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Game input means to replicate how object is handled by character 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0322776 (1999-05-28)
우선권정보 JP-0151528 (1998-06-01)
발명자 / 주소
  • Takatsuka, Susumu
  • Shimooka, Kenkichi
  • Yamada, Yuji
출원인 / 주소
  • Sony Computer Entertainment, Inc.
대리인 / 주소
    Katten Muchin Zavis Rosenman
인용정보 피인용 횟수 : 26  인용 특허 : 40

초록

An entertainment system and a recording medium on which a system is recorded that makes it possible for a character in a game space to handle an object so that a player can make with respect to an operation device of the entertainment system a movement that is related to the actual way an object is

대표청구항

An entertainment system and a recording medium on which a system is recorded that makes it possible for a character in a game space to handle an object so that a player can make with respect to an operation device of the entertainment system a movement that is related to the actual way an object is

이 특허에 인용된 특허 (40)

  1. Lipson Peter (Milpitas CA), Baseball simulation system.
  2. Rifkin Andrew (Palos Verdes CA), Combination computer mouse and game play control.
  3. Skodlar Rafael, Computer control device.
  4. Carter Andrew L. (Saratoga CA), Computer game apparatus for providing independent audio in multiple player game systems.
  5. Gilboa Pinhas,ILX, Computerized game board.
  6. Meredith Christopher, Computerized pool cue and controller.
  7. Capper David G. (49 Edwards Ave. Sausalito CA 94965) Axelrod Stan (Foret Knolls CA), Control interface apparatus.
  8. Goto Teiyu (Saitama JPX) Ogata Hiroki (Chiba JPX), Controller unit for electronic devices.
  9. Suzuki Toshifumi,JPX ; Okita Katsunori,JPX ; Takahashi Kazuya,JPX ; Takeda Toru,JPX, Dance game apparatus and step-on base for dance game.
  10. Gurner Asaf (Tel-Aviv ILX) Zur Oded Y. (Netanya ILX), Dynamically-activated optical instrument for producing control signals having a self-calibration means.
  11. Nakatani Hajime,JPX ; Abe Masamichi,JPX ; Konoe Yutaka,JPX ; Saito Yoshihito,JPX, Game apparatus, image synthesizing method, and data storage medium.
  12. Okano Tetsu (Tokyo JPX) Kagawa Tadashi (Tokyo JPX), Game device for displaying game input operations on the display.
  13. Malone David (11806 Mustang Chase Austin TX 78727), Game simulation interface apparatus and method.
  14. Caprai John R., Game unit controller with handlebars.
  15. Kosugi Naohiro (Hamamatsu JPX) Yoshimura Katsuji (Hamamatsu JPX) Semba Youji (Hamamatsu JPX), Image control apparatus.
  16. Naruki Yukio,JPX ; Okabe Hiromi,JPX, Image display device for displaying images responsive to number of times of selection of image data by user.
  17. Marcus Beth A. (Lexington MA) Chen Elaine (Boston MA) An Bin (Arlington MA) Osborne Timothy (Arlington MA), Input device including digital force feedback apparatus.
  18. Kenji Kanno JP; Kenji Tohma JP; Tomoya Takasugi JP, Input device, data processing device, data processing method, game device and medium.
  19. Tosaki Kenji,JPX ; Himoto Atsunori,JPX ; Oikawa Akitoshi,JPX ; Sugahara Hisamichi,JPX, Input device, game device, and method and recording medium for same.
  20. Woolston Thomas G., Interactive electronic sword game.
  21. Eilat Amir,ILX ; Zucker Arnold,ILX, Interactive game system.
  22. Ahdoot Ned, Interactive movement and contact simulation game.
  23. Audebert Jean-Pierre,FRX ; Riviere-Audebert Josette,FRX, Interface device for central processing unit or network terminal, keyboard, portable computer and accessory for games console.
  24. Yokoi Gunpei,JPX ; Sugino Kenichi,JPX, Manipulator for game machine.
  25. Blair Preston E. (3465 Crestline Way Soquel CA 95073) Preston Frank S. (413 Hempstead Rd. Williamsburg VA 23188), Method and apparatus for player interaction with animated characters and objects.
  26. Rosenberg Louis B. ; Brave Scott B., Method and apparatus for providing simulated physical interactions within computer generated environments.
  27. Powell Donald E, Momentary contact motion switch for video games.
  28. Oh Ketsu (Kobe JPX), Motion-controlled video entertainment system.
  29. Kataoka Hiroshi,JPX ; Koiwa Koki,JPX, Object direction control method and apparatus.
  30. Nishiumi Satoshi,JPX ; Koshima Kazuo,JPX ; Yamada Mitsunori,JPX, Operating device and image processing system using same.
  31. Aiki Shinichiro,JPX, Operational input device for simulator.
  32. Kataoka Hideki,JPX ; Inoue Shinya,JPX, Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program.
  33. Zur Oded,ILX ; Schiller Douglas, Sports trainer and game.
  34. Tosaki Kenji,JPX ; Kudou Masanori,JPX, Steering wheel control apparatus for a television game machine.
  35. Rudell Elliot ; Foster George ; Kamrath Richard, Toy vehicles with integral motion sensitive game display.
  36. Stamper Timothy D. J. (Leicestershire GB2) Stamper Christopher T. J. (Twycross Warks GB2), Video display system.
  37. Goo Paul E. (1188 Bishop ; #1905 Honolulu HI 96813), Video game control unit and attitude sensor.
  38. Iwasaki Goro ; Aoshima Nobuyuki,JPX ; Watanabe Kazushige,JPX ; Igarashi Hiroshi,JPX, Video game steering system causing translation, rotation and curvilinear motion on the object.
  39. Bromley Eric (West Simsbury CT) Sustare Beverly D. (Wethersfield CT), Video game with interactive enlarged play action inserts.
  40. Morawiec Peter, Videogame system for creating simulated comic book game.

