$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Method and system for multi-pass rendering 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-015/00
출원번호 US-0670491 (1996-06-27)
발명자 / 주소
  • Kajiya James T.
  • Snyder John M.
출원인 / 주소
  • Microsoft Corporation
대리인 / 주소
    Klarquist Sparkman Campbell Leigh & Whinston LLP
인용정보 피인용 횟수 : 196  인용 특허 : 23

초록

A method for improved multi-pass rendering in a graphics system includes rendering geometry in a scene to generate rendered image data and then feeding back this rendered image data for a subsequent rendering pass for the same or other geometry in a scene. Geometric primitives are rasterized to gene

대표청구항

[ We claim:] [1.] In a graphics processing system, a method for rendering geometric primitives in a view volume to compute a display image for a view space at a computational rate greater than 10 Hz, the method comprising:rendering a first set of geometric primitives in a first pass including raster

이 특허에 인용된 특허 (23)

  1. Uhlin Keith (Alamo CA), Animated texture map apparatus and method for 3-D image displays.
  2. Foran James L. (Milpitas CA) Leather Mark M. (Saratoga CA), Antialiased imaging with improved pixel supersampling.
  3. Billyard Adam M. (London GBX), Apparatus and method for performing lighting calculations for surfaces of three-dimensional objects.
  4. Graf Carl P. (Forest Lake MN) Fairchild Kim M. (Minneapolis MN) Fant Karl M. (Minneapolis MN) Rusler George W. (Roseville MN) Schroeder Michael O. (St. Anthony MN), Computer generated synthesized imagery.
  5. Watkins Gary S. (Salt Lake City UT), Computer graphics pixel rendering system with multi-level scanning.
  6. Cosman Michael A. (South Jordan UT), Computer graphics system and process for adaptive supersampling.
  7. Peercy Mark S. ; Baum Daniel R., Computer graphics system for rendering images using full spectral illumination data.
  8. Baker Stephen J. (Surrey GBX) Cowdrey Dennis A. (West Sussex GBX) Olive Graham J. (West Sussex GBX) Wood Karl J. (West Sussex GBX), Image generator for generating perspective views from data defining a model having opaque and translucent features.
  9. Kitahara Atsushi (Tokyo JPX) Okunoki Yutaka (Tokyo JPX), Image processing device and method.
  10. Appleton William C., Method and apparatus for displaying movies using Z-data information.
  11. Gharachorloo Nader (Ossining NY) Luken William L. (Ulster Park NY), Method and apparatus for rendering trimmed parametric surfaces.
  12. Foran James L. ; van Widenfelt Rolf A., Method and apparatus for shadow generation through depth mapping.
  13. Duluk ; Jr. Jerome F. (Santa Clara County CA), Method and apparatus for simultaneous parallel query graphics rendering Z-coordinate buffer.
  14. Jevans David (Boulder Creek CA), Multipass graphics rendering method and apparatus with re-traverse flag.
  15. Corthout Marc E. A. (Eindhoven NLX) Mielekamp Pieter M. (Eindhoven NLX), Multiprocessor computer system for forming a color picture from object elements defined in a hierarchic data structure.
  16. Sakuraba Takahiro (Kawasaki JPX) Nakamura Hiroshi (Kawasaki JPX), Parallel processing three-dimensional drawing apparatus for simultaneously mapping a plurality of texture patterns.
  17. Evangelisti Carlo J. (Jefferson Valley NY) Lumelsky Leon (Stamford CT) Pavicic Mark J. (Fargo ND), Parallel rendering of smoothly shaped color triangles with anti-aliased edges for a three dimensional color display.
  18. Newman Steve (1520 Sand Hill Rd. #210 Palo Alto CA 94304), Polygon engine for updating computer graphic display employing compressed bit map data.
  19. Ashton Martin,GBX, Ray tracing method and apparatus for projecting rays through an object represented by a set of infinite surfaces.
  20. Demesa ; III Nicanor P. (Irvine CA) Herberger Kenneth S. (Mission Viejo CA) Martin Kevin R. (Los Angeles CA) Wright John R. (Long Beach CA), Rendering and warping image generation system and method.
