$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Method and system for managing role playing game information

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0690201 (1996-07-25)
발명자 / 주소
  • Butcher Donald R.
  • Wiseman Christopher
  • Prater Michael E.
출원인 / 주소
  • Triptic Mind, Inc.
대리인 / 주소
    Miller, Cabfield, Paddock and Stone, P. L. C.
인용정보 피인용 횟수 : 52  인용 특허 : 0

초록

A computer implemented method, system and article of manufacture allows role-playing fantasy game referees to present and manage information related to a role-playing game world. The presentation of role playing game information is accomplished by using at least two collections of data sets. The fir

대표청구항

[ What is claimed is:] [1.] A computer-readable storage medium for use with a role-playing game, the storage medium configured to cause a computer to present role-playing game information, the computer-readable storage medium including a substrate having a physical configuration that represents data

이 특허를 인용한 특허 (52)

  1. Chen,Ling Tony; Multerer,Boyd C., Architecture for manufacturing authenticatable gaming systems.
  2. Chen,Ling Tony; Multerer,Boyd C., Architecture for manufacturing authenticatable gaming systems.
  3. Multerer,Boyd C.; Chen,Ling Tony, Architecture for manufacturing authenticatable gaming systems.
  4. Multerer,Boyd C.; Chen,Ling Tony, Architecture for manufacturing authenticatable gaming systems.
  5. Masaru Ohnuma JP; Akihiro Taguti JP, Entertainment system, entertainment apparatus, recording medium, and program.
  6. Ohnuma, Masaru; Taguti, Akihoro, Entertainment system, entertainment apparatus, recording medium, and program.
  7. Dussud, Patrick H., Ephemeral garbage collection using a tracking mechanism on a card table to determine marked bundles.
  8. Hickman, Paul L., Exercise equipment with removable digital script memory.
  9. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., Exercise systems for simulating real world terrain.
  10. Hata, Shintaro, Game control method.
  11. Smith, Darren; Elliott, Scott; McCarten, David J., Home video game system with hard disk drive and internet access capability.
  12. Kojima, Hideo, Image processing method and apparatus, and storage medium therefor.
  13. Olson, Michael L.; Dalebout, William T., Magnetic resistance mechanism in a cable machine.
  14. Blanco, Victor Keith, Method and apparatus for creating and playing soundtracks in a gaming system.
  15. Blanco, Victor Keith, Method and apparatus for creating and playing soundtracks in a gaming system.
  16. Blanco,Victor Keith, Method and apparatus for creating and playing soundtracks in a gaming system.
  17. Blanco,Victor Keith, Method and apparatus for creating and playing soundtracks in a gaming system.
  18. Blanco,Victor Keith, Method and apparatus for creating and playing soundtracks in a gaming system.
  19. Whitten, Jon Marcus Randall; Pirich, Christopher M., Method and apparatus for managing data in a gaming system.
  20. Whitten, Jon Marcus Randall; Pirich, Christopher M., Method and apparatus for managing data in a gaming system.
  21. Hickman, Paul L., Method and apparatus for remote interactive exercise and health equipment.
  22. Hickman, Paul L., Method and apparatus for remote interactive exercise and health equipment.
  23. Michael Connors GB, Method for editing game saves transferred between a game console and a computer.
  24. Tokita Takashi,JPX ; Taras Shawn, Method of generating maps with fixed and random portions and use of same in video games.
  25. Tanaka Motoharu,JPX, Method of processing interactive game, program product and game system for the same.
  26. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Methods and systems for controlling an exercise apparatus using a USB compatible portable remote device.
  27. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Methods and systems for controlling an exercise apparatus using a USB compatible portable remote device.
  28. Ashby, Darren C., Methods and systems for controlling an exercise apparatus using a portable data storage device.
  29. Hickman, Paul L.; Gough, Michael L., Mobile systems and methods for health, exercise and competition.
  30. Multerer, Boyd C.; Chen, Ling Tony; Anderson, Darren L., Multiple user authentication for online console-based gaming.
  31. Multerer, Boyd C.; Chen, Ling Tony; Anderson, Darren L., Multiple user authentication for online console-based gaming.
  32. Multerer,Boyd C.; Anderson,Darren L.; Chen,Ling Tony, Multiple user authentication for online console-based gaming.
  33. Multerer,Boyd C.; Chen,Ling Tony; Anderson,Darren L., Multiple user authentication for online console-based gaming.
  34. Clark, Jeffery P; Goldstein, Gabriel, Port lock.
  35. Matsukata, Tetsuya, Portable information terminal, recording medium and program.
  36. Ashby, Darren C.; Dalebout, William T.; Watterson, Scott R., Portable physical activity sensing system.
  37. Ashby, Darren C.; Dalebout, William T.; Watterson, Scott R., Portable physical activity sensing system.
  38. Ashby, Darren, Post workout massage device.
  39. Allard, James E.; Stone, Jeffrey S.; Sharpe, Tracy; Helm, James N.; Blanco, Victor Keith, Saving audio source identifiers for soundtracks in a gaming system.
  40. Brammer, Chase, System and method for controlling an exercise device.
  41. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., System and method for selective adjustment of exercise apparatus.
  42. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., System and methods for controlling the operation of one or more exercise devices and providing motivational programming.
  43. Dussud, Patrick H., Systems and methods for multiprocessor scalable write barrier.
  44. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Systems for interaction with exercise device.
  45. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Systems for interaction with exercise device.
  46. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Systems for interaction with exercise device.
  47. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., Systems, methods, and devices for simulating real world terrain on an exercise device.
  48. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., Systems, methods, and devices for simulating real world terrain on an exercise device.
  49. Fujioka, Kenji; Inoue, Hideto; Nishikawa, Naoki; Miyaoka, Hiroshi, Training-style video game device, character training control method and readable storage medium storing character training control program.
  50. Clark, Jeffery P; Goldstein, Gabriel, USB port lock and electronic key device programming system.
  51. Takayuki Niwa, Video game apparatus, video game method and storage medium.
  52. Kojima Hideo,JPX, Video game machine, machine readable storage medium storing a computer program, and event selection method in the video game machine.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트