이 특허를 인용한 특허 (26)

  1. Phillips, Emilie; Powers, Aaron; Shein, Andrew; Jamieson, Josef P.; Sawyer, Tyson, Autonomous behaviors for a remote vehicle.
  2. Phillips, Emilie; Powers, Aaron; Shein, Andrew; Jamieson, Josef P.; Sawyer, Tyson, Autonomous behaviors for a remote vehicle.
  3. Robbins, Michael A.; Kenyon, Samuel H.; Gerson, Roger; Woodbury, Travis; Ledoux, Melissa N., Control system for a remote vehicle.
  4. Robbins, Michael A.; Kenyon, Samuel H.; Gerson, Roger; Woodbury, Travis; Ledoux, Melissa N., Control system for a remote vehicle.
  5. Robbins, Michael A.; Kenyon, Samuel H.; Gerson, Roger; Woodbury, Travis; Ledoux, Melissa N., Control system for a remote vehicle.
  6. Robbins, Michael Anthony; Kenyon, Samuel H.; Gerson, Roger; Woodbury, Travis; Ledoux, Melissa N., Control system for a remote vehicle.
  7. Robbins, Michael Anthony; Kenyon, Samuel H.; Gerson, Roger; Woodbury, Travis; Ledoux, Melissa N., Control system for a remote vehicle.
  8. Burgess, Simon; Ironmonger, Duncan, Controller for video game console.
  9. Burgess, Simon; Ironmonger, Duncan, Controller for video game console.
  10. Izumi, Tadakatsu; Tsuchiya, Shin, Game machine, game machine control method, and information storage medium.
  11. Masuyama, Iwao; Suzuki, Toshiaki; Tahara, Akira, Game system and game information storage medium used for same.
  12. Morimoto, Kenjiro; Yuda, Takashi, Program for game apparatus, game apparatus, and recording medium storing program for game apparatus.
  13. Villa, Mark Francis; Zalewski, Gary M., Scheme for providing audio effects for a musical instrument and for controlling images with same.
  14. Villa, Mark Francis; Zalewski, Gary M., Scheme for providing audio effects for a musical instrument and for controlling images with same.
  15. Kando, Yuuji; Hiramuki, Yutaka, Storage medium having game program stored thereon and game apparatus.
  16. Kando, Yuuji; Hiramuki, Yutaka, Storage medium having game program stored thereon and game apparatus.
  17. Kando, Yuuji; Hiramuki, Yutaka, Storage medium having game program stored thereon and game apparatus.
  18. Kando, Yuuji; Hiramuki, Yutaka, Storage medium having game program stored thereon and game apparatus.
  19. Konno, Hideki; Ajioka, Yoshitaka; Ebisawa, Yasushi; Mizuki, Kiyoshi, Storage medium having input processing program stored thereon and input processing device.
  20. Konno, Hideki; Ajioka, Yoshitaka; Ebisawa, Yasushi; Mizuki, Kiyoshi, Storage medium having input processing program stored thereon and input processing device.
  21. Shimizu, Kazunobu, Storage medium storing game program and game apparatus.
  22. Koizumi, Yoshiaki; Hayakawa, Takeshi; Aoyagi, Norihiro; Ishihara, Seiki, Video game using dual motion sensing controllers.
  23. Koizumi, Yoshiaki; Hayakawa, Takeshi; Aoyagi, Norihiro; Ishihara, Seiki, Video game using dual motion sensing controllers.
  24. Koizumi, Yoshiaki; Hayakawa, Takeshi; Aoyagi, Norihiro; Ishihara, Seiki, Video game using dual motion sensing controllers.
  25. Koizumi, Yoshiaki; Hayakawa, Takeshi; Aoyagi, Norihiro; Ishihara, Seiki, Video game using dual motion sensing controllers.
  26. Koizumi, Yoshiaki; Hayakawa, Takeshi; Aoyagi, Norihiro; Ishihara, Seiki, Video game with dual motion controllers.
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