$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Secure improved remote gaming system

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-017/00
출원번호 US-0766576 (1996-12-12)
발명자 / 주소
  • Walker, Jay
  • Schneier, Bruce
출원인 / 주소
  • Walker Digital, LLC
대리인 / 주소
    Alderucci, Dean P.
인용정보 피인용 횟수 : 458  인용 특허 : 62

초록

A remote gaming system whereby a player can gamble against a wagering establishment or state-run lottery from a remote location on a personal computer or portable computer device where it is unnecessary to establish an on-line connection with a host computer associated with the wagering establishmen

대표청구항

A remote gaming system whereby a player can gamble against a wagering establishment or state-run lottery from a remote location on a personal computer or portable computer device where it is unnecessary to establish an on-line connection with a host computer associated with the wagering establishmen

이 특허에 인용된 특허 (62)

  1. Lucero James L. (280 Arbolada Dr. Arcadia CA 91006), Apparatus and method for providing credit for operating a gaming machine.
  2. Medamana John B. (Matawan NJ) Palmer John W. (Atlantic Highlands NJ) Weber Roy P. (Bridgewater NJ), Authenticated communications access service.
  3. Troy Seymour (2190 74 Ave. Sunrise FL 33310) Mullenix Kenneth E. (7117 SW. Archer Rd. Gainesville FL 32601), Automatic lottery system.
  4. Troy Seymour (P.O. Box 5027 Fort Lauderdale FL 33310) Mullenix Kenneth E. (P.O. Box 14521 Gainesville FL 32601), Automatic lottery system.
  5. Tanaka Kazuaki (Sagamihara JPX) Matsuki Takeshi (Musashino JPX) Takaragi Kazuo (Ebina JPX), Automatic trading method and apparatus.
  6. Kessler William K. (Indianapolis IN), Caller identification system with encryption.
  7. Masuda Kiyoshi (Osaka JPX), Card authenticating apparatus for card-based transaction processing system.
  8. Kapur Shashi B. (Tampa FL), Card-activated point-of-sale lottery terminal.
  9. Dickinson Peter D. (Reno NV) Schreiber Charles T. (Sparks NV) Pease Logan (Reno NV), Cashless gaming apparatus and method.
  10. Kapur Shashi B. (Tampa FL), Centralized lottery system for remote monitoring or operations and status data from lottery terminals including detectio.
  11. Richardson Joseph J. (21 S. Sixth St. Fargo ND 58103), Computerized gaming device.
  12. Itkis Boris (Arcadia CA), Concurrent game network.
  13. Fernadez Alberto J. (Miami FL), Data verification method and magnetic media therefor.
  14. Gimmon Eliyahu (Haifa ILX), Electronic gaming apparatus.
  15. Sarbin Theodore R. (Reno NV) Brugger Paul R. (Carson City NV) Wellman Walter H. (Sparks NV) Kuhns Darryl E. (Reno NV), Game machine data transfer system utilizing portable data units.
  16. Schulze Ullrich (Wiesbaden DEX) Niederlein Horst (Bingen DEX) Pickardt Hans-Joachim (Bingen DEX), Game machine system with money-processing station.
  17. LeStrange Michael (Brigantine NJ) Raven Richard C. (Reno NV) Stone Jay (Reno NV), Gaming machine change system.
  18. Raven Richard (Reno NV) Miner Thomas (Reno NV) Stone Jay (Reno NV), Gaming machine information, communication and display system.
  19. Lucero James L. (Arcadia CA), Gaming machine system operable with general purpose charge cards.
  20. Kohorn Henry V. (Vero Beach FL), Generation of enlarged participatory broadcast audience.
  21. Bentley John (2a Seymour Walk London SW10 GB2) McNally Gordon (London GB2), Hand-held electronic gambling game device.
  22. Goldman Max (Cherry Hill NJ) Alexoff Carl (Cherry Hill NJ), Instant lottery game employing vending machines which are centrally controlled by computers.
  23. Walker Robert W. (Glen Ellyn IL) Karp Ricki S. (Chicago IL) Hayter John S. (Glencoe IL), Interactive telephone lottery system with a verification code.
  24. Parrillo Larry A. (15312 Dearborn St. Sepulveda CA 91343), Method and apparatus for improved security using access codes.
  25. Weiss Kenneth P. (Boston MA), Method and apparatus for positively identifying an individual.
  26. Rose David K. (800 E. Ocean Blvd. Apt. #1410 Long Beach CA 90802), Method and apparatus for validating authorization to access information in an information processing system.
  27. Finocchio Richard (46 Dartmouth St. Everett MA 02149), Method and apparatus for validating instant-win lottery tickets.
  28. Han Dae K. (Kyungki KRX), Method and device for protecting data of ROM.
  29. Fioretti Philip R. (81 W. Walk West Haven CT 06516), Methods and apparatus for playing bingo over a wide geographic area.
  30. Bergeron Daniel R. (Pawtucket RI), On-line wagering system with programmable game entry cards.
  31. Bergeron Daniel R. (Pawtucket RI) Dutton Clifton C. (Providence RI), On-line wagering system with programmable game entry cards and operator security cards.
  32. Kaye Perry, Personal computer lottery game.
  33. Covert John R. (Acton MA), Pocket-sized computer access security device.
  34. Kuriyama Ryouichi (Yokosuka JPX), Portable electronic device and a method for processing data therefore.
  35. Hesketh Kevin W. (Preston GBX) Hexter Brian C. (Fylde GBX), Production of nuclear fuel.
  36. Schulze Ullrich (Wiesbaden DEX) Niederlein Horst (Bingen DEX) Kuhn Peter (Wiesbaden DEX) Frank Armin (Mnchweiler DEX), Program controlled entertainment and game apparatus.
  37. Saito Yasuo (Yokohama JPX), Program execution apparatus for ensuring security of a program.
  38. Morgan Barrie O. (Dallas TX) Abmayr David W. (Carrollton TX), Recipient and message authentication method and system.
  39. Shimoda Kenji (Kanagawa JPX) Kimura Junko (Kanagawa JPX), Recording apparatus.
  40. Hedges Richard A. (130 Montecito Oakland CA 94610) Shockley David L. (340 Dorantes San Francisco CA 94116) Fralick Stanley C. (21476 Sara Hills Ct. Saratoga CA 95070) Kane Paul H. (10471 Scenic Cir. , Remote gaming system.
  41. Hedges Richard A. (Oakland CA) Shockley David L. (San Francisco CA) Fralick Stanley C. (Saratoga CA) Kane Paul H. (Cupertino CA), Remote gaming system.
  42. Pease Logan L. (Reno NV) Bond Eugene T. (Las Vegas NV) Crevelt Dwight E. (Las Vegas NV) Holmes ; Jr. Verne F. (Las Vegas NV), Secure automated electronic casino gaming system.
  43. Lipner Steven B. (Wellesley MA) Gasser Morrie (Saugus MA) Lampson Butler W. (Cambridge MA), Secure user authentication from personal computer.
  44. Von Kohorn Henry (945 Treasure La. Vero Beach FL 32963-3044), System and method of communication with authenticated wagering participation.
  45. Sendrow Marvin (4609 Logsdon Dr. Annandale VA 22003), System for authenticating users and devices in on-line transaction networks.
  46. Burr Robert L. (7515 Charmant Dr. Ste. 1407 San Diego CA) Campbell Laird A. (Rte. 2 ; Box 223 Laceys Springs AL) Keagle Donald H. (2018 Hensel Ave. Huntsville AL 35843) Fulton Alfred L. (9423 O\Jay D, System for distributing lottery tickets.
  47. Sidley Joseph D. H. (7210 Park Terr. Dr. Alexandria VA 22307), System for interactively playing poker with a plurality of players.
  48. Tillery Michael L. (Rockford) Harlan Eugene G. (Rockford) Martin John (Rockford) Zammuto Samuel N. (Rockford) Bonilla Marcio (Rockford IL), System for remotely crediting and billing usage of electronic entertainment machines.
