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연합인증

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연합인증 절차는 다음과 같습니다.

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그 이후에는
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연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Game machine informing prize mode information in a series of flow of game

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0206382 (1998-12-07)
우선권정보 JP0243695 (1998-08-28)
발명자 / 주소
  • Sakamoto Yoshikazu,JPX
  • Yoshida Hiroshi,JPX
출원인 / 주소
  • Aruze Corporation, JPX
대리인 / 주소
    Pillsbury Winthrop LLP
인용정보 피인용 횟수 : 50  인용 특허 : 15

초록

A game machine informs the player about the prize mode using combinations of the individual stagings by the sound emitting means, the connective staging means and the stop staging means. When rotations of individual reels 3 to 5 are started by operating a start lever 15, a game starting sound 1 or 2

대표청구항

[ What is claimed is:] [1.]1. A game machine comprising:prize mode determining means which determines a prize mode of a game with reference to a probability table comprising data for classifying a drawing random number into an individual prize mode, and which erects a hit flag of a prize mode to whi

이 특허에 인용된 특허 (15)

  1. Kelly Matthew F. ; Kelly Bryan M., Arcade game having multiple score indicators.
  2. Harada Masamichi (Tokyo JPX), Game machine.
  3. Sunaga Isao,JPX ; Danjo Hiroyuki,JPX ; Inamura Yukinori,JPX, Game machine.
  4. Kimura Yutaka (Tokyo JPX), Game machine with selective stop means for moving display.
  5. Walker Jay S. ; Sparico Thomas M. ; Jorasch James A., Gaming device for a flat rate play session and a method of operating same.
  6. Kaufman Clarence D. (Las Vegas NV), Gaming device having random multiple payouts.
  7. Okada Kazuo (Tokyo JPX), Gaming machine.
  8. Ishibashi Kazuyoshi (Tokyo JPX), Gaming machine generating distinct sounds for each symbol.
  9. Marchini Barry Allen,GBX ; Holmes Robert Alan,GBX, Illuminated slot machine with drive assembly with moveable roller support.
  10. Miyamae Kazuhiro,JPX ; Minegishi Kiyoji,JPX ; Toida Takashi,JPX ; Ishikawa Tetsuzo,JPX, Method and apparatus for polishing external-tooth gears.
  11. Hagiwara Takashi,JPX, Pusher game apparatus.
  12. Okada Kazuo (Tokyo JPX), Slot machine.
  13. Inoue Haruo,JPX, Slot machine having two distinct sets of reels.
  14. Ishibashi Kazuyoshi (Tokyo JPX), Variable display gaming machine.
  15. Rackley Vesna K. (1209 BlueBeard Way Raleigh NC 27604), Wrist watch alarm.

이 특허를 인용한 특허 (50)

