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연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Interactive game system

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/22
출원번호 US-0242781 (1999-05-06)
우선권정보 IL0121178 (1997-06-27)
국제출원번호 PCT/IL98/00267 (1998-06-11)
§371/§102 date 19990506 (19990506)
국제공개번호 WO-9900163 (1999-01-07)
발명자 / 주소
  • Eilat Amir,ILX
  • Zucker Arnold,ILX
출원인 / 주소
  • NDS Limited, GBX
대리인 / 주소
    Ladas & Parry
인용정보 피인용 횟수 : 438  인용 특허 : 44

초록

A gaming method for use with an interactive game which is played at a player unit having an interface device which is coupled to a television and to at least one communication network. The method includes displaying, via the interface device, the interactive game on the television, capturing a pictu

대표청구항

[ What is claimed is:] [1.]1. For use with a system in which an interactive game is transmitted via a communication network to a multiplicity of viewer units, and in which each viewer unit includes an interface device and a television, and the interface device is coupled to the communication network

이 특허에 인용된 특허 (44)

  1. Freeman Michael J. (Sands Point NY), Closed circuit television system having seamless interactive television programming and expandable user participation.
  2. Freeman Michael J. (Sands Point NY), Closed circuit television system having seamless interactive television programming and expandable user participation.
  3. Su Li-ping (405 Avonwood La. Wayne PA 19087), Computerized exercise game machine.
  4. Gallery Richard D.,GBX, Display headset.
  5. Oshima Jun (Akigawa JPX) Kakimoto Eri (Tokyo JPX), Electronic game devices and methods.
  6. Levy Robert B. (Morrisville PA) Verdi Fred W. (Lawrenceville NJ), Electronic game having intelligent game pieces.
  7. Ellis Michael Dean ; Smith Barry L. ; Borges Constance J. ; Reynolds Rose A. ; Tenney Dennis, Electronic program guide schedule localization system and method.
  8. Alten Jerry (Norberth PA) Davis Bruce (Greenwood Village CO) Morris Michael (Downington PA) Thomas William L. (Highlands Ranch CO) Youman Roger (Wayne PA), Electronic television program guide channel system and method.
  9. Vaughn Eric E. (Sunnyvale CA) Berner Mark K. (Santa Clara CA), Game of skill or chance playable by remote participants in conjunction with a common game event including inserted inter.
  10. Lockton David B. (Atherton CA), Game of skill or chance playable by several participants remote from each other in conjunction with a common event.
  11. Travers Paul J. (Rochester NY) Yee Ying S. (Pittsford NY), Head tracking apparatus.
  12. Bertram Randall L. (Raleigh NC), Intelligent television receivers combinations including video displays, and methods for diversion of television viewers.
  13. Berman Robert (16 Silvermine Woods Wilton CT 06897) Berman Carmen (16 Silvermine Woods Wilton CT 06897), Interactive game show and method for achieving interactive communication therewith.
  14. Berman, Robert, Interactive game show and method for achieving interactive communication therewith.
  15. Ahdoot Ned, Interactive movement and contact simulation game.
  16. Kidrin Thom (11 Royal Rd. Brookline MA 02146), Interactive television and video game system.
  17. Matthews ; III Joseph H. (Redmond WA), Interactive television system and method for viewer control of multiple camera viewpoints in broadcast programming.
  18. Garfinkle Norton (2800 S. Ocean Blvd. Boca Raton FL 33432), Interactive television with correlation of viewers input and results made available to each viewer.
  19. Garfinkle Norton (2800 S. Ocean Blvd. Boca Raton FL 33432), Interactive viewer response system.
  20. Menashe Julian (54 Copley Park London SW16 3DB GBX), Interactive, computerised gaming system with remote terminals.
  21. Baer Ralph H. (Manchester NH) Cope Leonard D. (Merrimack NH), Manually programmable video gaming system.
  22. Kennedy Julian J. (4624 Eyerly St. North Myrtle Beach SC), Multiplayer interactive video gaming device.
  23. Harvard Albert F. (Huntington Beach CA) Brooke Kenneth R. (Arlington TX), Multiple participant moving vehicle shooting gallery.
  24. Horstmann Keats B. (Layton UT) Fergeson Stephen L. (Clearfield UT) Deckler William E. (Lafayette CO), Multisite multiplayer interactive electronic entertainment system having a partially player defined universe.
  25. Perlman Stephen G. (721 Tiana La. Mountain View CA 94041), Network architecture to support multiple site real-time video games.
  26. Perlman Stephen G. (721 Tiana La. Mountain View CA 94041), Network architecture to support recording and playback of real-time video games.