  21. Takeda Masaki (Tokyo JPX) Kato Komei (Yokohama JPX), Sorting processing system and image synthesizing system using the same.
  22. Kelleher Brian M. (Palo Alto CA), System and method for drawing antialiased polygons.
  23. Volk Patrick Michael (Kirkland WA) Robin Michael Breed (Redmond WA) Thorne ; III Edwin (Seattle WA) Kapell JoGene (Bellevue WA), Systems and methods for a customizable sprite-based graphical user interface.

이 특허를 인용한 특허 (196)

  1. Kilgard, Mark J., 3D graphics API extension for a packed float image format.
  2. Kilgard, Mark J., 3D graphics API extension for a shared exponent image format.
  3. Anderson, John; Meyer, Mark, Accelerated statistical rendering methods and apparatus.
  4. Whitted,J. Turner; Kajiya,James T., Adaptive sampling for procedural graphics.
  5. Alcorn, Byron A; Emmot, Darel N, Anti-aliasing in a computer graphics system using a texture mapping subsystem to down-sample super-sampled images.
  6. Woo, Hyun-Jae, Apparatus and method for controlling rendering quality.
  7. Duluk, Jr., Jerome F.; Trivedi, Sushma S.; Ng, Sam; Fung, Lindy; Hessel, Richard E.; Benkual, Jack, Apparatus and method for fragment operations in a 3D-graphics pipeline.
  8. Duluk, Jr., Jerome F.; Benkual, Jack; Arnold, Vaughn T.; Nguyen, Tuan D.; Hessel, Richard E.; Dodgen, Stephen L.; Go, Shun Wai, Apparatus and method for geometry operations in a 3D-graphics pipeline.
  9. Rivard William G. ; Kilgariff Emmett Michael, Apparatus and method for grouping texture cache requests.
  10. Rivard, William G.; Kilgariff, Emmett Michael, Apparatus and method for grouping texture cache requests.
  11. Duluk, Jr., Jerome F.; Hessel, Richard E.; Arnold, Vaughn T.; Benkual, Jack; Cuan, George; Dodgen, Stephen L.; Fang, Emerson S.; Hsu, Hengwei; Trivedi, Sushma S., Apparatus and method for performing setup operations in a 3-D graphics pipeline using unified primitive descriptors.
  12. Shaked Doron,ILX ; Arad Nur,ILX ; Baharav Izhak,ILX ; Lin Qian, Apparatus and method of performing dithering in a simplex in color space.
  13. Hakura, Ziyad S.; Cox, Michael Brian; Langendorf, Brian K.; Simeral, Brad W., Apparatus, system, and method for Z-culling.
  14. Hakura,Ziyad S.; Cox,Michael Brian; Langendorf,Brian K.; Simeral,Brad W., Apparatus, system, and method for Z-culling.
  15. Seiler, Larry D.; Lefebvre, Laurent, Appearance determination using fragment reduction.
  16. Battle, Jim, Arbitrary size texture palettes for use in graphics systems.
  17. Hutchins, Edward A.; Angell, Brian K., Arithmetic logic unit and method for processing data in a graphics pipeline.
  18. Hutchins, Edward A., Arithmetic logic unit temporary registers.
  19. Hutchins,Edward A., Arithmetic logic unit temporary registers.
  20. Elliott, Max, Auto-creating groups for sharing photos.
  21. Donovan, Walter E.; Kilgariff, Emmett M.; Abdalla, Karim M.; McCormack, Joel J., Block linear memory ordering of texture data.
  22. Donovan, Walter E.; Kilgariff, Emmett M.; Abdalla, Karim M.; McCormack, Joel J., Block linear memory ordering of texture data techniques.
  23. Bergland, Tyson J.; Okruhlica, Craig M.; Hutchins, Edward A.; Toksvig, Michael J. M.; Mahan, Justin M., Buffering deserialized pixel data in a graphics processor unit pipeline.