  49. Scanlon John M. (Mendham NJ), Telecommunications access to lottery systems.
  50. Leaden Frank (Roseville CA), Telephone lottery play system.
  51. Katz Ronald A. (Los Angeles CA), Telephonic-interface game control system.
  52. Katz Ronald A. (Los Angeles CA), Telephonic-interface statistical analysis system.
  53. Kishishita Ryutaro (109 Yamatecho ; Naka-ku Yokohama ; Kanagawa JPX), Tokenless slot machine system.
  54. Thacher Kerry E. (333 Kennedy Street Winnipeg CAX) Sumka Gary H. (333 Kennedy Street Oakville CAX) Barakat Mohamed A. (333 Kennedy Street Winnipeg CAX) Hancharyk John S. (333 Kennedy Street Winnipeg , Tournament data system with game score communication between remote player terminal and central computer.
  55. Adams Carl A. (San Francisco CA), Transaction approval system.
  56. Entenmann John K. (Glendale Heights IL) Hooke John A. (Rumson NJ) Kampmeier Eric E. (Naperville IL) Posterick Barry L. (Batavia IL), Use of telecommunications systems for lotteries.
  57. Hillis W. Daniel (Cambridge MA), Vertification system for credit or bank card or the like.
  58. Wilms Alfred H. (Las Vegas NV), Video gaming device utilizing player-activated variable betting.
  59. Morris Earl D. (Albuquerque NM) Miller Rolen (Albuquerque NM) Dietz Michael J. (Peralta NM), Video gaming system with fixed pool of winning plays and global pool access.
  60. Koza John R. (Atlanta GA) La Marre Norman T. (Norcross GA) Keane Martin A. (Arlington Heights IL), Video gaming system with pool prize structures.
  61. Travis Christopher P. (7603 141 St. Seminole FL 34646) Travis Richard C. (7635 141 St. Seminole FL 34646), Video lottery gaming device.
  62. McCarthy R. Steven (Wickford RI), Wagering system using smartcards for transfer of agent terminal data.

이 특허를 인용한 특허 (458)

  1. Lapstun, Paul; Silverbrook, Kia; Lapstun, Jacqueline Anne; Scott, Paul Quentin, Anonymous competition entry.
  2. Stern, Kenneth O.; Michaelson, Richard E.; Wishart, Michael, Apparatus and method for memorization poker.
  3. Stern, Kenneth O.; Michaelson, Richard E.; Wishart, Michael, Apparatus and method for memorization poker.
  4. Singh, Anand; Patel, Pravinkumar; Green, Anthony E.; McAllister, Lawrence, Apparatus, method, and system to provide a multi-core processor for an electronic gaming machine (EGM).
  5. Crowder, Robert W., Apparatus, method, and system to provide a multiple processor architecture for server-based gaming.
  6. Crowder, Robert W., Apparatus, method, and system to provide a multiple processor architecture for server-based gaming.
  7. Walker, Jay S.; Jorasch, James A.; Tedesco, Robert C.; Fincham, Magdalena M., Apparatus, systems and methods for facilitating a negative credit balance of a gaming device.
  8. Walker, Jay S.; Jorasch, James A.; Tedesco, Robert C.; Fincham, Magdalena M., Apparatus, systems and methods for facilitating a negative credit balance of a gaming device.
  9. Walker, Jay S.; Jorasch, James A.; Tedesco, Robert C.; Fincham, Magdalena M., Apparatus, systems and methods for facilitating a negative credit balance of a gaming device.
  10. Walker, Jay S.; Jorasch, James A.; Tedesco, Robert C.; Fincham, Magdalena M., Apparatus, systems and methods for facilitating a negative credit balance of a gaming device.
  11. Walker, Jay S.; Ellenthal, Matthew P., Applications for gaming devices in a networked environment.
  12. Arbogast, Christopher P.; Atashband, Farshid; Swarna, Rajesh; Ruppert, Ryan, Assignment template and assignment bundle in a gaming configuration and download system.
  13. Steelberg, Chad; Steelberg, Ryan; Beauchamp, Scott; Ketchum, Russell Kevin; Gardner, Robert; Smolyanov, Alex; Bergmans, Jos, Auctioneer.
  14. Shimabukuro, Jorge L.; Veradej, Anussorn; Wang, Jun; Weijers, Gerardus A., Authenticating components in wagering game systems.
  15. Harkins, Lisa G.; Wolf, Bryan D., Bingo game with multicard patterns.
  16. Kerr, Michael A., Biometric broadband gaming system and method.
  17. Luciano, Jr., Robert Anthony, Bonus game points in a gaming environment.
  18. Walker, Jay S.; Jorasch, James A.; Tedesco, Robert C., Budget-defined flat rate play contract parameters.
  19. Walker,Jay S.; Jorasch,James A.; Tedesco,Robert C., Budget-defined flat rate play contract parameters.
  20. Nicely, Mark C.; Wolf, Bryan D., Central determination gaming system and method for providing a persistence game with predetermined game outcomes.
  21. Michaelson, Richard E.; Bansemer, Mark W., Central determination gaming system where the same seed is used to generate the outcomes for a primary game and a secondary game.
  22. Michaelson,Richard E.; Bansemer,Mark W., Central determination gaming system where the same seed is used to generate the outcomes for a primary game and a secondary game.
  23. Brosnan, William R.; Wolf, Bryan D., Central determination gaming system which provides a player a choice in outcomes.
  24. Brosnan,William R.; Wolf,Bryan D., Central determination gaming system which provides a player a choice in outcomes.
  25. Michaelson, Richard E.; Bansemer, Mark W.; Wolf, Bryan D., Central determination gaming system with a central controller providing a game outcome and a gaming terminal determining a presentation of the provided game outcome.
  26. Michaelson,Richard E.; Bansemer,Mark W.; Wolf,Bryan D., Central determination gaming system with a central controller providing a game outcome and a gaming terminal determining a presentation of the provided game outcome.
  27. Michaelson, Richard E.; Wolf, Bryan D., Central determination gaming system with a game outcome generated by a gaming terminal and approved by a central controller.
  28. Michaelson, Richard E.; Wolf, Bryan D., Central determination gaming system with a game outcome generated by a gaming terminal and approved by a central controller.
  29. Michaelson,Richard E.; Wolf,Bryan D., Central determination gaming system with a game outcome generated by a gaming terminal and approved by a central controller.
  30. Wolf, Bryan D.; Michaelson, Richard E., Central determination gaming system with a gaming terminal assisting the central controller in the generation of a game outcome.
  31. Michaelson, Richard E.; Wolf, Bryan D., Central determination gaming system with a keno game.
  32. Michaelson,Richard E.; Wolf,Bryan D., Central determination gaming system with a keno game.
  33. Wolf, Bryan D., Central determination offer and acceptance game with multiplier.
  34. Bansemer, Mark W.; Wolf, Bryan D.; Brune, Christopher T.; Baerlocher, Anthony J.; Montross, John M., Central determination poker game.
  35. Bansemer, Mark W.; Wolf, Bryan D.; Brune, Christopher T.; Baerlocher, Anthony J.; Montross, John M., Central determination poker game.
  36. Bansemer, Mark W.; Wolf, Bryan D.; Brune, Christopher T.; Baerlocher, Anthony J.; Montross, John M., Central determination symbol game.
  37. Kerr, Michael A., Communicating a targeted message to a wireless device based on location and two user profiles.
  38. Ward, Matthew J.; Gagner, Mark B.; Jaffe, Joel R., Community gaming system with varying eligibility criteria.
  39. Lapstun, Paul; Silverbrook, Kia; Lapstun, Jacqueline Anne; Scott, Paul Quentin, Competition entry with limited return messaging.
  40. Martinek,Michael G.; Jackson,Mark D.; Yoseloff,Mark L., Computerized gaming system, method and apparatus.
  41. Yoseloff, Mark L.; Jackson, Mark D.; Martinek, Michael G.; Brower, Donald A.; DeJournett, John L., Computerized gaming system, method and apparatus.