  27. Lowe Danny D. (37 Woodhaven View ; S.W. Calgary ; Alberta CAX) Wilson Gordon G. (Calgary CAX) Baker Michael E. (2712 17 St. N.W. Calgary ; Alberta CAX T2M 3S4 ) Gamer Abram (139 Oakside Circle S.W. C, Player interactive live action athletic contest.
  28. Lowe Danny D. (37 Woodhaven View SW. Calgry CAX) Wilson Gordon G. (Calgry CAX) Baker Michael E. (Calgry CAX) Gamer Abram (Calgry CAX), Player interactive live action football game.
  29. Gagin Reuven (Tel Aviv ILX) Livshitz Joseph (Rosh Ha\ain ILX) Sharon Erez (Cohav Yair ILX), Real-time multi-user game communication system using existing cable television infrastructure.
  30. Shimamoto Takeshi (Ashiya JPX) Arai Kazuo (Neyagawa JPX) Kobayashi Kazutsugu (Takatsuki JPX), Remote game apparatus.
  31. Hayes ; Jr. Carl Douglas ; Hayes Lucy Johnson ; Johnson Laura Yelder, System and method for creating a digitized likeness of persons.
  32. Ginter Karl L. ; Shear Victor H. ; Sibert W. Olin ; Spahn Francis J. ; Van Wie David M., Systems and methods for secure transaction management and electronic rights protection.
  33. Blair Preston E. (26212 Mesa Dr. Carmel CA 93923) Preston Frank S. (3860 Dixon Pl. Palo Alto CA 94306), TV animation interactively controlled by the viewer.
  34. Llenas Montserrat H. (Barcelona ESX) Llauger Esteban R. (Barcelona CA ESX) Pozo Santiago (Studio City CA), Television game.
  35. Kravitz Edward A. (8700 25th Ave. Brooklyn NY 11214) Kravitz Jerome H. (6600 Hillandale Rd. Chevy Chase MD 20815), Television game interactively played by telephone with television-viewing home audience.
  36. Ziarati Mokhtar, Three-dimensional high resolution MRI video and audio system and method.
  37. Rekimoto Junichi,JPX, Three-dimensional virtual reality space sharing method and system, an information recording medium and method, an infor.
  38. Sitrick David H. (820 Burchell Ave. Highland Park IL 60035), User image integration into audiovisual presentation system and methodology.
  39. Ohno Yugo (Yokohama JPX) Shoji Shunichi (Yokohama JPX) Kitahara Atsushi (Tokyo JPX), Video game data reception apparatus.
  40. Sitrick David H. (820 Burchell Ave. Highland Park IL 60035), Video game including user visual image.
  41. Breslow Jeffrey D. (Highland Park IL) Morrison Howard J. (Deerfield IL) Hanson Steven P. (Winnetka IL) Rasmussen Russell G. (Skokie IL), Video game incorporating digitized images of being into game graphics.
  42. Sitrick David H. (820 Burchell Ave. Highland Park IL 60035), Video game network.
  43. Durward James,CAX ; Levine Jonathan,CAX ; Nemeth Michael,CAX ; Prettegiani Jerry,CAX ; Tweedie Ian T.,CAX, Virtual reality network with selective distribution and updating of data to reduce bandwidth requirements.
  44. Carmein David E. E. (4921 Upton Ave. South Minneapolis MN 55410), Virtual reality system with enhanced sensory apparatus.

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  24. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Autonomous agent hybrid games.
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  30. Applewhite, Douglas Robert; Foster, Christopher Joseph; Stoddard, Joshua Forrest; Dubrofsky, Sylvain, Biasing a musical performance input to a part.
  31. Arnone, Miles; Meyerhofer, Eric; Walker, Michael, Billiard combined proposition wagering system.
  32. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Bonus element interleaved wagering system.
  33. Meyerhofer, Eric; Ross, Caitlyn, Bonus jackpots in enriched game play environment.
  34. Meyerhofer, Eric; Ross, Caitlyn, Bonus jackpots in enriched game play environment.
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  36. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Ross, Caitlyn, Bonus round items in an interleaved wagering system.
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  41. Tagliabue, Roberto, Collection and display of athletic information.
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  45. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Color alteration interleaved wagering system.
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  53. Mattice, Harold E.; Griswold, Chan; Stockdale, James; Wilder, Richard; Gadda, Chris; Nguyen, Binh, Control of wager-based game using gesture recognition.
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  55. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Controlled entity hybrid game.
  56. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Cooperative disease outbreak interleaved wagering system.
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  66. Challinor, Ryan; Boch, Matthew C., Dance competition game.
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  73. Bala, Karthik, Device and method for a streaming music video game.
  74. Bala, Karthik, Device and method for a streaming video game.
  75. Arnone, Miles; Meyerhofer, Eric; Cire, Frank, Dice game as a combination game.
  76. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Difference engine hybrid game.
