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Game device and screen display method thereof 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/22
출원번호 US-0014658 (1998-01-28)
우선권정보 JP0017235 (1997-01-30)
발명자 / 주소
  • Ishihara Manabu,JPX
  • Mukaida Kazuyuki,JPX
  • Abe Teruhito,JPX
출원인 / 주소
  • Kabushiki Kaisha Sega Enterprises, JPX
대리인 / 주소
    Finnegan, Henderson, Farabow, Garrett & Dunner, L.L.P.
인용정보 피인용 횟수 : 21  인용 특허 : 4

초록

The present invention aims at providing a game device that is easier to use for the player. Therefore, the game device according to the present invention advances the game from a position in which the time axis of the game is slightly returned when the screen is switched. Accordingly, the difficulty

대표청구항

[ We claim:] [1.] A game device comprising:game proceeding means for arranging an object in the virtual space formed within the computer system, and proceeding the game while controlling the movement of said object according to the input operation and predetermined rules;displaying means for display

이 특허에 인용된 특허 (4)

  1. Lipson Peter (Milpitas CA), Baseball simulation system.
  2. Asai Toshinori,JPX ; Yanagihori Takayuki,JPX, Game apparatus and method of replaying game.
  3. Copperman Norman S. (Palo Alto CA), Scenario development system for vehicle simulators.
  4. Bromley Eric (West Simsbury CT) Sustare Beverly D. (Wethersfield CT), Video game with interactive enlarged play action inserts.

이 특허를 인용한 특허 (21)

  1. Itoi, Shigesato; Sakai, Shogo; Inoue, Nobuyuki; Aikyo, Masaki; Iwata, Satoru, Attacking a virtual enemy by corresponding input to output sound.
  2. Shiyu Rimoto JP; Tomoaki Yoshinobu JP, Ball-game-type game program, computer-readable recording medium on which such a program is recorded, and ball-game-type game processing apparatus and method.
  3. Sterchi, Henry; Miller, Jeff, Baseball videogame having pitching meter, hero mode and user customerization features.
  4. Sterchi, Henry; Miller, Jeff, Baseball videogame having pitching meter, hero mode and user customization features.
  5. Sterchi, Henry; Miller, Jeff, Baseball videogame having pitching meter, hero mode and user customization features.
  6. Sterchi, Henry; Miller, Jeff, Baseball videogame having pitching meter, hero mode and user customization features.
  7. Shiyu Rimoto JP; Tomoaki Yoshinobu JP, Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game apparatus and method.
  8. Tomoaki Yoshinobu JP; Kazuhiko Iino JP, Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game processing apparatus and method.
  9. Yoshiyuki Okitsu JP; Toyoji Kurose JP; Jun Okubo JP; Tomoko Hasegawa JP, Game device, collision determination method and information storing medium.
  10. Okitsu, Yoshiyuki; Kurose, Toyoji; Okubo, Jun; Hasegawa, Tomoko, Game device, impact judgement method, and information storage medium.
  11. Kojima,Hideo, Image processing method, video game apparatus and storage medium.
  12. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Image processing unit, image processing method and medium, and game machine.
  13. Namba,Kazuhiro; Ishikawa,Tatsuya; Takahashi,Hidehisa, Input method and apparatus for a baseball game including simultaneous input of a directional input and selection input for a pitcher's action.
  14. Bates, Joseph; Loyall, A. Bryan; Piselli, Paolo M.; Weyhrauch, Peter W.; Wood, Stanton E., Method of displaying message in an interactive computer process during the times of heightened user interest.
  15. Lobb, Kenneth; Mithra, Paul; Berro, Mike, Real-time replay system for video game.
  16. Namba, Kazuhiro; Yamaoka, Masatoshi; Goto, Katsuhiro; Yotsugi, Hirotomo; Nakayama, Norio, Recording medium storing game progress control program, game progress control program, game progress control method and game device each defining a key set having correspondence to game display areas each having plural sections.
  17. Ueshima, Hiromu; Kato, Shuhei, Sensing ball game machine.
  18. Ueshima, Hiromu; Kato, Shuhei, Sensing ball game machine.
  19. Koji Toyohara JP; Hiroshi Tanibuchi JP; Tetsuro Eguchi JP; Koji Maeda JP; Shigenori Kiwata JP, Video game device, play control method for video game, and readable recording medium recording the method.
  20. Saikawa,Mitsuharu; Ogasawara,Shinichi; Kobayashi,Hirotsugu; Shinyu,Tetsuo; Sugimori,Yuji, Video game machine with rotational mechanism.
  21. Madoka Yamauchi JP; Katsuma Kashiwagi JP; Tomoharu Okutani JP, Video game machine, method for switching viewpoint on game screen of video game, and computer-readable recording medium containing game-screen-viewpoint switching program.
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