M.; Luk, Chung-Hay; Nahum, Mor; Van Vleet, Thomas Matthew, Neuroplasticity games for depression.
  50. Merzenich, Michael M.; Nahum, Mor, Neuroplasticity games for social cognition disorders.
  51. Merzenich, Michael M.; Nahum, Mor, Neuroplasticity games for social cognition disorders.
  52. Takahashi, Scott; Ladenheim, Karen, Rhythm brain fitness processes and systems.
  53. Mehra, Sumit; Patel, Sagar; Lai, Peter Pao; Bai, Sora; Baack, David; Lee, Katherine, Sequencing and locations of selected virtual objects to trigger targeted game actions.
  54. Nicastro, Neil D., Skill mapping method and apparatus.
  55. Walker, Jay S.; Jorasch, James A.; Sammon, Russell P.; Fincham, Magdalena M., System and method for facilitating play of a video game via a web site.
  56. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  57. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  58. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  59. Garcia, V. Maximillian; Kunzle, Adrian, Systems and methods to ensure that a threshold game result is possible.
  60. Thacher Kerry E.,CAX ; Sumka Gary H.,CAX ; Barakat Mohamed A.,CAX ; Hancharyk John S.,CAX ; Klayh John A.,CAX, Tournament data system.
  61. Chudek, Christopher W.; Lesley, Paul M.; Minch, Scott, Varying thickness armrest with integrated multi-level button panel.
  62. Chudek, Christopher W.; Lesley, Paul M.; Minch, Scott, Varying thickness armrest with integrated multi-level button panel.
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