  24. Bass, Michael Wayne; Elkins, Dennis F.; Winkler, Bret D., Calibration system and method for light modulation device.
  25. Belanger, Etienne, Cell-based composited windowing system.
  26. Belanger, Etienne, Cell-based composited windowing system.
  27. Klassen, R. Victor; Harrington, Steven J., Chroma key of antialiased images.
  28. Shin-Ywan Wang, Color editing system.
  29. Barenbrug, Bart Gerard Bernard; Meinds, Kornelis, Computer graphics processor and method for generating a computer graphics image.
  30. Meinds, Kornelis; Barenbrug, Bart Gerard Bernard, Computer graphics processor and method of rendering images.
  31. Luken William Louis ; Narayanaswami Chandrasekhar, Computer graphics system having efficient texture mapping with perspective correction.
  32. Mahan, Justin Michael; Hutchins, Edward A., Conditional execution flag in graphics applications.
  33. Fowler, Mark; Wright, Michael T., Configurable buffer for multipass applications.
  34. Rogers, Douglas H.; King, Gary C.; Donovan, Walter E., Data decompression with extra precision.
  35. Duluk, Jr., Jerome F.; Hessel, Richard E.; Arnold, Vaughn T.; Benkual, Jack; Bratt, Joseph P.; Cuan, George; Dodgen, Stephen L.; Fang, Emerson S.; Gong, Zhaoyu; Ho, Thomas Y.; Hsu, Hengwei; Li, Sidon, Deferred shading graphics pipeline processor having advanced features.
  36. Duluk, Jr., Jerome F.; Hessel, Richard E.; Arnold, Vaughn T.; Benkual, Jack; Bratt, Joseph P.; Cuan, George; Dodgen, Stephen L.; Fang, Emerson S.; Gong, Zhaoyu; Yo, Thomas Y.; Hsu, Hengwei; Li, Sidong; Ng, Sam; Papakipos, Matthew N.; Redgrave, Jason R.; Trivedi, Sushma S.; Tuck, Nathan D.; Go, Shun Wai; Fung, Lindy; Nguyen, Tuan D.; Grass, Joseph P.; Hong, Bo; Mammen, Abraham; Rashid, Abbas; Tsay, Albert Suan-Wei, Deferred shading graphics pipeline processor having advanced features.
  37. Duluk, Jr.,Jerome F.; Hessel,Richard E.; Arnold,Vaughn T.; Benkual,Jack; Bratt,Joseph P.; Cuan,George; Dodgen,Stephen L.; Fang,Emerson S.; Gong,Zhaoyu; Ho,Thomas Y.; Hsu,Hengwei; Li,Sidong; Ng,Sam; P, Deferred shading graphics pipeline processor having advanced features.
  38. Mallinson, Dominic Saul, Delay matching in audio/video systems.
  39. Bastos,Rui M.; Wexler,Daniel Elliott; Gritz,Larry; Rice,Jonathan; Zatz,Harold Robert Feldman; Papakipos,Matthew N.; Kirk,David, Digital image compositing using a programmable graphics processor.
  40. Gupta, Ashok; Masthoff, Judith F. M.; Zwart, Paul, Display for a graphical user interface.
  41. Rouet, Christian; Kilgariff, Emmett M.; Bastos, Rui M.; Chen, Wei-Chao, Divergent and non-divergent texture fetches.
  42. Bronder, Matthew L.; Bertolami, Joseph C.; Lee, Matthew William; Dougherty, Michael A., Dynamic fragment coverage antialiasing.
  43. Henderson, James P.; Russell, Jeffrey D.; Rohr, Tom C., Dynamic light shading in terrain rendering applications.
  44. Lavelle, Michael G., Dynamically adjusting a number of rendering passes in a graphics system.
  45. Wang, Zhenghong, Dynamically optimized deferred rendering pipeline.
  46. Boettcher, Jesse W.; Huang, Szu-Wen; Avkarogullari, Gokhan, Dynamically reconfigurable graphics layer system and method.
  47. Cabral, Brian; Hutchins, Edward A.; Donham, Christopher, Early Z scoreboard tracking system and method.
  48. Hutchins, Edward A.; Angell, Brian K., Early kill removal graphics processing system and method.
  49. Tsen, Charles; Dreyer, Adam, Efficient correction of normalizer shift amount errors in fused multiply add operations.
