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Image texturing system having theme cells 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06T-011/40
출원번호 US-0088447 (1993-07-06)
발명자 / 주소
  • Cosman Michael
  • Brown Thomas C.
출원인 / 주소
  • Evans & Sutherland Computer Corp.
대리인 / 주소
    Darby & Darby, P.C.
인용정보 피인용 횟수 : 63  인용 특허 : 14

초록

An image texturing system utilizes theme cells to generate terrain image data area-by-area for a dynamic terrain display. The system is effective in flight simulation apparatus, as for training pilots. A memory stores theme maps representing areas of specific terrains, e.g. terrains lying below a fl

대표청구항

[ What is claimed is:] [1.] An image texturing system for generating simulated terrains or external scenes as for applications such as flight training, said image texturing system including an image generator for generating visual real-time images for display on a display device, said texturing syst

이 특허에 인용된 특허 (14)

  1. Graf Carl P. (Forest Lake MN) Fairchild Kim M. (Minneapolis MN) Fant Karl M. (Minneapolis MN) Rusler George W. (Roseville MN) Schroeder Michael O. (St. Anthony MN), Computer generated synthesized imagery.
  2. Quick Lee T. (Ormond Beach FL) Steiner Walter R. (Ormond Beach FL), Computer image generation with topographical response.
  3. Nack Myron L. (Los Alamitos CA) Ellis Thomas O. (Playa Del Rey CA) Moise Norton L. (Pacific Palisades CA) Rosman Andrew (Los Alamitos CA) McMillen Robert J. (Long Beach CA) Yang Chao (Cerritos CA) La, Digital visual and sensor simulation system for generating realistic scenes.
  4. Usami Yoshiaki (Hitachi JPX) Anjyo Kenichi (Hitachiota JPX) Oota Yoshimi (Hitachi JPX), Displaying method and apparatus for three-dimensional computer graphics.
  5. Mauney Thad (Yellowstone County MT) Kong Aglaia C. F. (Yellowstone County MT) Richardson Douglas B. (Yellowstone County MT), Interactive automated mapping system.
  6. Dawson John F. (Albuquerque NM) Snodgrass Thomas D. (Albuquerque NM) Cousens James A. (Albuquerque NM), Method and apparatus for generating a texture mapped perspective view.
  7. DiFrancesco David (San Francisco CA), Method for borderless mapping of texture images.
  8. Wittenburg Timothy M. (North Chelmsford MA), Method for rapid generation of photo-realistic imagery.
  9. Dawson John F. (Albuquerque NM) Ronish Edward W. (Albuquerque NM), Method of storage and retrieval of digital map data based upon a tessellated geoid system.
  10. Buchner Gregory C. (South Daytona FL) Fadden ; Jr. Richard G. (Ormond Beach FL), Microtexture for close-in detail.
  11. Berlin ; Jr. Edwin P. (Berkeley CA) Gardner Geoffrey Y. (Centerport NY) Gelman Robert M. (Great Neck NY) Gershowitz Michael N. (Plainview NY), Non-edge computer image generation system.
  12. Economy Richard (Ormond Beach FL) Kelly William A. (Port Orange FL) Pelham Anthony J. (Port Orange FL) Piazza Thomas A. (Port Orange FL) Quick Lee T. (Ormond Beach FL), Spatial augmentation of vertices and continuous level of detail transition for smoothly varying terrain polygon density.
  13. Heartz Robert A. (DeLand FL), Three dimensional texture generator for computed terrain images.
  14. Sims Edward M. (Ormond Beach FL) Chandler Jimmy E. (Holly Hill FL), True-perspective texture/shading processor.

