IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0264587
(1999-03-08)
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발명자
/ 주소 |
|
대리인 / 주소 |
Fogg and Associates, LLC.
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인용정보 |
피인용 횟수 :
129 인용 특허 :
20 |
초록
▼
A video camera is disclosed that can be mounted to a firearm or bow for recording game hunting. The camera has a quick release mount system that allows the video camera to slide on to and off of the weapon with ease. The camera has a liquid crystal display so the hunter can monitor what the camera i
A video camera is disclosed that can be mounted to a firearm or bow for recording game hunting. The camera has a quick release mount system that allows the video camera to slide on to and off of the weapon with ease. The camera has a liquid crystal display so the hunter can monitor what the camera is recording. A liquid crystal display housing member contains the liquid crystal display and acts as a lense cover when the camera is not recording. Moreover, when the liquid crystal display housing member is moved, from covering the lense, the camera start recording automatically. The video camera also has seals that protect the camera's components from weather and other conditions likely to be encountered while game hunting.
대표청구항
▼
A video camera is disclosed that can be mounted to a firearm or bow for recording game hunting. The camera has a quick release mount system that allows the video camera to slide on to and off of the weapon with ease. The camera has a liquid crystal display so the hunter can monitor what the camera i
A video camera is disclosed that can be mounted to a firearm or bow for recording game hunting. The camera has a quick release mount system that allows the video camera to slide on to and off of the weapon with ease. The camera has a liquid crystal display so the hunter can monitor what the camera is recording. A liquid crystal display housing member contains the liquid crystal display and acts as a lense cover when the camera is not recording. Moreover, when the liquid crystal display housing member is moved, from covering the lense, the camera start recording automatically. The video camera also has seals that protect the camera's components from weather and other conditions likely to be encountered while game hunting. US-6049819, 20000400, Buckle et al., 709/202; US-6078322, 20000600, Simonoff et al., 345/335; US-6249803, 20010600, Jindal et al., 709/203; US-6317795, 20011100, Malkin et al., 709/246; US-6330659, 20011200, Poff et al., 712/034; US-6330709, 20011200, Johnson et al., 717/001; US-6332210, 20011200, Barkataki et al., 717/004 ius is set equal to said viewpoint sphere radius and said current viewpoint is added to said set of selected viewpoint. 6. A system for automated viewpoint selection for 3D scenes comprising: a bounding surface calculator for receiving a set of objects of a 3D scene and for restricting degrees of freedom available through use of a viewpoint sphere; and a viewpoint calculator connected to said bounding surface calculator for generating viewpoints through varying degrees of automation including one of automated calculation of viewpoints, semi-automated selection, and free navigation around a restricted viewpoint space wherein said viewpoint calculator comprises: a semi-automatic viewpoint generator connected to said bounding surface calculator wherein said semi-automatic viewpoint generator comprises: definition means for defining a sequence of tour rings along a surface of said viewpoint sphere that slice said viewpoint sphere along an axes at regular intervals. 7. A system for automated viewpoint selection for 3D scenes comprising: a bounding surface calculator for receiving a set of objects of a 3D scene and for restricting degrees of freedom available through use of a viewpoint sphere; and a viewpoint calculator connected to said bounding surface calculator for generating viewpoints through varying degrees of automation including one of automated calculation of viewpoints, semi-automated selection, and free navigation around a restricted viewpoint space wherein said viewpoint calculator comprises: a free navigation viewpoint generator connected to said bounding surface calculator wherein said free navigation viewpoint generator comprises: navigation means for allowing a user to navigate freely about said viewpoint sphere. 8. A system for automated viewpoint selection for 3D scenes comprising: a bounding surface calculator for receiving a set of objects of a 3D scene and for restricting degrees of freedom available through use of a viewpoint sphere; and a viewpoint calculator connected to said bounding surface calculator for generating viewpoints through varying degrees of automation including one of automated calculation of viewpoints, semi-automated selection, and free navigation around a restricted viewpoint space wherein said viewpoint calculator comprises: an automatic viewpoint generator connected to said bounding surface calculator; a semi-automatic viewpoint generator connected to said bounding surface calculator; and a free navigation viewpoint generator connected to said bounding surface calculator. 