$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Method and apparatus for obtaining marketing information through the playing of a maze based game 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0908163 (2001-07-18)
발명자 / 주소
  • Stern, Gregory N.
대리인 / 주소
    Perman & Green, LLP
인용정보 피인용 횟수 : 45  인용 특허 : 14

초록

A system and process is designed to provide a medium for playing sweepstakes style games on the Internet. A standard game medium for decision point based, role playing style games is generated including graphic displays according to a selected theme. The game medium is converted by a game algorithm

대표청구항

A system and process is designed to provide a medium for playing sweepstakes style games on the Internet. A standard game medium for decision point based, role playing style games is generated including graphic displays according to a selected theme. The game medium is converted by a game algorithm

이 특허에 인용된 특허 (14)

  1. Richardson John (San Diego CA) MacKay H. Bruce (San Diego CA), Automatic electronic downloading of bingo cards with algorithm for generating bingo cards.
  2. Sidley Joseph D. H. (1710 Tyvale Ct. Vienna VA 22180), Computerized gaming system.
  3. Hefferan Laurel A. (173 Fawn Valley Dr. McMurray PA 15317), Holiday bingo having stickers and candy markers.
  4. Small Maynard E., Interactive consumer product promotion method and match game.
  5. Fioretti Philip R., Methods and apparatus for playing bingo over a wide geographic area.
  6. Fioretti Philip R. (81 W. Walk West Haven CT 06516), Methods and apparatus for playing bingo over a wide geographic area.
  7. Richardson John (San Diego CA), Multiple bingo gaming board.
  8. Leake Deborah L. (Mars Hill NC), Multiple variable game equipment and system for generating game faces.
  9. Goldberg Sheldon F. ; Antwerp John Van, Network gaming system.
  10. Spaur Charles W. ; Lappin Edward ; Wisler James M., On-line game playing with advertising.
  11. Kelly Matthew F. ; Kelly Bryan M. ; Petermeier Norman B. ; Kroeckel John G. ; Link John E., Prize redemption system for games.
  12. Kelly Matthew F. ; Kelly Bryan M. ; Petermeier Norman B. ; Kroeckel John G. ; Link John E., Prize redemption system for games.
  13. Sidley Joseph D. H. (7210 Park Terr. Dr. Alexandria VA 22307), System for interactively playing poker with a plurality of players.
  14. Roseman Stuart, Systems for providing large arena games over computer networks.

이 특허를 인용한 특허 (45)

  1. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  2. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  3. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  4. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  5. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  9. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  10. McKenna,Daniel B.; Graziano,James M., Communique system for multicasting in cellular communication networks.
  11. McKenna, Daniel B.; Graziano, James M., Communique system with active feedback for cellular communication networks.
  12. McKenna, Daniel B.; Graziano, James M., Communique system with dynamic bandwidth allocation in cellular communication networks.
  13. McKenna, Daniel B.; Graziano, James M., Communique system with dynamic bandwidth allocation in cellular communication networks.
  14. McKenna, Daniel B.; Graziano, James M., Communique wireless subscriber device for a cellular communication network.
  15. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  16. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  17. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  18. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  19. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  20. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  21. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  22. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  23. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  24. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  25. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  26. Hoffman, Steven Samuel; Kokubo, Naomi, Method and apparatus for distributing virtual goods over the internet.
  27. Hoffman, Steven Samuel; Kokubo, Naomi, Method and apparatus for distributing virtual goods over the internet.
  28. Hoffman, Steven Samuel; Kokubo, Naomi, Method and apparatus for distributing virtual goods over the internet.
  29. Hoffman, Steven Samuel; Kokubo, Naomi, Method and apparatus for motivating interactions between users in virtual worlds.
  30. Hoffman, Steven Samuel; Kokubo, Naomi, Method and apparatus for motivating interactions between users in virtual worlds.
  31. Hoffman, Steven S.; Kokubo, Naomi, Method and apparatus for promoting desired on-line activities using on-line games.
  32. Hoffman, Steven Samuel; Kokubo, Naomi, Method and apparatus for promoting desired on-line activities using on-line games.
  33. Hoffman, Steven Samuel; Kokubo, Naomi, Method and apparatus for promoting desired on-line activities using on-line games.
  34. Hoffman, Steven Samuel; Kokubo, Naomi, Method and apparatus for promotion of users in rules-based virtual worlds.
  35. Hoffman, Steven Samuel; Kokubo, Naomi, Method and apparatus for virtual location-based services.
  36. Hoffman, Steven Samuel; Kokubo, Naomi, Method and apparatus for virtual location-based services.
  37. Selfors, Steven T., Methods, systems, and devices for synchronized parallel gameplay.
  38. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  39. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  40. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  41. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  42. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  43. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  44. Murrell, Martin; Ehresman, Melissa; Armstrong, Michael; Buenviaje-Tice, Mina, System and method for implementing a game for financial data extraction.
  45. Murrell, Martin; Ehresman, Melissa; Buenviaje-Tice, Mina; Armstrong, Michael, System and method for implementing a game for financial data extraction.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로