  42. Parrott, Gregory H., Concurrent play on multiple gaming machines.
  43. Griswold, Chauncey W., Contactless card reading in a gaming machine.
  44. Griswold, Chauncey W., Contactless card reading in a gaming machine.
  45. Griswold, Chauncey W., Contactless card reading in a gaming machine.
  46. Kerr, Michael A.; Stewart, David, Content delivery system, device and method.
  47. Kerr, Michael A.; Stewart, David, Content relevance weighting system.
  48. Carlson, Rolf E, Cryptography and certificate authorities in gaming machines.
  49. Barney, Jonathan A.; Weston, Denise Chapman, Customizable toy for playing a wireless interactive game having both physical and virtual elements.
  50. Breckner, Robert E.; Schlottmann, Greg A.; Beaulieu, Nicole M.; LeMay, Steven G.; Nelson, Dwayne R.; Palchetti, Johnny; Benbrahim, Jamal, Decoupling of the graphical presentation of a game from the presentation logic.
  51. Kerr, Michael A.; Stewart, David, Delivering content within a boundary with beacons.
  52. Rowe, Richard E., Digital identification of unique game characteristics.
  53. Hermansen, William Dale; Salls, David L; Miles, Peter D, Discovery method and system for dynamically locating networked gaming components and resources.
  54. Ruppert, Ryan; Swarna, Rajesh; Vellore, Geethanad, Download and configuration management engine for gaming system.
  55. Gail, Ted; Hollibaugh, Larry; Wolf, Bryan, Draw bingo.
  56. Gail, Ted; Hollibaugh, Larry; Wolf, Bryan, Draw bingo.
  57. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless controller.
  58. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  59. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  60. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  61. Barney, Jonathan A.; Weston, Denise Chapman, Dual-range wireless interactive entertainment device.
  62. Steelberg, Ryan; Steelberg, Chad, Dynamic creation, selection, and scheduling of radio frequency communications.
  63. Steelberg,Ryan; Steelberg,Chad, Dynamic data delivery apparatus and method for same.
  64. Steelberg,Ryan; Steelberg,Chad, Dynamic data delivery apparatus and method for same.
  65. Steelberg,Ryan; Steelberg,Chad, Dynamic data delivery apparatus and method for same.
  66. Jackson, Mark D.; Martinek, Michael G., Encryption in a secure computerized gaming system.
  67. Jackson,Mark D.; Martinek,Michael G., Encryption in a secure computerized gaming system.
  68. Jackson,Mark D.; Martinek,Michael G., Encryption in a secure computerized gaming system.
  69. Luciano, Jr., Robert A.; Crowder, Jr., Robert W.; Marsden, Russ F., Enhanced game play awards and use in gaming environments.
  70. Luciano, Jr., Robert Anthony; Crowder, Jr., Robert William; Marsden, Russ F., Enhanced game play awards and use in gaming environments.
  71. Johnson, Sam, Enhanced video gaming machine.
  72. Tsuria,Yossef; Eilat,Amir; Zviel,David; Handelman,Doron, Entertainment system.
  73. Khandelwal, Vikas; Oliveira, Eduardo P.; Van Dyke, Clifford P.; VanAntwerp, Mark D.; Storm, Clifford P.; Alkove, James M., Extensible media rights.
  74. Wishart,Michael, Finite pool gaming method and apparatus.
  75. LeMay, Steven G.; Nelson, Dwayne R.; Breckner, Robert E.; Schlottmann, Greg A.; Beaulieu, Nicole M.; Palchetti, Johnny; Benbrahim, Jamal, Game development architecture that decouples the game logic from the graphics logic.
  76. LeMay, Steven G.; Nelson, Dwayne R.; Breckner, Robert E.; Schlottmann, Greg A.; Beaulieu, Nicole M.; Palchetti, Johnny; Benbrahim, Jamal, Game development architecture that decouples the game logic from the graphics logic.
  77. Rowe, Richard E., Game oriented promotional card.
  78. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  79. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  80. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  81. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  82. Brosnan, William R.; Benbrahim, Jamal; LeMay, Steven G., Game result graphical verification on remote clients.
  83. Masuyama, Iwao; Suzuki, Toshiaki; Tahara, Akira, Game system and game information storage medium used for same.
  84. Masuyama, Iwao; Suzuki, Toshiaki; Tahara, Akira, Game system and game information storage medium used for same.
  85. Young, J Scott; Kompella, Vijay, Game transaction module interface to single port printer.
  86. Young, J Scott; Kompella, Vijay, Game transaction module interface to single port printer.
  87. Young, J. Scott; Kompella, Vijay, Game transaction module interface to single port printer.
  88. Cannon, Lee E., Gaming device and method providing relatively large awards with variable player participation levels.
  89. Cannon, Lee E., Gaming device and method providing relatively large awards with variable player participation levels.
  90. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., Gaming device for a flat rate blackjack game play session and a method of operating same.
  91. Walker,Jay S.; Jorasch,James A.; Gelman,Geoffrey M.; Fincham,Magdalena M.; Santisi,Steven M.; Gilman,Norman C.; Sparico,Thomas M., Gaming device for a flat rate play session and a method of operating same.
  92. Walker,Jay S.; Sparico,Thomas M.; Jorasch,James A., Gaming device for a flat rate play session and a method of operating same.
  93. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., Gaming device for a flat rate play session and method of operating same.
  94. Cannon,Lee E., Gaming device having a card game with negative impact cards.
  95. Cannon,Lee E., Gaming device having a game with sequential display of numbers.
  96. Montross, John M.; Mason, Michael J., Gaming device having a predetermined result poker game.
  97. Montross, John M.; Mason, Michael J., Gaming device having a predetermined result poker game.
  98. Cannon, Lee E., Gaming device having a wagering game wherein a wager amount is automatically determined based on a quantity of player selections.
  99. Blair, Jr., Robert R.; Cannon, Lee E., Gaming device having an interactive poker game with predetermined outcomes.
  100. Baerlocher, Anthony J., Gaming device having free game Keno.
  101. Baerlocher,Anthony J., Gaming device having free game keno.
  102. Cannon, Lee E., Gaming device having matching game with improved display.
  103. Gilliland, John J.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple display interfaces.
  104. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  105. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  106. Pederson, Mark W.; Slater, Jody N.; Swift, Brian D., Gaming device having player selection of scatter pay symbol positions.
  107. Kaminkow, Joseph E.; Jones, Aaron T., Gaming device having touch activated alternating or changing symbol.
  108. Morrow, James W.; DiMichele, Carmen; Perry, Lars A.; LeStrange, Michael M.; Luciano, Robert; McAllister, Lawrence, Gaming device having two card readers.
  109. Bhakta,Rakesh, Gaming device with biometric system.
  110. Canterbury,Stephen A., Gaming machine having hardware-accelerated software authentication.
  111. Gentles, Thomas A., Gaming machine having reduced-read software authentication.
  112. Ryan,Chad A., Gaming machine having targeted run-time software authentication.
  113. Moyle, Gregory Allen; Schlottman, Gregory, Gaming machine systems and methods with memory efficient historical video re-creation.
  114. Gazdic, Daniel J.; Ryan, Chad A.; Sylla, Craig J., Gaming software authentication.
  115. Gazdic, Daniel J.; Ryan, Chad A.; Sylla, Craig J., Gaming software authentication.
  116. Gazdic, Daniel J.; Sylla, Craig J.; Ryan, Chad A., Gaming software authentication.
  117. SeLegue, Dylan B.; Wenker, Ross D., Gaming system and method employing multi-directional interaction between multiple concurrently played games.
  118. Oh, Meng-Yang, Gaming system and method for converting primary game outcomes to secondary game outcomes.
  119. Saunders, Brian F., Gaming system and method for providing a multi-dimensional cascading symbols game with player selection of symbols.
  120. Saunders, Brian F., Gaming system and method for providing a multi-dimensional symbol wagering game with rotating symbols.
  121. Nicely, Mark C.; Rollins, Ana; Ferris, Colin; Grime, John; Wolf, Bryan D., Gaming system and method for providing a multiple sided card game.
  122. Nicely, Mark C.; Rollins, Ana; Ferris, Colin; Grime, John; Wolf, Bryan D., Gaming system and method for providing a multiple sided card game.
  123. Marston, Daniel W.; Joung, Sek Hwan, Gaming system and method for providing a triggering event based on a collection of units from different games.
