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연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Interactive simulator ride 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G09B-009/02
출원번호 US-0001446 (1997-12-31)
발명자 / 주소
  • Meader Gregory M
인용정보 피인용 횟수 : 73  인용 특허 : 14

초록

A new interactive simulator ride for providing an entertaining interactive visual, audio, and motion simulation. The inventive device includes a guidance track comprised of a plurality of laterally spaced guidance rails, a simulator vehicle housing having an interior and having lateral side walls ha

대표청구항

[ I claim:] [1.] An interactive simulator ride comprising:a guidance track having pair of laterally spaced guidance rails, said guidance track being formed into a substantially continuous loop having peaks and valleys along a length of said guidance track;a simulator vehicle housing having an interi

이 특허에 인용된 특허 (14)

  1. Baxter Anthony W. (Anaheim Hills CA) Fink David G. (Glendale CA) Redmann William G. (Moorpark CA) Snoddy Jon H. (Pasadena CA) Spencer ; II David W. (Saugus CA) Watson Scott F. (Glendale CA), Dynamic ride vehicle.
  2. Hardesty David L. (3575 N. Belt line #222 Irving TX 75062), Instrument panel cross check training device.
  3. Murakami Kanji (7-1-12-102 Minamiaoyama ; Minato-ku ; Tokyo JPX), Multisensation creation apparatus employing stereoscopic imagery.
  4. Jones Frank (Finchampstead GB2) Tomlinson Peter (Burleigh GB2), Navigation training aids.
  5. Hayashigawa Larry, Reactive ride simulator apparatus and method.
  6. Anderson Jeffrey G. (Saugus CA) Wolf William L. (North Hollywood CA), Ride vehicle control system.
  7. Aoki Katsuhito (Saitama JPX) Miyamaru Yukio (Tokyo JPX) Makino Makoto (Saitama JPX) Masaki Takeshi (Saitama JPX), Riding simulation system.
  8. Yamasaki Gorou (Saitama JPX) Mitsuru Iseno (Saitama JPX) Miyamaru Yukio (Tokyo JPX), Riding simulation system for motorcycles.
  9. Fujita Isao (Saitama JPX) Mukumoto Takaji (Saitama JPX) Hijikata Toshihiro (Saitama JPX) Ichizawa Takashi (Saitama JPX) Iwata Kazuyuki (Saitama JPX) Miyamaru Yukio (Tokyo JPX) Kizawa Hirotoshi (Tokyo, Riding simulation system of motorcycle.
  10. Copperman Norman S. (Palo Alto CA), Scenario development system for vehicle simulators.
  11. McFarland R. E. ; Dulsenberg Ken, System and method for finite element simulation of helicopter turbulence.
  12. Booth Roger (Chester NJ) Heidt Thomas D. (Long Valley NJ), Toy vehicle assembly with video display capability.
  13. DeGroat Douglas E. (Pine CO) McKenna Patricia M. (Lakewood CO), Vehicle vibration simulator and method for programming and using same.
  14. Prather James G. (18392 Vista Del Lago Yorba Linda CA 92686) Headrick Richard T. (5200 Irvine Blvd. ; Sp. 24 ; Irvine CA 92720), Video augmented amusement rides.

이 특허를 인용한 특허 (73)

