$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Method and apparatus for a game delivery service including flash memory and a game back-up module 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • H04H-001/02
  • H04N-007/10
출원번호 US-0566257 (1995-12-01)
발명자 / 주소
  • Khan Raheel Ahmed
  • Burleson David Brent
  • Filion John Thomas
  • Cheek Donald Scott
출원인 / 주소
  • Scientific-Atlanta, Inc.
대리인 / 주소
    Massaroni
인용정보 피인용 횟수 : 149  인용 특허 : 2

초록

A communications terminal for receiving digital data services at a location remote from a transmitter comprises a service controller, a bus system, a random access memory and a non-volatile memory. The non-volatile memory preferably comprises FLASH memory. Data is first loaded into random access mem

대표청구항

[ We claim:] [1.] A secure home communications terminal for pay services comprising:a secure controller for 1) tuning to a service channel frequency, 2) demodulating a service and authorization and control data stream, 3) deserializing and deinterleaving received data, 4) decrypting received data, a

이 특허에 인용된 특허 (2)

  1. Wiedemer John D. (c/o Signal Security Technologies ; 1127 Texas Bank & Trust Tower ; 6161 Savoy Dr. Houston TX 77036), High security videotext and videogame system.
  2. Menand Jean-Rene (Marina Del Rey CA) Delpuch Alain (Los Angeles CA), Method and apparatus for processing an audio video interactive signal.

이 특허를 인용한 특허 (149)

