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Game apparatus and method of replaying game 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/22
출원번호 US-0602854 (1996-02-27)
우선권정보 JP-0146835 (1994-06-28)
국제출원번호 PCT/JP95/012 (1995-06-27)
§371/§102 date 19960227 (19960227)
국제공개번호 WO-9600601 (1996-01-11)
발명자 / 주소
  • Asai Toshinori,JPX
  • Yanagihori Takayuki,JPX
출원인 / 주소
  • Sega Enterprises, Ltd., JPX
대리인 / 주소
    Price, Gess & Ubell
인용정보 피인용 횟수 : 63  인용 특허 : 5

초록

A game apparatus and a method of replaying a game display a moving entity which moves in a given area on a display screen. The game apparatus has a memory for storing, for a predetermined period of time, absolute coordinates in the predetermined area of a moving entity which moves in the predetermin

대표청구항

[ We claim:] [1.] A game apparatus comprising:memory means for storing, for a predetermined period of time, absolute coordinates in a predetermined area of a moving entity which moves in said predetermined area in response to a control signal entered by an operator while a game is in progress;displa

이 특허에 인용된 특허 (5)

  1. Slye Damon H. (Eugene OR) Bowman Paul R. (Eugene OR) Hutton Lincoln (Eugene OR), Computer simulation playback method and simulation.
  2. Fisher Donald (Roslyn NY), Golf computer and golf replay device.
  3. Baer Ralph H. (Manchester NH) Cope Leonard D. (Merrimack NH) Mortimer Thomas J. (Amherst NH), Method and apparatus for instant replay and other capabilities for microprocessor-controlled video games.
  4. Kandybowski Steven J. (Tower City PA), Misalignment tolerant edge connector assembly.
  5. Perlman Stephen G. (721 Tiana La. Mountain View CA 94041), Network architecture to support recording and playback of real-time video games.

이 특허를 인용한 특허 (63)

