$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Game processing method, game device, image processing device, image processing method, and recording medium 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/22
출원번호 US-0900317 (1997-07-25)
우선권정보 JP0116681 (1997-05-07)
발명자 / 주소
  • Kurosawa Masahito,JPX
  • Sasaki Kenji,JPX
출원인 / 주소
  • Kabushiki Kaisha Sega Enterprises, JPX
대리인 / 주소
    Lackenbach Siegel Marzullo Aronson & Greenspan, P.C.
인용정보 피인용 횟수 : 65  인용 특허 : 10

초록

In a race game comprising a preliminary round and a main race, a player can start the game without waiting for other players, the boredom of waiting time is eliminated, and skillful players can be satisfied with the game. An image processing device for generating game images, and a plurality of game

대표청구항

[ What is claimed is:] [1.] A game processing method, wherein a plurality of players compete, which comprises a preliminary game implementation step for implementing preliminary games, followed by a main game implementation step for implementing main games, said preliminary game implementation step

이 특허에 인용된 특허 (10)

  1. Wada Tetsuya,JPX ; Mizumoto Toru,JPX, Competition game apparatus.
  2. Copperman Norman S. (Palo Alto CA) Gray Alan S. (Sunnyvale CA) Winblad Wade O. (Hayward CA), Driver training system and method with performance data feedback.
  3. Copperman Norman S. (Palo Alto CA) Gray Alan S. (Sunnyvale CA) Winblad Wade O. (Hayward CA), Driver training system and method with performance data feedback.
  4. Foerst, Reiner, Driving simulator.
  5. Yamamoto Sohei,JPX ; Yamamoto Kenichi,JPX ; Hayashi Shinobu,JPX ; Shiozaki Satoshi,JPX, Game system and data processing method thereof.
  6. Sasaki Kenji (Tokyo JPX), Image synthesizing system and game playing apparatus using the same.
  7. Nakamura Atsuhiko,JPX, Method and apparatus for measuring virtual time difference or virtual distance between mobile bodies, and storage mediu.
  8. Moncrief Rick L. (San Jose CA) Mott Stephanie J. (San Jose CA) Behensky Max L. (Hayward CA) Margolin Jed (San Jose CA), System and method for driver training with multiple driver competition.
  9. Mott Stephanie J. (Sunnyvale CA) Moncrief Rick L. (San Jose CA) Behensky Max L. (Hayward CA), System and method for recursive driver training.
  10. Pierce Mark S. (Palo Alto CA) Loper ; III Milton H. (Mountain View CA) Harper Dennis D. (Campbell CA) Akers David S. (Fremont CA) Lee Samuel (San Jose CA), Vehicle simulator including cross-network feedback.

이 특허를 인용한 특허 (65)

