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Game system allowing calibration of timing evaluation of a player operation and storage medium to be used for the same 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/10
출원번호 US-0886292 (2001-06-21)
우선권정보 JP-0189876 (2000-06-23)
발명자 / 주소
  • Yoshitomi, Kensuke
출원인 / 주소
  • Konami Corporation
대리인 / 주소
    Jordan and Hamburg LLP
인용정보 피인용 횟수 : 46  인용 특허 : 25

초록

A game system allows timing adjustment for reducing inaccuracy in timing evaluation of an operation performed by a player. The game system includes a storage device for storing reference data defining timing of at least one operation to be performed by a player on an input device associated with an

대표청구항

A game system allows timing adjustment for reducing inaccuracy in timing evaluation of an operation performed by a player. The game system includes a storage device for storing reference data defining timing of at least one operation to be performed by a player on an input device associated with an

이 특허에 인용된 특허 (25)

  1. Ullman Noah T. (Glen Cove NY) Ullman Adam N. (Glen Cove NY), Apparatus for controlling a video game.
  2. Capper David G. (49 Edwards Ave. Sausalito CA 94965) Axelrod Stan (Foret Knolls CA), Control interface apparatus.
  3. Harmon Steve, Data input glove having conductive finger pads and thumb pad, and uses therefor.
  4. Arnold Rob C. ; Westlund ; II Warren W. ; Koevering David Van ; Lawson Robert D. ; Lyda Lance E. ; Noyce Kenneth R. ; Phillips Robert ; Pursey John M. ; Snethen Gary L., Electronic music instrument system with musical keyboard.
  5. Cartabiano Michael C. ; Curran Kenneth J. ; Dick David J. ; Gibbs Douglas R. ; Kirby Morgan H. ; May Richard L. ; Storer William J. A. ; Ullman Adam N., Ergonomic hand-attachable controller.
  6. Hiroyuki Itou JP, Game apparatus, game controlling method and recording medium for use with battle video games.
  7. Cohen Allen L., Game controller for infants.
  8. Cartabiano Michael C. ; Curran Kenneth J. ; Dick David J. ; Gibbs Douglas R. ; Kirby Morgan H. ; May Richard L. ; Storer William J. A. ; Ullman Adam N., Hand-attachable controller with direction sensing.
  9. Klitsner Daniel B. ; Welch Robert M., Hand-held voice game.
  10. Kosugi Naohiro (Hamamatsu JPX) Yoshimura Katsuji (Hamamatsu JPX) Semba Youji (Hamamatsu JPX), Image control apparatus.
  11. Ahdoot Ned, Interactive movement and contact simulation game.
  12. Kondo Takayasu,JPX, Karaoke apparatus with aural prompt of words.
  13. Jae-Chang Jeong (Kyonggi-do KRX), LDP karaoke apparatus with music tempo adjustment and singer evaluation capabilities.
  14. Ho Chi Fai ; Tong Peter P., Learning method and system that consider a student's concentration level.
  15. Houston Scott J., Method and apparatus for controlling the tempo and volume of a MIDI file during playback through a MIDI player device.
  16. Oh Ketsu (Kobe JPX), Motion-controlled video entertainment system.
  17. Tonomura Keisuke,JPX ; Yamagishi Masakatsu,JPX, Movement measuring device, electronic game machine including movement measuring device, and method of playing game machine.
  18. Yuichiro Sagawa JP; Kiyoshi Mizuki JP; Hideki Hashimoto JP, Music action game machine, performance operation instructing system for music action game and storage device readable by computer.
  19. Eventoff Franklin ; Mohrbacher Bernard ; Wilson Kitchener Clark ; Goldsholl Kenneth, Note assisted musical instrument system and method of operation.
  20. Lee Sea Yong,KRX, Portable music performance device.
  21. Shinohara Isao (Tokorozawa JPX) Yoshimoto Itsuro (Tokyo JPX), Training type electronic musical instrument with keyboard indicators.
  22. Robinson ; II William H. (3016 Sturtevant Detroit MI 48206), Video control gloves.
  23. Okada Kazuo (Tokyo JPX), Video game apparatus with automatic skill level adjustment.
  24. Okada Kazuo (Tokyo JPX), Video game apparatus with automatically adjusting timing window.
  25. Hsu Jerry,TWX, Video game system having means for displaying a key programming.

이 특허를 인용한 특허 (46)