  77. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Difference engine hybrid game.
  78. German, Robert; Hartman, David; Brady, Michael, Disc drive circuitry swap.
  79. Ortiz, Luis M., Displaying broadcasts of multiple camera perspective recordings from live activities at entertainment venues on remote video monitors.
  80. Stoddard, Joshua Forrest; Foster, Christopher Joseph; Dubrofsky, Sylvain, Displaying song lyrics and vocal cues.
  81. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Distributed anonymous payment wagering system.
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  88. Fleury, Michel; Chamandy, David, Dynamic user interface for inheritance based avatar generation.
  89. Arnone, Miles; Meyerhofer, Eric; Chang, David, Dynamic wager updating gambling hybrid game.
  90. Arnone, Miles; Meyerhofer, Eric, Electromechanical gaming machine with a fixed ship.
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  93. Arnone, Miles; Meyerhofer, Eric, Electromechanical hybrid gaming system.
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  104. Arnone, Miles; Meyerhofer, Eric, Enriched game play environment.
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  116. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric, Fungible object award interleaved wagering system.
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  119. Arnone, Miles; Meyerhofer, Eric, Fungible object interleaved wagering system.
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  138. Arnone, Miles; Cire, Frank, Game world server driven triggering for gambling hybrid gaming system.
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  143. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Head to head systems.
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  151. Arnone, Miles; Ross, Caitlyn, Hybrid gaming system having omniscience gambling proposition.
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  166. Sano,Koichi; Kato,Shuhei, Information processing apparatus connected to home TV set in use.
  167. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Initiation modes for a credit and enabling system for virtual constructs.
  168. Arnone, Miles; Ross, Caitlyn; Meyerhofer, Eric; Cire, Frank, Insurance enabled hybrid games.
  169. Arnone, Miles; Ross, Caitlyn; Meyerhofer, Eric; Cire, Frank, Insurance enabled hybrid gaming system.
  170. Arnone, Miles; Ross, Caitlyn; Meyerhofer, Eric; Cire, Frank, Insurance enabled hybrid gaming system.
  171. Arnone, Miles; Chang, David; Cire, Frank; Meyerhofer, Eric, Integrated gambling process for games with explicit random events.
  172. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  173. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  174. Barney, Jonathan A; Weston, Denise Chapman, Interactive entertainment system.
  175. Barney, Jonathan A; Weston, Denise Chapman, Interactive game and associated wireless toy.
  176. Arnone, Miles; Meyerhofer, Eric, Interactive game elements as lottery ticket in enriched game play environment (single and/or multiplayer) for casino applications.
  177. Arnone, Miles; Meyerhofer, Eric, Interactive game elements as lottery ticket in enriched game play environment (single and/or multiplayer) for casino applications.
  178. Arnone, Miles; Meyerhofer, Eric, Interactive game elements as lottery ticket in enriched game play environment (single and/or multiplayer) for casino applications.
  179. Arnone, Miles; Meyerhofer, Eric, Interactive game elements as lottery ticket in enriched game play environment (single and/or multiplayer) for casino applications.
  180. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  181. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  182. Silver, Yonatan; Bogot, Carmi; Atlow, Shabtai, Interactive inter-channel game.
  183. Silver,Yonatan; Bogot,Carmi; Atlow,Shabtai, Interactive inter-channel game.
  184. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Shimmin, Scott, Interactive media based gambling hybrid games.
  185. Atsmon, Alon; Antebi, Amit; Cohen, Moshe; Shimoni, Sharon, Interactive toys.
  186. Cohen, Moshe; Sege, Alan, Interactive toys.
  187. Weston, Denise Chapman; Briggs, Rick A.; Barney, Jonathan A., Interactive toys and games connecting physical and virtual play environments.
  188. Randy T. Sprout ; Susan M. Sprout, Interactive virtual reality performance theater entertainment system.
  189. Altieri,Frances Barbaro, Interactive virtual thematic environment.
  190. Barbaro Altieri, Frances, Interactive virtual thematic environment.
  191. Barbaro Altieri, Frances, Interactive virtual thematic environment.
  192. Barbaro Altieri, Frances, Interactive virtual thematic environment.
  193. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Interleaved wagering system with timed randomized variable.
  194. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Intermediate credit hybrid gaming system.
  195. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Intermediate credit hybrid gaming system.
  196. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Intermediate credit hybrid gaming system.
  197. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Shimmin, Scott, Intermediate in-game resource hybrid gaming system.
  198. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Shimmin, Scott, Intermediate in-game resource hybrid gaming system.
  199. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Kim, Dwight, Inverted mechanic interleaved wagering system.