  1. Uhlir, Kurt Brooks; Dougherty, Christopher; Shuman, Michael V.; Casino, Roy, Application programming interface for geographic data in computer games.
  2. Vancura, Olaf; Oliver, Terrance William, Apportionment of pay out of casino game with escrow.
  3. Vancura, Olaf; Oliver, Terrance William, Apportionment of pay out of casino game with escrow.
  4. Vancura, Olaf; Oliver, Terrance William, Apportionment of pay out of casino game with escrow.
  5. Vancura, Olaf; Oliver, Terrance William, Apportionment of pay out of casino game with escrow.
  6. Vancura, Olaf; Oliver, Terrance William, Apportionment of pay out of casino game with escrow.
  7. Vancura, Olaf; Oliver, Terrance William, Apportionment of pay out of casino game with escrow.
  8. Roytman Sergej, Architecture for autonomous agents in a simulator.
  9. Gatto, Jean-Marie; Brunet De Courssou, Thierry; Beney, Pierre-Jean, Cashless time gaming.
  10. Forsberg, Charles, Computer game.
  11. Dougherty, Christopher; Uhlir, Kurt Brooks; Shuman, Michael V., Computer game development factory system and method.
  12. Hickman, Paul L., Exercise and health equipment.
  13. Hickman, Paul L., Exercise equipment with removable digital script memory.
  14. Hickman, Paul L., Exercise system and method with virtual personal trainer forewarning.
  15. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., Exercise systems for simulating real world terrain.
  16. Kanno, Kenji; Ito, Masaaki; Goi, Toshikazu, Game device.
  17. Kanno, Kenji; Ito, Masaaki; Goi, Toshikazu, Game device with moving objects competing for a game score.
  18. Yamamoto, Kenji, Game machine and game program for overturning or spinning a player object on a display screen.
  19. Kensuke Nakanishi JP, Game machine, method for checking hit and information storage medium.
  20. Kuwahara, Masato; Tanaka, Shoya; Yoshioka, Teruyuki; Oe, Toru, Game system and game apparatus.
  21. Takahashi, Hiroyuki; Takahashi, Shugo; Kodera, Haruki; Sugimoto, Yusuke; Takamatsu, Toru; Izuno, Toshiharu, Game system and storage medium for storing game program.
  22. Nakatsuka, Akito; Ozaki, Yuichi, Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine.
  23. Nakatsuka, Akito; Ozaki, Yuichi, Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine.
  24. Nakatsuka,Akito; Ozaki,Yuichi, Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine.
  25. Onodera, Nobuhiro; Osato, Shintaro; Wakuda, Hajime; Makino, Shinpei, Game system, method for controlling game system, game device therefor, and program therefor.
  26. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  27. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  28. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  29. Shuman, Michael V.; Uhlir, Kurt Brooks; Dougherty, Christopher, Geographic area templates for computer games.
  30. Okubo, Takeshi; Ito, Yutaka, Image creating device, load display method, recording medium, and program.
  31. Oka, Masaaki; Suzuoki, Masakazu, Image creation device.
  32. Ouchi, Satoru, Image generation system, program and information storage medium.
  33. Ryuji Ochi JP; Takeshi Yamazaki JP; Hisaki Nimiya JP; Masayuki Ao JP; Katsu Oshida JP; Yasuhiro Hayashida JP; Taishi Yasuda JP, Image processing.
  34. Kaku, Tetsuya; Mine, Yuichiro; Ono, Takashi; Haga, Norio; Osaki, Makoto; Yamaguchi, Takayuki; Sekine, Norihiro; Yui, Ryoya; Nishikawa, Saori; Sugimoto, Tetsuya; Yoshida, Shigeru; Nakatani, Manabu; Uchida, Masumi, Image processing for a game.
  35. Olson, Michael L.; Dalebout, William T., Magnetic resistance mechanism in a cable machine.
  36. Hickman, Paul L., Method and apparatus for remote interactive exercise and health equipment.
  37. Hickman, Paul L., Method and apparatus for remote interactive exercise and health equipment.
  38. Hickman, Paul L., Method and apparatus for remote interactive exercise and health equipment.
  39. Hickman,Paul L., Method and apparatus for remote interactive exercise and health equipment.
  40. Brunet de Courssou, Thierry; Filipour, Cameron Anthony; Singer, Adam; Popovich, Alexander, Method and system for time gaming with skill wagering opportunities.
  41. Gatto, Jean-Marie; De Courssou, Thierry Brunet, Method and system for time gaming with skill wagering opportunities.
  42. Uhlir, Kurt Brooks; Dougherty, Christopher; Shuman, Michael V.; Casino, Roy, Method and system for using geographic data in computer game development.
  43. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Methods and systems for controlling an exercise apparatus using a USB compatible portable remote device.
  44. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Methods and systems for controlling an exercise apparatus using a USB compatible portable remote device.
  45. Ashby, Darren C., Methods and systems for controlling an exercise apparatus using a portable data storage device.
  46. Hickman, Paul L.; Gough, Michael L., Mobile systems and methods for health, exercise and competition.
  47. Hickman, Paul L.; Gough, Michael L., Mobile systems and methods for health, exercise and competition.
  48. Ashby, Darren C.; Dalebout, William T.; Watterson, Scott R., Portable physical activity sensing system.
  49. Ashby, Darren C.; Dalebout, William T.; Watterson, Scott R., Portable physical activity sensing system.
  50. Ashby, Darren, Post workout massage device.
  51. Simpson,Barry; Bohn,William R., Race car simulator.
  52. Chudley, Martyn; Jen, James, Racing games and other games having garage, showroom, and test drive features.
  53. Mamitsu, Hirofumi; Tamura, Yuji, Rotation structure of operating member for game machine, and video game device.
  54. Shigeo Koyama JP; Daizo Harada JP, Storage medium for storing an application program for a car racing game.
  55. Brammer, Chase, System and method for controlling an exercise device.
  56. Peterson,Randall S. E.; White,Stephen Matthew; White,Mitch; Williams,Tryon Miles, System and method for playing a game of skill.
  57. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., System and methods for controlling the operation of one or more exercise devices and providing motivational programming.
  58. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Systems and methods for controlling the operation of one or more exercise devices and providing motivational programming.
  59. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Systems for interaction with exercise device.
  60. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Systems for interaction with exercise device.
  61. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Systems for interaction with exercise device.
  62. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., Systems, methods, and devices for simulating real world terrain on an exercise device.
  63. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., Systems, methods, and devices for simulating real world terrain on an exercise device.
  64. Popovich, Alexander; Brunet de Courssou, Thierry; Filipour, Cameron Anthony; Singer, Adam, Time based casino wagering with optional reinvestment.
  65. Filipour, Cameron Anthony; Singer, Adam; Popovich, Alexander; De Courssou, Thierry Brunet, Time-based casino gaming using cumulative paytables.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로