  1. DeMello, Marco A.; Krishnaswamy, Vinay; Manferdelli, John L., Accessing protected content in a rights-management architecture.
  2. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  3. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  4. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  5. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  9. Logan, David S.; Stelzer, James R.; Mills, Robert K.; Kane, Thomas J., Amusement device having time-based operating modes.
  10. Logan, David S.; Stelzer, James R.; Mills, Robert K.; Kane, Thomas J., Amusement device having time-based operating modes.
  11. Brosnan, Bill, Apparatus and method for copying gaming machine configuration settings.
  12. Narin, Attila; DeMello, Marco A.; Yaacovi, Yoram; Alger, Jeffrey A.; Keely, Leroy B.; Silver, David Michael; Madonna, Christopher Robert Richard; Beezer, John; Hughes, Kathryn E., Architecture for an electronic shopping service integratable with a software application.
  13. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  14. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  15. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  16. DeMello,Marco A.; Zeman,Pavel; Krishnaswamy,Vinay; Malik,Prashant; Hughes,Kathryn E.; Byrum,Frank D., Asynchronous communication within a server arrangement.
  17. Walter, Edward, Audio receiver modular card and method thereof.
  18. Salzman, Scot W., Bios used in gaming machine supporting pluralaties of modules by utilizing subroutines of the bios code.
  19. Princen, John; Srinivasan, Pramila; Anderson, Craig Steven, Block-based media content authentication.
  20. Salzman, Scot W., Booting a set of embedded computer modules in a wagering game machine by selecting a portion of bios.
  21. Srinivasan, Pramila; Princen, John, Certificate verification.
  22. Vallinen, Juha R.; Koskinen, Juha-Pekka, Charging in a communication system.
  23. Mazahreh, Raied N.; Tarn, Hai-Jo, Circuit and method for parallel decoding.
  24. Kikuchi Misao,JPX ; Kitagawa Yasushi,JPX, Communication terminal and its display control system.
  25. Canterbury, Stephen A.; Hamlin, Vernon W.; Salzman, Scot W.; Shimabukuro, Jorge L.; Sylla, Craig J., Computer BIOS protection and authentication.
  26. Breckner, Robert E.; Schlottmann, Greg A.; Beaulieu, Nicole M.; LeMay, Steven G.; Nelson, Dwayne R.; Palchetti, Johnny; Benbrahim, Jamal, Decoupling of the graphical presentation of a game from the presentation logic.
  27. Yen, Wei; Princen, John; Lo, Raymond; Srinivasan, Pramila, Delivery of license information using a short messaging system protocol in a closed content distribution system.
  28. Kortum, Philip Ted; Sullivan, Marc Andrew; Brandt, Jeffrey Lewis, Device, system, and method for managing television tuners.
  29. Gibbs, Simon J., Digital television broadcast architecture for massively multi-user application.
  30. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  31. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  32. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  33. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  34. Nguyen, Binh T.; Benbrahim, Jamal; Bansemer, Mark, Distributed game services.
  35. Nguyen, Binh T.; Benbrahim, Jamal; Bansemer, Mark, Distributed game services.
  36. Rowe, Richard E., Dynamic player notices for operational changes in gaming machines.
  37. Rowe, Richard E., Dynamic player notices for operational changes in gaming machines.
  38. Rajasekaran, Sanguthevar; Gopalakrishna, Rajendra A., Efficient computational techniques for authorization control.
  39. Princen, John; Srinivasan, Pramila; Blythe, David; Yen, Wei, Ensuring authenticity in a closed content distribution system.
  40. Princen, John; Srinivasan, Pramila; Blythe, David; Yen, Wei, Ensuring authenticity in a closed content distribution system.
  41. Princen, John; Srinivasan, Pramila; Blythe, David; Yen, Wei, Ensuring authenticity in a closed content distribution system.
  42. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  43. Cockerille, Warner R.; Rowe, Richard E., Executing multiple applications and their variations in computing environments.
  44. Cockerille, Warner R.; Rowe, Richard E., Executing multiple applications and their variations in computing environments.
  45. LeMay, Steven G.; Nelson, Dwayne R.; Breckner, Robert E.; Schlottmann, Greg A.; Beaulieu, Nicole M.; Palchetti, Johnny; Benbrahim, Jamal, Game development architecture that decouples the game logic from the graphics logic.
  46. LeMay, Steven G.; Nelson, Dwayne R.; Breckner, Robert E.; Schlottmann, Greg A.; Beaulieu, Nicole M.; Palchetti, Johnny; Benbrahim, Jamal, Game development architecture that decouples the game logic from the graphics logic.
  47. Cockerille, Warner; Chen, Xuedong; LeMay, Steven; Breckner, Robert; Nelson, Dwayne; Brosnan, William; Bolton, Paul, Gaming machine update and mass storage management.
  48. Walker, Jay S.; Jorasch, James A.; Fincham, Magdalena M., Gaming systems and apparatus for detecting a signal indicative of a problem gambler and dispatching an event in response thereto.
  49. Smith, Darren; Elliott, Scott; McCarten, David J., Home video game system with hard disk drive and internet access capability.
  50. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  51. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  52. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  53. DeMello, Marco A.; Zeman, Pavel; Krishnaswamy, Vinay; Byrum, Frank D., Inter-server communication using request with encrypted parameter.
  54. Paulsen, Craig A., Interactive game playing preferences.
  55. Paulsen, Craig A., Interactive game playing preferences.
  56. Knudson, Edward B.; Ellis, Michael D.; Thomas, William L.; Davis, Bruce L., Interactive television program guide system with pay program package promotion.