  200. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Chang, David; Ross, Caitlyn, Lottery system with skill wagering interleaved game.
  201. Perlman, Stephen G., Mass storage repository for a wireless network.
  202. Clowes, Joanne; Johnson, Brett, Massively multiplayer game with shared gameplay experience.
  203. Arnone, Miles; Meyerhofer, Eric; Schulte, Carlos, Match evolution interleaved wagering system.
  204. Fleury, Michel; Chamandy, David, Metadata for avatar generation in virtual environments.
  205. Domschitz,Peter, Method and devices for implementing highly interactive entertainment services using interactive media-streaming technology, enabling remote provisioning of virtual reality services.
  206. Bartholomew, David; Smith, Scott; Stettler, Alan, Method and system for a low cost wireless telephone link for a set top box.
  207. Lemmons, Thomas; Zenoni, Ian; Huber, Thomas; Markel, Steven O.; Margaretten, Mark; Reynolds, Steven; Hassell, Joel, Method and system for initiating an interactive game.
  208. Gelb,Daniel G.; Malzbender,Thomas, Method and system for real-time rendering within a gaming environment.
  209. M?ntyj?rvi, Jani; Paloniemi, Jari; Ronkainen, Sami; Kauppinen, Tatu; Silfverberg, Miika, Method for controlling a terminal display and a terminal.
  210. Dolbier, George R.; Hamilton, II, Rick A.; Katz, Neil A.; O'Connell, Brian M., Method for extending a virtual environment through registration.
  211. Perlman, Stephen G.; van der Laan, Roger, Method for multicasting views of real-time streaming interactive video.
  212. Dolbier, George R.; Hamilton, II, Rick A.; Katz, Neil A.; O'Connell, Brian M., Method for providing a virtual world layer.
  213. Dolbier, George R.; Hamilton, II, Rick A.; Katz, Neil A.; O'Connell, Brian M., Method for providing parallel augmented functionality for a virtual environment.
  214. Dolbier, George R.; Hamilton, II, Rick A.; Katz, Neil A.; O'Connell, Brian M., Method for providing parallel augmented functionality for a virtual environment.
  215. Perlman, Stephen G.; van der Laan, Roger, Method for user session transitioning among streaming interactive video servers.
  216. Perlman, Stephen G.; van der Laan, Roger, Method for user session transitioning among streaming interactive video servers.
  217. Ahmad,Subutai; France,G. Scott, Method for video enabled electronic commerce.
  218. Perlman, Stephen G.; van der Laan, Roger, Method of combining linear content and interactive content compressed together as streaming interactive video.
  219. Moreno, Roland, Method of developing the activity of an on-line game site.
  220. McDonald, Michael; Roston Weiss, Janet, Method of providing specialized dance videos.
  221. Ortiz, Luis M.; Lopez, Kermit D., Method, system and server for authorizing computing devices for receipt of venue-based data based on the geographic location of a user.
  222. Ortiz, Luis M.; Lopez, Kermit D., Methods and systems for authorizing computing devices for receipt of venue-based data based on the location of a user.
  223. Allen, Paul G., Methods for audio capture and communication during television broadcasts.
  224. Marks, Richard; Zalewski, Gary M., Methods for interactive communications with real time effects and avatar environment interaction.
  225. Weston, Denise Chapman; Barney, Jonathan A, Methods for providing interactive entertainment.
  226. Blattner, Patrick D., Modifying avatar behavior based on user action or mood.
  227. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  228. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  229. Pryor, Timothy, Motivation and enhancement of physical and mental exercise, rehabilitation, health and social interaction.
  230. Pryor, Timothy R., Motivation and enhancement of physical and mental exercise, rehabilitation, health and social interaction.
  231. Adams, Isaac; Boch, Matthew C.; Flury, Marc A., Movement based recognition and evaluation.
  232. Inagaki, Satoru; Tsuda, Kenjirou; Nishigori, Yoshihisa, Moving image combining apparatus combining computer graphic image and at least one video sequence composed of a plurality of video frames.
  233. Arnone, Miles; Meyerhofer, Eric; Schulte, Carlos, Multi-control stick interleaved wagering system.
  234. Arnone, Miles; Meyerhofer, Eric; Isaacson, Timothy; Toth, Edvard; Schulte, Carlos, Multi-directional shooting interleaved wagering system.
  235. Arnone, Miles; Meyerhofer, Eric; Isaacson, Timothy; Toth, Edvard; Schulte, Carlos, Multi-directional shooting interleaved wagering system.
