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Game device 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0831168 (2001-06-25)
우선권정보 JP-0254938 (1999-09-08); JP-0013549 (2000-01-21)
국제출원번호 PCT/JP00/06174 (2000-09-08)
국제공개번호 WO01/17627 (2001-03-15)
발명자 / 주소
  • Shiino, Masamitsu
출원인 / 주소
  • Sega Corporation
대리인 / 주소
    Dickstein Shapiro Morin & Oshinsky LLP
인용정보 피인용 횟수 : 55  인용 특허 : 1

초록

A game device is provided for executing a game involving competition of typing skills wherein specified words that are required to be input are not fixed with respect to game characters, in other words, displayed enemies. The game device includes control means for executing a program; geometry calcu

대표청구항

A game device is provided for executing a game involving competition of typing skills wherein specified words that are required to be input are not fixed with respect to game characters, in other words, displayed enemies. The game device includes control means for executing a program; geometry calcu

이 특허에 인용된 특허 (1)

  1. Takezawa Keisuke (Osaka JPX) Kamimori Masatsugu (Osaka JPX) Morohashi Tsuyoshi (Osaka JPX) Kubozono Takashi (Osaka JPX), Pneumatic operating device for game machine.

이 특허를 인용한 특허 (55)

  1. Kryuchkov, Alexey; Breckner, Robert E.; Schlottmann, Gregory A.; Palchetti, Johnny; LeMay, Steven G., 3-D reels and 3-D wheels in a gaming machine.
  2. Kryuchkov, Alexey; Breckner, Robert E.; Schlottmann, Gregory A.; Palchetti, Johnny; LeMay, Steven G., 3-D reels and 3-D wheels in a gaming machine.
  3. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Gregory A., 3-D reels and 3-D wheels in a gaming machine.
  4. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Gregory A., 3-D reels and 3-D wheels in a gaming machine.
  5. Hölljes, H. Christian, Active learning device and method.
  6. Hölljes, H. Christian, Active learning device and method.
  7. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  8. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  9. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  10. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  11. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  12. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  13. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  14. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  15. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  16. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  17. Narayanan, Shrikanth; Georgiou, Panayiotis, Communication system using mixed translating while in multilingual communication.
  18. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  19. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  20. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  21. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  22. Schlottmann, Greg A.; Gipp, David A., Displaying and using 3D graphics on multiple displays provided for gaming environments.
  23. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  24. Kudo, Shinichi, Game machine, game machine control method, and information storage medium.
  25. Yokoyama, Ayako; Yoshida, Naoki; Fujisawa, Jin, Game server and scenario control program.
  26. Yokoyama, Ayako; Yoshida, Naoki; Fujisawa, Jin, Game server and scenario control program.
  27. Tamura, Akinori; Yamagishi, Takao, Game system, game system control method and information storage medium.
  28. Tamura, Akinori; Yamagishi, Takao, Game system, game system control method and information storage medium.
  29. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  30. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  31. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  32. Lucht, Martina; Gaudl, Swen, Input device and method for providing an output signal associated with a sensor field occupancy.
  33. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  34. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  35. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  36. Kim, Jin Woo, Method for creating combined characters in a chinese character learning game.
  37. Sim, Wong Hoo; Chong, Kin Fui; Wong, Xin Yi, Methods and system for visually representing a rate of writing a plurality of identical chinese characters for at least one user on a display.
  38. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  39. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  40. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  41. Narayanan, Shrikanth; Georgiou, Panayiotis, Socially cognizant translation by detecting and transforming elements of politeness and respect.
  42. Narayanan, Shrikanth; Georgiou, Panayiotis; Bulut, Murtaza; Wang, Dagen, Spoken translation system using meta information strings.
  43. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  44. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  45. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  46. Williams, Roland E., Text entry within a video game.
  47. Brosnan, Jr., William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  48. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  49. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  50. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  51. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  52. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  53. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  54. Chen, Xuedong; Cockerille, Warner R.; LeMay, Steven G.; Quraishi, Nadeem A.; Schlottmann, Gregory A.; Wolf, Bryan D., Universal operating system to hardware platform interface for gaming machines.
  55. Chen, Xuedong; Cockerille, Warner R.; LeMay, Steven G.; Quraishi, Nadeem A.; Schlottmann, Gregory A.; Wolf, Bryan D., Universal operating system to hardware platform interface for gaming machines.

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