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Object modeling for computer simulation and animation 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06T-015/70
출원번호 US-0382819 (1999-08-25)
발명자 / 주소
  • Comair, Claude
  • Ghali, Prasanna
  • Samra, Samir A.
  • Fam, Sun T.
  • Li, Xin
출원인 / 주소
  • Nintendo Co., Ltd.
대리인 / 주소
    Nixon & Vanderhye P.C.
인용정보 피인용 횟수 : 54  인용 특허 : 27

초록

Generic, abstract, encapsulated, expandable and maintainable techniques for modeling and animating computer graphics display objects can be used in a variety of different computer applications and platforms including, for example, video games developed for inexpensive home 3D video game platforms. A

대표청구항

Generic, abstract, encapsulated, expandable and maintainable techniques for modeling and animating computer graphics display objects can be used in a variety of different computer applications and platforms including, for example, video games developed for inexpensive home 3D video game platforms. A

이 특허에 인용된 특허 (27)

  1. Leonardi, Jr., Alfred J., Action game.
  2. Sabaliauskas Anthony L. (2004 Glenwood Ave. Papillion NE 68128), Automated universal tournament management system.
  3. Seelig Mac R. (Absecon NJ) Seelig Jerald (Absecon NJ) Hiltebrand Michael (Pedricktown NJ) Cramer Douglas (Somers Point NJ), Combined slot machine and racing game.
  4. Okada Satoru (Kyoto JPX) Kojo Shin (Kyoto JPX), Compact hand-held video game system.
  5. Susman Galyn (Mountain View CA), Computer controlled animation system based on definitional animated objects and methods of manipulating same.
  6. Nordin Peter,SEX, Computer implemented machine learning method and system.
  7. Joseph Eugene R. (Montreal OR CAX) Trachtman Michael (Eugene OR), Computer modelling system and method for specifying the behavior of graphical operator interfaces.
  8. Roseborough James B. ; Kostolansky Timothy J. ; del Palacio Jaime R., Creature animation and simulation technique.
  9. Maulsby David L. ; Cypher G. Allen ; Ohmaye Enio, Dynamic classes and graphical user interface for same.
  10. Osborne Ian (Gardena CA) Rudell Elliot (Torrance CA) Gardner Roger (Lomita CA), Electronic paddle game.
  11. Abecassis Max (19020 NE. 20 Ave. Miami FL 33179), Gameboard and scale model game.
  12. Gechter Jerry (Eight Ridge Rd. Lincoln MA 01773), Interactive electronic games and screen savers with multiple characters.
  13. Handelman David A. ; Lane Stephen H ; Gullapalli Vijaykumar, Limb coordination system for interactive computer animation of articulated characters with blended motion data.
  14. Guenter Brian ; Grimm Cindy Marie ; Malvar Henrique Sarmento, Method and system for capturing and representing 3D geometry, color and shading of facial expressions and other animated objects.
  15. Mitchell David C. ; Anderson Kelly L. ; Osman Andrew V. ; Mitchell Dale K., Method for managing dynamic relations between objects in dynamic object-oriented languages.
  16. Tobin Gerard J. (12 Birchwood Rd. Enfield CT 06095), Method of playing a board game utilizing a board with different zones.
  17. Bechter Frank (P.O. Box 55 Crozier VA 23039), Multi-level game apparatus, interfacing pieces, and method of play.
  18. Hawkins William M. ; Tversky Oren J. ; Robins Nick ; Hester Stewart K., Networked computer game system with persistent playing objects.
  19. Hayes-Roth Barbara, System and method for directed improvisation by computer controlled characters.
  20. Takeda Genyo,JPX ; Kato Shuhei,JPX ; Nishiumi Satoshi,JPX, Systems and methods for providing security in a video game system.
  21. Ueda Hiroo (Toyonaka JPX) Yagi Hiromitsu (Itami JPX), T.V. game system having reduced memory needs.
  22. Suzuoki Masakazu,JPX ; Furuhashi Makoto,JPX, Texture mapping method in which 3-D image data is transformed into 2-D data and mapped onto a surface of an object for.
  23. Hamilton Clarence Q. (Brooklyn NY), Vectorial and Mancala-like games, apparatus and methods.
  24. Iwasaki Goro ; Aoshima Nobuyuki,JPX ; Watanabe Kazushige,JPX ; Igarashi Hiroshi,JPX, Video game steering system causing translation, rotation and curvilinear motion on the object.
  25. Bromley, Eric; Schenck, Robert A., Video game with control of movement and rate of movement of a plurality of game objects.
  26. Yamato Satoshi (Kyoto-fu JPX) Suzuki Toshiaki (Kyoto-fu JPX), Videographics program/video game fabricating system and method.
  27. Cember Richard P. (1201 Robert E. Lee Rd. Austin TX 78704), Word transformation game.

