$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Sound generator synchronized with image display 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • H04R-005/00
출원번호 US-0948250 (1997-10-09)
우선권정보 JP-0241312 (1996-08-22)
발명자 / 주소
  • Shimizu Hideaki,JPX
출원인 / 주소
  • Nintendo Co., Ltd., JPX
대리인 / 주소
    Nixon & Vanderhye
인용정보 피인용 횟수 : 96  인용 특허 : 20

초록

Digital sound data are stored in a data memory. When a first display object (such as an enemy character, a waterfall, or the like) is displayed in a three-dimensional manner on a display screen, an audio processor reads out corresponding sound source data from the data memory to produce first and se

대표청구항

[ What is claimed is:] [30.] An imaging system generating a sound signal synchronized with movement of a first moving object displayed in a three-dimensional (3D) image, comprising:a display displaying the 3D image and the first object, the first object being viewed from a point of reference of a se

이 특허에 인용된 특허 (20)

  1. Inoue Toshihiro,JPX ; Torimura Hiroyuki,JPX, Acoustic image localization apparatus for distributing tone color groups throughout sound field.
  2. Sandler Michael E. (Canoga Park CA) Aiani Richard L. (Canoga Park CA), Audio racquet ball.
  3. Hill Philip Nicholas Cuthbertson,GBX ITX RG16 9DH ; Pickard Christopher James,GBX ITX OX6 5FX, Audio signal processing.
  4. Gale Stephen (Bristol GB2), Audio system for a computer display.
  5. Chace Frederic I. (1746 N. Courtney Los Angeles CA 90046), Automated stereo synthesizer for audiovisual programs.
  6. Nakagawa Katsuya (Kyoto JPX) Yamato Satoshi (Kyoto JPX) Tanaka Hideki (Kyoto JPX), Digital sound source apparatus and external memory cartridge used therefor.
  7. Okada Saturo (Kyoto JPX) Tanaka Hirokazu (Kyoto JPX), Electronic gaming device with pseudo-stereophonic sound generating capabilities.
  8. Wood Paul Nigel ; Mercs Laura ; Embree Paul, Method and apparatus for electronically embedding directional cues in two channels of sound for interactive application.
  9. Lowe Danny D. (c/o O Sound Ltd. ; 2748 37th Avenue N.E. Calgary ; Alberta ; T1Y 5Y3 CAX), Method and apparatus for generating incoherent multiples of a monaural input signal for sound image placement.
  10. Ritchey Kurtis J. (26374 Tonganoxie Rd. Leavenworth KS 66048), Panoramic image based virtual reality/telepresence audio-visual system and method.
  11. Hill Philip N. C. (Berkshire GB2) Willis Matthew J. (Oxfordshire GB2), Processing audio signals.
  12. Shimizu Hideaki,JPX, Sound generator synchronized with image display.
  13. Lowe Danny D. (Calgary CAX) Lees John W. (Calgary CAX), Sound imaging apparatus connected to a video game.
  14. Lowe Danny D. (Calgary CAX) Lees John W. (Calgary CAX), Sound imaging method and apparatus.
  15. Lowe Danny D. (Los Angeles CA) Lees John W. (Los Angeles CA), Sound imaging process.
  16. DeVitt Douglas J. (Weston MA) Krug Kristoph D. (Framingham MA), Sound mixing device.
  17. Lowe Danny D. (Calgary CAX) Lees John W. (Calgary CAX), Sound processor for video game.
  18. Myers Peter H. (San Jose CA), Three-dimensional auditory display apparatus and method utilizing enhanced bionic emulation of human binaural sound loca.
  19. Mukojima Masahiro,JPX ; Yamaoka Shigemitsu,JPX, Three-dimensional sound system.
  20. Silfvast Robert D. (Palo Alto CA) Silfvast Scott W. (La Honda CA) Fay Edward G. (San Rafael CA) Wiser Philip R. (Mt. View CA), Visuasl dynamics management for audio instrument.

이 특허를 인용한 특허 (96)