  124. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; De Waal, Daniel, Gaming system and method for providing an additional gaming currency.
  125. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; De Waal, Daniel, Gaming system and method for providing an additional gaming currency.
  126. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; DeWaal, Daniel, Gaming system and method for providing an additional gaming currency.
  127. Baerlocher, Anthony J.; Cohen, Alexander Casey Naglestad; Bekarian, Arram; DeWaal, Daniel, Gaming system and method for providing an additional gaming currency.
  128. Graham, Jacob Thomas; Schlottmann, Gregory A., Gaming system and method for providing different bonus awards based on different types of triggered events.
  129. Graham, Jacob Thomas; Schlottmann, Gregory A., Gaming system and method for providing different bonus awards based on different types of triggered events.
  130. DeWaal, Daniel J.; Elias, Hans; Schneider, Richard J.; Baerlocher, Anthony J., Gaming system and method for providing enhanced wagering opportunities.
  131. DeWaal, Daniel J.; Elias, Hans; Schneider, Richard J.; Baerlocher, Anthony J., Gaming system and method for providing enhanced wagering opportunities.
  132. DeWaal, Daniel J.; Elias, Hans; Schneider, Richard J.; Baerlocher, Anthony J., Gaming system and method for providing enhanced wagering opportunities.
  133. Rowe, Richard E., Gaming system and method for providing play of local first game and remote second game.
  134. Rowe, Richard E., Gaming system and method for providing play of local first game and remote second game.
  135. Cohen, Alexander Casey Naglestad, Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points.
  136. Cohen, Alexander Casey Naglestad, Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points.
  137. Naglestad Cohen, Alexander Casey, Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points.
  138. Daniels, David W., Gaming system and method providing a Keno game including an additional number triggering event that causes at least one additional number to be added to a selected number set to form a modified number set.
  139. Daniels, David W., Gaming system and method providing a keno game including an additional number triggering event that causes at least one additional number to be added to a selected number set to form a modified number set.
  140. Nicely, Mark C., Gaming system and method providing a server that determines a reel set for an initial game play and reel sets for subsequent game plays.
  141. Nicely, Mark C., Gaming system and method providing a server that determines reel sets for subsequent game plays.
  142. Nicely, Mark C., Gaming system and method providing a user device that receives and stores a reel set for an initial game play and reel sets for subsequent game plays.
  143. Nicely, Mark C., Gaming system and method providing a user device that receives and stores reel sets for subsequent game plays.
  144. Saunders, Brian F., Gaming system and method providing multi-dimensional symbol wagering game.
  145. Walker, Jay S.; Jorasch, James A.; Tulley, Stephen C.; Zucker, David F.; Rodgers, Andrew D.; Gelman, Geoffrey M.; Tedesco, Daniel E., Gaming system and method with accumulating equity.
  146. Walker, Jay S.; Jorasch, James A.; Tulley, Stephen C.; Zucker, David F.; Rodgers, Andrew D.; Gelman, Geoffrey M.; Tedesco, Daniel E., Gaming system and method with accumulating equity.
  147. Walker, Jay S.; Jorasch, James A.; Tulley, Stephen C.; Zucker, David F.; Rogers, Andrew D.; Gelman, Geoffrey M.; Tedesco, Daniel F., Gaming system and method with accumulating equity.
  148. Ruppert, Ryan, Gaming system download network architecture.
  149. Hoffman, Benjamin C.; Rodgers, Paulina; Parker, Christmas C., Gaming system enabling a symbol driven win evaluation method.
  150. Kelly, Bryan M.; Kelly, Matthew F.; Kroeckel, John G.; Link, John E.; Petermeier, Norman P., Gaming system having a plurality of players and randomly incremented progressive prize.
  151. Baerlocher, Anthony J.; Hungate, Yuliya; Evans, Christina; Vasquez, James A.; Ferry, Tonja M.; Ching, Erick T., Gaming system having multiple gaming machines which provide bonus awards.
  152. Baerlocher, Anthony J.; Hungate, Yuliya; Evans, Christina; Vasquez, James A.; Ferry, Tonja M.; Ching, Erick T., Gaming system having multiple gaming machines which provide bonus awards.
  153. Baerlocher, Anthony J.; Hungate, Yuliya; Evans, Christina; Vasquez, James A.; Ferry, Tonja M.; Ching, Erick T., Gaming system having multiple gaming machines which provide bonus awards.
  154. Baerlocher, Anthony J.; Hungate, Yuliya; Evans, Christina; Vasquez, James A.; Peterson, Tonja M.; Ching, Erick T., Gaming system having multiple gaming machines which provide bonus awards.
  155. Kerr, Michael A., Gaming system network and method for delivering gaming media.
  156. Kerr, Michael A., Gaming system network and method for delivering gaming media.
  157. Muir, David H., Gaming system with linked gaming machines that are configurable to have a same probability of winning a designated award.
  158. Muir, David H., Gaming system with linked gaming machines that are configurable to have a same probability of winning a designated award.
  159. Muir, David H., Gaming system with linked gaming machines that are configurable to have a same probability of winning a designated award.
  160. Cuddy, Ryan W.; Saffari, Mohammed A.; Wolf, Bryan D., Gaming system, gaming device and method providing tiered progressive bonusing system.
  161. Cuddy, Ryan W.; Saffari, Mohammed A.; Wolf, Bryan D., Gaming system, gaming device and method providing tiered progressive bonusing system.
  162. Cuddy, Ryan W.; Saffari, Mohammed A.; Wolf, Bryan D., Gaming system, gaming device and method providing tiered progressive bonusing system.
  163. Cuddy, Ryan W.; Saffari, Mohammed A.; Wolf, Bryan D., Gaming system, gaming device and method providing tiered progressive bonusing system.
  164. Cuddy, Ryan W.; Saffari, Mohammed A.; Wolf, Bryan D., Gaming system, gaming device and method providing tiered progressive bonusing system.
  165. Meyer, Adam M., Gaming system, gaming device, and method for providing a game having a first evaluation based on drawn symbols and a second evaluation based on an order in which the symbols are drawn.
  166. Meyer, Adam M., Gaming system, gaming device, and method for providing a game having a first evaluation based on drawn symbols and a second evaluation based on an order in which the symbols are drawn.
  167. Meyer, Adam M., Gaming system, gaming device, and method for providing a game having a first evaluation based on drawn symbols and a second evaluation based on an order in which the symbols are drawn.
  168. Wells, William R.; Wilder, Richard; Mattice, Harold E.; Griswold, Chancey W., Gaming terminal and system with biometric identification.
  169. Okuniewicz, Douglas M., Generating a supplemental output for a slot machine.
  170. Walker, Jay S.; Patterson, Michael W.; Palumbo, Nancy; Tulley, Stephen C., Group play of a lottery game.
  171. Arezina, Vladimir I.; Kopera, Thomas M.; Pacey, Larry J.; Pryor, David; Schwartz, Richard T., Handheld device for wagering games.
  172. Arezina, Vladimir I.; Gagner, Mark B.; Hornik, Jeremy M.; Pacey, Larry J.; Schwartz, Richard T.; Thomas, Alfred, Handheld wagering game system and methods for conducting wagering games thereupon.
  173. Arezina, Vladimir I.; Gagner, Mark B.; Hornik, Jeremy M.; Pacey, Larry J.; Schwartz, Richard T.; Thomas, Alfred, Handheld wagering game system and methods for conducting wagering games thereupon.
  174. Arezina, Vladimir I.; Gagner, Mark B.; Hornik, Jeremy M.; Pacey, Larry J.; Schwartz, Richard T.; Thomas, Alfred, Handheld wagering game system and methods for conducting wagering games thereupon.
  175. Thomas, Alfred; Hornik, Jeremy M.; Pacey, Larry J.; Gagner, Mark B.; Schwartz, Richard T.; Arezina, Vladimir I., Handheld wagering game system and methods for conducting wagering games thereupon.
  176. Luciano, Jr., Robert Anthony; Crowder, Robert William; Marsden, Russ Frederick, High granularity promotion-based awards and use in gaming environments.