  236. Briggs, Rick A.; Weston, Denise Chapman, Multi-media interactive play system.
  237. Arnone, Miles; Meyerhofer, Eric; Foley, Zachary, Multi-mode element interleaved wagering system.
  238. Arnone, Miles; Kaylin, Clifford; Meyerhofer, Eric; Cire, Frank, Multi-mode multi-jurisdiction skill wagering interleaved game.
  239. Arnone, Miles; Kaylin, Clifford; Meyerhofer, Eric; Cire, Frank, Multi-mode multi-jurisdiction skill wagering interleaved game.
  240. Arnone, Miles; Kaylin, Clifford; Meyerhofer, Eric; Cire, Frank, Multi-mode multi-jurisdiction skill wagering interleaved game.
  241. Arnone, Miles; Kaylin, Clifford; Meyerhofer, Eric; Cire, Frank, Multi-mode multi-jurisdiction skill wagering interleaved system.
  242. Weston, Denise Chapman; Barney, Jonathan A, Multi-platform gaming system using RFID-tagged toys.
  243. Weston, Denise Chapman; Barney, Jonathan A., Multi-platform gaming system using RFID-tagged toys.
  244. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  245. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  246. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  247. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  248. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  249. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Chang, David; Ross, Caitlyn, Multi-state opportunity interleaved wagering system.
  250. Yerli, Cevat, Multi-user computer-controlled input system and a method of compressing and processing multiple input data.
  251. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Ross, Caitlyn, Multifaceted application resource interleaved wagering system.
  252. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Ross, Caitlyn, Multifaceted application resource interleaved wagering system.
  253. Arnone, Miles; Ross, Caitlyn, Multilayer hybrid games.
  254. Arnone, Miles; Ross, Caitlyn, Multilayer hybrid games.
  255. Arnone, Miles; Ross, Caitlyn, Multilayer hybrid games.
  256. Blattner, Patrick D.; Robinson, John D.; Weaver, Andrew C., Multiple avatar personalities.
  257. Blattner, Patrick D.; Robinson, John D.; Weaver, Andrew C., Multiple avatar personalities.
  258. Blattner, Patrick D.; Robinson, John D.; Weaver, Andrew C., Multiple avatar personalities.
  259. Weaver, Andrew; Wolf, Eric Jeffrey; McCool, Julie; Mills, Julie; Heikes, Brian, Multiple personalities.
  260. Squibbs, Robert Francis, Network-based game system and method.
  261. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Networked hybrid game.
  262. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Networked hybrid gaming system.
  263. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Networked hybrid gaming system.
  264. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Ross, Caitlyn, Non-sequential frame insertion interleaved wagering system.
  265. Arnone, Miles; Meyerhofer, Eric; Cire, Frank; Ross, Caitlyn, Object matching interleaved wagering system.
  266. Yamagishi, Takeshi; Osawa, Hiroshi; Nishimaki, Yoichi, Obstacle avoidance apparatus and obstacle avoidance method.
  267. Riendeau, Timothy; DeTora, John; McAllister, Matthew; Gannon, Sharon; Blackmar, Jasmin; Dutton, Clifton, Online game of chance providing a multi-player extension of a single-player virtual scratch ticket game and a method of playing the game.
  268. Arnone, Miles; Cire, Frank; Shimmin, Scott; Meyerhofer, Eric; Chang, David; Kaylin, Clifford, Parallel AI hybrid gaming system.
  269. Arnone, Miles; Meyerhofer, Eric; Cire, Frank; Yoder, Marcus; Ross, Caitlyn, Pari-mutuel interleaved wagering system.
  270. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Pari-mutuel-based skill wagering interleaved game.
  271. Arnone, Miles; Meyerhofer, Eric; Cire, Frank, Passively triggered wagering system.
  272. Arnone, Miles; Meyerhofer, Eric; Cire, Frank, Passively triggered wagering system.
  273. Arnone, Miles; Meyerhofer, Eric; Cire, Frank, Passively triggered wagering system.
  274. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Personalizable hybrid games.
  275. Arnone, Miles; Meyerhofer, Eric; Cire, Frank, Personalizable hybrid games.
  276. Arnone, Miles; Meyerhofer, Eric; Cire, Frank, Personalizable hybrid games.
  277. Arnone, Miles; Meyerhofer, Eric; Cire, Frank, Personalizable hybrid games.
  278. Arnone, Miles; Meyerhofer, Eric; Cire, Frank, Personalizable hybrid games.
  279. Goldman, Daniel M.; Lanning, Lorne, Personalized 3D avatars in a virtual social venue.
  280. Ramsey, Patrick; Johnson, Bradley W.; Cody, JP, Personalized jackpot wagering game, gaming system, and method.
  281. Nishimoto, Tetsuo; Iwamoto, Toshiyuki, Physical motion state evaluation apparatus.
  282. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
  283. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
  284. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Prepaid interleaved wagering system.
