최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0358242 (1994-12-19) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 377 인용 특허 : 0 |
An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provid
An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator. The control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers.
[ I claim:] [1.] An apparatus for implementing a game, the game having a deterministic component, a rule based non-deterministic component, and a random component, the apparatus comprising:a first player interface unit generating at least a first player record of information indicating player-initia
[ I claim:] [1.] An apparatus for implementing a game, the game having a deterministic component, a rule based non-deterministic component, and a random component, the apparatus comprising:a first player interface unit generating at least a first player record of information indicating player-initiated events from a first player;a random number circuit providing an output signal comprising a series of uniformly distributed pseudo-random numbers;verification means coupled to receive the output signal from the random number circuit for verifying that the received pseudo-random numbers are statistically random, the verification means having an output for supplying a series of verified pseudo-random numbers;buffer means coupled to receive the verified pseudo-random numbers for temporarily storing the verified pseudo-random numbers, the buffer means having an output for distributing the stored verified random numbers;first control means coupled to the buffer means, verification means, and the random number circuit for activating the random number circuit and the verification means and causing the buffer means to deliver a set of the stored verified pseudo-random numbers on the buffer means output;a rules library storing indexed rules for one or more games;an interface registry for storing mapping data records, the mapping data records for mapping the first player record to pre-selected rules in the rules library;combinatorial algorithm storage means having a bi-directional input/output port for storing combinatorial algorithms in an executable form; andsecond control means coupled to the buffer means output, the first player interface unit, the interface registry, the combinatorial algorithm storage means, and rules library, the second control means for processing the player record, the processing comprising the steps of:
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