  177. Backover, Marty; Bybee, Sean; Chaparala, Rajendra; Corson, David; Vincent, Ignatius; McMahan, Patricia; Panindra, Subbarrao; Srinivasan, Mukundhan; Taylor, Alexandra, Information distribution in gaming networks.
  178. Rajaraman, Arun; Lanka, Prasoona; Magenthrarajah, Suren Raj; Muthuswamy, Prabhushankar; Patil, Arvind, Integration gateway.
  179. Kerr, Michael A.; Stewart, David, Interactive display system.
  180. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  181. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  182. Barney, Jonathan A; Weston, Denise Chapman, Interactive entertainment system.
  183. Costello, Andrew, Interactive financial transactions.
  184. Costello, Andrew, Interactive financial transactions.
  185. Barney, Jonathan A; Weston, Denise Chapman, Interactive game and associated wireless toy.
  186. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  187. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  188. Weston, Denise Chapman; Briggs, Rick A.; Barney, Jonathan A., Interactive toys and games connecting physical and virtual play environments.
  189. Bourne, Steve; Dillaway, Blair Brewster; Jacomet, Pierre; Malaviarachchi, Rushmi U.; Parambir, Kumar B.; Rozenfeld, Yevgeniy Eugene; Venkatesh, Chandramouli; Rose, Charles F., Issuing a publisher use license off-line in a digital rights management (DRM) system.
  190. Bourne, Steve; Dillaway, Blair Brewster; Jacomet, Pierre; Malviarachchi, Rushmi U; Parambir, Kumar B; Rozenfeld, Yevgeniy Eugene; Venkatesh, Chandramouli; Rose, III, Charles F, Issuing a publisher use license off-line in a digital rights management (DRM) system.
  191. Irvin, William, Leader and follower broadcast stations.
  192. Kerr, Michael A.; Stewart, David, Location positioning engine system and method.
  193. Shore, Michael W.; Chan, Alfonso G.; Ortiz, Luis M.; Lopez, Kermit D., Location-based wagering via remote devices.
  194. Jakobsson,Bjorn Markus; Pointcheval,David; Young,Adam Lucas, Low-overhead secure information processing for mobile gaming and other lightweight device applications.
  195. Okuniewicz, Douglas M., Means for generating a supplement bonus for an electronic gaming device.
  196. Steelberg, Chad; Steelberg, Ryan; Beauchamp, Scott; Ketchum, Russell Kevin, Media Play Optimization.
  197. Steelberg, Chad; Steelberg, Ryan; Beauchamp, Scott; Ketchum, Russell Kevin, Media play optimization.
  198. Steelberg, Chad; Steelberg, Ryan; Beauchamp, Scott; Ketchum, Russell Kevin, Media play optimization.
  199. Steelberg, Chad; Steelberg, Ryan; Beauchamp, Scott; Ketchum, Russell Kevin, Media play optimization.
  200. Steelberg, Ryan S.; Steelberg, Chad E.; Beauchamp, Scott; Ketchum, Russell K., Media play optimization.
  201. Kerr, Michael; Stewart, David, Merchant controlled platform system and method.
  202. Luciano, Jr., Robert A., Method and apparatus for awarding component prizes in a gaming environment.
  203. Luciano, Jr., Robert Anthony, Method and apparatus for awarding component prizes in a gaming environment.
  204. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Tulley, Stephen C.; Santisi, Steven M.; Gilman, Norman C., Method and apparatus for employing flat rate play.
  205. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Tulley, Stephen C.; Santisi, Steven M.; Gilman, Norman C., Method and apparatus for employing flat rate play.
  206. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Tulley, Stephen C.; Santisi, Steven M.; Gilman, Norman C., Method and apparatus for employing flat rate play.
  207. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Tulley, Stephen C.; Santisi, Steven M.; Gilman, Norman C., Method and apparatus for employing flat rate play.
  208. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Tulley, Stephen C.; Santisi, Steven M.; Gilman, Norman C., Method and apparatus for employing flat rate play.
  209. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E.; Gelman, Geoffrey M.; Tulley, Stephen C.; Santisi, Steven M.; Gilman, Norman C., Method and apparatus for facilitating play of a gaming device.
  210. Aird, Kenneth Alan; Sirotin, Mike; Volmerding, Matthew D.; Wilson, Timothy D., Method and apparatus for filtering wagering game content.
  211. Dabrowski, Stanley P., Method and apparatus for modifying gaming machines to provide supplemental or modified functionality.
  212. Dabrowski, Stanley P., Method and apparatus for modifying gaming machines to provide supplemental or modified functionality.
  213. Dabrowski, Stanley P., Method and apparatus for modifying gaming machines to provide supplemental or modified functionality.
  214. Dabrowski, Stanley P., Method and apparatus for modifying gaming machines to provide supplemental or modified functionality.
  215. Dabrowski, Stanley P., Method and apparatus for modifying gaming machines to provide supplemental or modified functionality.
  216. Dabrowski, Stanley P., Method and apparatus for modifying gaming machines to provide supplemental or modified functionality.
  217. Dabrowski, Stanley P., Method and apparatus for modifying gaming machines to provide supplemental or modified functionality.
  218. Dabrowski, Stanley P., Method and apparatus for modifying gaming machines to provide supplemental or modified functionality.
  219. Walker, Jay S.; Jorasch, James A.; Tulley, Stephen C.; Zucker, David F.; Rogers, Andrew D.; Gelman, Geoffrey M.; Tedesco, Daniel E., Method and apparatus for play of a game with negative outcomes.
  220. Walker, Jay S.; Jorasch, James A.; Sammon, Russell P., Method and apparatus for player communication.
  221. McGovern, John E. R.; McGovern, Sarah B., Method and apparatus for playing a game.
  222. de Waal, Daniel J.; Bullard, Bryan; Little, William C., Method and apparatus for providing customizable player bonuses.
  223. Johnson, Sam; Ryan, Chad; Ward, Bradley G., Method and apparatus for providing secondary gaming machine functionality.
  224. Johnson, Sam; Ryan, Chad; Ward, Bradley G., Method and apparatus for providing secondary gaming machine functionality.
  225. Johnson, Sam; Ryan, Chad; Ward, Bradley G., Method and apparatus for providing secondary gaming machine functionality.
  226. Walker, Jay; Schneier, Bruce, Method and apparatus for remote gaming.
  227. Dabrowski, Stanley P., Method and apparatus for scrip distribution and management permitting redistribution of issued scrip.
  228. Gagner, Mark B.; Hamlin, Vernon; Thomas, Alfred; Velu, Muthu, Method and apparatus for use of movement and position sensors with portable handheld wagering devices.
  229. Steelberg,Ryan S.; Steelberg,Chad E., Method and apparatus using geographical position to provide authenticated, secure, radio frequency communication between a gaming host and a remote gaming device.
  230. Silverbrook, Kia; Lapstun, Paul; Walmsley, Simon Robert; Lapstun, Jacqueline Anne, Method and arrangement in a digital communication system.
  231. Kelly, Bryan M.; Luciano, Jr., Robert Anthony, Method and system for dynamically awarding bonus points.
  232. Lemmons, Thomas; Zenoni, Ian; Huber, Thomas; Markel, Steven O.; Margaretten, Mark; Reynolds, Steven; Hassell, Joel, Method and system for initiating an interactive game.
  233. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E.; Tedesco, Robert C., Method and system for managing game confirmations.
  234. Ruppert, Ryan; Vellore, Geethanand; Arbogast, Christopher P., Method and system for providing download and configuration job progress tracking and display via host user interface.
  235. Letovsky, Howard; Fontaine, Tony, Method and system for remote gaming.
  236. Silverbrook, Kia; Lapstun, Paul; Hollins, Michael; Kelly, Gregg Richard; Chamley, Cathryn Anne, Method and system for selection.
  237. Jackson, Mark D., Method for developing gaming programs compatible with a computerized gaming operating system and apparatus.
