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연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Network multiplayer game 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/22
출원번호 US-0878387 (1997-06-18)
발명자 / 주소
  • James Stanley R.
  • Gillam Brandon D.
출원인 / 주소
  • VR-1, Inc.
대리인 / 주소
    Holme Roberts & Owen LLP
인용정보 피인용 횟수 : 351  인용 특허 : 0

초록

One embodiment of the present invention relates to a computer game that is played over a computer network and is capable of accommodating a large number of players. When the game is play on the Internet, players are able to input moves and be apprised of the state of the game using the basic input/o

대표청구항

[ What is claimed is:] [1.] A method for playing a computer game in which players can be added to the game over time and in which the object of the game is to acquire the game "space" allocated to adjacent players, the method comprising:providing a data base for retaining a record associated with ea

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  219. Mergler, Iwo-Martin, Server and units.
  220. Wiltshire, Michael S.; Lisenbee, James J.; Karmarkar, Jayant S.; Wiltshire, Timothy A., Slim terminal gaming system.
  221. Wiltshire,Michael S.; Lisenbee,James J.; Karmarkar,Jayant S.; Wiltshire,Timothy A., Slim terminal gaming system.
  222. Murdock, Wilbert Quinc; Pollock, Robert; Aboshihata, Mohamed; Williams, Philip A., Smart golf club multiplayer system for the internet.
  223. Keeker, Kevin; Selchau-Hansen, Christian, Social game systems and methods.
  224. Uskela, Sami; Rautianen, Aapo; Leppanen, Eva-Maria; Nieminen, Mari K.; Tudose, Lucia, Sponsored network games.
  225. Meyers, Stephan; Holopainen, Jussi; Lundin, Terje; Mattila, Jonka; Räsänen, Eero, Statistical metering and filtering of content via pixel-based metadata.
  226. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  227. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  228. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  229. Desanti, Brian; Ernst, Tim; Hawk, Travis; Mendoza, Rick; Im, Peter, System and method for a multi-prize mystery box that dynamically changes probabilities to ensure payout value.
  230. Curtis, Matthew; Smalley, Kellen Christopher; Pitz, Christopher; Caldarone, Michael C., System and method for adjusting the user cost associated with purchasable virtual items.
  231. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  232. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  233. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  234. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  235. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  236. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  237. Saunders, Michael W; Carlson, Rolf E; Miller, William D, System and method for connecting gaming devices to a network for remote play.
  238. Smith, Darren C., System and method for downloading video game programs.
  239. La Mura, Pierfrancesco; Tennenholtz, Moshe; Shoham, Yoav, System and method for enhanced online transactions using shopping games.
  240. Pierfrancesco La Mura ; Moshe Tennenholtz ; Yoav Shoham, System and method for enhanced online transactions using shopping games.
  241. Walker, Jay S.; Jorasch, James A.; Mik, Magdalena; Krantz, Jason, System and method for facilitating casino team play.
  242. Desanti, Brian; Ernst, Tim; Hawk, Travis; Kawahata, Keith, System and method for granting in-game bonuses to a user.
  243. Pieron, Luc; Baxter, Thomas; Rull, Henry, System and method for granting in-game bonuses to a user.
  244. Armstrong,Brawnski; Ferrari,Enrico; Kristoff,Eric J.; Lawlor,Graham; O'Donnell,Pat; Radulovic,Adam; Schonberg,Dave; Seymour,Robert; Sinclair,Eric; Zaret,David, System and method for managing information and collaborating.
  245. Madsen, Mark; Gaylor, Ryan; Serr, Bob, System and method for managing information and collaborating.
  246. Smith, Darren, System and method for obtaining software programs.
  247. Nguyen, Binh T.; Paulsen, Craig A., System and method for permitting a tournament game on different computing platforms.
  248. Wang, Ian; Bethke, Erik Paul, System and method for placing players of a multiplayer game in a virtual world.
  249. Wang, Ian; Bethke, Erik Paul, System and method for placing players of a multiplayer game in a virtual world.
  250. Barney, Jonathan A.; Weston, Denise Chapman, System and method for playing a virtual game by sensing physical movements.