  285. Miller, Michael H., Prevent data storage device circuitry swap.
  286. Ramos, Aurelio R., Preventing subtractive track separation.
  287. Reville, Brendan K.; Langan, Thomas A.; Kroymann, Dan B.; Smith, Derek H.; Law, Stacey; Madsen, Bjorn Toft; Boyd, Rodney Alan, Programming APIS for an extensible avatar system.
  288. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Adams, Isaac; Carriuolo, Adam; Glinert, Eitan, Prompting a player of a dance game.
  289. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Carriuolo, Adam; Adams, Isaac; Glinert, Eitan, Prompting a player of a dance game.
  290. Ortiz, Luis M.; Lopez, Kermit D., Providing multiple perspectives of a venue activity to electronic wireless hand held devices.
  291. Ortiz, Luis M., Providing multiple synchronized camera views for broadcast from a live venue activity to remote viewers.
  292. Ortiz, Luis M., Providing multiple video perspectives of activities through a data network to a remote multimedia server for selective display by remote viewing audiences.
  293. Ortiz, Luis M., Providing multiple video perspectives of activities through a data network to a remote multimedia server for selective display by remote viewing audiences.
  294. Ortiz, Luis M., Providing multiple video perspectives of activities through a data network to a remote multimedia server for selective display by remote viewing audiences.
  295. Schmidt, Daniel A.; LoPiccolo, Gregory B.; Egozy, Eran, Providing realistic interaction to a player of a music-based video game.
  296. Ortiz, Luis M.; Lopez, Kermit D., Providing video of a venue activity to a hand held device through a cellular communications network.
  297. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Randomized initial condition hybrid games.
  298. Blattner, Patrick D.; Robinson, John D., Reactive avatars.
  299. Blattner, Patrick D.; Robinson, John D., Reactive avatars.
  300. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Kim, Dwight; Ross, Caitlyn, Recommendation module interleaved wagering system.
  301. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Chang, David; Ross, Caitlyn, Record display of an interleaved wagering system.
  302. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Chang, David; Ross, Caitlyn, Record display of an interleaved wagering system.
  303. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Regulated hybrid gaming system.
  304. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Regulated hybrid gaming system.
  305. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Regulated hybrid gaming system.
  306. Arnone, Miles; Ross, Caitlyn, Resource management gambling hybrid gaming system.
  307. Arnone, Miles; Ross, Caitlyn, Resource management gambling hybrid gaming system.
  308. Arnone, Miles; Ross, Caitlyn, Resource management gambling hybrid gaming system.
  309. Arnone, Miles; Meyerhofer, Eric; Cire, Frank; Shimmin, Scott; Ross, Caitlyn, Screen activity moderation in a skill wagering interleaved game.
  310. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Lucier, John; Chang, David; Ross, Caitlyn, Second chance lottery skill wagering interleaved game system.
  311. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Lucier, John; Chang, David; Ross, Caitlyn, Second chance lottery skill wagering interleaved game system.
  312. Arnone, Miles; Chang, David; Cire, Frank; Meyerhofer, Eric, Selectable intermediate result interleaved wagering system.
  313. Arnone, Miles; Chang, David; Cire, Frank; Meyerhofer, Eric, Selectable intermediate result interleaved wagering system.
  314. Ueshima, Hiromu; Kato, Shuhei, Sensing ball game machine.
  315. Ueshima, Hiromu; Kato, Shuhei, Sensing ball game machine.
  316. Pering, Trevor; Want, Roy; Lyons, Kenton M.; Rosario, Barbara, Sensor fusion to combine sensor input data from multiple devices into one input stream.
  317. Arnone, Miles; Meyerhofer, Eric, Side betting for enriched game play environment (single and/or multiplayer) for casino applications.
  318. Arnone, Miles; Meyerhofer, Eric, Side betting for enriched game play environment (single and/or multiplayer) for casino applications.
  319. Arnone, Miles; Meyerhofer, Eric, Side betting for enriched game play environment (single and/or multiplayer) for casino applications.
  320. Arnone, Miles; Meyerhofer, Eric, Side betting for enriched game play environment (single and/or multiplayer) for casino applications.
  321. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Lucier, John; Meyerhofer, Eric, Side pool interleaved wagering system.
  322. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Lucier, John; Meyerhofer, Eric, Side pool interleaved wagering system.
  323. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  324. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  325. Booth, Jason D.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Sharpe, Matthew J.; Stoddard, Joshua F.; Teasdale, Daniel C., Simulating musical instruments.
  326. Dubrofsky, Sylvain; Applewhite, Douglas R.; Monsalvatge, Michael; Schmidt, Daniel A.; Teasdale, Daniel C., Simulating musical instruments.