  238. Millerschone,Norman H., Method for displaying an interactive game having a pre-determined outcome.
  239. Millerschone,Norman H., Method for displaying an interactive game having a pre-determined outcome.
  240. Millerschone, Norman H., Method for displaying an interactive game having a predetermined outcome.
  241. Okuniewicz, Douglas M., Method for generating alternative gaming device outputs.
  242. Okuniewicz, Douglas M., Method for generating alternative gaming device outputs.
  243. France, Donald; Urban, Matthew J.; McWilliams, Robert, Method of facilitating participation in lotteries.
  244. Lapstun, Paul; Silverbrook, Kia; Hollins, Michael; Dehghani, Zhamak; Newman, Andrew Timothy Robert, Method of interacting with substrate in cursor and hyperlinking modes.
  245. Walker, Jay S.; Tedesco, Robert C.; Jorasch, James A., Methods and apparatus for determining hybrid wagering game sessions.
  246. Walker, Jay S.; Sparico, Thomas M.; Jorasch, James A.; Tedesco, Robert C.; Fincham, Magdalena M., Methods and apparatus for facilitating a flat rate play session and for extending same.
  247. Wells, William R.; Mattice, Harold E.; Griswold, Chauncey W.; Wilder, Richard L., Methods and apparatus for limiting access to games using biometric data.
  248. Wells, William R.; Mattice, Harold E.; Griswold, Chauncey W.; Wilder, Richard L., Methods and apparatus for limiting access to games using biometric data.
  249. Walker, Jay S.; Jorasch, James A.; Sammon, Russell P., Methods and apparatus for providing communications services at a gaming machine.
  250. Cunningham, II, William R.; MacMillan, Scott J., Methods and architecture for cashless system security.
  251. Cunningham, II, William R.; MacMillan, Scott J., Methods and architecture for cashless system security.
  252. Shore, Michael W.; Chan, Alfonso G.; Ortiz, Luis M.; Lopez, Kermit D., Methods and systems for conducting a competition within a gaming environment.
  253. Shore, Michael W.; Chan, Alfonso G.; Ortiz, Luis M.; Lopez, Kermit D., Methods and systems for conducting a competition within a gaming environment.
  254. Shore, Michael W.; Chan, Alfonso G.; Ortiz, Luis M.; Lopez, Kermit D., Methods and systems for conducting a competition within a gaming environment.
  255. Ruppert, Ryan; Deng, Haiyang, Methods and systems for controlling access to resources in a gaming network.
  256. Walker, Jay S.; Tedesco, Robert C.; Jorasch, James A.; Patterson, Michael W., Methods and systems for determining and selling outcomes for strategy games to be viewed remotely.
  257. Weston, Denise Chapman; Barney, Jonathan A, Methods for providing interactive entertainment.
  258. Adamczyk, Maria; Anschutz, Thomas Arnold; Blackburn, Alan Ryan; Cassanova, Jeffrey Patrick; Hill, Sammie Walter; Holt, Scott Crandall; Huslak, Nicholas Steven; McQuaide, Jr., Arnold Chester; Shrum, Jr., Edgar Vaughan; Stillman, Scott Traynham; Wright, Steven Allen; Zhang, Li, Methods of implementing dynamic QoS and/or bandwidth provisioning and related data networks, data service providers, routing gateways, and computer program products.
  259. Adamczyk, Maria; Cassanova, Jeffery Patrick; Hill, Sammie Walter; Zhang, Li, Methods of providing data services over data networks and related data networks, data service providers, routing gateways and computer program products.
  260. Holt, Scott Crandall; Wright, Steven Allan, Methods, systems, and computer program products for allocating different quality of service/bandwidth allocation to subscribers having different levels of subscription service for interactive gaming.
  261. Holt, Scott Crandall; Wright, Steven Allan, Methods, systems, and computer program products for allocating different quality of service/bandwidth allocation to subscribers having different levels of subscription service for interactive gaming.
  262. Anschutz, Thomas Arnold; Shrum, Jr., Edgar Vaughan, Methods, systems, and computer program products for modifying bandwidth and/or quality of service in a core network.
  263. Holt,Scott Crandall; Wright,Steven Allan, Methods, systems, and computer program products for providing different quality of service/bandwidth allocation to different susbscribers for interactive gaming.
  264. Kerr, Michael A., Mobile autonomous dynamic graphical user interface.
  265. Nguyen, Binh T.; Underdahl, Brian, Mobile gaming devices for use in a gaming network having gaming and non-gaming zones.
  266. Nguyen, Binh T.; Underdahl, Brian, Mobile gaming devices for use in a gaming network having gaming and non-gaming zones.
  267. Masuyama, Iwao; Suzuki, Toshiaki; Takara, Akira, Mobile wireless handset and system including mobile wireless handset.
  268. Atashband, Farshid; Ruppert, Ryan; Singh, Saurabh, Module validation.
  269. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  270. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  271. Coleman, James; Saffari, M. Ali; Bansemer, Mark; Wolf, Bryan D., Multi-card bingo game features.
  272. Coleman, James; Saffari, M. Ali; Bansemer, Mark; Wolf, Bryan D., Multi-card bingo game features.
  273. Coleman, James; Saffari, M. Ali; Bansemer, Mark; Wolf, Bryan D., Multi-card bingo game features.
  274. Briggs, Rick A.; Weston, Denise Chapman, Multi-media interactive play system.
  275. Weston, Denise Chapman; Barney, Jonathan A, Multi-platform gaming system using RFID-tagged toys.
  276. Weston, Denise Chapman; Barney, Jonathan A., Multi-platform gaming system using RFID-tagged toys.
  277. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  278. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  279. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  280. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  281. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  282. Wolf, Bryan D.; Swift, Lesley S.; Krum, Justin M.; Montross, John M.; Powell, Tracy L., Multi-play card game gaming system with predetermined game outcomes.
  283. Wolf, Bryan D.; Swift, Lesley S.; Krum, Justin M.; Montross, John M.; Powell, Tracy L., Multi-play card game gaming system with predetermined game outcomes.
  284. Powell, Tracy; Oh, Meng; LeMay, Steven G.; Yang, Wei; Rasmussen, Eric; Robinson, Joshua; Chong, Yu; Liu, Wensheng; Bolton, Paul W.; Scheffel, Nick, Multi-play central determination system.
  285. Powell, Tracy; Oh, Meng; LeMay, Steven G.; Yang, Wei; Rasmussen, Eric; Robinson, Joshua; Chong, Yu; Liu, Wensheng; Bolton, Paul W.; Scheffel, Nick, Multi-play central determination system.
  286. Wolf, Bryan D.; Swift, Lesley S.; Krum, Justin M.; Montross, John M.; Powell, Tracy L., Multi-play poker gaming system with predetermined game outcomes.
  287. Wolf, Bryan D.; Swift, Lesley S.; Krum, Justin M.; Montross, John M.; Powell, Tracy L., Multi-play poker gaming system with predetermined game outcomes.
  288. Rozkin,Sergiy; Dunaevsky,Vladimir, Multi-player gaming machines played on-line.
  289. Johnson, Nicholas; Wolf, Bryan D., Multi-spin poker gaming system with predetermined game outcomes.
  290. Irvin, William, Multi-station media controller.
  291. Kerr, Michael A., Network access device and method to run a game application.
  292. Kerr, Michael A.; Stewart, David, Network based indoor positioning and geofencing system and method.
  293. Kerr, Michael A.; Stewart, David, Network based indoor positioning and geofencing system and method.
  294. Costello, Andrew; Lockwood, Lance; Scott, Justin; Castle, II, Louis J., Network gaming architecture, gaming systems, and related methods.
  295. Eisele, Walter, Networked gaming environment employing different classes of gaming machines.
  296. Kerr, Michael A., Networked gaming system and method.
  297. Ruppert, Ryan; Atashband, Farshid; Singh, Saurabh; Arbogast, Christopher P.; Phillips, Randy; Lowell, Mark, Networked gaming system including a live floor view module.
  298. White, Warren; Matthews, Mark; Loiseau, Loren; Lowell, Mark; Phillips, Randy; Eisele, Walt; Cline, Barry; Barrie, Fred; Abate, Christina; Wooden, Glen; Tighe, Jason; Lee, Marshall; Kesler, Sean; McCormick, Scott; Harmon, Tim; Hermansen, Dale, Networked gaming system with enterprise accounting methods and apparatus.