9. A method for automated viewpoint selection for 3D scenes comprising the steps of: receiving a set of objects of a 3D scene; restricting degrees of freedom available through use of a viewpoint sphere; and generating viewpoints through varying degrees of automation including one of automated calculation of viewpoints, semi-automated selection, and free navigation around a restricted viewpoint space wherein generating viewpoints through automation comprises the step of: allowing a user to navigate freely about said viewpoint sphere. 10. A method for automated viewpoint selection for 3D scenes as claimed in claim 9 wherein restricting degrees of freedom comprises the steps of: calculating a scene sphere; and calculating a radius of viewpoint sphere. 11. A method for automated viewpoint selection for 3D scenes as claimed in claim 10 wherein calculating a scene sphere comprises the steps of: initializing a scene sphere radius, a center point, a bounding box and an index for array of objects in a scene; setting said bounding box to a minimum bounding box; incrementing an index variable for said minimum bounding box by one; and calculating an output scene sphere where said bounding box is opposite corner points (x1,Y1,z1) and (x2,y2,z2), said center point, CP, is equal to ((x1+x2 )/2, (y1+y2)/2, (z1+z2)/2) and said scene sphere radius is equal to Max(Distance((x1,y1,z1), CP), Distance ((xy2,y2,z2), CP). 12. A method for automated viewpoint selection for 3D scenes as claimed in claim 10 wherein calculating a radius of viewpoint sphere comprises the step of: calculating ρ0=r1/sin(θ/2) wherein r1is radius of a scene sphere, θ is a field of view, and ρ0is radius of said viewpoint sphere. 13. A method for automated viewpoint selection for 3D scenes comprising the steps of: receiving a set of objects of a 3D scene; restricting degrees of freedom available through use of a viewpoint sphere; and generating viewpoints through varying degrees of automation including one of automated calculation of viewpoints, semi-automated selection, and free navigation around a restricted viewpoint space wherein generating viewpoints through automation comprises the steps of: initializing a set of selected viewpoints, an index for a set of predefined viewpoints positioned on a unit reference sphere, and a current viewpoint; and calculating an output set of viewpoints where said current viewpoint is set equal to said set of predefined viewpoints positioned on a unit reference sphere, said current viewpoint in respect to a viewpoint sphere radius is set equal to said viewpoint sphere radius and said current viewpoint is added to said set of selected viewpoints. 14. A method for automated viewpoint selection for 3D scenes comprising the steps of: receiving a set of objects of a 3D scene; restricting degrees of freedom available through use of a viewpoint sphere; and generating viewpoints through varying degrees of automation including one of automated calculation of viewpoints, semi-automated selection, and free navigation around a restricted viewpoint space wherein generating viewpoints through automation comprises the step of: generating viewpoints semi-automatically which comprises the step of: defining a tour path that traverses a surface of said viewpoint sphere. 15. A method for automated viewpoint selection for 3D scenes comprising the steps of: receiving a set of objects of a 3D scene; restricting degrees of freedom available through use of a viewpoint sphere; and generating viewpoints through varying degrees of automation including one of automated calculation of viewpoints, semi-automated selection, and free navigation around a restricted viewpoint space wherein generating viewpoints through automation comprises the steps of: generating viewpoints automatically; generating viewpoints semi-automatically; and generating viewpoints through free navigation. 16. A method for automated viewpoint selection for 3D scenes comprising the steps of: receiving a set of objects of a 3D scene; restricting degrees of freedom available through use of a viewpoint sphere; and generating viewpoints through varying degrees of automation including one of automated calculation of viewpoints, semi-automated selection, and free navigation around a restricted viewpoint space wherein generating viewpoints through automation comprises the steps of: generating viewpoints automatically; and generating viewpoints semi-automatically. 17. A method for automated viewpoint selection for 3D scenes comprising the steps of: receiving a set of objects of a 3D scene; restricting degrees of freedom available through use of a viewpoint sphere; and generating viewpoints through varying degrees of automation including one of automated calculation of viewpoints, semi-automated selection, and free navigation around a restricted viewpoint space wherein generating viewpoints through automation comprises the steps of: generating viewpoints semi-automatically; and generating viewpoints through free navigation.
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