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Control system for controlling object using pseudo-emotions and pseudo-personality generated in the object 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-015/18
  • G06F-017/00
출원번호 US-0130212 (1998-08-06)
발명자 / 주소
  • Mizokawa Takashi,JPX
출원인 / 주소
  • Yamaha Hatsudoki Kabushiki Kaisha, JPX
대리인 / 주소
    Knobbe, Martens, Olson & Bear, LLP
인용정보 피인용 횟수 : 24  인용 특허 : 4

초록

An autonomous device behaving adaptively to a user includes a sensing unit; a recognition unit for recognizing user's command, a current user-related status, and a current user-unrelated status based on the sensed signals; a pseudo-personality-forming unit for establishing a pseudo-personality based

대표청구항

[ What is claimed is:] [1.]1. An autonomic device behaving adaptively to a user, comprising:a sensing unit which senses signals of a user's command and predetermined user-related signals relevant to accomplishment of the command but not part of the command;a recognition unit which recognizes the use

이 특허에 인용된 특허 (4)

  1. Reynolds Josh ; Knight Jeremy, Interactive computer program for measuring and analyzing mental ability.
  2. Kawamoto Koushi (Kanagawa JPX) Omura Kengo (Kanagawa JPX), Interactive man-machine interface for simulating human emotions.
  3. Knight Kirk (Corte Mandera CA) Maccabee John (San Francisco CA) Sokol Daniel (San Jose CA), Method and apparatus for emotional modulation of a Human personality within the context of an interpersonal relationship.
  4. Breese John S. ; Ball John Eugene, Modeling a user's emotion and personality in a computer user interface.

이 특허를 인용한 특허 (24)

  1. Jung, Hyun-Ryong; Lee, Jamee Kim; Moshkina, Lilla; Arkin, Ronald; Park, Sunghyun; Huang, Chien-Ming, Affective model device and method for deciding the behavior of an affective model device.
  2. Jung, Hyun-Ryong; Lee, Jamee Kim; Moshkina, Lilia; Arkin, Ronald; Park, Sunghyun; Huang, Chien-Ming, Affective model device and method of deciding behavior of the affective model device.
  3. Morris, Tonia G., Application of personality models and interaction with synthetic characters in a computing system.
  4. Takashi Mizokawa JP, Control system for controlling object using pseudo-emotions and pseudo-personality generated in the object.
  5. Minakuchi,Mitsuru; Hirata,Masafumi; Shibao,Tadahide, Data communication device and method of processing transmitted data.
  6. Mitsuyoshi,Shunji, Emotion recognizing method, sensibility creating method, device, and software.
  7. Shin, Hyun Soon; Lee, Yong Kwi; Jo, Jun, Emotion-based vehicle service system, emotion cognition processing apparatus, safe driving apparatus, and emotion-based safe driving service method.
  8. Kamiya, Tsuyoshi; Sakaue, Masaya, Environment adaptive control of pseudo-emotion generating machine by repeatedly updating and adjusting at least either of emotion generation and behavior decision algorithms.
  9. Mitsuyoshi, Shunji, Inspirational model device, spontaneous emotion model device, and related methods and programs.
  10. Hoya, Tetsuya, Long-term memory neural network modeling memory-chaining functions of the brain wherein a pointer holds information about mutually related neurons and neurons are classified hierarchically by degree of activation.
  11. Kaji, Hirotaka; Kamihira, Ichikai, Method and apparatus for optimizing overall characteristics of device.
  12. McMain, Michael Parker, Method and device for controlling player character dialog in a video game located on a computer-readable storage medium.
  13. Russek, David J., Method, system and software for associating attributes within digital media presentations.
  14. Russek, David J., Method, system and software for digital media narrative personalization.
  15. Shaw, Christopher Deane, Methods for spontaneously generating behavior in two and three-dimensional images and mechanical robots, and of linking this behavior to that of human users.
  16. de Anda Fast, Dominic, Pseudo-genetic meta-knowledge artificial intelligence systems and methods.
  17. de Anda Fast, Dominic, Pseudo-genetic meta-knowledge artificial intelligence systems and methods.
  18. Takamura, Seiichi; Sakabe, Noriaki, Robot device and method for controlling the robot's emotions.
  19. Seiichi Takamura JP; Noriaki Sakabe JP, Robot device and method for controlling the same.
  20. Nagatsuka,Norio; Inoue,Makoto, Robot, method of robot control, and program recording medium.
  21. Wu, Pei-Lin, Routing device and related control circuit.
  22. Mark E Plutowski, System for combining plurality of input control policies to provide a compositional output control policy.
  23. Makoto Inoue JP; Hideki Noma JP, Toboy device and method for controlling the same.
  24. Shinada,Akira; Kamada,Mikio; Tambata,Ippei; Nunokawa,Katsuhiko; Okajima,Hiroaki; Sasaki,Kazuya; Asai,Goro; Kizu,Masafumi, Vehicle information processing device, vehicle, and vehicle information processing method.
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