  327. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Skill calibrated hybrid game.
  328. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Skill calibrated hybrid game.
  329. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Skill calibrated hybrid game.
  330. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Skill calibrated hybrid game.
  331. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Skill calibrated hybrid game.
  332. Arnone, Miles; Meyerhofer, Eric; Kaylin, Clifford; Cire, Frank, Skill confirmation interleaved wagering system.
  333. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Skill level initiated interleaved wagering system.
  334. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Skill normalized hybrid game.
  335. Arnone, Miles; Chang, David; Cire, Frank; Meyerhofer, Eric, Skill-based bonusing interleaved wagering system.
  336. Arnone, Miles; Chang, David; Cire, Frank; Meyerhofer, Eric, Skill-based bonusing interleaved wagering system.
  337. Arnone, Miles; Meyerhofer, Eric; Cire, Frank, Skill-based progressive interleaved wagering system.
  338. Arnone, Miles; Meyerhofer, Eric; Cire, Frank, Skill-based progressive interleaved wagering system.
  339. Arnone, Miles; Ross, Caitlyn, Sponsored hybrid games.
  340. Arnone, Miles; Ross, Caitlyn, Sponsored hybrid games.
  341. Arnone, Miles; Ross, Caitlyn, Sponsored hybrid games.
  342. Arnone, Miles; Ross, Caitlyn, Sponsored hybrid systems.
  343. Arnone, Miles; Ross, Caitlyn, Sponsored hybrid systems.
  344. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Standardized scoring wagering system.
  345. Arnone, Miles; Meyerhofer, Eric; Cire, Frank; Kaylin, Clifford, Stateful real-credit interleaved wagering system.
  346. Oku, Masahiro, Storage medium storing game program, and game device.
  347. Perlman, Stephen G.; van der Laan, Roger, Streaming interactive video integrated with recorded video segments.
  348. Arnone, Miles; Ross, Caitlyn, Substitution hybrid games.
  349. Arnone, Miles; Ross, Caitlyn, Substitution hybrid games.
  350. Arnone, Miles; Cire, Frank; Ross, Caitlyn; Shimmin, Scott, Sudoku style hybrid game.
  351. Arnone, Miles; Cire, Frank; Ross, Caitlyn; Shimmin, Scott, Sudoku style hybrid game.
  352. Arnone, Miles; Cire, Frank; Ross, Caitlyn; Shimmin, Scott, Sudoku style hybrid game.
  353. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric; Ross, Caitlyn, Supplementary mode of an interleaved wagering system.
  354. Stamper, Christopher Timothy John; Stamper, Timothy David Joseph; Edmonds, Mark Alexis; Irwin, Russell William; Chesluk, Beau Ner; Tanaka, Hirokazu; Ohno, Takashi; Teramoto, Noriaki; Miyamoto, Shiger, System and method for automatically editing captured images for inclusion into 3D video game play.
  355. Perlman, Stephen G.; van der Laan, Roger, System and method for compressing streaming interactive video.
  356. Castelli, Vittorio; Hamilton, II, Rick A.; Pickover, Clifford A.; Ritsko, John J., System and method for enabling multiple-state avatars.
  357. Hahn, Jury; Albritton, Daniel, System and method for managing interaction between a user and an interactive system.
  358. Novais,David A.; Fredlund,John R., System and method for offering imaging services of a customer and participants at a live entertainment event.
  359. Barney, Jonathan A.; Weston, Denise Chapman, System and method for playing a virtual game by sensing physical movements.
  360. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  361. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  362. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  363. Gosztyla, Jeffrey; Ablett, Jason; Ablett, legal representative, Richard; Hargraves, Devon, System and method for touch driven combat system.
  364. Perlman, Stephen G.; van der Laan, Roger, System for acceleration of web page delivery.
  365. Perlman, Stephen G.; van der Laan, Roger, System for collaborative conferencing using streaming interactive video.
  366. Perlman, Stephen G.; van der Laan, Roger, System for combining a plurality of views of real-time streaming interactive video.
  367. Perlman, Stephen G.; van der Laan, Roger, System for combining recorded application state with application streaming interactive video output.
  368. Perlman, Stephen G.; van der Laan, Roger, System for recursive recombination of streaming interactive video.
  369. Perlman, Stephen G.; van der Laan, Roger, System for reporting recorded video preceding system failures.
  370. Perlman, Stephen G.; van der Laan, Roger, System for streaming databases serving real-time applications used through streaming interactive.
  371. Arnone, Miles; Ross, Caitlyn, Systems and methods for a hybrid entertainment and gambling game using a slingshot trigger.
  372. Arnone, Miles; Ross, Caitlyn, Systems and methods for a hybrid entertainment and gambling game using an object alignment game.
