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Arcade game with keypad input 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0267240 (1999-03-12)
발명자 / 주소
  • Hightower Aaron Michael
출원인 / 주소
  • Midway Games West
대리인 / 주소
    Knobbe, Martens, Olson & Bear LLP
인용정보 피인용 횟수 : 53  인용 특허 : 58

초록

An arcade game that has a numeric keypad for entering telephone numbers is disclosed. After a telephone number, or other unique number is entered into the keypad, default settings for the player are retrieved from a database. The default settings can relate to the type of car driven, type of track t

대표청구항

[ What is claimed is:] [1.]1. An arcade driving game, comprising:a keypad configured to receive an alphanumeric code from a player;a player database that receives the alphanumeric code and retrieves stored player preferences;a memory configured to receive the stored player preferences and use the pl

이 특허에 인용된 특허 (58)

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  57. Bezick William ; Fiedler Allen E. ; Kerlee Jody ; Hemphill Shan, Video game competition method and apparatus.
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  1. Kryuchkov, Alexey; Breckner, Robert E.; Schlottmann, Gregory A.; Palchetti, Johnny; LeMay, Steven G., 3-D reels and 3-D wheels in a gaming machine.
  2. Kryuchkov, Alexey; Breckner, Robert E.; Schlottmann, Gregory A.; Palchetti, Johnny; LeMay, Steven G., 3-D reels and 3-D wheels in a gaming machine.
  3. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Gregory A., 3-D reels and 3-D wheels in a gaming machine.
  4. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Gregory A., 3-D reels and 3-D wheels in a gaming machine.
  5. Escalera, Anthony; Breckner, Robert E.; Schlottmann, Greg A.; Kryuchkov, Alexey; Antonov, Serge; LeMay, Steven G., 3-D text in a gaming machine.
  6. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  7. Goldberg, Sheldon F.; Van Antwerp, John, Advertising system for the internet and local area networks.
  8. Bortnik, Michal; Arthur, Erik John; Macauley, James David; Chen, Ling Tony; Asmi, Yasser B.; Lamb, Steven D.; Helm, James N., Application interface for tracking player identity.
  9. Redford, Stephen; Murakami, Steven; Zahalka, David; Dubois, James, Cabin telecommunication unit.
  10. Redford, Stephen; Murakami, Steven; Zahalka, David; Dubois, James, Cabin telecommunication unit.
  11. Goldberg, Sheldon F.; Dupray, Dennis J.; Van Antwerp, John, Compensation model for network services.
  12. Schlottmann, Greg A.; Gipp, David A., Displaying and using 3D graphics on multiple displays provided for gaming environments.
  13. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  14. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  15. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  16. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  17. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  18. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E., Game based on speed of play.
  19. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E., Game based on speed of play.
  20. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E., Game based on speed of play.
  21. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E., Game based on speed of play.
  22. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E., Game based on speed of play.
  23. Lark, David R.; Paulsen, Craig A.; Rowe, Richard E., Interactive game playing preferences.
  24. Paulsen, Craig A., Interactive game playing preferences.
  25. Paulsen, Craig A., Interactive game playing preferences.
  26. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  27. Chudley, Martyn Richard; Chudley, Sarah C.; Snape, Philip, Kudos scoring system with self-determined goals.
  28. Walker, Jay S.; Jorasch, James A.; Sparico, Thomas M.; Gelman, Geoffrey M., Method and apparatus for directing a game in accordance with speed of play.
  29. Walker, Jay S.; Jorasch, James A.; Sparico, Thomas M.; Gelman, Geoffrey M., Method and apparatus for directing a game in accordance with speed of play.
  30. Wolinsky,Scott, Method and apparatus for identifying game players and game moves.
  31. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E.; Tulley, Stephen C.; Gelman, Geoffrey M.; Zucker, David F.; Santisi, Steven M., Method and apparatus for linked play gaming with combined outcomes and shared indicia.
  32. Muir, David Hugh; Nguyen, Binh T.; Paulsen, Craig A., Method and apparatus for previewing a game.
  33. Wolinsky, Scott, Method and apparatus for simulating game accessories.
  34. Walker,Jay S.; Jorasch,James A.; Sparico,Thomas M., Method and system for adapting casino games to playing preferences.
  35. Goldberg, Sheldon F.; Antwerp, John Van, Method and system for playing games on a network.
  36. Resnick, Joseph; LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Wolf, Bryan D., Methods and devices for displaying multiple game elements.
  37. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  38. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  39. Goldberg, Sheldon F.; Antwerp, John Van, Network advertising and game playing.
  40. Goldberg,Sheldon F.; Van Antwerp,John, Network system for presenting advertising.
  41. Walker, Jay S.; Jorasch, James A.; Sammon, Russell P.; Fincham, Magdalena M., System and method for facilitating play of a video game via a web site.
  42. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  43. Walker,Jay S.; Jorasch,James A.; Sammon,Russell P.; Fincham,Magdalena M., System and method for facilitating play of a video game via a web site.
  44. Hightower, Aaron, System and method of vehicle competition with enhanced ghosting features.
  45. Brosnan, Jr., William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  46. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  47. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  48. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  49. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  50. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  51. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  52. Bortnik, Michal; Malabuyo, Paolo V.; Gunn, Steven Ryan; Macauley, James David; O'Kelley, II, Patrick W., User interface for viewing aggregated game, system and personal information.
  53. Bortnik, Michal; Henson, Scott; O'Kelley, II, Patrick W.; Hansen, Johan Peter; Chen, Ling Tony; Johnson, Jerry A., User-centric method of aggregating information sources to reinforce digital identity.
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