  1. Applewhite, Douglas Robert; Foster, Christopher Joseph; Stoddard, Joshua Forrest; Dubrofsky, Sylvain, Biasing a musical performance input to a part.
  2. Challinor, Ryan; Boch, Matthew C., Dance competition game.
  3. Flury, Marc A.; Crooker, Kasson D.; Boch, Matthew C.; Egozy, Eran B.; Tate, Dean N.; Goldstein, Seth; Adams, Isaac; Carriuolo, Adam, Dance game and tutorial.
  4. Redmann, William G, Device and method for exercise prescription, detection of successful performance, and provision of reward therefore.
  5. Stoddard, Joshua Forrest; Foster, Christopher Joseph; Dubrofsky, Sylvain, Displaying song lyrics and vocal cues.
  6. Takehisa, Hideaki, Electronic musical apparatus for training in timing correctly.
  7. Tomizawa, Toshikazu; Matsumiya, Nobuo, Game machine and program therefor.
  8. Masuda, Hiroyuki; Nozaki, Mitsuhiro; Fukuda, Yoshito; Kono, Masanori, Gaming machine, gaming method, and gaming program.
  9. Masuda, Hiroyuki; Nozaki, Mitsuhiro; Fukuda, Yoshito; Kono, Masanori, Gaming machine, gaming method, and gaming program.
  10. Winskowicz, Robert; Kingsley, Edward D.; Lynn, David Michael; Anderson, Daniel Griffith, Golf ball with water immersion indicator.
  11. Agrawal, Satish; Kingsley, Edward, High-intensity, persistent photoluminescent formulations and objects, and methods for creating the same.
  12. Agrawal, Satish; Kingsley, Edward, High-intensity, persistent photoluminescent formulations and objects, and methods for creating the same.
  13. Agrawal, Satish; Kingsley, Edward, High-intensity, persistent photoluminescent formulations and objects, and methods for creating the same.
  14. Agrawal, Satish; Kingsley, Edward, High-intensity, persistent photoluminescent formulations and objects, and methods for creating the same.
  15. Olson, Michael L.; Dalebout, William T., Magnetic resistance mechanism in a cable machine.
  16. Rom, Kim; Mahlmeister, Jeffrey Nicholas; Wolff-Petersen, Jacob; Hawver, Bruce; Grever, Francis Arnold; Soelberg, Tino; Nicolella, Christopher John, Method and apparatus for processing control signals of an accessory.
  17. Rom, Kim; Mahlmeister, Jeffrey Nicholas; Wolff-Petersen, Jacob; Hawver, Bruce; Grever, Francis Arnold; Soelberg, Tino; Nicolella, Christopher John, Method and apparatus for processing control signals of an accessory.
  18. Chiu, Bernard; Izen, Mark; Webster, Stephen Paul; Davis, Jack Daniel; Small, Craig; Mittelstadt, Wendy Lynn, Methods and apparatus for stringed controllers and/or instruments.
  19. Chiu, Bernard; Izen, Mark; Webster, Stephen Paul; Davis, Jack Daniel; Small, Craig; Mittelstadt, Wendy Lynn; Viani, Gabriel J., Methods and apparatus for stringed controllers and/or instruments.
  20. Adams, Isaac; Boch, Matthew C.; Flury, Marc A., Movement based recognition and evaluation.
  21. Ueshima, Hiromu; Ohashi, Masaki, Music game with strike sounds changing in quality in the progress of music and entertainment music system.
  22. Agrawal, Satish; Kingsley, Edward, Phosphorescent compositions and methods for identification using the same.
  23. Agrawal, Satish; Kingsley, Edward, Phosphorescent compositions and methods for identification using the same.
  24. Letovsky,Howard, Player skill equalizer for video games.
  25. Ashby, Darren, Post workout massage device.
  26. Ramos, Aurelio R., Preventing subtractive track separation.
  27. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Adams, Isaac; Carriuolo, Adam; Glinert, Eitan, Prompting a player of a dance game.
  28. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Carriuolo, Adam; Adams, Isaac; Glinert, Eitan, Prompting a player of a dance game.
  29. Schmidt, Daniel A.; LoPiccolo, Gregory B.; Egozy, Eran, Providing realistic interaction to a player of a music-based video game.
  30. Applewhite, Douglas R.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Schmidt, Daniel A.; Sharpe, Matthew J.; Teasdale, Daniel C., Simulating musical instruments.
  31. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  32. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  33. Booth, Jason D.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Sharpe, Matthew J.; Stoddard, Joshua F.; Teasdale, Daniel C., Simulating musical instruments.
  34. Dubrofsky, Sylvain; Applewhite, Douglas R.; Monsalvatge, Michael; Schmidt, Daniel A.; Teasdale, Daniel C., Simulating musical instruments.
  35. Mashimo, Masahiko; Saito, Shinya; Yano, Keiichi; Okada, Norihide, Storage medium storing game program, game apparatus and game control method.
  36. Brammer, Chase, System and method for controlling an exercise device.
  37. Pitsch, Geoff; Teasdale, Daniel Charles; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for asynchronous band interaction in a rhythm action game.
  38. Ivanich, William, Systems and methods for generating a game device music track from music.
  39. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  40. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  41. Teasdale, Daniel Charles; Pitsch, Geoff; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for online band matching in a rhythm action game.
  42. Kay, Robert; Teasdale, Daniel; Foster, Chris; Schmidt, Dan, Systems and methods for reinstating a player within a rhythm-action game.
  43. Egozy, Eran B.; Teasdale, Daniel; Stephens, Brian Thomas; Schmidt, Daniel; Eskew, John R.; Baptista, Rafael; Crooker, Kasson, Systems and methods for simulating a rock band experience.
  44. Kay, Robert; Lesser, Ryan; LoPiccolo, Gregory B.; Schmidt, Daniel; McGinnis, Kevin Morris; Wright, Nathan H., Systems and methods for simulating a rock band experience.
  45. Agrawal, Satish; Boggs, Roger, Tissue marking compositions.
  46. Agrawal, Satish; Boggs, Roger, Tissue markings and methods for reversibly marking tissue employing the same.
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