IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0382819
(1999-08-25)
|
발명자
/ 주소 |
- Comair, Claude
- Ghali, Prasanna
- Samra, Samir A.
- Fam, Sun T.
- Li, Xin
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 |
피인용 횟수 :
54 인용 특허 :
27 |
초록
▼
Generic, abstract, encapsulated, expandable and maintainable techniques for modeling and animating computer graphics display objects can be used in a variety of different computer applications and platforms including, for example, video games developed for inexpensive home 3D video game platforms. A
Generic, abstract, encapsulated, expandable and maintainable techniques for modeling and animating computer graphics display objects can be used in a variety of different computer applications and platforms including, for example, video games developed for inexpensive home 3D video game platforms. An abstract simulation entity definition for use in real time computer simulation and animation encapsulates both the physical and behavioral characteristics of a display object. The simulation entity provides a unique "genetic plan" containing abstract attributes that may be shared among objects. Each simulation entity has the knowledge or know-how of common operations, and the ability to communicate with other simulation entities. Two separate class hierarchies may be used to differentiate between abstract components and physical components of simulation entities: an entity class hierarchy may be used to specify data structures and methods for behavior and communication; and an object class hierarchy may be used to define geometry and animation information and functions. A simulation entity can possess more than one set of object information. This allows the entity to change form (e.g., from a tiger to a bird) or perform multi-functionality during its lifetime. The simulation entity construct allows for more accurate modeling of the real world, supporting automation of simulation software production, and distributed and/or remote processing.
대표청구항
▼
Generic, abstract, encapsulated, expandable and maintainable techniques for modeling and animating computer graphics display objects can be used in a variety of different computer applications and platforms including, for example, video games developed for inexpensive home 3D video game platforms. A
Generic, abstract, encapsulated, expandable and maintainable techniques for modeling and animating computer graphics display objects can be used in a variety of different computer applications and platforms including, for example, video games developed for inexpensive home 3D video game platforms. An abstract simulation entity definition for use in real time computer simulation and animation encapsulates both the physical and behavioral characteristics of a display object. The simulation entity provides a unique "genetic plan" containing abstract attributes that may be shared among objects. Each simulation entity has the knowledge or know-how of common operations, and the ability to communicate with other simulation entities. Two separate class hierarchies may be used to differentiate between abstract components and physical components of simulation entities: an entity class hierarchy may be used to specify data structures and methods for behavior and communication; and an object class hierarchy may be used to define geometry and animation information and functions. A simulation entity can possess more than one set of object information. This allows the entity to change form (e.g., from a tiger to a bird) or perform multi-functionality during its lifetime. The simulation entity construct allows for more accurate modeling of the real world, supporting automation of simulation software production, and distributed and/or remote processing. s are each visible through each corresponding one of said plurality of operation buttons to the operator. 6. The multi-function switch unit as set forth in claim 3, wherein said screen has an indirect image display area which is visible through said plurality of operation buttons and a direct image display area which is not covered by said plurality of operation buttons, and said indication position moving means can move the position of the image to said indirect image display area. 7. The multi-function switch unit as set forth in claim 5, wherein said different directions includes upward, downward, left, and right directions. 00/472; US-5590020, 19961200, Sellers, 361/680; US-5591927, 19970100, Kawamura et al., 084/171; US-5596480, 19970100, Manser et al., 361/680; US-5602715, 19970200, Lempicki et al., 361/680; US-5612691, 19970300, Murmann et al., 341/022; US-5635928, 19970600, Takagi et al., 341/022; US-5644338, 19970700, Bowen, 345/168; US-5646817, 19970700, Manser et al., 361/680; US-5648771, 19970700, Halgren et al., 341/022; US-5653543, 19970800, Abe, 400/489; US-5654872, 19970800, Sellers, 361/680; US-5659307, 19970800, Karidis et al., 341/022; US-5677826, 19971000, Sellers, 361/680; US-5687058, 19971100, Roylance, 361/680; US-5703578, 19971200, Allison, 341/022; US-5706167, 19980100, Lee, 361/680; US-5712760, 19980100, Coulon et al., 361/680; US-5733056, 19980300, Meagher, 400/472; US-5748114, 19980500, Koehn, 341/022; US-5774384, 19980600, Okaya et al., 364/708.1; US-5788386, 19980800, Hayashi et al., 400/489; US-5800085, 19980900, Lee, 400/489; US-5841635, 19981100, Sadler et al., 361/749; US-6331850, 20011200, Olodort et al., 341/022
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