  1. Shinichiro Yamamoto JP; Kenji Yamamoto JP; Hisashi Endo JP, Computer game apparatus.
  2. Rimoto, Shiyu; Yoshinobu, Tomoaki, Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game processing apparatus and method.
  3. Okamura, Yuichiro; Totaka, Kazumi; Osada, Junya, Computer-readable storage medium and game apparatus.
  4. Yamazaki Toru,JPX ; Katakami Fumimasa,JPX ; Okuda Yasuo,JPX ; Nakagawa Eiji,JPX ; Kuri Koji,JPX, Device, method and storage medium for displaying penalty kick match cursors in a video soccer game.
  5. Aikawa Yoshimi,JPX ; Tsukamoto Kazunari,JPX ; Hosokawa Hirokuni,JPX, Display method for games displays.
  6. Asai Toshinori,JPX ; Yanagihori Takayuki,JPX, Game apparatus and method of replaying game.
  7. Toshinori Asai JP; Takayuki Yanagihori JP, Game apparatus and method of replaying game.
  8. Morita, Masamoto; Hanato, Akimitsu, Game apparatus, game displaying method, game score evaluating method, and recording media recorded with game program.
  9. Norimatsu,Satoshi, Game apparatus, game image preparation method and information storage medium.
  10. Ikeda, Ryuji, Game apparatus, game replay displaying method, game program, and recording medium.
  11. Hayashida,Yasuhiro; Ueno,Atsushi; Yasuda,Taishi, Game device.
  12. Sanbongi Kazutomo,JPX ; Ohto Kouji,JPX ; Oda Takashi,JPX, Game device and picture processing device.
  13. Kazama, Takayuki; Sasaki, Hiroyuki, Game device and program including game processing after reproducing historical performance.
  14. Kazama,Takayuki; Sasaki,Hiroyuki, Game device and program including game processing after reproducing historical performance.
  15. Ishihara Manabu,JPX ; Mukaida Kazuyuki,JPX ; Abe Teruhito,JPX, Game device and screen display method thereof.
  16. Kobayashi, Motoki; Kimoto, Yousuke; Jitsukawa, Yoshiaki; Shimizu, Keisuke, Game device, image processing method, and information recording medium.
  17. Hirai, Susumu; Sugahara, Masaru, Game image display method and game control method.
  18. Yamaoka, Akira; Imamura, Akihiro, Game machine, game machine control method, and information storage medium.
  19. Kwon, Mi Jin, Game scrapbook system, game scrapbook method, and computer readable recording medium recording program for implementing the method.
  20. Koike, Toshiyuki, Game system and program.
  21. Suzuki,Toshiaki; Kawamoto,Kouichi, Game system and storage medium having stored thereon game program.
  22. Walker, Jay S.; Patterson, Michael W.; Palumbo, Nancy; Tulley, Stephen C., Group play of a lottery game.
  23. Haga, Norio; Matsumoto, Kota, Image display method, computer game processing method and recording medium.
  24. Sata Hironori,JPX, Image generating system and information storage medium capable of changing angle of view of virtual camera based on object positional information.
  25. Yamajiri, Tatsuo; Sakai, Satoshi; Kusunoki, Manabu; Futatsugi, Yukio; Ikejiri, Kenichi, Image processing device and character aspect design device.
  26. Haga, Norio; Numata, Tadanobu; Mifune, Satoshi; Yamamoto, Makoto; Yamamoto, Kaori; Yamashita, Masaki, Image processing device and image processing method.
  27. Haga,Norio; Numata,Tadanobu; Mifune,Satoshi; Yamamoto,Makoto; Yamamoto,Kaori; Yamashita,Masaki, Image processing device and image processing method.
  28. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Image processing unit, image processing method and medium, and game machine.
  29. Lark, David R.; Paulsen, Craig A.; Rowe, Richard E., Interactive game playing preferences.
  30. Paulsen, Craig A., Interactive game playing preferences.
  31. Paulsen, Craig A., Interactive game playing preferences.
  32. Nguyen, Binh T.; Paulsen, Craig A., Jackpot interfaces and services on a gaming machine.
  33. Nguyen, Binh T.; Paulsen, Craig A., Jackpot interfaces and services on a gaming machine.
  34. Nguyen, Binh T.; Paulsen, Craig A., Jackpot interfaces and services on a gaming machine.
  35. Walker, Jay S.; Jorasch, James A.; Sammon, Russell P.; Gelman, Geoffrey M., Method and apparatus for automatically operating a game machine.
  36. Muir, David Hugh; Nguyen, Binh T.; Paulsen, Craig A., Method and apparatus for previewing a game.
  37. Susumu Hirai JP; Masaru Sugahara JP, Method for displaying a reproduced image of a game.
  38. Ryim, Won Gil; Kim, Tae Woo; Lee, Dong Hwal, Method of replaying game video using camera information calibration.
  39. Takatsuka, Susumu; Kanetaka, Katsuyuki, Method of replaying game, recording medium, program, and entertainment system.
  40. Aoki,Hidefumi, Method, apparatus, storage medium and program for generating image data of virtual space.
  41. Tanimura,Masayoshi, Object image print service system.
  42. Ishizaki, Kazuaki; Shimizu, Shuichi, Object movement control system, object movement control method, server and computer program.
  43. Mifune, Satoshi; Yamashita, Masaki, Picture processing device, picture processing method, and game device and storage medium using the same.
  44. Lobb, Kenneth; Mithra, Paul; Berro, Mike, Real-time replay system for video game.
  45. Fabbri, Frederic C., Scan based configuration control in a gaming environment.
  46. Watanabe Tatsuya,JPX ; Inoue Hideki,JPX ; Sugimori Yuji,JPX ; Sugawara Makoto,JPX, Ski simulator.
  47. Takemoto,Junichi; Egashira,Norio, Sport video game machine and play control method of sport video game.
  48. Moro, Isao; Miyake, Hiromichi; Kawai, Toshinori, Storage medium having game program stored thereon and game apparatus.
  49. Togo, Mitsuhiro; Miyaki, Kazuhito, Storage medium storing display control program, entertainment apparatus, and display control program.
  50. Packes, Jr., John M.; Steib, Michael F.; Golden, Andrew P.; Jorasch, James A.; Walker, Jay S.; Sparico, Thomas M., System and method for automated play of lottery games.
  51. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  52. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  53. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  54. Jung, Jaewoo, Systems and methods for generating personalized computer animation using game play data.
  55. Kurihara,Shigeru, Texture mapping method, recording medium, program, and program executing apparatus.
  56. Nakazato, Takayoshi; Sugimoto, Koji, Video game having smooth character control.
  57. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Video game machine with rotational mechanism.
  58. Yukihiro Kobayashi JP, Video game system using radar picture.
  59. Miyagawa, Yoshiyuki; Akao, Minoru, Video game with fast forward and slow motion features.
  60. Kenji Togami JP, Volleyball video game system.
  61. Kenji Togami JP, Volleyball video game system.
  62. Kenji Togami JP, Volleyball video game system.
  63. Nguyen, Binh T.; Stockdale, James; Paulsen, Craig A., Wide area progressive jackpot system and methods.
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