IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0831168
(2001-06-25)
|
우선권정보 |
JP-0254938 (1999-09-08); JP-0013549 (2000-01-21) |
국제출원번호 |
PCT/JP00/06174
(2000-09-08)
|
국제공개번호 |
WO01/17627
(2001-03-15)
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발명자
/ 주소 |
|
출원인 / 주소 |
|
대리인 / 주소 |
Dickstein Shapiro Morin & Oshinsky LLP
|
인용정보 |
피인용 횟수 :
55 인용 특허 :
1 |
초록
▼
A game device is provided for executing a game involving competition of typing skills wherein specified words that are required to be input are not fixed with respect to game characters, in other words, displayed enemies. The game device includes control means for executing a program; geometry calcu
A game device is provided for executing a game involving competition of typing skills wherein specified words that are required to be input are not fixed with respect to game characters, in other words, displayed enemies. The game device includes control means for executing a program; geometry calculating means for performing co-ordinate conversions for a plurality of polygons constituting enemy characters; and rendering processing means for generating display images by converting the three-dimensional co-ordinates generated by said geometry calculating means into two-dimensional co-ordinates. A characteristic feature is that, according to the program executed and controlled by said control means, a word box corresponding to an enemy character is generated and a specified word prompting a typing input by a player is displayed in said word box.
대표청구항
▼
A game device is provided for executing a game involving competition of typing skills wherein specified words that are required to be input are not fixed with respect to game characters, in other words, displayed enemies. The game device includes control means for executing a program; geometry calcu
A game device is provided for executing a game involving competition of typing skills wherein specified words that are required to be input are not fixed with respect to game characters, in other words, displayed enemies. The game device includes control means for executing a program; geometry calculating means for performing co-ordinate conversions for a plurality of polygons constituting enemy characters; and rendering processing means for generating display images by converting the three-dimensional co-ordinates generated by said geometry calculating means into two-dimensional co-ordinates. A characteristic feature is that, according to the program executed and controlled by said control means, a word box corresponding to an enemy character is generated and a specified word prompting a typing input by a player is displayed in said word box. ns is constant for every game piece. 3. The device according to claim 1, wherein the number of parts in each game piece is three and each part comprises 11 rows and 6 columns. 4. The device according to claim 1, wherein the directors are arrows positioned to point upwards, downwards, right, diagonally upwards and right, or diagonally downwards and right. 5. The device of claim 1, wherein the game pieces are divided vertically into parts, wherein a first part of the game piece comprises the start position, a second part of the game piece comprises the end position, and zero, one or more parts are between the first and second parts; wherein the movement sequence results in movement instructions directing a player's marker from the start position to the end position, resulting in a selected vertical difference in the number of grid sections between the start and end positions on the game piece, wherein the predetermined number of winners is achieved. 6. The device according to claim 5, wherein the parts are arranged side by side and the start and end columns are arranged to the left and to the right of the parts, respectively. 7. The device according to claim 5, wherein the computer processor generates sets of partial movement sequences for each part, the partial movement sequences providing vertical differences in each of the parts; wherein the sets of partial movement sequences are combined to achieve a complete drawing sequence which provides a selected total vertical difference. 8. The device according to claim 1, wherein the game piece manufacturing data is input by a data input means, wherein the data input means is connected to the computer processor or to the machine-readable memory means via a communication link. 9. The device according to claim 8, wherein the data input means is a keyboard. 10. The device according to claim 1, wherein the printing machine prints prize indicators on the game pieces. 11. The device according to claim 1, wherein the printing machine places an opaque scrape-off cover on the start column on the game pieces. 12. The device according to claim 1, wherein the printing machine prints prize indicators in one or more of the parts, wherein the prize indicators indicate a prize winning situation when a predetermined number of indicators have been hit by a marker. 13. The device according to claim 1, wherein the number of directors in each director pattern is limited to one, two, or three. 14. A device for manufacturing game pieces and generating movement sequences to be used in a game of chance with a predetermined number of winners, the device comprising a printing machine, a computer processor, readable and writeable memory means incorporating a plurality of registers, and a plurality of communication links; wherein the printing machine prints on each game piece a start column containing a start position, an end column containing an end position, and a number of parts made up of a grid of columns and rows forming grid sections; wherein each part comprises a director area, the director area containing director patterns; the director patterns comprising at least one director; wherein the computer processor is connected to the printing machine by means of a first communication link and to the memory means by means of a second communication link; wherein the computer processor (a) obtains game piece manufacturing data from a first register by means of the second communication link, the manufacturing data incorporating numbers representing maximum vertical differences, in number of grid sections, between the start and end positions of each part; (b) generates one list of director areas for each part, the director areas comprising a director pattern, the director areas being smaller than their corresponding parts; wherein the lists or lists of director areas are stored in a second register by means of the second communication link; (c) sorts the lists in the second register so that director patterns resulting in small vertical differences between the start and end positions of each part are placed first, the sorted lists being stored in a third register by means of the second communication link; (d) selects, by means of the second communication in, a number of director patterns from the third register using a random number generator, the random number generator being configured to give preference to the director patterns at the beginning of the lists, the director patterns being stored in a fourth register by means of the second communication link; (e) generates a list of movement sequences for each part, wherein the lists, when applied to the director patterns in the fourth register, result in specific vertical differences between the start and end positions of each part; wherein the lists are stored in a fifth register by means of the second communication link; (f) selects, by means of the second communication link, for all game pieces to be manufactured, one director pattern for each part from the fourth register, combines the director patterns and determines their positions on parts on a game piece; and (g) transmits, by means of the first communication link, data concerning start and end columns, the number of parts, director patterns and their positions in each part to the printing machine for printing the parts on a game piece, wherein the directors are arrows positioned to point upwards, downwards, right, diagonally upwards and right, or diagonally downwards and right. 