이 특허를 인용한 특허 (63)

  1. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  2. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  3. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  4. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  5. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. Jaillant, Jean Christophe, Aircraft navigation aid method and corresponding device.
  9. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  10. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  11. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  12. Elliott, Max, Auto-creating groups for sharing photos.
  13. Bass, Michael Wayne; Elkins, Dennis F.; Winkler, Bret D., Calibration system and method for light modulation device.
  14. Mallinson, Dominic Saul, Delay matching in audio/video systems.
  15. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  16. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  17. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  18. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  19. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  20. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  21. Couvillion, Warren Carl; Peterson, Eric C., Image analogy filters for terrain modeling.
  22. Marks, Richard; Zalewski, Gary M., Implementing lighting control of a user environment.
  23. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  24. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  25. Ireland, Alexander, Interactive computer program with virtualized participant.
  26. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  27. Marks, Richard, Lighting control of a user environment via a display device.
  28. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  29. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  30. NA Seong Wuk,KRX, Map data base management method and system therefor.
  31. Porter Brandon, Method and apparatus for providing simple generalized conservative visibility.
  32. Park, Jeung Chul; Jeong, Il Kwon, Method and apparatus for quickly generating natural terrain.
  33. Sherburne,Robert W., Method and apparatus for rendering a quadrangle primitive.
  34. Sherburne,Robert W., Method and apparatus for rendering a quadrangle primitive.
  35. Piazza Thomas A. ; Mantor Michael ; Taylor Ralph Clayton ; Manno Steven, Method and apparatus for texture level of detail dithering.
  36. Keskes Naamen,FRX ; Rabiller Philippe,FRX ; Ye Shinju,FRX, Method for obtaining a representation of a geological structure.
  37. Kalson, Amy B.; Koo, Chang Hoh; Dispenza, Dana J.; Dutilly, Derek T., Method for using images to generate gameplay content.
  38. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  39. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  40. Green, Robin James; Mamode, Axel; Hashimoto, Roy Tadashi, Multi-pass shading.
  41. Maz, Emmanuel, Multifactor eye position identification in a display system.
  42. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  43. Christensen, Robert R.; Elkins, Dennis F., Projection method for reducing interpixel gaps on a viewing surface.
  44. Sommers, Anthony L., Rule-based procedural terrain generation.
  45. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  46. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  47. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  48. Christensen, Robert R.; Winkler, Bret D.; Elkins, Dennis; Tanner, Allen H., System and method for aligning RGB light in a single modulator projector.
  49. Carlson, Kenneth L., System and method for displaying a planar image on a curved surface.
  50. Carlson, Kenneth L., System and method for displaying distant 3-D stereo on a dome surface.
  51. Carlson, Kenneth L., System and method for displaying images in 3-D stereo.
  52. Gavin, Andrew Scott, System and method for dynamically loading game software for smooth game play.
  53. Gavin, Andrew Scott, System and method for dynamically loading game software for smooth game play.
  54. Piché, Patrick; Anghel, Bogdan; Christin, Olivier; Samus, Sergiy; Ricci, Robert; Gosselin, Daniel, System and method for modeling virtual contaminants.
  55. Piché, Patrick; Anghel, Bogdan; Christin, Olivier; Samus, Sergiy; Ricci, Robert; Gosselin, Daniel, System and method for modeling virtual contaminants.
  56. Campbell, Scott, System and method for recording and displaying a graphical path in a video game.
  57. Piché, Patrick; Anghel, Bogdan; Christin, Olivier, System and method for rendering virtual contaminants.
  58. Michael Powers ; Philip Stephens, System for creating and viewing 3D environments using symbolic descriptors.
  59. Kalson, Amy B.; Koo, Chang Hoh; Dispenza, Dana J.; Dutilly, Derek T., Systems and methods for using images to generate gameplay content.
  60. Muller, Hans R.; Conner, Kevin J.; Johnson, Steven C., Terrain data retrieval system.
  61. Sommers, Anthony L., Terrain editor tool for rule-based procedural terrain generation.
  62. Willis Lee R., Terrain representation with polygonal seams.
  63. Funakubo Noriyuki,JPX, Texture mapping device.
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