  251. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  252. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  253. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  254. Alivandi, Besjon, System and method for producing custom merchandise from a virtual environment.
  255. Alivandi, Besjon, System and method for producing custom merchandise from a virtual environment.
  256. Alivandi, Besjon, System and method for producing merchandise for a virtual environment.
  257. Kim, John; Tsao, Bryan; Akpan, Inyang; Chanthasiriphan, Kevin; Wei, Albert; McNeill, David, System and method for providing a currency multiplier item in an online game with a value based on a user's assets.
  258. Kim, John; Tsao, Bryan; Akpan, Inyang; Chanthasiriphan, Kevin; Wei, Albert; McNeill, David, System and method for providing a currency multiplier item in an online game with a value based on a user's assets.
  259. Kawaguchi, Brent Jason; Lee, Hannah Won; Im, Peter, System and method for providing a quest from a probability item bundle in an online game.
  260. Kawaguchi, Brent Jason; Lee, Hannah Won; Im, Peter, System and method for providing a quest from a probability item bundle in an online game.
  261. Chatani, Masayuki, System and method for providing an on-line gaming experience through a CATV broadband network.
  262. Pieron, Luc; Baxter, Thomas; Rull, Henry; McLellan, Sam; Schultz, Stephanie, System and method for providing awards to players of a game.
  263. Pieron, Luc; Baxter, Thomas; Rull, Henry; McLellan, Sam; Schultz, Stephanie, System and method for providing awards to players of a game.
  264. Pieron, Luc, System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user.
  265. Pieron, Luc, System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user.
  266. Ernst, Tim, System and method for providing in-game pricing relative to player statistics.
  267. Ernst, Tim, System and method for providing in-game pricing relative to player statistics.
  268. Curtis, Matthew; Smalley, Kellen Christopher; Pitz, Christopher; Caldarone, Michael C., System and method for providing in-game timed offers.
  269. Curtis, Matthew; Smalley, Kellen Christopher; Pitz, Christopher; Caldarone, Michael C., System and method for providing in-game timed offers.
  270. Pieron, Luc; Yoo, Byung Gon; Baxter, Thomas; Swift, Dylan, System and method for providing limited-time events to users in an online game.
  271. Pieron, Luc; Yoo, Byung Gon; Baxter, Thomas; Swift, Dylan, System and method for providing limited-time events to users in an online game.
  272. Tsao, Bryan; Kim, John; McNeill, David; Wei, Albert; Yu, Christopher; Chanthasiriphan, Kevin, System and method for providing virtual items to users of a virtual space.
  273. Tsao, Bryan; Kim, John; McNeill, David; Wei, Albert; Yu, Christopher; Chanthasiriphan, Kevin, System and method for providing virtual items to users of a virtual space.
  274. Ganz, Howard; Borst, Karl Joseph, System and method for tiered website access.
  275. Ganz, Howard, System and method for toy adoption and marketing.
  276. Ganz, Howard, System and method for toy adoption and marketing.
  277. Ganz, Howard, System and method for toy adoption and marketing.
  278. Ganz, Howard, System and method for toy adoption and marketing.
  279. Ganz, Howard, System and method for toy adoption and marketing.
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  294. Ganz, Howard, System and method for toy adoption marketing.
  295. Benman, William J., System and method for volumetric display of video images extracted from arbitrary background environments.
  296. Cartwright,Shawn D., System and methods for obtaining advantages and transacting the same in a computer gaming environment.
  297. Eguchi, Katsuya; Miyamoto, Shigeru; Tezuka, Takashi, System for multi-user communications using discrete video game platforms.
  298. Satloff, James E.; Satloff, Dustin N., System for using trading cards interactively through an electronic network.
  299. Walker, Jay S.; Tedesco, Daniel E., System for vending physical and information items.
  300. Walker, Jay S.; Tedesco, Daniel E., System for vending physical and information items.
  301. Lebrun, Jacques Etienne; Martin, Daniel, Systems and methods for hardware-based matchmaking.
  302. Briggs, Rick A.; Weston, Denise, Systems and methods for interactive game play.
  303. Walker, Jay S.; Tedesco, Daniel E.; Jorasch, James A.; Tedesco, Robert C.; Fincham, Magdalena M., Systems and methods for post-play gaming benefits.
  304. Walker, Jay S.; Tedesco, Daniel E.; Jorasch, James A.; Tedesco, Robert C.; Fincham, Magdalena M., Systems and methods for post-play gaming benefits.