15. The device according to claim 14, wherein the sum of the numbers representing vertical differences between the start and end positions is constant for every game piece. 16. The device according to claim 14, wherein the number of parts in each game piece is three and each part comprises 11 rows and 6 columns. 17. The device of claim 14, wherein the game pieces are divided vertically into parts, wherein a first part of the game piece comprises the start position, a second part of the game piece comprises the end position, and zero, one or more parts are between the first and second parts; wherein the movement sequence results in movement instructions directing a player's the marker from the start position to the end position, resulting in a selected vertical difference in the number of grid sections between the start and end positions on the game piece, wherein the predetermined number of winners is achieved. 18. The device according to claim 17, wherein the parts are arranged side by side and the start and end columns are arranged to the left and to the right of the parts, respectively. 19. The device according to claim 17, wherein the computer processor generates sets of partial movement sequences for each part, the partial movement sequences providing vertical differences in each of the parts; wherein the sets of partial movement sequences are combined to achieve a complete drawing sequence which provides a selected total vertical difference. 20. The device according to claim 14, wherein the game piece manufacturing data is input by a data input means, wherein the data input means is connected to the computer processor or to the machine-readable memory means via a communication link. 21. The device according to claim 20, wherein the data input means is a keyboard. 22. The device according to claim 14, wherein the printing machine prints prize indicators on the game pieces. 23. The device according to claim 14, wherein the printing machine places an opaque scrape-off cover on the start column on the game pieces. 24. The device according to claim 14, wherein the printing machine prints prize indicators in one or more of the parts, wherein the prize indicators indicate a prize winning situation when a predetermined number of indicators have been hit by a marker. 25. The device according to claim 14, wherein the number of directors in each director pattern is limited to one, two, or three. iece manufacturing data from a first register by means of the second communication link, the manufacturing data incorporating numbers representing maximum vertical differences, in number of grid sections, between the start and end positions of each part; (b) generates one list of director areas for each part, the director areas comprising a director pattern, the director areas being smaller than their corresponding parts; wherein the lists or lists of director areas are stored in a second register by means of the second communication link; (c) sorts the lists in the second register so that director patterns resulting in small vertical differences between the start and end positions of each part are placed first, the sorted lists being stored in a third register by means of the second communication link; (d) selects, by means of the second communication in, a number of director patterns from the third register using a random number generator, the random number generator being configured to give preference to the director patterns at the beginning of the lists, the director patterns being stored in a fourth register by means of the second communication link; (e) generates a list of movement sequences for each part, wherein the lists, when applied to the director patterns in the fourth register, result in specific vertical differences between the start and end positions of each part; wherein the lists are stored in a fifth register by means of the second communication link; (f) selects, by means of the second communication link, for all game pieces to be manufactured, one director pattern for each part from the fourth register, combines the director patterns and determines their positions on parts on a game piece; and (g) transmits, by means of the first communication link, data concerning start and end columns, the number of parts, director patterns and their positions in each part to the printing machine for printing the parts on a game piece, wherein the directors are arrows positioned to point upwards, downwards, right, diagonally upwards and right, or diagonally downwards and right. 15. The device according to claim 14, wherein the sum of the numbers representing vertical differences between the start and end positions is constant for every game piece. 16. The device according to claim 14, wherein the number of parts in each game piece is three and each part comprises 11 rows and 6 columns. 17. The device of claim 14, wherein the game pieces are divided vertically into parts, wherein a first part of the game piece comprises the start position, a second part of the game piece comprises the end position, and zero, one or more parts are between the first and second parts; wherein the movement sequence results in movement instructions directing a player's the marker from the start position to the end position, resulting in a selected vertical difference in the number of grid sections between the start and end positions on the game piece, wherein the predetermined number of winners is achieved. 18. The device according to claim 17, wherein the parts are arranged side by side and the start and end columns are arranged to the left and to the right of the parts, respectively. 19. The device according to claim 17, wherein the computer processor generates sets of partial movement sequences for each part, the partial movement sequences providing vertical differences in each of the parts; wherein the sets of partial movement sequences are combined to achieve a complete drawing sequence which provides a selected total vertical difference. 20. The device according to claim 14, wherein the game piece manufacturing data is input by a data input means, wherein the data input means is connected to the computer processor or to the machine-readable memory means via a communication link. 21. The device according to claim 20, wherein the data input means is a keyboard. 22. The device according to cl
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