$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Game apparatus having incentive producing means 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/22
출원번호 US-0342458 (1994-11-18)
발명자 / 주소
  • Liverance Howard L.
출원인 / 주소
  • Spademan
  • Richard
대리인 / 주소
    Townsend and Townsend and Crew
인용정보 피인용 횟수 : 88  인용 특허 : 4

초록

An incentive producing apparatus having a symbol displaying device, a player actuated device for changing the symbols on the displaying device, an accounting device for recording the changes in symbol displays caused by the operation of the player actuated device, and a processor responsive to the m

대표청구항

[ What is claimed is:] [1.] A game apparatus playable by one or more players which enhances the incentive of a player to continue to operate the apparatus comprising:an operable symbol displaying device for displaying any one or more of a number of different symbols, said displaying device being dif

이 특허에 인용된 특허 (4)

  1. Bromley Eric (West Simsbury CT) Mecklenburg Alfred C. (Arlington MA) Rosenfeld Jon P. (Arlington MA), Electronic boxing game.
  2. Liverance Howard L. (Ann Arbor MI), Game apparatus having incentive producing means.
  3. Runte Robert Ralph (Palatine IL) Mau Theodore A. (Chicago IL), Handicapping circuit for electronic games.
  4. Mau ; Theodore A., Variable velocity control for playing images for a manually controlled electronic video display game.

이 특허를 인용한 특허 (88)