  305. Weston, Denise Chapman; Barney, Jonathan A., Systems and methods for providing an interactive game.
  306. Barney, Jonathan A.; Weston, Denise Chapman, Systems and methods for providing interactive game play.
  307. Ioannis A. Korilis ; Yuval Shavitt, Technique for conducting a game over a communication network.
  308. Jung, Edward K. Y.; Levien, Royce A.; Lord, Robert W.; Malamud, Mark A.; Rinaldo, Jr., John D., Third party control over virtual world characters.
  309. Jung, Edward K. Y.; Levien, Royce A.; Lord, Robert W.; Malamud, Mark A.; Rinaldo, Jr., John D., Third party control over virtual world characters.
  310. Nguyen, Binh T.; Paulsen, Craig A., Tournament game system and method using a tournament game card.
  311. Nguyen, Binh T.; Paulsen, Craig A., Tournament game system and tournament method.
  312. Nguyen, Binh T.; Paulsen, Craig A., Tournament game system and tournament method.
  313. Nguyen, Binh T.; Paulsen, Craig A., Tournament game system and tournament method.
  314. Nguyen, Binh T.; Paulsen, Craig A., Tournament gaming method and system.
  315. Barney, Jonathan A.; Weston, Denise Chapman, Toy devices and methods for providing an interactive play experience.
  316. Weston, Denise Chapman, Toy incorporating RFID tag.
  317. Weston, Denise Chapman, Toy incorporating RFID tag.
  318. Weston, Denise Chapman, Toy incorporating RFID tracking device.
  319. Maehiro,Kazutoyo, User name and profile information management.
  320. Matsuno, Yasumi; Maehiro, Kazutoyo, User-name switching method on network game.
  321. Walker, Jay S.; Tedesco, Daniel E.; Van Luchene, Andrew S.; Bemer, Keith, Vending machine system and method for encouraging the purchase of profitable items.
  322. Walker,Jay S.; Tedesco,Daniel E.; Van Luchene,Andrew S.; Bemer,Keith, Vending machine system and method for encouraging the purchase of profitable items.
  323. Miura,Masakazu; Sata,Takenao, Video game apparatus, method and recording medium for obtaining data from a URL as random numbers.
  324. Jung, Edward K. Y.; Levien, Royce A.; Lord, Robert W.; Malamud, Mark A.; Rinaldo, Jr., John D., Virtual collateral for real-world obligations.
  325. Jung, Edward K. Y.; Levien, Royce A.; Malamud, Mark A.; Rinaldo, Jr., John D., Virtual credit in simulated environments.
  326. Jung, Edward K. Y.; Levien, Royce A.; Malamud, Mark A.; Rinaldo, Jr., John D., Virtual credit in simulated environments.
  327. Caldarone, Michael C.; Schultz, Stephanie K., Virtual item promotions via time-period-based virtual item benefits.
  328. Smith Michael D., Virtual reality game.
  329. McBride, Susan; Mitchell, Stephen, Virtual world electronic game.
  330. McBride, Susan; Mitchell, Stephen, Virtual world electronic game.
  331. Jung, Edward K. Y.; Levien, Royce A.; Lord, Robert W.; Malamud, Mark A.; Rinaldo, Jr., John D., Virtual world property disposition after real-world occurrence.
  332. Jung, Edward K. Y.; Levien, Royce A.; Lord, Robert W.; Malamud, Mark A.; Rinaldo, Jr., John D., Virtual world reversion rights.
  333. Jung, Edward K. Y.; Levien, Royce A.; Lord, Robert W.; Rinaldo, Jr., John D.; Malamud, Mark A., Virtual world reversion rights.
  334. Jung, Edward K. Y.; Lord, Robert W.; Levien, Royce A.; Rinaldo, Jr., John D.; Malamud, Mark A., Virtual world reversion rights.
  335. Gagner, Mark B.; Joshi, Shridhar P.; Rasmussen, James M.; Schwartz, Richard T.; Spina, Joseph Lane, Wager gaming network with wireless hotspots.
  336. Buchholz, Dale R., Wagering game server availability broadcast message system.
  337. Weston, Denise Chapman; Barney, Jonathan A., Wireless charging of electronic gaming input devices.
  338. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  339. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  340. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  341. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  342. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  343. Barney, Jonathan A.; Weston, Denise Chapman, Wireless gaming system combining both physical and virtual play elements.
  344. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  345. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  346. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  347. Barney, Jonathan A; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  348. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  349. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  350. Barney, Jonathan A.; Weston, Denise C., Wirelessly powered gaming device.
  351. Barney, Jonathan A.; Weston, Denise Chapman, Wirelessly-powered toy for gaming.
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