  50. Platt, John C.; Mitchell, Donald P.; Whitted, J. Turner; Blinn, James F., Filtering image data to obtain samples mapped to pixel sub-components of a display device.
  51. Browne, Cameron Bolitho, Font decoration by automatic mesh fitting.
  52. Braun,Adam C.; Beamer,Jonathan L.; Rosenberg,Louis B.; Chang,Dean C., Force effects for object types in a graphical user interface.
  53. Rosenberg, Louis B.; Brave, Scott B., Force feedback device for simulating combat.
  54. Braun, Adam C.; Beamer, Jonathan L.; Rosenberg, Louis B.; Chang, Dean C., Force feedback system including multi-tasking graphical host environment and interface device.
  55. Braun, Adam C.; Beamer, Jonathan L.; Rosenberg, Louis B.; Chang, Dean C., Force feedback system including multi-tasking graphical host environment and interface device.
  56. Braun, Adam C.; Beamer, Jonathan L.; Rosenberg, Louis B.; Chang, Dean C., Force feedback system including multi-tasking graphical host environment and interface device.
  57. Bastos, Rui M.; Abdalla, Karim M.; Treichler, Sean J.; Kilgariff, Emmett M., Fragment processor having dual mode register file.
  58. Martin, Maykel, Generating an amalgamated image including a static image and a dynamic image.
  59. Nishi, Hidefumi, Graphic processing apparatus and computer-readable medium storing graphic processing program.
  60. Kirk David B. ; Solanki Gopal ; Priem Curtis ; Donovan Walter ; Yeun Joe L., Graphics pipeline selectively providing multiple pixels or multiple textures.
  61. Kirk, David B.; Solanki, Gopal; Priem, Curtis; Donovan, Walter; Yeun, Joe L., Graphics pipeline selectively providing multiple pixels or multiple textures.
  62. Duluk, Jr., Jerome F.; Hessel, Richard E.; Arnold, Vaughn T.; Benkual, Jack; Bratt, Joseph P.; Cuan, George; Dodgen, Stephen L.; Fang, Emerson S.; Gong, Zhaoyu; Ho, Thomas Y.; Hsu, Hengwei; Li, Sidon, Graphics processor with deferred shading.
  63. Duluk, Jr., Jerome F.; Benkual, Jack; Go, Shun Wai; Trivedi, Sushma S.; Hessel, Richard E.; Bratt, Joseph P., Graphics processor with pipeline state storage and retrieval.
  64. Lindholm, John Erik; Moy, Simon; Dawallu, Kevin; Montrym, John, Graphics system and method for processing multiple independent execution threads.
  65. Rank, Stephen D., Haptic feedback sensations based on audio output from computer devices.
  66. Rank, Stephen D., Haptic feedback sensations based on audio output from computer devices.
  67. Grant,Danny, Hierarchical methods for generating force feedback effects.
  68. Kamiwada,Toru; Fujita,Takushi; Sakamoto,Takuya, Hierarchical sorting of linked objects in virtual three-dimensional space.
  69. Brightman, Thomas B.; Funk, Andrew D.; Husak, David J.; McLellan, Edward J.; Brown, Andrew T.; Brown, John F.; Farrell, James A.; Priore, Donald A.; Sankey, Mark A.; Schmitt, Paul, High speed and high throughput digital communications processor with efficient cooperation between programmable processing components.
  70. Katsuhiro Miura JP, Image generating apparatus and method.
  71. Yoshida,Yoshiji, Image processing device with synchronized sprite rendering and sprite buffer.
  72. Bonello Burckhardt,DEX, Imaging method and apparatus for executing the method.
  73. Fushiki, Ikko; Lee, Hock San; Goossen, J. Andrew; Starkweather, Gary K.; Stokes, Michael D., Implementation and uses of XsRGB.
  74. Fushiki, Ikko; Lee, Hock San; Goossen, J. Andrew; Starkweather, Gary K.; Stokes, Michael D., Implementation and uses of XsRGB.