  373. Pitsch, Geoff; Teasdale, Daniel Charles; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for asynchronous band interaction in a rhythm action game.
  374. Lewin,Blake P.; Diez,Eric, Systems and methods for delivering content over a network.
  375. Arnone, Miles; Meyerhofer, Eric, Systems and methods for flexible gaming environments.
  376. Arnone, Miles; Meyerhofer, Eric, Systems and methods for flexible gaming environments.
  377. Arnone, Miles; Meyerhofer, Eric, Systems and methods for flexible gaming environments.
  378. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  379. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  380. Teasdale, Daniel Charles; Pitsch, Geoff; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for online band matching in a rhythm action game.
  381. Barney, Jonathan A.; Weston, Denise Chapman, Systems and methods for providing interactive game play.
  382. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Systems and methods for regulated hybrid gaming.
  383. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Systems and methods for regulated hybrid gaming.
  384. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Systems and methods for regulated hybrid gaming.
  385. Kay, Robert; Teasdale, Daniel; Foster, Chris; Schmidt, Dan, Systems and methods for reinstating a player within a rhythm-action game.
  386. Allen, Paul G., Systems and methods for remote video and audio capture and communication.
  387. Kay, Robert; Lesser, Ryan; LoPiccolo, Gregory B.; Schmidt, Daniel; McGinnis, Kevin Morris; Wright, Nathan H., Systems and methods for simulating a rock band experience.
  388. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Systems for an intermediate value holder.
  389. Arnone, Miles; Meyerhofer, Eric; Ross, Caitlyn, Systems for an intermediate value holder.
  390. Arnone, Miles; Meyerhofer, Eric, Systems for flexible gaming environments.
  391. Arnone, Miles; Meyerhofer, Eric, Systems for flexible gaming environments.
  392. Arnone, Miles; Ross, Caitlyn; Meyerhofer, Eric, Time enabled hybrid games.
  393. Arnone, Miles; Meyerhofer, Eric; Shimmin, Scott, Tournament management system.
  394. Weston, Denise Chapman, Toy incorporating RFID tag.
  395. Weston, Denise Chapman, Toy incorporating RFID tag.
  396. Weston, Denise Chapman, Toy incorporating RFID tracking device.
  397. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric, Transaction based interleaved wagering system.
  398. Ortiz, Luis M.; Lopez, Kermit D., Transmitting sports and entertainment data to wireless hand held devices over a telecommunications network.
  399. Ortiz, Luis M.; Lopez, Kermit D., Transmitting sports and entertainment data to wireless hand held devices over a telecommunications network.
  400. Ortiz, Luis M.; Lopez, Kermit D., Transmitting sports and entertainment data to wireless hand held devices over a telecommunications network.
  401. Ortiz, Luis M.; Lopez, Kermit D., Transmitting sports and entertainment data to wireless hand held devices over a telecommunications network.
  402. Arnone, Miles, Transportable variables in hybrid games.
  403. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric, User interface manager for a skill wagering interleaved game.
  404. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric, User interface manager for a skill wagering interleaved game.
  405. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric, User interface manager for a skill wagering interleaved game.
  406. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric, User interface manager for a skill wagering interleaved game.
  407. Arnone, Miles; Cire, Frank; Kaylin, Clifford; Meyerhofer, Eric, User interface manager for a skill wagering interleaved game.
  408. Arnone, Miles; Meyerhofer, Eric; Chang, David, User selectable gamblng game hybrid game.
  409. Levinson, David S., Using user profile information to determine an avatar and/or avatar characteristics.
  410. Arnone, Miles; Cire, Frank; Meyerhofer, Eric, Variable opacity reel in an interactive game.
  411. Arakawa, Minoru; James, Donald W.; McCarten, David, Video game machine using digital camera and digital camera accessory for video game machine.
  412. Arakawa, Minoru; James, Donald W.; McCarten, David; Shirk, Wayne A., Video game system and camera accessory for a video game system.
  413. Sawano, Takao; Matsuoka, Hirofumi; Endo, Takashi, Video game system for capturing images and applying the captured images to animated game play characters.
  414. Gemelos, Steve; Petronelli, Anthony, Video games on demand with anti-piracy security.
  415. Gemelos, Steve; Petronelli, Anthony, Video games on demand with anti-piracy security.
  416. Wells, William R., Virtual input system.
  417. Wells, William R., Virtual input system.
  418. Wells, William R., Virtual input system.
  419. Wells, William R., Virtual input system.
  420. Goldman, Daniel M.; Lanning, Lorne, Virtual social supervenue for sharing multiple video streams.
  421. Haseltine, Eric C.; Poor, Kyle W.; Sogge, John W., Virtual tug of war.
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