  57. Knudson, Edward B.; Ellis, Michael D.; Thomas, William L.; Davis, Bruce L., Interactive television program guide system with pay program package promotion.
  58. Knudson, Edward B.; Ellis, Michael D.; Thomas, William L.; Davis, Bruce L., Interactive television program guide system with pay program package promotion.
  59. Knudson, Edward B.; Ellis, Michael D.; Thomas, William L.; Davis, Bruce L., Interactive television program guide system with pay program package promotion.
  60. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  61. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  62. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  63. McCarthy, Tom; Parekh, Jateen; Goodwin, Mark, Method and apparatus for distributing media in a pay per play architecture with remote playback within an enterprise.
  64. Garfunkel, Arie; Szust, Avigail, Method and apparatus for downloading software into an embedded-system.
  65. Rowe,Rick, Method and apparatus for managing gaming machine code downloads.
  66. Rowe,Rick, Method and apparatus for managing gaming machine code downloads.
  67. Muir, David Hugh; Nguyen, Binh T.; Paulsen, Craig A., Method and apparatus for previewing a game.
  68. Harris, David; Koury, Mitchell William; Moody, William J.; Bolton, Paul W.; Amicucci, Phillip Louis; Wall, Robert Lyle; Swenson, Charles Glen, Method and device for implementing a downloadable software delivery system.
  69. Harris,David; Koury,Mitchell William; Moody,William J.; Bolton,Paul W.; Amicucci,Phillip Louis; Wall,Robert Lyle; Swenson,Charles Glen, Method and device for implementing a downloadable software delivery system.
  70. DeMello, Marco A.; Keely, Leroy B.; Byrum, Frank D.; Yaacovi, Yoram; Hughes, Kathryn E., Method and system for binding enhanced software features to a persona.
  71. DeMello, Marco A.; Keely, Leroy B.; Byrum, Frank D.; Yaacovi, Yoram; Hughes, Kathryn E., Method and system for binding enhanced software features to a persona.
  72. Gauba, Ravi; Eubanks, Curtis Ray; Hofrichter, Klaus; Wang, Annie; Lau, Clement; Dara-Abrams, Joseph Alexander, Method and system for content sharing and authentication between multiple devices.
  73. Nguyen, Binh T.; Hedrick, Joseph R.; Wolf, Bryan, Method and system for instant-on game download.
  74. DeMello, Marco A.; Yaacovi, Yoram; Zeman, Pavel, Method and system for limiting the use of user-specific software features.
  75. DeMello,Marco A.; Yaacovi,Yoram; Zeman,Pavel; Hughes,Kathryn E.; Byrum,Frank D., Method and system for limiting the use of user-specific software features.
  76. DeMello,Marco A.; Narin,Attila; Yaacovi,Yoram, Method for authenticating and securing integrated bookstore entries.
  77. Mamiya, Johji; Yamauchi, Kazushi; Tomooka, Takatoshi, Method for displaying image, image display system, host system, image display apparatus, and interface for display.
  78. Bigelow, Jr., Robert; Davis, Dwayne A.; Rader, Kirk, Method of randomly and dynamically checking configuration integrity of a gaming system.
  79. Bigelow, Jr., Robert; Davis, Dwayne A; Rader, Kirk, Method of randomly and dynamically checking configuration integrity of a gaming system.
  80. Kinsley, Michael; Nguyen, Binh T.; Benbrahim, Jamal, Methods and devices for downloading games of chance.
  81. Kinsley, Michael; Nguyen, Binh T.; Benbrahim, Jamal, Methods and devices for downloading games of chance.
  82. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  83. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  84. Walter, Edward, Multimedia-based video game distribution.
  85. Walter, Edward, Multimedia-based video game distribution.
  86. Sloate, Jim A.; Elliott, Scott; Kamada, Hiroshi; Lindseth, Kelly; Link, Patrick; McCarten, David, Multiplexed secure video game play distribution.
  87. Sloate, Jim A.; Elliott, Scott; Kamadat, Hiroshi; Lindseth, Kelly; Link, Patrick; McCarten, David, Multiplexed secure video game play distribution.
  88. Walker, Peter Anthony, Network enabled game controller.
  89. Walker, Peter Anthony, Network-enabled game controller.
  90. Walter, Edward; Diroo, Yolius; Wollmershauser, Steven M., Networked television and method thereof.
  91. Walter, Edward; Diroo, Yolius; Wollmershauser, Steven M., Networked television and method thereof.
  92. Bulman, Richard L.; Dahl, Brad; Gravitz, Steve, Object customization and presentation system.
  93. Fox, Allen; Macnish, Jesse, On-line software rental.
  94. Monzawa, Takashi; Miura, Kenji; Matsuo, Tamotsu; Shiono, Hideki; Toyoda, Yoshimi; Koyanagi, Toshinori; Abiru, Setsuo; Asato, Jun; Fujiyoshi, Shinichi; Uchida, Kazuhiro; Ryu, Kazuya; Hirashima, Katsuh, Optical network unit and optical line terminal.
  95. Monzawa,Takashi; Miura,Kenji; Matsuo,Tamotsu; Shiono,Hideki; Toyoda,Yoshimi; Koyanagi,Toshinori; Abiru,Setsuo; Asato,Jun; Fujiyoshi,Shinichi; Uchida,Kazuhiro; Ryu,Kazuya; Hirashima,Katsuhiko; Shimaru,Tateo; Wakayoshi,Mitsuharu; Sakai,Toshiyuki, Optical network unit and optical line terminal.
  96. Rowe, Richard E.; Moser, Timothy W.; Schaefer, Craig Michael; Iddings, Cara; Nelson, Dwayne R., Pluggable modular gaming modifiers and configuration templates for gaming environments.
  97. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  98. Hu, Chia-Che, Portable data backup device.
  99. Dennis Bushmitch ; David Braun ; Sarit Mukherjee ; Robert Fish, Portable electronic subscription device and service.
  100. Little, William C.; De Waal, Daniel, Post certification metering for diverse game machines.
  101. Hoang, Khoi, Prefetched data in a digital broadcast system.
  102. Srinivasan, Pramila; Princen, John, Programming non-volatile memory in a secure processor.
  103. Srinivasan, Pramila; Princen, John, Programming on-chip non-volatile memory in a secure processor using a sequence number.