  1. Crawford, David W.; Nemeth, Edward A.; Crosby, Brian E.; Beatty, Christopher L., Amusement park ride with passenger loading separated from vehicle insertion into simulators.
  2. Casey, Joseph F.; Kiddoo, Michael R.; Blum, Steven C.; Whitcomb, William F.; Trowbridge, Scott R., Amusement ride vehicle with sensory stimulation effects.
  3. Saunders William P. ; Rafferty Dennis M., Architectural system for adjustably recreating a vehicle interior and method of constructing a vehicle architecture.
  4. Barney, Jonathan A.; Weston, Denise Chapman, Customizable toy for playing a wireless interactive game having both physical and virtual elements.
  5. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless controller.
  6. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  7. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  8. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  9. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  10. Meghnot Rupert L. A. ; Younkin John D., Full motion two seat interactive simulator.
  11. Campion, Graham; Norton, Ian; Abbott, Phil, G-cueing simulator for high-performance vehicles, in particular F1 cars.
  12. Neff,John D.; Verona,Matthew T.; Roane,Jerry M., Interactive computer simulation enhanced exercise machine.
  13. Neff,John D.; Verona,Matthew T.; Roane,Jerry M., Interactive computer simulation enhanced exercise machine.
  14. Weston, Denise Chapman, Interactive dark ride.
  15. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  16. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  17. Barney, Jonathan A; Weston, Denise Chapman, Interactive entertainment system.
  18. Barney, Jonathan A; Weston, Denise Chapman, Interactive game and associated wireless toy.
  19. Barney, Jonathan A.; Weston, Denise Chapman, Interactive gaming system and method using motion-sensitive input device.
  20. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  21. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  22. Briggs, Rick A.; Weston, Denise Chapman, Interactive play devices for water play attractions.
  23. Weston, Denise Chapman; Briggs, Rick A.; Barney, Jonathan A., Interactive toys and games connecting physical and virtual play environments.
  24. Rhoades, Joshua; Voris, Jeffrey, Method and system for converting a computer virtual environment into a real-life simulation environment.
  25. Holzberg, Roger; Kummer, Edward; Voris, Jeffrey; Mendelsohn, Seth, Method and system for customizing a theme park experience.
  26. Wagner, Thomas, Method for operating a device, in particular an amusement ride, transport means, a fitness apparatus or the like.
  27. Weston, Denise Chapman; Barney, Jonathan A, Methods for providing interactive entertainment.
  28. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  29. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  30. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive game controller with optional display screen.
  31. Weston, Denise Chapman; Barney, Jonathan A., Motion-sensitive input device and interactive gaming system.
  32. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive wand controller for a game.
  33. Briggs, Rick A.; Weston, Denise Chapman, Multi-media interactive play system.
  34. Weston, Denise Chapman; Barney, Jonathan A, Multi-platform gaming system using RFID-tagged toys.
  35. Weston, Denise Chapman; Barney, Jonathan A., Multi-platform gaming system using RFID-tagged toys.
  36. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  37. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  38. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  39. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  40. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  41. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
  42. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
  43. Barney, Jonathan A.; Weston, Denise Chapman, Portable interactive toy with radio frequency tracking device.
  44. Simpson,Barry; Bohn,William R., Race car simulator.
  45. De-Gol, Gino Daniel, Ride apparatus.
  46. Barney, Jonathan A.; Weston, Denise Chapman, System and method for playing a virtual game by sensing physical movements.
  47. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  48. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  49. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  50. Ruke, Daniel T., System and method for providing a multi-player game experience.
  51. Weston, Denise Chapman; Barney, Jonathan A., Systems and methods for providing an interactive game.
  52. Barney, Jonathan A.; Weston, Denise Chapman, Systems and methods for providing interactive game play.
  53. Barney, Jonathan A.; Weston, Denise Chapman, Toy devices and methods for providing an interactive play experience.
  54. Weston, Denise Chapman, Toy incorporating RFID tag.
  55. Weston, Denise Chapman, Toy incorporating RFID tag.
  56. Weston, Denise Chapman, Toy incorporating RFID tracking device.
  57. McVeen, Keith Michael, Vehicle transportation room system and method.
  58. Peters, Geoffrey W., Video enhanced guided toy vehicles.
  59. Peters, Geoffrey W., Video enhanced guided toy vehicles.
  60. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  61. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  62. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  63. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  64. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  65. Barney, Jonathan A.; Weston, Denise Chapman, Wireless gaming system combining both physical and virtual play elements.
  66. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  67. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  68. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  69. Barney, Jonathan A; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  70. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  71. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  72. Barney, Jonathan A.; Weston, Denise C., Wirelessly powered gaming device.
  73. Barney, Jonathan A.; Weston, Denise Chapman, Wirelessly-powered toy for gaming.
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