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연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Internet marketing method and game 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0295953 (1999-04-21)
발명자 / 주소
  • Lynn, Scott W.
출원인 / 주소
  • Virtumundo, Inc.
대리인 / 주소
    Holland & Hart
인용정보 피인용 횟수 : 63  인용 특허 : 13

초록

An Internet marketing method and game is designed for promoting access to the web site which hosts the game, and to keep potential consumers occupied on the web site for exposure to several different advertisements, or to a few advertisements repeatedly. The inventive game is centered around a "poin

대표청구항

An Internet marketing method and game is designed for promoting access to the web site which hosts the game, and to keep potential consumers occupied on the web site for exposure to several different advertisements, or to a few advertisements repeatedly. The inventive game is centered around a "poin

이 특허에 인용된 특허 (13)

  1. Humble David R., Electronic promotional game.
  2. Vaughn Eric E. (Sunnyvale CA) Berner Mark K. (Santa Clara CA), Game of skill or chance playable by remote participants in conjunction with a common game event including inserted inter.
  3. Small Maynard E., Interactive consumer product promotion method and match game.
  4. Auxier David (3405 Hewitt Ave. Silver Spring MD 20906), Investment franchisement game and method of advertisement.
  5. Auxier David (3148 Hewitt Ave. ; Apt. #155 Silver Spring MD 20906), Investment game and method of advertisement.
  6. Komori Takashi (Tokyo JPX), Keno game playing apparatus.
  7. Heckel William, Method for advertising over a computer network utilizing virtual environments of games.
  8. Goldberg Sheldon F. ; Antwerp John Van, Network gaming system.
  9. Kelly Matthew F. ; Kelly Bryan M. ; Petermeier Norman B. ; Kroeckel John G. ; Link John E., Prize redemption system for games.
  10. Kamille Stuart J., Probability game with insured winning.
  11. Filepp Robert (Springfield NJ) Gordon Michael L. (Dobbs Ferry NY) Bidwell Alexander W. (New York NY) Young Francis C. (Pearl River NY) Wolf Allan M. (Ridgefield CT) Meo Sam (New York NY) Tiemann Duan, Reception system for an interactive computer network and method of operation.
  12. Walker Jay S. ; Jorasch James A. ; Sparico Thomas M., Slot machine advertising/sales system and method.
  13. McCue Michael, Video data integration system using image data and associated hypertext links.

이 특허를 인용한 특허 (63)

  1. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  2. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  3. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  4. Yin, Howard Hung, Advertising funded gaming system.
  5. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  9. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  10. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  11. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  12. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  13. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  14. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  15. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  16. Dinovo,Matthew R., Dynamic content delivery to static page in non-application capable environment.
  17. Dinovo,Matthew R., Dynamic content delivery to static page in non-application capable environment.
  18. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  19. Brunet de Courssou, Thierry, Game talk service bus.
  20. Baerlocher,Anthony J.; Kaminkow,Joseph E.; Schlegel,Megan N.; Mead,Randall D., Gaming device having a pick reduction game including a trigger selection indicator.
  21. Schlegel,Megan N.; Kaminkow,Joseph E.; Baerlocher,Anthony J.; Mead,Randall D., Gaming device having a related symbol selection game.
  22. Schlegel, Megan N.; Kaminkow, Joseph E.; Baerlocher, Anthony J.; Mead, Randall D., Gaming device having a related winning symbol selection game.
  23. Thompson, Adam J.; Bond, Eugene T.; Powell, Richard A., Gaming system and method providing one or more incentives to delay expected termination of a gaming session.
  24. Thompson, Adam J.; Bond, Eugene T.; Powell, Richard A., Gaming system and method providing one or more incentives to delay expected termination of a gaming session.
  25. Thompson, Adam J.; Bond, Eugene T.; Powell, Richard A., Gaming system and method providing one or more incentives to delay expected termination of a gaming session.
  26. Thompson, Adam J.; Bond, Eugene T.; Powell, Richard A., Gaming system and method providing optimized incentives to delay expected termination of a gaming session.
  27. Thoeni, Stewart; Griswold, Chauncey, Gaming system, gaming device, and method providing advertising messages to players based on a determination of a positive winning gaming session.
  28. Gilliand, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  29. Gilliand, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  30. Gilliland, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  31. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  32. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  33. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  34. Philyaw, Jeffry Jovan; Mathews, David Kent, Input device for allowing interface to a web site in association with a unique input code.
  35. Philyaw, Jeffry Jovan, Input device having positional and scanning capabilities.
  36. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  37. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  38. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  39. Philyaw, Jeffry Jovan; Davis, Douglas L., Method and apparatus for accessing a remote location with an optical reader having a programmable memory system.
  40. Patrick, Edward; Mason, James; Zucker, Nehemia, Method and apparatus for automatically performing an online content distribution campaign.
  41. Patrick,Edward; Mason,James; Zucker,Nehemia, Method and apparatus for automatically performing an online content distribution campaign.
  42. Philyaw, Jeffry Jovan; Mathews, David Kent, Method and apparatus for connecting a user location to one of a plurality of destination locations on a network.
  43. Philyaw, Jeffry Jovan; Mathews, David Kent, Method and apparatus for matching a user's use profile in commerce with a broadcast.
  44. Philyaw, Jeffry Jovan, Method and apparatus for utilizing an audibly coded signal to conduct commerce over the internet.
  45. Philyaw, Jeffry Jovan; Mathews, David Kent, Method and apparatus for utilizing an existing product code to issue a match to a predetermined location on a global network.
  46. Nguyen, Binh T.; Paulsen, Craig A., Method and system for gaming and brand association.
  47. Nguyen, Binh T.; Paulsen, Craig A., Method and system for gaming and brand association.
  48. Nguyen,Binh T.; Paulsen,Craig A., Method and system for gaming and brand association.
  49. Lynn, Scott W., Method and system for generating and distributing electronic communications for maximum revenue.
  50. Philyaw, Jeffry Jovan, Method for conducting a contest using a network.
  51. Philyaw,Jeffry Jovan, Method for conducting a contest using a network.
  52. Philyaw, Jeffry Jovan; Mathews, David Kent, Method for interfacing scanned product information with a source for the product over a global network.
  53. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  54. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  55. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  56. Philyaw, Jeffry Jovan, Portable scanner for enabling automatic commerce transactions.
  57. Philyaw, Jeffry Jovan; Mathews, David Kent, Software downloading using a television broadcast channel.
  58. Meyers, Stephan; Holopainen, Jussi; Lundin, Terje; Mattila, Jonka; Räsänen, Eero, Statistical metering and filtering of content via pixel-based metadata.
  59. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  60. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  61. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  62. Koenig,Eric, System and method for combining interactive game with interactive advertising.
  63. Altieri, Frances Barbaro, System and method for integrating business-related content into an electronic game.
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