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Initiating and scaling massive concurrent data transactions 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0513606 (2000-02-23)
발명자 / 주소
  • Mark Vange CA
  • Alexander Effimov RU
  • Michael Kouts CA
  • Vladimir Lagutin RU
  • David McKeller CA
  • Marc Plumb CA
  • Daniel Shields CA
  • Glen Wilson CA
출원인 / 주소
  • Circadence Corporation
대리인 / 주소
    Stuart T. Langley
인용정보 피인용 횟수 : 54  인용 특허 : 10

초록

An interactive multi-player computer hosted game employs an unstructured telecommunications link, such as the Internet, between a game server and a plurality of game clients. A game server, associated with a game driver, performs a performance monitoring function to determine an optimal bandwidth fo

대표청구항

1. A system, comprising:a driver for generating application information for using an application by a computer platform through a telecommunication network, prioritizing means for prioritizing said application information based on a relevancy vector comprising an attribute of said application inform

이 특허에 인용된 특허 (10)

  1. Golestani S. Jamaloddin (Morristown NJ), Congestion management based on multiple framing strategy.
  2. Waters Rolland M. ; Allred John, Distributed system for communication networks in multi-user applications.
  3. Menashe Julian (54 Copley Park London SW16 3DB GBX), Interactive, computerised gaming system with remote terminals.
  4. O'Callaghan Daniel, Method and apparatus for multi-player gaming over a network.
  5. Perlman Stephen G. (721 Tiana La. Mountain View CA 94041), Network architecture to support multiple site real-time video games.
  6. Grimm Stephen M. ; Rothschild Jeffrey J. ; Samuel Daniel J. ; Wolf Michael A., Network match maker matching requesters based on communication attribute between the requesters.
  7. Baugher Mark J. (Austin TX) Bigler John K. (Austin TX) Simpson Mark R. (Austin TX), System and method for ensuring QOS in a token ring network utilizing an access regulator at each node for allocating fra.
  8. Ramakrishnan Kadangode K., System and method for improving transport protocol performance in communication networks having lossy links.
  9. Krishnamoorthy Suban ; Faccenda Ronald A., System for downloading computer software programs.
  10. Soltesz Andrew,CAX ; Stiglic John,CAX ; Mercia Paul,CAX, Wide area networking gaming.

이 특허를 인용한 특허 (54)

  1. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  2. Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade; Perry, David, Add-on management methods.
  3. Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade; Perry, David, Add-on management systems.
  4. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  5. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  9. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  10. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  11. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  12. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  13. Pereira, Rui Filipe Andrade; Gault, Andrew Buchanan, Audio acceleration.
  14. Pereira, Rui Filipe Andrade; Gault, Andrew Buchanan, Audio deceleration.
  15. Pereira, Rui Filipe Andrade; Gault, Andrew Buchanan, Differentiation for achieving buffered decoding and bufferless decoding.
  16. Gibbs, Simon J., Digital television broadcast architecture for massively multi-user application.
  17. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  18. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  19. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  20. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  21. Perry, David; Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade, Dual-mode program execution.
  22. Perry, David; Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade, Dual-mode program execution.
  23. Gourlay, Michael J., Dynamic bandwidth detection and response for online games.
  24. Joy, George; Ferriere, Philippe; VanBuskirk, Michael R.; Selbie, John R., Dynamic sizing of data packets.
  25. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  26. Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade, Game execution environments.
  27. Tomaru, Hiroshi; Ando, Takuya; Yoshida, Kazuhiro; Hiranabe, Yaku, Game system and server.
  28. Kniberg, Henrik; Abrink, Ulf; Nilsson, Jens; Vincent, Peter; Rizos, Thomas; Andersson, Hakan; Otterling, Jan; Larsson, Ulf, Gaming interruption and reconnection management.
  29. Andersson, Sven Hakan, Gaming system and a method of managing bandwidth usage in a gaming network.
  30. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  31. Yoshinaga, Takumi; Nakanishi, Hitoshi, Image display method.
  32. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  33. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  34. Perry, David; Pereira, Rui Filipe Andrade, Intelligent game loading.
  35. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  36. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  37. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  38. Jändel, Magnus, Method and apparatus for collaborative communication in a communication network.
  39. Duong van, Minh; Wen, Han C.; Crane, Mark; Pavel, Tomas J., Method of reducing packet loss by resonance identification in communication networks.
  40. Xu, Gaoqian, Method, system and game server for recommending game room.
  41. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  42. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  43. Mavromatis, Dionysius, Optimized communication of media content to client devices.
  44. Mavromatis, Dionysius, Optimized video streaming to client devices.
  45. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  46. Perry, David; Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade, Qualified video delivery.
  47. Perry, David; Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade, Qualified video delivery methods.
  48. Holmberg, Per Anders; Norrman, Peter; Johansson, Leif Karl; Egeland, Terje, Static cache.
  49. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  50. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  51. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  52. Perry, David, Systems and methods of serving game video.
  53. Gault, Andrew Buchanan; Perry, David; Pereira, Rui Filipe Andrade, Video game overlay.
  54. Pereira, Rui Filipe Andrade; Gault, Andrew Buchanan; Perry, David, Voice overlay.
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