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Computer game 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0787862 (2001-06-20)
우선권정보 GB-19980020490 (1998-09-22)
국제출원번호 PCT/GB99/03136 (1999-09-21)
국제공개번호 WO00/16869 (2000-03-30)
발명자 / 주소
  • Forsberg, Charles
출원인 / 주소
  • Covepath Limited
대리인 / 주소
    Ware, Fressola, Van der Sluys & Adolphson LLP
인용정보 피인용 횟수 : 17  인용 특허 : 18

초록

Input data comprising dynamics data taken from at least one actual dynamic vehicle, and position data of the at least one actual dynamic vehicle, and data relating to the environment of the at least one actual dynamic vehicle is acquired and at least the dynamics data is utilized by computer game so

대표청구항

1. A computer game comprising game software, at least one display device, at least one user input means, and an input data set comprising dynamics data taken from at least one actual dynamic object, position data of the at least one actual dynamic object, and data relating to an environment of the a

이 특허에 인용된 특허 (18)

  1. Hladky Walter (Chatham NJ) DeVito Ralph J. (Kendall Park NJ) Hoffman Louis S. (Morristown NJ), Aircraft simulator and simulated control system therefor.
  2. Relf Richard S. (29 Durrington Gardens The Causeway ; Goring-by-Sea ; Sussex GB2) Marini Lawrence G. (107 South Street Tarring ; Worthing ; Sussex GB2) Parkinson David (104 Sompting Road Lancing ; Su, Computing system.
  3. Dimitriadis Dimitri (Lake Oswego OR) Park Michael C. (Portland OR), Delivery of data including preloaded advertising data.
  4. Copperman Norman S. (Palo Alto CA) Gray Alan S. (Sunnyvale CA) Winblad Wade O. (Hayward CA), Driver training system and method with performance data feedback.
  5. Levasseur Jacques,FRX ; Benkel Gerard,FRX, Electronic competition system and method for using same.
  6. Tanaka Shigenobu,JPX, Game machine for moving object.
  7. Kurosawa Masahito,JPX ; Sasaki Kenji,JPX, Game processing method, game device, image processing device, image processing method, and recording medium.
  8. Junkin William W., Interactive system allowing real time participation.
  9. Barstow David (107 Laura La. Austin TX 78746) Barstow Daniel (99 Pine Point Rd. Stow MA 01775), Method and apparatus for broadcasting live events to another location and producing a computer simulation of the events.
  10. Eric Inselberg, Method and apparatus for interactive audience participation at a live spectator event.
  11. FitzGerald Mark Richard (Phoenix AZ) Miller Joseph Richard (Paradise Valley AZ) McLennan Clyde Jack (Tempe AZ), Method and apparatus for simulating the effects of precision-guided munitions.
  12. Oh Ketsu (Kobe JPX), Motion-controlled video entertainment system.
  13. Horstmann Keats B. ; Fergeson Stephen L. ; Deckler William E., Multisite multiplayer interactive electronic entertainment system having a partially player defined universe.
  14. Heitzman Edward F. (6 Moores Mill Rd. Pennington NJ 08534) Heitzman Edward J. (6 Moores Mill Rd. Pennington NJ 08534), Real time video data acquistion systems.
  15. Khosla Vinod, Simulated real time game play with live event.
  16. Stelovsky Jan (2049 Oswald St. Honolulu HI 96816), Time-segmented multimedia game playing and authoring system.
  17. Montag Bruce C. ; Wenzel Dennis J. ; Weyrauch Richard P., Weather effects generator for simulation systems.
  18. Montag Bruce C. (San Antonio TX) Wenzel Dennis J. (San Antonio TX) Weyrauch Richard P. (San Antonio TX), Weather simulation system.

이 특허를 인용한 특허 (17)

  1. Uhlir, Kurt Brooks; Dougherty, Christopher; Shuman, Michael V.; Casino, Roy, Application programming interface for geographic data in computer games.
  2. Kavars, Christopher Lee; Davis, Leslie, Capture and utilization and real-world data for use in gaming systems such as video games.
  3. Kavars, Christopher Lee; Davis, Leslie, Capture and utilization of real-world data for use in gaming systems such as video games.
  4. Sigillito, Michael, Comparative tire animation.
  5. Dougherty, Christopher; Uhlir, Kurt Brooks; Shuman, Michael V., Computer game development factory system and method.
  6. Shuman, Michael V.; Uhlir, Kurt Brooks; Dougherty, Christopher, Geographic area templates for computer games.
  7. Uhlir, Kurt Brooks; Shuman, Michael V.; Dougherty, Christopher, Geographic data collection using game play.
  8. Uhlir, Kurt Brooks; Shuman, Michael V.; Dougherty, Christopher, Geographic data collection using game play.
  9. Pierucci, Joe Phillip; Brozovich, Shawn Daniel, Method and apparatus for remote racing.
  10. Uhlir, Kurt Brooks; Dougherty, Christopher; Shuman, Michael V.; Casino, Roy, Method and system for using geographic data in computer game development.
  11. Uhlir, Kurt Brooks; Shuman, Michael V.; Dougherty, Christopher, Method for comparing performances on remotely located courses.
  12. Shuman, Michael V.; Uhlir, Kurt Brooks, Multi-player online game player proximity feature.
  13. McDermott, Bryan R.; Toney, Walter L.; Kain, Aron Z., Radio controlled system and method of remote location motion emulation and mimicry.
  14. Templeman, James N, Remote vehicle control system.
  15. Ur, Shmuel; Hascalovici, Ady, Starting simulation from a real situation.
  16. Weddle, Amaya B.; Grant, Danny; Birnbaum, David, Systems and methods for haptic remote control gaming.
  17. Weddle, Amaya B.; Grant, Danny; Birnbaum, David, Systems and methods for haptic remote control gaming.
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