이 특허를 인용한 특허 (54)

  1. MacPhee,David Alexander, 3D visual effect creation system and method.
  2. Fernandez, Roland; Rinearson, Wistar D.; Gillespie, Bradford, Animating objects using metadata.
  3. Bokor, Brian Ronald; Smith, Andrew Bryan; Speicher, Steven Keith, Automated avatar creation and interaction in a virtual world.
  4. Bokor, Brian R.; Smith, Andrew B.; Speicher, Steven K., Automated avatar mood effects in a virtual world.
  5. Wies, Evan F.; Chang, Dean C.; Ruf, Michael P., Chat interface with haptic feedback functionality.
  6. Wies,Evan F.; Chang,Dean C.; Ruf,Michael P., Chat interface with haptic feedback functionality.
  7. Ajioka, Yoshitaka; Mizuki, Kiyoshi, Collision determination program and collision determination apparatus.
  8. Blanco,Leonardo; Baioura,Andrei; Calkins,Matt; David,Paul, Communication protocol for synchronizing animation.
  9. Blanco,Leonardo; Baioura,Andrei; Calkins,Matt; David,Paul, Communication protocol for synchronizing animation systems.
  10. Blanco,Leonardo; Baioura,Andrei; Calkins,Matt; David,Paul, Communication protocol for synchronizing animation systems.
  11. Osborne, Christopher; Homma, Yasuhiro, Display screen portion with icon.
  12. Osborne, Christopher; Homma, Yasuhiro, Display screen portion with icon.
  13. Dresevic,Bodin; Kallay,Michael, Dynamic rendering of ink strokes with transparency.
  14. Dresevic,Bodin; Kallay,Michael, Dynamic rendering of ink strokes with transparency.
  15. Dresevic,Bodin; Kallay,Michael, Dynamic rendering of ink strokes with transparency.
  16. Fleury, Michel; Chamandy, David, Dynamic user interface for inheritance based avatar generation.
  17. Grant, Danny A.; Ramsay, Erin B.; Gregorio, Pedro; Fleming, Jason D.; Flaherty, Natasha M., Haptically enabled messaging.
  18. Grant, Danny A; Ramsay, Erin B; Gregorio, Pedro; Fleming, Jason D; Flaherty, Natasha M, Haptically enabled messaging.
  19. Nagai, Yoshinori; Takezawa, Hajime; Saiki, Kazuhiro; Takahashi, Toshiya; Suzuki, Kyouichi, Image processing device, image processing method, and recording medium storing the image processing method.
  20. Baraff, David E.; Witkin, Andrew, Inertial field generator: a method for controllably coupling kinematic character motions to dynamically simulated elements.
  21. Dresevic, Bodin; Balaz, Rudolph; Karlov, Donald D., Information storage using tables and scope indices.
  22. Dresevic,Bodin; Balaz,Rudolph; Karlov,Donald D., Information storage using tables and scope indices.
  23. Simister, J. Bret; Wolff, Adam G.; Carlson, Max David; Kimm, Christopher; Temkin, David T., Interface engine providing a continuous user interface.
  24. Oliver,Nuria M.; Horvitz,Eric J.; Garg,Ashutosh, Layered models for context awareness.
  25. Fleury, Michel; Chamandy, David, Metadata for avatar generation in virtual environments.
  26. Westen, Peter T., Method and apparatus for providing an animated representation of a reorder operation.
  27. Lee, Keechang; Kim, Dokyoon; Ahn, Jeonghwan; Tak, Seyoon, Method, apparatus, and medium for efficiently rendering 3D object.
  28. Tobias, Richard Lynn, Persistent, immersible and extractable avatars.
  29. Tobias, Richard Lynn, Persistent, immersible and extractable avatars.