  1. Huseth, Steve; Plocher, Tom, Acoustic user interface system and method for providing spatial location data.
  2. Beckinger, Michael; Brix, Sandra, Apparatus and method for generating a low-frequency channel.
  3. Michaelis, Paul Roller; Mohler, David S., Audible computer user interface method and apparatus.
  4. Iwasaki, Yasutaka, Audio apparatus.
  5. Muramatsu, Tomoaki; Nakamura, Nobuhiko; Oguchi, Yoshio; Sayama, Masanobu, Audio processing device, audio processing method, and program.
  6. Kaji,Toshiyuki; Yamamoto,Naomi; Nakane,Toshihiro, Audio signal processing device.
  7. Peng, Zhiyong, Audio-attached image recording and playback device.
  8. Araki, Shigeru; Inoue, Hideto; Uehara, Kazuhiko, Background sound switching apparatus, background-sound switching method, readable recording medium with recording background-sound switching program, and video game apparatus.
  9. Araki, Shigeru; Inoue, Hideto; Uehara, Kazuhiko, Background-sound control system for a video game apparatus.
  10. Roeder, Thomas; Sporer, Thomas; Brix, Sandra, Calculating a doppler compensation value for a loudspeaker signal in a wavefield synthesis system.
  11. Mizuta, Masato, Computer-readable storage medium storing information processing program, information processing device, information processing system, and information processing method.
  12. Mizuta, Masato, Computer-readable storage medium storing information processing program, information processing device, information processing system, and information processing method.
  13. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX ; Nonaka Nobuyuki,JPX, Controller pack.
  14. Melchior, Frank; Brix, Sandra, Device and method for determining a reproduction position.
  15. Okabe, Teruo; Yagi, Hiroshi, Device for synchronizing audio and video outputs in computerized games.
  16. Takemoto, Makoto, Digital data reproduction apparatus capable of reproducing audio data, and control method thereof.
  17. Bailey, Kelly Daniel, Encoding spatial data in a multi-channel sound file for an object in a virtual environment.
  18. Ikariko, Masahiro, Fighting video game machine.
  19. Takeda Genyo,JPX ; Ashida Kenichiro,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, Function expansion device and operating device using the function expansion device.
  20. Sano Nobuyoshi,JPX, Game communication with synchronization of soundtrack system.
  21. Suzuki, Toshiaki; Totaka, Kazumi; Inagaki, Yoji, Game device changing sound and an image in accordance with a tilt operation.
  22. Yoshinori Kawamoto JP, Game machine audio device and information recording medium.
  23. Miyamoto, Toshiyuki, Game machine, game machine control method, information recording medium, and program.
  24. Noda, Satoru, Gaming machine capable of positionally changing sound image.
  25. Noda, Satoru, Gaming machine having speakers outputting different sound at different positions and display generating display effect.
  26. Genyo Takeda JP; Shuhei Kato JP; Satoshi Nishiumi JP, High performance/low cost video game system with multi-functional peripheral processing subsystem.
  27. Haga, Norio; Matsumoto, Kota, Image display method, computer game processing method and recording medium.
  28. Chuuma, Jun; Kotani, Hiroyuki, Information expressing method.
  29. Tanaka,Yutaka; Toshima,Kazunori; Murano,Minoru; Ogawa,Hisatomo; Nagamatsu,Takeshi; Fujimoto,Tomomi, Information processing apparatus, program for product assembly process display, and method for product assembly process display.
  30. Yamada, Yuji; Okimoto, Koyuru, Information processing device, information processing method, and program.
  31. Takeda Genyo,JPX ; Takamoto Junji,JPX ; Koshima Kazuo,JPX ; Nakamura Masahiko,JPX ; Miyoshi Toshiharu,JPX, Joystick device.
  32. Takeda Genyo,JPX ; Takamoto Junji,JPX ; Koshima Kazuo,JPX ; Nakamura Masahiko,JPX ; Miyoshi Toshiharu,JPX, Joystick device.
  33. Chavez, David A.; Cheponis, Michael A.; Flynn, Mark F., Liquid crystal variable drive voltage.
  34. Chavez, David A.; Cheponis, Michael A.; Flynn, Mark F., Liquid crystal variable drive voltage.
  35. Chavez, David A.; Cheponis, Michael A.; Flynn, Mark F., Liquid crystal variable drive voltage.
  36. Saunders, William R.; Vaudrey, Michael A., Method and apparatus for accommodating primary content audio and secondary content remaining audio capability in the digital audio production process.
  37. Kawamura,Masafumi, Method and apparatus for generating sounds in a video game.
  38. Kim, Sun-min; Lee, Young-woo; Lee, Yoon-jae, Method and apparatus for processing audio signal.
  39. Westen, Peter T., Method and apparatus for providing an animated representation of a reorder operation.
  40. Cho, Yong-choon; Kim, Sun-min, Method and apparatus for reproducing three-dimensional sound.
  41. Cho, Yong-choon; Kim, Sun-min, Method and apparatus for reproducing three-dimensional sound.
  42. Gilboy, Christopher P; Shinners, Stephen, Method and system for enhanced audio communications in an interactive environment.
  43. Gilboy,Christopher P.; Shinners,Stephen, Method and system for enhanced audio communications in an interactive environment.
  44. Chen, Jian Feng; Ma, Xiao Jun, Method for synchronized content playback.
  45. Vesely, Michael A.; Clemens, Nancy L.; Gray, Alan S., Modifying perspective of stereoscopic images based on changes in user viewpoint.
  46. Vesely, Michael A.; Clemens, Nancy L.; Gray, Alan S., Modifying perspective of stereoscopic images based on changes in user viewpoint.
  47. Vesely, Michael A.; Clemens, Nancy L.; Gray, Alan S., Modifying perspective of stereoscopic images based on changes in user viewpoint.
  48. Vesely, Michael A.; Clemens, Nancy L., Multi-plane horizontal perspective display.
  49. Hideki Sakai JP; Takashi Takinami JP; Miyuki Matsumoto JP; Hiroshi Amano JP, Navigation apparatus for navigating a vehicle based on symbolic sounds.
  50. Nishiumi,Satoshi; Koshima,Kazuo; Yamada,Mitsunori, Operating device and image processing system using same.