  299. White, Warren; Matthews, Mark; Loiseau, Loren; Lowell, Mark; Phillips, Randy; Eisele, Walt; Cline, Barry; Barrie, Fred; Abate, Christina; Wooden, Glen; Tighe, Jason; Lee, Marshall; McCormick, Scott; Harmon, Tim; Hermansen, Dale, Networked gaming system with enterprise accounting methods and apparatus.
  300. Schneier, Bruce; Walker, Jay S.; Jorasch, James, Off-line remote system for lotteries and games of skill.
  301. Campbell, Steven M., On-the-fly encryption on a gaming machine.
  302. Tyler, Matthew George, Online gaming cheating prevention system and method.
  303. Tyler, Matthew George, Online gaming cheating prevention system and method.
  304. Tyler,Matthew George, Online gaming cheating prevention system and method.
  305. Odom, James Michael; Yelich, Scott D., Operation of auctions over computer networks.
  306. Alkove, James M.; Strom, Clifford P.; Cutter, Jr., Benjamin B.; Evans, Brian P., Output protection levels.
  307. Nelson, Loren, Overlapping progressive jackpots.
  308. Atashband, Farshid, Package manager service in gaming system.
  309. Crowder, Robert William; LaSalvia, John Francis; White, Warren Rapelye; Luciano, Robert Anthony, Perceived skill game and method.
  310. Nguyen, Binh T.; Paulsen, Craig A.; Muir, David H., Personal gaming device and method of presenting a game.
  311. Costello, Andrew; Castle, II, Louis J., Play for fun network gaming system and method.
  312. Kerr, Michael A., Player tracking using a wireless device for a casino property.
  313. Nguyen, Binh T.; Paulsen, Craig A., Player verification method and system for remote gaming terminals.
  314. Rowe, Richard E.; Moser, Timothy W.; Schaefer, Craig Michael; Iddings, Cara; Nelson, Dwayne R., Pluggable modular gaming modifiers and configuration templates for gaming environments.
  315. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
  316. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
  317. Ketchum, Russell Kevin; Steelberg, Chad Edward; Steelberg, Ryan Scott; Silverman, Scott Ari, Preemptible station inventory.
  318. Cockerille, Warner; LeMay, Steven G.; Breckner, Robert, Process verification.
  319. Kelly, Bryan M.; Kelly, Matthew F., Progressive controller and TCP/IP in a gaming system.
  320. Kelly, Bryan M.; Kelly, Matthew F., Progressive controller and TCP/IP in a gaming system.
  321. Gail, Ted; Bansemer, Mark; Wolf, Bryan, Providing non-bingo outcomes for a bingo game.
  322. Odom, James Michael; Yelich, Scott D., Real time network exchange with seller specified exchange parameters and interactive seller participation.
  323. Rajaraman, Arun; Anantharaman, Sathish Kumar; Lewis, William, Remote game play in a wireless gaming environment.
  324. Rajaraman, Arun; Anantharaman, Sathish Kumar; Lewis, William, Remote game play in a wireless gaming environment.
  325. Chun, Jay, Remote gaming cash voucher printing system.
  326. Gagner, Mark B.; Pacey, Larry J.; Schwartz, Richard T.; Joshi, Shridhar P., Remote input device for a wagering game.
  327. Atashband, Farshid; Sutherland, Victoria, Reporting function in gaming system environment.
  328. Deng, Haiyang, Secure communications in gaming system.
  329. Peinado, Marcus; England, Paul, Secure processor architecture for use with a digital rights management (DRM) system on a computing device.
  330. Rader, Richard; Petersen, Erik B.; Bartholomew, Robert P.; Espin, Marc; Cunningham, II, William R.; MacMillan, Scott J., Secure smart card operations.
  331. Szrek, Walter; Szrek, Irena, Securing gaming transactions.
  332. Morais, Dinarte R.; VanAntwerp, Mark D.; Multerer, Boyd C.; Caiafa, Daniel; Chen, Ling T.; Courage, Michael; Danieli, Damon V.; Neustadter, Eric; Wohlgemuth, Sean Christian, Security gateway for online console-based gaming.
  333. Morais,Dinarte R.; Chen,Ling T.; VanAntwerp,Mark D.; Caiafa,Daniel; Multerer,Boyd C.; Danieli,Damon V.; Wohlgemuth,Sean Christian; Neustadter,Eric; Courage,Michael, Security gateway for online console-based gaming.
  334. Gentles, Thomas A.; Loose, Timothy C.; Rothschild, Wayne H., Security of gaming software.
  335. Gentles,Thomas A.; Loose,Timothy C.; Rothschild,Wayne H., Security of gaming software.
  336. Baerlocher, Anthony J.; Iddings, Cara L.; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  337. Baerlocher, Anthony J.; Iddings, Cara L.; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  338. Breckner, Robert E.; Benbrahim, Jamal; Vasquez, James A.; Bansemer, Mark W.; Baerlocher, Anthony J., Server based gaming system having multiple progressive awards.
  339. Iddings, Cara L.; Dewaal, Daniel; Bullard, Bryan D.; Little, Chad; Manfredi, Vince; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  340. Iddings, Cara L.; Dewaal, Daniel; Bullard, Bryan; Little, Chad; Manfredi, Vince; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  341. Vasquez, James A.; Baerlocher, Anthony J.; Jones, Aaron T.; Bansemer, Mark W., Server based gaming system having multiple progressive awards.
  342. Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  343. Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  344. Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  345. Graham, Jacob; Schlottmann, Greg; Low, Michael N.; Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  346. Graham, Jacob; Schlottmann, Greg; Low, Michael N.; Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  347. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  348. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  349. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  350. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  351. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  352. Horning, James J.; Sibert, W. Olin; Tarjan, Robert E.; Maheshwari, Umesh; Horne, William G.; Wright, Andrew K.; Matheson, Lesley R.; Owicki, Susan S., Software self-defense systems and methods.
  353. Bond, Eugene Thomas, Software verification and authentication.
  354. Bond, Eugene Thomas, Software verification and authentication.
  355. Hollibaugh, Larry; Gail, Ted; Wolf, Bryan, Stud bingo.
  356. Wolf, Bryan D., System and method enabling parallel processing of hash functions using authentication checkpoint hashes.
  357. Wolf, Bryan D., System and method enabling parallel processing of hash functions using authentication checkpoint hashes.
  358. McMahan, Patricia; Kelly, Bryan; Shivashankar, Sethuram, System and method for automated customer account creation and management.
  359. Packes, Jr., John M.; Steib, Michael F.; Golden, Andrew P.; Jorasch, James A.; Walker, Jay S.; Sparico, Thomas M., System and method for automated play of lottery games.
  360. Packes, Jr., John M.; Steib, Michael F.; Golden, Andrew P.; Jorasch, James A.; Walker, Jay S.; Sparico, Thomas M., System and method for automated play of lottery games.
  361. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., System and method for communicating game session information.
  362. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., System and method for communicating game session information.
  363. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., System and method for communicating game session information.
  364. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  365. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  366. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  367. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  368. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  369. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  370. Saunders, Michael W; Carlson, Rolf E; Miller, William D, System and method for connecting gaming devices to a network for remote play.
  371. Alve,Jukka; Kangas,Mauri, System and method for key distribution and network connectivity.
  372. Kerr, Michael A.; Stewart, David, System and method for map based exploration.
  373. Steelberg, Chad; Steelberg, Ryan; Gardner, Robert; Beauchamp, Scott; Bergmans, Jos, System and method for media play forecasting.
  374. Atashband, Farshid; Ruppert, Ryan, System and method for one-way delivery of notifications from server-to-clients using modified multicasts.
  375. Atashband, Farshid; Ruppert, Ryan, System and method for one-way delivery of notifications from server-to-clients using modified multicasts.
  376. Barney, Jonathan A.; Weston, Denise Chapman, System and method for playing a virtual game by sensing physical movements.
  377. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  378. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  379. Weston, Denise Chapman; Barney, Jonathan A., System and method for playing an interactive game.