  1. Nelson, Dwayne, Apparatus and method for a gaming unit that changes with time.
  2. Walker, Jay S.; Jorasch, James A., Apparatus providing payouts proportional to wagers and methods for operating same.
  3. Walker, Jay S.; Jorasch, James A., Apparatus providing payouts proportional to wagers and methods for operating same.
  4. Walker, Jay S.; Jorasch, James A., Apparatus providing payouts proportional to wagers and methods for operating same.
  5. Stack, Matthew E., Application of smooth pursuit cognitive testing paradigms to clinical drug development.
  6. Faith William B., Arcade-type stamp dispensing machine.
  7. Pryzby,Eric M.; Block,Rory L., Audio network for gaming machines.
  8. Beadell, John Leagh; Chudd, Russell; Nesemeier, Fred; Hedrick, Randy; Curbbun, Charles; Zoolakis, Andrew; Simmons, Kevin; Leach, Bill, Button panel control for a gaming machine.
  9. Parrottino, Antonio Mariano, Combined behavior schedules of reinforcement system.
  10. Jeanne Clements, Computerized interactive educational method and apparatus for teaching vocabulary.
  11. Traphagen, Brandon, Coordinated gaming machine attract via gaming machine cameras.
  12. Traphagen, Brandon H., Coordinated gaming machine attract via gaming machine cameras.
  13. Kaminkow, Joseph E., Electronic gaming unit with virtual object input device.
  14. Dhawan, Anshul; Gauthier, Michael; Tabay, Oliver Attila; Zakrzewski, Jeffrey, Experimentation and optimization service.
  15. Sunaga Isao,JPX ; Danjo Hiroyuki,JPX ; Inamura Yukinori,JPX, Game machine.
  16. Yoshioka,Keiri, Game machine.
  17. Loose,Timothy C.; Pryzby,Eric M.; Rothschild,Wayne H.; Pacey,Larry J., Gaming machine environment having controlled audio and visual media presentation.
  18. Pryzby, Eric M.; Schwartz, Richard T., Gaming machine environment having controlled audio and visual media presentation.
  19. Loose, Timothy C.; Pryzby, Eric M.; Rothschild, Wayne H.; Pacey, Larry J., Gaming machine environment having controlled audio media presentation.
  20. Loose, Timothy C., Gaming machine having improved audio control architecture.
  21. Rothschild, Wayne H.; Kopera, Thomas M., Gaming machine system having a gesture-sensing mechanism.
  22. Beadell, John Leagh; Chudd, Russell; Nesemeier, Fred; Hedrick, Randy; Curbbun, Charles; Zoolakis, Andrew; Simmons, Kevin; Leach, Bill, Gaming machine with adjustable button panel.
  23. Paz Barahona,Francisco Jose; Loose,Timothy C., Gaming machine with ambient noise attenuation.
  24. Beadell, John Leagh; Chudd, Russell; Nesemeier, Fred; Hedrick, Randy; Curbbun, Charles; Zoolakis, Andrew; Simmons, Kevin; Leach, Bill, Gaming machine with consolidated peripherals.
  25. Bonney, James; Pryzby, Eric M., Gaming machine with surround sound features.
  26. Bonney, James; Pryzby, Eric M., Gaming machine with surround sound features.
  27. Bonney, James; Pryzby, Eric M., Gaming machine with surround sound features.
  28. Joshi, Shridhar P., Gaming machine with visual and audio indicia changed over time.
  29. Joshi, Shridhar P., Gaming machine with visual and audio indicia changed over time.
  30. Joshi, Shridhar P.; Locke, David K.; Raneses, Marc A., Gaming machine with visual and audio indicia changed over time.
  31. Joshi, Shridhar P.; Locke, David K.; Raneses, Marc A., Gaming machine with visual and audio indicia changed over time.
  32. Joshi, Shridhar P.; Locke, David K.; Raneses, Marc A., Gaming machine with visual and audio indicia changed over time.
  33. Joshi, Shridhar P.; Locke, David K.; Raneses, Marc A., Gaming machine with visual and audio indicia changed over time.
  34. Joshi, Shridhar P.; Locke, David K.; Raneses, Marc A., Gaming machine with visual and audio indicia changed over time.
  35. Joshi, Shridhar P.; Locke, David K.; Raneses, Marc A., Gaming machine with visual and audio indicia changed over time.
  36. Joshi, Shridhar P.; Locke, David K.; Raneses, Marc A., Gaming machine with visual and audio indicia changed over time.
  37. Joshi,Shridhar P., Gaming machine with visual and audio indicia changed over time.
  38. Walker Jay S. ; Jorasch James A., Gaming method and apparatus having a proportional payout.
  39. Walker, Jay S.; Jorasch, James A., Gaming method and apparatus having a proportional payout.
  40. Caputo, Scott A.; Saunders, Brian F., Gaming system and method employing a player-selected feature for a play of a game or using the player-selected feature to modify another feature for a subsequent play of the game.
  41. Caputo, Scott A.; Saunders, Brian F., Gaming system and method employing a player-selected feature for a play of a game or using the player-selected feature to modify another feature for a subsequent play of the game.
  42. Oh, Meng-Yang, Gaming system and method for converting primary game outcomes to secondary game outcomes.
  43. Nordman, Dennis, Gaming system having a plurality of adjacently arranged gaming machines and a mechanical moveable indicator operable to individually indicate the gaming machines.
  44. Loose,Timothy C.; Pryzby,Eric M.; Rothschild,Wayne H., Gaming system with surround sound.
  45. Gagner, Mark B.; Kelly, Sean; Massing, Scott A.; Pacey, Larry J.; Smith, Jesse; Velu, Muthu, Gesture fusion.
  46. Aoki, Dion K.; Gronkowski, Timothy T.; Jaffe, Joel R.; Loose, Timothy C., Gesture sensing enhancement system for a wagering game.
  47. Paulsen, Craig A., Interactive game playing preferences.
  48. Wood, Michael C.; Marggraff, James; Brown, Matthew; Fishbach, Matt, Interactive learning appliance.