  30. Zachmann, Gabriel, Process and device for collision detection of objects.
  31. de Anda Fast, Dominic, Pseudo-genetic meta-knowledge artificial intelligence systems and methods.
  32. de Anda Fast, Dominic, Pseudo-genetic meta-knowledge artificial intelligence systems and methods.
  33. Sathe, Rahul P.; Heim, Oliver, Real-time collision detection using clipping.
  34. Dresevic, Bodin; Kallay, Michael, Rendering ink strokes of variable width and angle.
  35. Dresevic,Bodin; Kallay,Michael, Rendering ink strokes of variable width and angle.
  36. Carusi, Francesco; Perrone, Antonio; Vannini, Enrico, Resource management method and system enabling identity mapping between resources and objects.
  37. Dresevic,Bodin; Balaz,Rudolph; Karlov,Donald D.; Bhattacharyay,Subha; Haluptzok,Patrick, Serial storage of ink and its properties.
  38. Dresevic,Bodin; Balaz,Rudolph; Karlov,Donald D.; Bhattacharyay,Subha; Haluptzok,Patrick, Serial storage of ink and its properties.
  39. Dresevic,Bodin; Balaz,Rudolph; Karlov,Donald D.; Bhattacharyay,Subha; Haluptzok,Patrick, Serial storage of ink and its properties.
  40. Dresevic,Bodin; Balaz,Rudolph; Karlov,Donald D.; Bhattacharyay,Subha; Haluptzok,Patrick Michael, Serial storage of ink and its properties.
  41. Fleury, Michel; Chamandy, David, Sex selection in inheritance based avatar generation.
  42. Garfinkle, Richard, System and method for model creation and computer animation.
  43. Pfander,Gotthard; Thurner,Elmar, System and method for modeling and/or executing software applications, especially MES applications.
  44. Lui,Charlton E.; Altman,Dan; Smith,Anthony Scott; Tee,Cynthia; Pichaiah,Shenbagalakshmi, System and method for scaling and repositioning drawings.
  45. Kwon, O-shik, System and method for simulating home network.
  46. Calkins,Matt; Beda, III,Joseph Stephen; Gallo,Kevin; Wong,Gilman K.; Blanco,Leonardo Esteban, System supporting animation of graphical display elements through animation object instances.
  47. Calkins,Matt; Beda, III,Joseph Stephen; Gallo,Kevin; Wong,Gilman K.; Blanco,Leonardo Esteban, System supporting animation of graphical display elements through animation object instances.
  48. Gee, Will; Thompson, David; Taylor, Murray; Deriso, Martin, System, method and computer program for creating two dimensional (2D) or three dimensional (3D) computer animation from video.
  49. Nam,Seung Woo; Lee,In Ho; Kim,Hyun Bin, Three-dimensional animation system and method using evolutionary computation.
  50. Dresevic,Bodin; Balaz,Rudolph; Hullender,Gregory Nicholas, Transform table for ink sizing and compression.
  51. Dresevic,Bodin; Balaz,Rudolph; Hullender,Gregory Nicholas, Transform table for ink sizing and compression.
  52. Dresevic,Bodin; Balaz,Rudolph; Hullender,Gregory Nicholas, Transform table for ink sizing and compression.
  53. Dresevic,Bodin; Balaz,Rudolph; Hullender,Gregory Nicholas, Transform table for ink sizing and compression.
  54. Anderson, Robert A.; Bleisch, Paul L.; Hargreaves, Shawn L.; Klucher, Michael T.; Nalewabau, Josefa M. G.; Tayrien, Eli J., Transporting and processing foreign data.
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