  75. Marks, Richard; Zalewski, Gary M., Implementing lighting control of a user environment.
  76. Brown, Patrick R.; Bolz, Jeffrey A., Indexed access to texture buffer objects using a graphics library.
  77. Oka, Masaaki, Information processing device and method thereof, and transmission medium.
  78. Oka, Masaaki, Information processing device and method thereof, and transmission medium.
  79. Brown, Patrick R.; Lichtenbelt, Barthold B.; Dodd, Christopher T., Integer-based functionality in a graphics shading language.
  80. Bergland, Tyson J.; Toksvig, Michael J. M.; Mahan, Justin M., Interconnected arithmetic logic units.
  81. Bergland, Tyson; Toksvig, Michael J. M.; Mahan, Justin Michael, Interconnected arithmetic logic units.
  82. Schuler, Chester L.; Haberman, Seth M., Interface device with tactile responsiveness.
  83. Hutchins, Edward A.; Toksvig, Michael J. M., Interpolation of vertex attributes in a graphics processor.
  84. Rosenberg,Louis B., Isotonic-isometric haptic feedback interface.
  85. Hutchins, Edward A.; Angell, Brian K., Kill bit graphics processing system and method.
  86. Marks, Richard, Lighting control of a user environment via a display device.
  87. Neal L. Mayer, MIP mapping based on material properties.
  88. William L. Luken, Memory efficient system and method for creating anti-aliased images.
  89. Bailey, Robert L.; Howard, Brian D., Method and apparatus for analyzing integrated circuit operations.
  90. Duluk, Jr., Jerome F.; Dodgen, Stephen L.; Hessel, Richard E.; Fang, Emerson S.; Hsu, Hengwei; Redgrave, Jason R.; Trivedi, Sushma S., Method and apparatus for culling in a graphics processor with deferred shading.
  91. Wong Daniel,CAX ; Aleksic Milivoje,CAX, Method and apparatus for determining level of detail for texture filtering.
  92. Hussain Zahid S., Method and apparatus for efficiently switching state in a graphics pipeline.
  93. Duluk ; Jr. Jerome F. ; Hessel Richard E. ; Grass Joseph P. ; Rashid Abbas ; Hong Bo ; Mammen Abraham, Method and apparatus for generating texture.
  94. Duluk, Jr.,Jerome F.; Hessel,Richard E.; Grass,Joseph P.; Rashid,Abbas; Hong,Bo; Mammen,Abraham, Method and apparatus for generating texture.
  95. Leather,Mark M.; Drebin,Robert A.; Van Hook,Timothy J., Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system.
  96. John Erik Lindholm ; Simon Moy, Method and apparatus for lighting module in a graphics processor.
  97. Douglas G. Walker, Method and apparatus for multi-dimensional interpolation.
  98. Greene, Edward Colton; Hanrahan, Patrick Matthew, Method and apparatus for occlusion culling in graphics systems.
  99. Jerome F. Duluk, Jr. ; Stephen L. Dodgen ; Richard E. Hessel ; Emerson S. Fang ; Hengwei Hsu ; Jason R. Redgrave ; Sushma S. Trivedi, Method and apparatus for performing conservative hidden surface removal in a graphics processor with deferred shading.
  100. Duluk, Jerome F.; Dodgen, Stephen L.; Bratt, Joseph P.; Papakipos, Matthew; Tuck, Nathan; Hessel, Richard E., Method and apparatus for performing tangent space lighting and bump mapping in a deferred shading graphics processor.
  101. Law,Patrick Y.; Yasumoto,Yoshitaka, Method and apparatus for providing logical combination of N alpha operations within a graphics system.
  102. Hussain, Zahid S.; Millet, Timothy J., Method and apparatus for rasterizing in a hierarchical tile order.
  103. Hussain, Zahid S.; Millet, Timothy J., Method and apparatus for rasterizing in a hierarchical tile order.
  104. Hussain,Zahid S.; Millet,Timothy J., Method and apparatus for rasterizing in a hierarchical tile order.
  105. Hotelling, Steve P.; Brenneman, Scott A., Method and apparatus for remotely detecting presence.
  106. Tsai, Hsin-Chu; Maiyuran, Subramaniam; Wang, Chung-Chi, Method and apparatus for the implementation of full-scene anti-aliasing supersampling.