  49. Wood, Michael C., Interactive teaching toy.
  50. Farrell, Colm; Harpur, Liam; O'Sullivan, Patrick J.; Raguillat, Fred; Zimmet, Carol S., Managing calendar events while preparing for time out-of-office.
  51. Thomas, Kasman E., Managing supplied data.
  52. Ritchie, Steven S., Method and apparatus for a slot machine gaming device simulating a bank robbery.
  53. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Tedesco, Daniel E.; Downs, Michael D., Method and apparatus for associating symbols with a state of a gaming device.
  54. Walker,Jay S.; Jorasch,James A.; Tedesco,Daniel E.; Packes, Jr.,John M.; Gelman,Geoffrey M.; Kim,Peter; Golden,Andrew P.; Palmer,Timothy A.; Santisi,Steven M., Method and apparatus for compensating participation in marketing research.
  55. Walker, Jay S.; Sammon, Russell P.; Hayashida, Jeffrey Y.; Tedesco, Daniel E.; Tedesco, Robert C., Method and apparatus for conditional payouts in a gaming device.
  56. Walker, Jay S.; Sammon, Russell P.; Hayashida, Jeffrey Y.; Tedesco, Daniel E.; Tedesco, Robert C., Method and apparatus for conditional payouts in a gaming device.
  57. Walker, Jay S.; Sammon, Russell P.; Hayashida, Jeffrey Y.; Tedesco, Daniel E.; Tedesco, Robert C., Method and apparatus for conditional payouts in a gaming device.
  58. Walker, Jay S.; Sammon, Russell P.; Hayashida, Jeffrey Y.; Tedesco, Daniel E.; Tedesco, Robert C., Method and apparatus for conditional payouts in a gaming device.
  59. Walker, Jay S.; Sammon, Russell P.; Hayashida, Jeffrey Y.; Tedesco, Daniel E.; Tedesco, Robert C., Method and apparatus for conditional payouts in a gaming device.
  60. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E.; Tulley, Stephen C.; Gelman, Geoffrey M.; Zucker, David F.; Santisi, Steven M., Method and apparatus for linked play gaming with combined outcomes and shared indicia.
  61. Walker, Jay S.; Jorasch, James A.; Zucker, David F.; Suarez, Jose A.; Tulley, Stephen C.; Gelman, Geoffrey M.; Santisi, Steven M., Method and apparatus for optimizing the rate of play of a gaming device.
  62. Walker, Jay S.; Jorasch, James A.; Zucker, David F.; Suarez, Jose A.; Tulley, Stephen C.; Gelman, Geoffrey M.; Santisi, Steven M., Method and apparatus for optimizing the rate of play of a gaming device.
  63. Walker,Jay S.; Jorasch,James A.; Fincham,Magdalena M.; Sammon,Russell P.; Friesen,Scott T., Method and apparatus for outputting apparent and actual outcomes of a gaming device.
  64. Walker, Jay S.; Jorasch, James A.; Fincham, Magdalena M.; Sammon, Russell P.; Friesen, Scott T., Method and apparatus for outputting outcomes of a gaming device.
  65. Walker, Jay S.; Jorasch, James A.; Fincham, Magdalena M.; Sammon, Russell P.; Friesen, Scott T., Method and apparatus for outputting outcomes of a gaming device.
  66. Muir, David Hugh; Nguyen, Binh T.; Paulsen, Craig A., Method and apparatus for previewing a game.
  67. Wood, Michael C.; Marggraff, James; Brown, Matthew; Fishbach, Matt, Method and system for providing content for learning appliances over an electronic communication medium.
  68. Wood, Michael C.; Regan, Heather, Method and system for providing content for learning appliances over an electronic communication medium.
  69. Walker,Jay W.; Jorasch,James A.; Tulley,Stephen C.; Gelman,Geoffrey M.; Fincham,Magdalena M., Methods and apparatus for managing an account to fund benefits for a player.
  70. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  71. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  72. Stack, Matthew E., Optical neuroinformatics.
  73. Paulsen, Craig A.; Crozier, Paul M., Programmable computer controlled external visual indicator for gaming machine.
  74. Rowe, Bruce C, Progressive promotional marketing system.
  75. Minert, Brian Douglas; Jarman, Paul; Judkins, James Andrew; Dean, Joseph Allan, Real-time performance based incentives for company representatives in contact handling systems.
  76. Abbott,Thomas S., Reel game requiring skill to win.
  77. Mehra, Sumit; Patel, Sagar; Lai, Peter Pao; Bai, Sora; Baack, David; Lee, Katherine, Sequencing and locations of selected virtual objects to trigger targeted game actions.
  78. Nicastro, Neil D., Skill mapping method and apparatus.
  79. Walker, Jay S.; Jorasch, James A.; Sammon, Russell P.; Fincham, Magdalena M., System and method for facilitating play of a video game via a web site.
  80. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  81. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  82. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  83. Druckman Gil,ILX ; Hershkovitz Danny,ILX, System and method for motivating and reinforcing learning using a reward based learning toy.
  84. Walker, Jay S.; Patterson, Michael W.; Tedesco, Robert C.; Jorasch, James A., System and method for presenting payout ranges and audiovisual clips at a gaming device.
  85. Gasper Elon J. ; Abbott Thomas M. ; Gilmore John G., User-adaptable computer chess system.
  86. Rogers, Henk B.; Pajitnov, Alexey L., Video game systems and methods for providing software-based skill adjustment mechanisms for video game systems.
  87. Thomas, Alfred; Shimabukuro, Jorge L.; Prohl, Anthony, Wagering game with multi-point gesture sensing device.
  88. Bleich, Charles R; Canterbury, Stephen A; Pryzby, Eric M; Rasmussen, James M; Wurz, Norman R, Wagering games using multi-level gaming structure.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로