  1. Decker, Duane R., Beat synchronization in a game.
  2. Decker, Duane R., Beat synchronization in a game.
  3. Baerlocher,Anthony J., Computer system communicable with one or more gaming devices having a matching game.
  4. Dolloff,Jan K.; Mead,Randall D.; Hostetler,John D.; Baerlocher,Anthony J., Computer system communicable with one or more gaming devices having a matching game with multiple rounds.
  5. Hiroshi Yoshida JP, Game machine notifying formation of a specific prize mode.
  6. Phillips, Gareth; Olive, Scott Christopher; Miller, William Patrick, Game server, gaming system and a gaming method.
  7. Laakso, Jeffrey P.; Kaminkow, Joseph E., Gaming device and method for enhancing the issuance or transfer of an award.
  8. Laakso, Jeffrey P.; Kaminkow, Joseph E., Gaming device and method for enhancing the issuance or transfer of an award.
  9. Randall, Dov L.; Oles, David M., Gaming device having a matching symbol game.
  10. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  11. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  12. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  13. Laakso,Jeffrey P., Gaming device having a system for dynamically aligning background music with play session events.
  14. Lucchesi, Matthew; Kremer, Jason D., Gaming device having changed or generated player stimuli.
  15. Lucchesi, Matthew; Kremer, Jason D., Gaming device having changed or generated player stimuli.
  16. Lucchesi,Matthew; Kremer,Jason D., Gaming device having changed or generated player stimuli.
  17. Hecht, William L.; Landrum, Kristopher E., Gaming device having modified reel spin sounds to highlight and enhance positive player outcomes.
  18. Gilliland, John J.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple display interfaces.
  19. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  20. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  21. Hecht, William L.; Landrum, Kristopher E., Gaming device having pitch-shifted sound and music.
  22. Landrum, Kristopher E.; Maya, Darren; Mierau, Marc S., Gaming device having player-selectable music.
  23. Kaminkow, Joseph E.; Jones, Aaron T., Gaming device having touch activated alternating or changing symbol.
  24. Laakso,Jeffrey P., Gaming device which dynamically modifies background music based on play session events.
  25. Kitamura, Kenta; Teranishi, Tatsuya; Osawa, Akira; Enokido, Kenji, Gaming machine conducting indication effect.
  26. Bleich, Charles R.; Canterbury, Stephen A.; Skalon, John W.; Thomas, Alfred, Gaming machine having a player time-selectable bonus award scheme and an intelligent button.
  27. Saunders, Brian F.; Caputo, Scott A., Gaming system and method configured to operate a game associated with a reflector symbol.
  28. Council, Shannon L.; Heenan, Paul S.; Hupp, Shawn A.; Leiker, Gilbert F.; Maya, Kimberley K.; Parrilla Pereira, Alejandro; Rud, Adam C.; Salgado, Oscar E.; Stisser, Corey E.; Strader, Shenea A.; Yi, Jae M., Gaming system and method for providing plays of multiple games.
  29. Baerlocher, Anthony J., Gaming system and method having promotions based on player selected gaming environment preferences.
  30. Baerlocher, Anthony J., Gaming system and method having promotions based on player selected gaming environment preferences.
  31. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols.
  32. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols.
  33. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols including audible indication.
  34. Thompson, Adam J.; Bond, Eugene T.; Powell, Richard A., Gaming system and method providing one or more incentives to delay expected termination of a gaming session.
  35. Thompson, Adam J.; Bond, Eugene T.; Powell, Richard A., Gaming system and method providing one or more incentives to delay expected termination of a gaming session.
  36. Thompson, Adam J.; Bond, Eugene T.; Powell, Richard A., Gaming system and method providing one or more incentives to delay expected termination of a gaming session.
  37. Thompson, Adam J.; Bond, Eugene T.; Powell, Richard A., Gaming system and method providing optimized incentives to delay expected termination of a gaming session.
  38. Saunders, Brian F.; Caputo, Scott A., Gaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines.
  39. Hughes, William K.; Boese, Eric S., Gaming system, gaming device, and method for enabling a player to select volatility using game symbols.
  40. Hughes, William K.; Boese, Eric S., Gaming system, gaming device, and method for enabling a player to select volatility using game symbols.
  41. Hughes, William K.; Boese, Eric S., Gaming system, gaming device, and method for enabling a player to select volatility using game symbols.
  42. Hughes, William K.; Boese, Eric S., Gaming system, gaming device, and method for enabling a player to select volatility using game symbols.
  43. Hughes, William K.; Boese, Eric S., Gaming system, gaming device, and method for enabling a player to select volatility using game symbols.
  44. Gilliand, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  45. Gilliand, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  46. Gilliland, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  47. Abbott,Thomas S., Reel game requiring skill to win.
  48. Marks, Daniel M.; Marks, Howard M.; Singer, Anthony M., Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays).
  49. Marks, Daniel M.; Marks, Howard M.; Singer, Anthony M., Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays).
  50. Higgins, Kevin M.; Nelson, Dwayne R.; LeMay, Steven G.; Price, Derrick, Time synchronization of gaming machines.
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