  380. Chau, Wayne P., System and method for purchasing game and lottery tickets.
  381. Chau,Wayne P.; Woodward, Jr.,Charles C., System and method for purchasing game and lottery tickets.
  382. Kerr, Michael A., System and method for receiving targeted content on a portable electronic device.
  383. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Suarez, Jose A.; Sparico, Thomas M., System and method for remote automated play of a gaming device.
  384. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Suarez, Jose A.; Sparico, Thomas M., System and method for remote automated play of a gaming device.
  385. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Suarez, Jose A.; Sparico, Thomas M., System and method for remote automated play of a gaming device.
  386. Walker,Jay S.; Jorasch,James A.; Gelman,Geoffrey M.; Suarez,Jose A.; Sparico,Thomas M., System and method for remote automated play of a gaming device.
  387. Kernene, Nicolas, System and method for securely transmitting data using video validation.
  388. Kernene, Nicolas, System and method for securely transmitting data using video validation.
  389. Kerr, Michael A., System and method for streaming a lottery game.
  390. Swarna, Rajesh, System and method for validating download or configuration assignment for an EGM or EGM collection.
  391. Kerr, Michael A.; Stewart, David, System and method for weighting content items.
  392. Felice, David A., System and method of networked wagering.
  393. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Sammon, Russell Pratt; Mik, Magdalena; Talwalkar, Nandu A., System to determine casino offers.
  394. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Sammon, Russell Pratt; Mik, Magdalena; Talwalkar, Nandu A., System to determine casino offers.
  395. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Sammon, Russell Pratt; Mik, Magdalena; Talwalkar, Nandu A., System to determine casino offers.
  396. Walker,Jay S.; Jorasch,James A.; Gelman,Geoffrey M.; Sammon,Russell Pratt; Mik,Magdalena; Talwalkar,Nandu A., System to determine casino offers.
  397. Soltys, Richard, System, method and apparatus to produce decks for and operate games played with playing cards.
  398. Tulley, Stephen C.; Jorasch, James A., Systems and methods for allocating an outcome amount among a total number of events.
  399. Tulley, Stephen C.; Jorasch, James A., Systems and methods for allocating an outcome amount among a total number of events.
  400. Shore, Michael W.; Chan, Alfonso G.; Ortiz, Luis M.; Lopez, Kermit D., Systems and methods for enabling remote device users to wager on micro events of games in a data network accessible gaming environment.
  401. Shore, Michael W.; Chan, Alfonso G.; Ortiz, Luis M.; Lopez, Kermit D., Systems and methods for enabling remote device users to wager on micro events of games in a data network accessible gaming environment.
  402. Shore, Michael W.; Chan, Alfonso G.; Ortiz, Luis M.; Lopez, Kermit D., Systems and methods for enabling remote device users to wager on micro events of games in a data network accessible gaming environment.
  403. Shore, Michael W.; Chan, Alfonso G.; Ortiz, Luis M.; Lopez, Kermit D., Systems and methods for enabling remote device users to wager on micro events of games in a data network accessible gaming environment.
  404. McAllister, Lawrence; Singh, Anand, Systems and methods for out-of-band gaming machine management.
  405. Walker,Jay S.; Tulley,Stephen C.; Jorasch,James A.; Tedesco,Daniel E.; Gelman,Geoffrey M., Systems and methods for presenting an outcome amount via a total number of events.
  406. Weston, Denise Chapman; Barney, Jonathan A., Systems and methods for providing an interactive game.
  407. Barney, Jonathan A.; Weston, Denise Chapman, Systems and methods for providing interactive game play.
  408. Walker, Jay S.; Jorasch, James A.; Alderucci, Dean; Tulley, Stephen C.; Kim, Peter, Systems and methods wherein a player indicates an item that may be received based on a game event outcome associated with the player.
  409. Karmarkar, Jayant S., Systems for distributing entertaining episodes and crediting payouts to authorized remote-player's wagers.
  410. Walker, Jay S.; Jorasch, James A.; Tedesco, Robert C., Systems, methods and apparatus for facilitating a flat rate play session on a gaming device and example player interfaces to facilitate such.
  411. Soltys, Richard, Systems, methods and articles to facilitate lockout of selectable odds/advantage in playing card games.
  412. Soltys, Richard, Systems, methods and articles to facilitate playing card games with selectable odds.
  413. Walker, Jay S.; Smith, Zachary T.; Fincham, Magdalena M., Systems, methods and devices for providing an indication of an amount of time a wagering game may be expected to be played given a specified bankroll or an estimated bankroll which may be expected to be necessary to fund play of a wagering game for a specified amount of time.
  414. Guinn, Andrew C.; Vann, Jamie W.; Smith, Pamela S.; Louie, Daniel P.; Moll, Jeremie D., Systems, methods, and devices for playing wagering games with location-triggered game features.
  415. Kisenwether, Joseph; Mincey, Jeff; Nelson, Loren, Systems, methods, and devices for providing instances of a secondary game.
  416. Delaney, Mick; White, Warren; Hermansen, Dale; Green, Travis; Harvey, Doug; Burkett, Nate; Malina, Eugene; Shepherd, Dale, Systems, methods, and devices for providing purchases of instances of game play at a hybrid ticket/currency game machine.
  417. Kerr, Michael A.; Stewart, David, Targeted content delivery.
  418. Shima, Yoshikazu, Terminal, unlocking method, and program.
  419. Shima, Yoshikazu, Terminal, unlocking method, and program.
  420. Kelly, Bryan M.; Kelly, Matthew F.; Kroeckel, John G.; Link, John E.; Petermeier, Norman B., Tournament qualification and characteristics in a gaming system.
  421. Weston, Denise Chapman, Toy incorporating RFID tag.
  422. Weston, Denise Chapman, Toy incorporating RFID tag.
  423. Weston, Denise Chapman, Toy incorporating RFID tracking device.
  424. Steelberg, Chad; Steelberg, Ryan; Beauchamp, Scott; Ketchum, Russell Kevin; Clingman, Eliot; Gardner, Robert, Traffic estimator.
  425. Adiraju, Srinivyasa M.; Buchholz, Dale R., Transmission protocol for a gaming system.
  426. Sylla, Craig J., Trusted initialization for wagering game machines.
  427. Sylla, Craig J., Trusted initialization for wagering game machines.
  428. Ruppert, Ryan; Deng, Haiyang, User authorization system and methods.
  429. Kerr, Michael A.; Stewart, David, User interface for geofence associated content.
  430. Kerr, Michael A.; Stewart, David, User interface for geofence associated content.
  431. Arbogast, Christopher P.; Kelly, Bryan, User interface for managing network download and configuration tasks.
  432. Nguyen, Binh T.; Muir, David H.; Paulsen, Craig A.; Stockdale, James W., Virtual leash for personal gaming device.
  433. Nguyen, Binh T.; Muir, David H.; Paulsen, Craig A.; Stockdale, James W., Virtual leash for personal gaming device.
  434. Dicillo, Michael V.; Savage, Dave; Vann, Jamie W.; Ward, Matthew J., Wagering game content based on locations of player check-in.
  435. Jones, William, Web pages for gaming devices.
  436. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  437. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  438. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  439. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  440. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  441. Wells, William R., Wireless game player.
  442. Huizinga, Richard, Wireless gaming environment.
  443. Huizinga, Richard, Wireless gaming environment.
  444. Huizinga, Richard, Wireless gaming environment.
  445. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  446. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  447. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  448. Barney, Jonathan A; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  449. Kelly, Bryan M.; Kelly, Matthew F.; Kroeckel, John G.; Link, John E.; Petermeier, Norman B., Wireless real-time gaming system.
  450. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  451. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  452. Itkis, Yuri; Itkis, Boris, Wireless wagering system.
  453. Itkis, Yuri; Itkis, Boris, Wireless wagering system.
  454. Itkis, Yuri; Itkis, Boris, Wireless wagering system.
  455. Barney, Jonathan A.; Weston, Denise C., Wirelessly powered gaming device.
  456. Yamagishi,Junichi, Worker management device.
  457. Gail, Ted; Wolf, Bryan; Hollibaugh, Larry, “Buy a peek” gaming methods and devices.
  458. Gail, Ted; Wolf, Bryan; Hollibaugh, Larry, “Buy a peek” gaming methods and devices.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트