  107. Dawson, Thomas Patrick, Method and design for improved fragment processing.
  108. Gossett Carroll Philip ; Parikh Vimal S. ; Winget Nancy Cam, Method and system for a RISC graphics pipeline optimized for high clock speeds by using recirculation.
  109. Hutchins, Edward A., Method and system for computing pixel parameters.
  110. Steiner, Walter R.; Sewall, Jeffrey R., Method and system for deferred coverage mask generation in a raster stage.
  111. Hutchins, Edward A., Method and system for implementing clamped z value interpolation in a raster stage of a graphics pipeline.
  112. Hutchins, Edward A.; Angell, Brian K., Method and system for implementing multiple high precision and low precision interpolators for a graphics pipeline.
  113. Hutchins, Edward A., Method and system for interpolating level-of-detail in graphics processors.
  114. Christopher Joseph Migdal ; James L. Foran ; Michael Timothy Jones ; Christopher Clark Tanner, Method and system for providing texture using a selected portion of a texture map.
  115. David Carroll Challener, Method and system for rendering a virtual three-dimensional graphical display.
  116. Morein, Stephen L., Method and system for sort independent alpha blending of graphic fragments.
  117. Schultz, Stephen, Method for the automatic material classification and texture simulation for 3D models.
  118. Seo, Man Keun; Kim, Dae Wook; Son, Hong Rak; Kong, Jun Jin, Method of compressing data and device for performing the same.
  119. Lindholm, John Erik; Moy, Simon; Dawallu, Kevin; Montrym, John, Method, apparatus and article of manufacture for a sequencer in a transform/lighting module capable of processing multiple independent execution threads.
  120. Lindholm, John Erik; Moy, Simon, Method, apparatus and article of manufacture for a vertex attribute buffer in a graphics processor.
  121. Voorhies, Douglas A.; Foskett, Nicholas J., Method, apparatus and article of manufacture for area rasterization using sense points.
  122. Lee, Keechang; Kim, Dokyoon; Ahn, Jeonghwan; Tak, Seyoon, Method, apparatus, and medium for efficiently rendering 3D object.
  123. Brown, Patrick R.; Lichtenbelt, Barthold B.; Dodd, Christopher T.; Kilgard, Mark J., Methods and systems for processing a geometry shader program developed in a high-level shading language.
  124. Ralph Clayton Taylor ; Daniel B. Clifton ; David Gotwalt ; Michael A. Mang ; Thomas A. Piazza ; Jeffrey D. Potter, Methods and systems for rendering line and point features for display.
  125. Claude Betrisey ; Bodin Dresevic ; Donald P. Mitchell ; John C. Platt, Methods apparatus and data structures for enhancing the resolution of images to be rendered on patterned display devices.
  126. Green, Robin James; Mamode, Axel; Hashimoto, Roy Tadashi, Multi-pass shading.
  127. Tischler, Brett A.; Dietz, Carl D.; Bremner, David F.; Harper, David T., Multimedia processor employing a shared CPU-graphics cache.
  128. Kilgard,Mark J.; Dodd,Christopher T.; Lebaredian,Rev, Optimized chaining of vertex and fragment programs.
  129. Buck, Ian Andrew; Steinkraus, David W.; Szeliski, Richard S., Optimizing performance of a graphics processing unit for efficient execution of general matrix operations.
  130. Prokopenko, Boris; Paltashev, Timour T.; Kibardin, Vladimir V., Parallel micropolygon rasterizers.
  131. Brown, Patrick R.; Werness, Eric S., Parameter buffer objects for shader parameters in a graphics library.
  132. Katoh Tsuyoshi,JPX ; Nakamura Manabu,JPX ; Kato Hitoshi,JPX ; Horikami Shugo,JPX, Picture display unit, picture display system, and moving picture retrieving system.
  133. Kota,Atsushi; Kawashima,Shingo; Nishigaki,Eitaro, Picture displaying apparatus, which does not require a calculating circuit, when the screen saver function is attained, and a method of driving the same.