  104. Srinivasan, Pramila; Princen, John, Programming on-chip non-volatile memory in a secure processor using a sequence number.
  105. Srinivasan, Pramila; Princen, John, Programming on-chip non-volatile memory in a secure processor using a sequence number.
  106. Obata, Hitoshi, Protocol optimization for wireless networks.
  107. Nelson, Dwayne R.; Kiely, Daryn; Rowe, Richard E., Remote configuration of gaming terminals.
  108. Nelson, Dwayne R.; Kiely, Daryn; Rowe, Richard E., Remote configuration of gaming terminals.
  109. Myers, Rob; Rafey, Richter A.; Hofrichter, Klaus; Ludtke, Harold Aaron, Secure module and a method for providing a dedicated on-site media service.
  110. Manferdelli, John L.; Marr, Michael David; Krishnaswamy, Vinay; Jakubowski, Mariusz H., Secure repository with layers of tamper resistance and system and method for providing same.
  111. Manferdelli, John L.; Marr, Michael David; Krishnaswamy, Vinay; Jakubowski, Mariusz H., Secure repository with layers of tamper resistance and system and method for providing same.
  112. Nguyen, Binh T.; Oberberger, Michael M.; Parrott, Greg; Wolf, Bryan D., Secured virtual network in a gaming environment.
  113. Nguyen,Binh T.; Oberberger,Michael M.; Parrott,Gregory Hopkins, Secured virtual network in a gaming environment.
  114. Miura, Seiji; Ayukawa, Kazushige, Semiconductor device with non-volatile memory and random access memory.
  115. Miura, Seiji; Ayukawa, Kazushige, Semiconductor device with non-volatile memory and random access memory.
  116. Miura, Seiji; Ayukawa, Kazushige, Semiconductor device with non-volatile memory and random access memory.
  117. Miura, Seiji; Ayukawa, Kazushige, Semiconductor device with non-volatile memory and random access memory.
  118. Miura, Seiji; Ayukawa, Kazushige, Semiconductor device with non-volatile memory and random access memory.
  119. Miura,Seiji; Ayukawa,Kazushige, Semiconductor device with non-volatile memory and random access memory.
  120. Miura,Seiji; Ayukawa,Kazushige, Semiconductor device with non-volatile memory and random access memory.
  121. DeMello,Marco A.; Narin,Attila; Madonna,Christopher Robert Richard, Server controlled branding of client software deployed over computer networks.
  122. Yen, Wei; Blythe, David; Princen, John; Srinivasan, Pramila, Static-or-dynamic and limited-or-unlimited content rights.
  123. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  124. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  125. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  126. Wolf, Bryan D., System and method enabling parallel processing of hash functions using authentication checkpoint hashes.
  127. Wolf, Bryan D., System and method enabling parallel processing of hash functions using authentication checkpoint hashes.
  128. DeMello, Marco A.; Krishnaswamy, Vinay; Manferdelli, John L., System and method for accessing protected content in a rights-management architecture.
  129. DeMello, Marco; Krishnaswamy, Vinay; Manferdelli, John L., System and method for accessing protected content in a rights-management architecture.
  130. DeMello,Marco A.; Krishnaswamy,Vinay; Manferdelli,John L., System and method for accessing protected content in a rights-management architecture.
  131. DeMello,Marco A.; Narin,Attila; Setty,Venkateshaiah; Zeman,Pavel; Krishnaswamy,Vinay; Manferdelli,John L.; Byrum,Frank D.; Keely,Leroy B.; Yaacovi,Yoram; Alger,Jeffrey H., System and method for activating a rendering device in a multi-level rights-management architecture.
  132. DeMello,Marco A.; Narin,Attila; Setty,Venkateshaiah; Zeman,Pavel; Krishnaswamy,Vinay; Manferdelli,John L.; Byrum,Frank D.; Keely,Leroy Bertrand; Yaacovi,Yoram; Alger,Jeffrey A., System and method for activating a rendering device in a multi-level rights-management architecture.
  133. DeMello, Marco A.; Narin, Attila; Setty, Venkateshaiah, System and method for client interaction in a multi-level rights-management architecture.
  134. Hofrichter, Klaus; Rafey, Richter A.; Gauba, Ravi; Wang, Annie; Lau, Clement, System and method for enabling distribution and brokering of content information.
  135. Manferdelli,John L.; Marr,Michael David; Krishnaswamy,Vinay; Jakubowski,Mariusz H., System and method for interfacing a software process to secure repositories.
  136. Lau, Erwin; Gaydou, II, Danny; Mechler, Robert, System and method for using television information codes.
  137. Noll Michael J., System for a primary BIOS ROM recovery in a dual BIOS ROM computersystem.
  138. Bigelow, Jr., Robert; Davis, Dwayne A.; Rader, Kirk, System for randomly and dynamically checking configuration integrity of a gaming system.
  139. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  140. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  141. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  142. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  143. Hoang, Khoi, Systems and methods for providing video-on-demand services for broadcasting systems.
  144. LeMay, Steven G.; Nelson, Dwayne R.; Breckner, Robert E.; Benbrahim, Jamal, Virtual gaming peripherals for a gaming machine.
  145. Nguyen, Binh; Wolf, Bryan D.; Underdahl, Brian; LeMay, Steven G., Virtual player tracking and related services.
  146. Nguyen, Binh; Wolf, Bryan D.; Underdahl, Brian; LeMay, Steven G., Virtual player tracking and related services.
  147. Nguyen, Binh; Wolf, Bryan D.; Underdahl, Brian; LeMay, Steven G., Virtual player tracking and related services.
  148. Rowe, Richard E., Wide area program distribution and game information communication system.
  149. Rowe,Richard E., Wide area program distribution and game information communication system.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로