IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0242781
(1999-05-06)
|
우선권정보 |
IL0121178 (1997-06-27) |
국제출원번호 |
PCT/IL98/00267
(1998-06-11)
|
§371/§102 date |
19990506
(19990506)
|
국제공개번호 |
WO-9900163
(1999-01-07)
|
발명자
/ 주소 |
- Eilat Amir,ILX
- Zucker Arnold,ILX
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 |
피인용 횟수 :
438 인용 특허 :
44 |
초록
▼
A gaming method for use with an interactive game which is played at a player unit having an interface device which is coupled to a television and to at least one communication network. The method includes displaying, via the interface device, the interactive game on the television, capturing a pictu
A gaming method for use with an interactive game which is played at a player unit having an interface device which is coupled to a television and to at least one communication network. The method includes displaying, via the interface device, the interactive game on the television, capturing a picture of a player, transferring the picture of the player to a headend, processing the picture of the player to create an avatar of the player, electronically assimilating the avatar into the interactive game, and enabling the player to interactively play the interactive game by controlling the avatar via the at least one communication network. In another preferred embodiment, a gaming method is provided for use with an interactive game in which, at a first player unit, a first interface device is coupled to a first television and to a communication network, and at a second player unit, a second interface device is coupled to a second television and to the communication network. The method includes displaying, via the first and second interface devices, the interactive game at the first and second televisions, and enabling a first player, playing at the first player unit, and a second player, playing at the second player unit, to play along with the interactive game by competing each against the other via the communication network.
대표청구항
▼
[ What is claimed is:] [1.]1. For use with a system in which an interactive game is transmitted via a communication network to a multiplicity of viewer units, and in which each viewer unit includes an interface device and a television, and the interface device is coupled to the communication network
[ What is claimed is:] [1.]1. For use with a system in which an interactive game is transmitted via a communication network to a multiplicity of viewer units, and in which each viewer unit includes an interface device and a television, and the interface device is coupled to the communication network, a gaming method for playing the interactive game at a player unit which is in two-way communication with a virtual reality kit activated by a player and including at least a two-way link with the player unit, and for viewing the game played by the player at the multiplicity of viewer units, the method comprising:encoding, at a headend, a first version of the interactive game as a non-pay program by employing a first gaming program code and transmitting the first version of the interactive game to the multiplicity of viewer units;encoding, at the headend, a second version of the interactive game by employing a second gaming program code and transmitting the second version of the interactive game to the player unit as a pay program which is received over a separate data stream;transmitting, from the player unit, a payment authorization signal to the headend;enabling the player to interactively play the interactive game, via the virtual reality kit, by performing actions in a virtual reality environment defined by the second version of the interactive game in response to said step of transmitting a payment authorization signal to the headend;detecting the actions of the player and obtaining a stream of detection signals therefrom;transmitting the detection signals to the headend via the communication network;processing, at the headend, the detection signals to implement the actions of the player in an avatar which simulates the player; andelectronically inserting the avatar in the first version of the interactive game which is transmitted to the multiplicity of viewer units.
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