  51. Genyo Takeda JP; Kenichiro Ashida JP; Shigeru Miyamoto JP; Yasunari Nishida JP, Operating device for an image processing apparatus.
  52. Genyo Takeda JP; Kenichiro Ashida JP; Shigeru Miyamoto JP; Yasunari Nishida JP, Operating device with analog joystick.
  53. Takeda Genyo,JPX ; Ashida Kenichiro,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, Operating device with analog joystick.
  54. Takeda Genyo,JPX ; Ashida Kenichiro,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, Operating device with analog joystick.
  55. Takeda Genyo,JPX ; Ashida Kenichiro,JPX ; Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX, Operating device with analog joystick.
  56. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Operation controlling device and video processing system used therewith.
  57. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Operation controlling device and video processing system used therewith.
  58. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Operation controlling device and video processing system used therewith.
  59. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX, Operation controlling device and video processing system used therewith.
  60. Urabe, Hirofumi; Mizutome, Atsushi, Playback apparatus for playing back hierarchically-encoded video image data, method for controlling the playback apparatus, and storage medium.
  61. Vesely, Michael A.; Gray, Alan S., Presenting a view within a three dimensional scene.
  62. Vesely, Michael A.; Gray, Alan S., Presenting a view within a three dimensional scene.
  63. Vesely, Michael A.; Gray, Alan S., Presenting a view within a three dimensional scene.
  64. Acero, Alejandro; Altschuler, Steven J.; Wu, Lani Fang, Sound source separation using convolutional mixing and a priori sound source knowledge.
  65. Acero,Alejandro; Altschuler,Steven J.; Wu,Lani Fang, Sound source separation using convolutional mixing and a priori sound source knowledge.
  66. Slezak, Mark R., Spacialization of audio with visual cues.
  67. Ducheneaut, Nicolas B.; Smith, Trevor F., System and method for facilitating cognitive processing of simultaneous remote voice conversations.
  68. Ducheneaut, Nicolas B.; Nickell, Eric S., System and method for managing a multiplicity of text messages in an online game.
  69. Arnalds Eythor,ISX, System for prioritizing audio for a virtual environment.
  70. Strub, Tyner Brentz, Systems, methods, and apparatus for controlling sounds in a three-dimensional listening environment.
  71. Strub, Tyner Brentz, Systems, methods, and apparatus for recording multi-dimensional audio.
  72. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX ; Kawagoe Takumi,JPX, Three-dimensional image processing apparatus.
  73. Nishiumi, Satoshi; Koshima, Kazuo; Kawagoe, Takumi, Three-dimensional image processing apparatus.
  74. Nishiumi, Satoshi; Koshima, Kazuo; Kawagoe, Takumi, Three-dimensional image processing apparatus.
  75. Satoshi Nishiumi JP; Kazuo Koshima JP, Three-dimensional image processing apparatus.
  76. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Koizumi Yoshiaki,JPX, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  77. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Koizumi Yoshiaki,JPX, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  78. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Koizumi Yoshiaki,JPX, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  79. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Yoshiaki Koizumi JP, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  80. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Yoshiaki Koizumi JP, Three-dimensional image processing system having dynamically changing character polygon number.
  81. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Three-dimensional image processing system with enhanced character control.
  82. Nishiumi,Satoshi; Koshima,Kazuo; Miyamoto,Shigeru; Nishida,Yasunari, User controlled graphics object movement based on a amount of joystick angular rotation and point of view angle.
  83. Nishiumi, Satoshi; Koshima, Kazuo; Miyamoto, Shigeru; Nishida, Yasunari, User controlled graphics object movement based on amount of joystick angular rotation and point of view angle.
  84. Koji Kondo JP; Yoji Inagaki JP; Hideaki Shimizu JP, Video game apparatus outputting image and music and storage medium used therefor.
  85. Kondo Koji,JPX ; Inagaki Yoji,JPX ; Shimizu Hideaki,JPX, Video game apparatus outputting image and music and storage medium used therefor.
  86. Okubo, Satoru; Araki, Shigeru, Video game apparatus, background sound output setting method in video game, and computer-readable recording medium storing background sound output setting program.
  87. Nishiumi, Satoshi; Koshima, Kazuo; Ohta, Keizo, Video game system.
  88. Nishiumi,Satoshi; Koshima,Kazuo; Ohta,Keizo, Video game system.
  89. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system and method with enhanced three-dimensional character and background control.
  90. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system and method with enhanced three-dimensional character and background control due to environmental conditions.
  91. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Satoshi Nishiumi JP, Video game system and method with enhanced three-dimensional character and background control due to environmental conditions.
  92. Nishiumi, Satoshi; Koshima, Kazuo; Nonaka, Nobuyuki, Video game system providing physical sensation.
  93. Nishiumi, Satoshi; Koshima, Kazuo, Video game system with data transmitting/receiving controller.
  94. Satoshi Nishiumi JP; Kazuo Koshima JP, Video game system with data transmitting/receiving controller.
  95. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system with state of next world dependent upon manner of entry from previous world via a portal.
  96. Nakagawa, Teruhiko, Virtual three-dimensional sound pattern generator and method and medium thereof.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로