  134. Abbas, Greg B., Pixel transforms.
  135. Wilkinson,Tim; Mehlitz,Peter, Portable operating environment for information devices.
  136. Krah, Christoph H.; Patel, Ronil, Power source switchover apparatus and method.
  137. Takagi, Yoshihiro, Print control apparatus, control method thereof, and device driver for converting commands from one format to another.
  138. Whitted,J. Turner; Kajiya,James T., Procedural graphics architectures and techniques.
  139. Jiao, Guofang; Yu, Chun; Chen, Lingjun; Du, Yun, Programmable blending in a graphics processing unit.
  140. Christensen, Robert R.; Elkins, Dennis F., Projection method for reducing interpixel gaps on a viewing surface.
  141. Drebin,Robert A.; Van Hook,Timothy J.; Law,Patrick Y.; Leather,Mark M.; Komsthoeft,Matthew, Recirculating shade tree blender for a graphics system.
  142. Drebin,Robert A.; Van Hook,Timothy J.; Law,Patrick Y.; Leather,Mark M.; Komsthoeft,Matthew, Recirculating shade tree blender for a graphics system.
  143. Moore,Kevin John, Reducing the number of compositing operations performed in a pixel sequential rendering system.
  144. Lentz, Derek; Shebanow, Michael; Llamas, Ignacio, Reduction of graphical processing through coverage testing.
  145. Lindholm, John Erik; Moy, Simon; Dawallu, Kevin; Montrym, John, Sequencer system and method for sequencing graphics processing.
  146. Bergland, Tyson J.; Okruhlica, Craig M.; Hutchins, Edward A.; Toksvig, Michael J. M.; Mahan, Justin M., Shared readable and writeable global values in a graphics processor unit pipeline.
  147. Hutchins, Edward A.; Angell, Brian K., Single thread graphics processing system and method.
  148. McKeown, Jack R., Single-pass warping engine.
  149. Brown, Patrick R.; Lichtenbelt, Barthold B., Storage and support for large amounts of constant data in a graphics library.
  150. Miller, Gavin S. P., Successive-convolution-compositing technique for rendering soft shadows.
  151. Miller, Gavin S. P., Successive-convolution-compositing technique for rendering translucent surfaces.
  152. Hutchins, Edward A.; Kim, Paul; Angell, Brian K., System and method for a universal data write unit in a 3-D graphics pipeline including generic cache memories.
  153. Christensen, Robert R.; Winkler, Bret D.; Elkins, Dennis; Tanner, Allen H., System and method for aligning RGB light in a single modulator projector.
  154. DeLuca,Steve A.; Bishop,David A.; Martin,Sally J., System and method for archiving within a client management tool.
  155. Bowen Andrew ; Eitzmann Gregory M. ; Warren David ; Maxon Dawn ; Jones Michael T. ; Dignam David L., System and method for combining multiple video streams.
  156. Towns,Timothy Leroy; Varga,John T., System and method for compressing color data using expandable color palette.
  157. Kramer,James F.; Ullrich,Christopher, System and method for constraining a graphical hand from penetrating simulated graphical objects.
  158. Grant, Danny A.; Tierling, Kollin M.; Cruz-Hernandez, Juan Manuel; Goldenberg, Alex S., System and method for controlling haptic devices having multiple operational modes.
  159. Carlson, Kenneth L., System and method for displaying a planar image on a curved surface.
  160. Carlson, Kenneth L., System and method for displaying distant 3-D stereo on a dome surface.
  161. Carlson, Kenneth L., System and method for displaying images in 3-D stereo.
  162. DeLuca,Steve A., System and method for editing active measurements in a client management tool.
  163. DeLuca, Steve A.; Bishop, David A.; Darcy, Paul B., System and method for implementing a user interface in a client management tool.
  164. Ross Cunniff, System and method for implementing accumulation buffer operations in texture mapping hardware.
  165. DeLuca, Steve A.; Bishop, David A., System and method for implementing integrated polling functions in a client management tool.
  166. DeLuca, Steve A.; Bishop, David A.; Darcy, Paul B., System and method for implementing polling agents in a client management tool.
  167. DeLuca, Steve A.; Bishop, David A.; Darcy, Paul B., System and method for implementing polling agents in a client management tool.
