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Method and apparatus for consistent, responsive, and secure distributed simulation in a computer network environment 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06T-015/70
출원번호 US-0482218 (2000-01-12)
발명자 / 주소
  • Duda, Kenneth J.
  • Harvey, William D.
출원인 / 주소
  • There, Inc.
대리인 / 주소
    Blakely, Sokoloff, Taylor & Zafman LLP
인용정보 피인용 횟수 : 16  인용 특허 : 19

초록

A set of mechanisms provides consistency, responsiveness, and integrity, to allow high-realism in a distributed network simulation environment. Consistency is achieved by executing the same computation with the same inputs on multiple machines. Responsiveness is achieved by executing the parts of th

대표청구항

A set of mechanisms provides consistency, responsiveness, and integrity, to allow high-realism in a distributed network simulation environment. Consistency is achieved by executing the same computation with the same inputs on multiple machines. Responsiveness is achieved by executing the parts of th

이 특허에 인용된 특허 (19)

  1. Everson Rhonda S. (Houston TX) Felix Michael R. (Houston TX) Robertson Boyd D. (League City TX), Asynchronous replication of data changes by distributed update requests.
  2. Tsumura Mihoji (Osaka JPX), Computer game device.
  3. Hvasshovd Svein-Olaf (Trondheim NOX), Continuously available database server having multiple groups of nodes, each group maintaining a database copy with frag.
  4. Pag Peter (Darmstadt DEX) Warns Ruediger (Alsbach DEX) Kennedy Terence G. (Darmstadt DEX) Ejtemai-Jandaghi Omid (Darmstadt DEX), Cooperative processing interface and communication broker for heterogeneous computing environments.
  5. Menashe Julian (54 Copley Park London SW16 3DB GBX), Interactive, computerised gaming system with remote terminals.
  6. Kumar Vijay P. (Freehold NJ) Stahl Mark E. (Pittsburgh PA), Method and apparatus for executing a distributed algorithm or service on a simple network management protocol based comp.
  7. Cohen Michael F. ; He Li-wei ; Salesin David H., Method and system for virtual cinematography.
  8. Perlman Stephen G. (721 Tiana La. Mountain View CA 94041), Network architecture to support multiple site real-time video games.
  9. Kikuchi Misao (Kawasaki JPX) Imasono Kunimasa (Kawasaki JPX) Kitagawa Yasushi (Kawasaki JPX) Noma Kenji (Kawasaki JPX) Tahara Tadayuki (Kawasaki JPX) Saito Yoshinori (Sendai JPX) Hayasaka Hisayoshi (, Network service system and communication unit for game machine and game machine capable of using said network service sy.
  10. Bakoglu Halil Burhan (Ossining NY) Chen Jeng-Chun Janet (Yorktown Heights NY) Lean Andy Geng-Chyun (Merrick NY) Maruyama Kiyoshi (Chappaqua NY) Yue Ghung-Wai (Yorktown Heights NY), Networking video games over telephone network.
  11. Gagin Reuven (Tel Aviv ILX) Livshitz Joseph (Rosh Ha\ain ILX) Sharon Erez (Cohav Yair ILX), Real-time multi-user game communication system using existing cable television infrastructure.
  12. Roy H. Scott ; Harvey William D., Reducing latency when synchronizing access to a multi-user database over a network.
  13. Barker Bruce J. (125 Fifth Ave. ; Apt. 12D Pelham NY 10803), Remote controlled multiplayer video game.
  14. Ross Charles W. (Lansdale PA), Remote correlation of sequence of events.
  15. Yoshiyama Shunji (Tokyo JPX), Ring network with temporary master node for collecting data from slave nodes during failure.
  16. Steinman Jeffrey S., Synchronous parallel system for emulation and discrete event simulation.
  17. Shaheen Amal A. (Austin TX) Yellepeddy Krishna K. (Austin TX), System and method for maintaining replicated data coherency in a data processing system.
  18. Waters Richard C. ; Anderson David, System for the reliable, fast, low-latency communication of object state updates over a computer network by combining lossy and lossless communications.
  19. Matheson Thomas G. (Madison NJ), System, method, and station interface arrangement for playing video game over telephone lines.

이 특허를 인용한 특허 (16)

  1. Ivanov, Eugene; Ogorodov, Ivan M.; Zelenshikov, Alexander, Client-server gaming.
  2. Meng, Shicong; Tan, Jian; Wang, Ting; Zhang, Li, Command processing in distributed computing systems.
  3. Muellers, Peter D.; Benevento, Audrey; Thomas, Kristin, Graphical interface for monitoring the status of concurrent computing units executing a concurrent computing process.
  4. Freyensee,James P.; Cavanagh,Carl; Sivier,Steven A.; Frankel,Carl B., Hot plug and hot pull system simulation.
  5. Lendermann, Peter; Julka, Nirupam; Chan, Lai Peng; Gan, Boon Ping, Integration of a discrete event simulation with a configurable software application.
  6. Sylvan, Sebastian; Burton, Nicholas, Low latency rendering of objects.
  7. Wang,Andy; Law,Gabriel, Multi-player game employing dynamic re-sequencing.
  8. Gurtowski, Louis, Selective capture with rapid sharing of user computer or mixed reality actions, states using interactive virtual streaming.
  9. Kawakami, Yusuke; Mikami, Shinichiro, Simulation system.
  10. Richards, Andrew, Simulation techniques in a distributed computer system.
  11. McDaniel, Richard Gary, Sketching three-dimensional(3D) physical simulations.
  12. Shinohara, Hiroaki, System and method for linking DVD text to recommended viewing.
  13. Muellers, Peter D., System and method for presenting output from concurrent computing units.
  14. Muellers, Peter D.; Benevento, Audrey; Thomas, Kristin, System and method for targeting commands to concurrent computing units executing a concurrent computing process.
  15. Nye, Paul H; Desautels, John, Systems and methods for providing a personal affector machine.
  16. McDaniel, Richard, Systems and methods for three-dimensional sketching.
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