  168. DeLuca,Steve A.; Bishop,David A.; Darcy,Paul B., System and method for implementing polling agents in a client management tool.
  169. DeLuca,Steve A.; Martin,Sally J., System and method for managing database files in a client management tool.
  170. Varga,John Thomas, System and method for merging line work objects using tokenization and selective compression.
  171. Varga,John T., System and method for optimizing color compression using transparency control bits.
  172. Hutchins, Edward A.; Kim, Paul, System and method for pixel data row forwarding in a 3-D graphics pipeline.
  173. Campbell, Scott, System and method for recording and displaying a graphical path in a video game.
  174. Poimboeuf, Michael K.; Bernard, Francis S.; Smith, Kevin A.; Wong, Parkson; Stock, Todd S.; Lawson, William R., System and method for synchronizing multiple media devices.
  175. David S. Warren ; David L. Dignam, System and method for transitioning between two filters, allowing for the use of higher order interpolation.
  176. Duluk, Jr., Jerome F.; Redgrave, Jason R.; Trivedi, Sushma S.; Hessel, Richard E., System, apparatus and method for spatially sorting image data in a three-dimensional graphics pipeline.
  177. Lindholm, John Erik; Kirk, David B.; Moreton, Henry P.; Moy, Simon, System, method and article of manufacture for a programmable processing model with instruction set.
  178. Lindholm, John Erik; Kirk, David B.; Moreton, Henry P.; Moy, Simon, System, method and article of manufacture for a programmable processing model with instruction set.
  179. John Erik Lindholm ; Simon Moy ; David B. Kirk ; Pao Sabella, System, method and computer program product for a blending operation in a transform module of a computer graphics pipeline.
  180. Greene,Edward Colton; Hanrahan,Patrick Matthew, System, method and computer program product for geometrically transforming geometric objects.
  181. Greene, Edward Colton; Hanrahan, Patrick Matthew, System, method and computer program product for updating a far clipping plane in association with a hierarchical depth buffer.
  182. Carmel, Ron; DesRosiers, Hugo J. C.; Gomez, Daniel; Kramer, James F.; Tian, Jerry; Tremblay, Marc; Ullrich, Christopher J., System, method and data structure for simulated interaction with graphical objects.
  183. Carmel,Ron; DesRosiers,Hugo J. C.; Gomez,Daniel; Kramer,James F.; Tian,Jerry; Tremblay,Marc; Ullrich,Christopher J., System, method and data structure for simulated interaction with graphical objects.
  184. Esteban, Carlos Hernandez, Systems and method for performing a three pass rendering of images.
  185. Hernandez Esteban, Carlos, Systems and method for performing a three pass rendering of images.
  186. Wyborn, Rowan; Nagarajan, Mathi, Systems and methods for reproduction of shadows from multiple incident light sources.
  187. Wyborn, Rowan; Nagarajan, Mathi, Systems and methods for reproduction of shadows from multiple incident light sources.
  188. Bergland, Tyson J.; Okruhlica, Craig M.; Toksvig, Michael J. M.; Mahan, Justin M.; Hutchins, Edward A., Techniques for sourcing immediate values from a VLIW.
  189. Brown, Patrick R.; Kilgard, Mark J., Texture arrays in a graphics library.
  190. Blanco, Jr.,Richard Lidio, Thermal contact arrangement.
  191. Lyon, Benjamin B.; Hotelling, Steve P., Trackpad sensitivity compensation.
  192. Pearson, Brian; Wei, Ting; Solovyev, Sergey; Nilsen, Andreas Danner; Galazin, Alexander; Iwaniec, Michel, Tree-based graphics primitive rendering.
  193. Brown, Patrick R.; Werness, Eric S., Unified assembly instruction set for graphics processing.
  194. Brown, Patrick R.; Werness, Eric S., Unified assembly instruction set for graphics processing.
  195. Hutchins, Edward A.; Angell, Brian K., Unified data fetch graphics processing system and method.
  196. Poot, Rudy; Crocco, Jr., Robert; Miles, Chris, Vertex-baked three-dimensional animation augmentation.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로