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Episodic delivery of content

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0605070 (2000-06-27)
발명자 / 주소
  • Young, Neil C.
  • Moore, Richard E.
출원인 / 주소
  • Electronic Arts Inc.
대리인 / 주소
    Gray, Gerald T.Townsend and Townsend and Crew LLP
인용정보 피인용 횟수 : 54  인용 특허 : 7

초록

A system, method, and apparatus are provided that allow episodic delivery of entertainment content to a user. More specifically, an application module is created with episodic content technology, which can be purchased as a CD-ROM or downloaded from a remote server. The application module contains a

대표청구항

1. A method of providing an Internet-enabled game, the method comprising: receiving information regarding a user's current state in the game; responsive to the current state, enabling episodic content to be accessed by the user; receiving a search request from the user; and responsive to the c

이 특허에 인용된 특허 (7)

  1. Escobar George (Herndon VA) Kirsh Laurence (Reston VA), Authoring tools for multimedia application development and network delivery.
  2. Forrest Andrew R. (Everett WA) Pruzan Alan J. (Seattle WA) Moore William J. (Seattle WA), Interactive multi-media game system and method.
  3. Miles Steven A. ; Wool G. Michael, Internet-based advertising scheme employing scavenger hunt metaphor.
  4. Brown Stephen J. (Mountain View CA), Method for treating medical conditions using a microprocessor-based video game.
  5. Rhoades Donald E. (Miami FL), Telephone access video game distribution center.
  6. Wicks James E., Treasure hunt game using pager and paging system.
  7. Stamper Timothy D. J. (Ravenstone GB2) Stamper Christopher T. J. (Twychoss Warks GB2), Video game having calendar dependent functionality.

이 특허를 인용한 특허 (54)

  1. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  2. Daniell, W. Todd; Friedman, Lee G., Address book for integrating email and instant messaging (IM).
  3. Daniell, W. Todd; Friedman, Lee G., Address book for integrating email and instant messaging (IM).
  4. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  5. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  9. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  10. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  11. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  12. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  13. Giobbi, John J., Centralized gaming system with modifiable remote display terminals.
  14. Janik, Craig M., Clock with link to the internet.
  15. Hatano,Kouji; Terasaki,Satoshi, Content distributing system, content distributing service server, and community site server.
  16. Lane, Greg, Converting a limited program object to a complete program object.
  17. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  18. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  19. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  20. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  21. Lane, Greg, E-commerce system and method relating to program objects.
  22. Young, Neil C.; Moore, Richard E., Episodic delivery of content.
  23. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  24. Nagatomo, Yasuyuki; Shibamiya, Masakazu; Konishi, Kazuma; Nishiyama, Masahio, Game server device, game terminal device, secondary game management system, and secondary game management method.
  25. Erickson, Richard, Harvesting application metadata.
  26. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  27. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  28. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  29. Malik, Dale W.; Daniell, W. Todd, Initiating instant messaging (IM) chat sessions from email messages.
  30. Malik, Dale W.; Daniell, W. Todd, Initiating instant messaging (IM) chat sessions from email messages.
  31. Daniell, W. Todd, Instant messaging (IM) internet chat capability from displayed email messages.
  32. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  33. Kashitani, Yoshiki; Sasaki, Hideaki; Mouri, Takeshi; Takemura, Kazuaki, Mail exchange between users of network game.
  34. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  35. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  36. Watanabe,Yasuhiro; Ueno,Hiroshi; Matsuda,Kouichi, Method, system, and computer program product for playing a game over electronic mail.
  37. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  38. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  39. Daniell,W. Todd; Friedman,Lee G., Multi-system instant messaging (IM).
  40. Muller, Myrian; Hess, Joseph, Multilevel semiotic and fuzzy logic user and metadata interface means for interactive multimedia system having cognitive adaptive capability.
  41. Kuroda,Kazuo, Network game system and method for providing continued network games.
  42. Yamaguchi, Takashi, Network participation type game system, computer readable recording medium storing program of system, and program to be used in game system.
  43. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  44. Daniell, William Todd, Processing rules for digital messages.
  45. Heller, David; Mavrakakis, Thomas C., Remote access of media items.
  46. Best,Robert M., Secure distribution of portable game software.
  47. Yates, Christopher; Schmitter, Eric, Secure transfer of digital objects.
  48. Dhunjishaw, David; Yates, Christopher; Zaffron, Andrew, Secure transfer of online privileges including non-financial options.
  49. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  50. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  51. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  52. Barsook, Jonathan David; Sidi, Ariff; Hedinsson, Skarphedinn, System and method for enabling review of a digital multimedia presentation and redirection therefrom.
  53. Altieri, Frances Barbaro, System and method for integrating business-related content into an electronic game.
  54. Anderson, Peter R.; Kahley, Kevin, Wagering games with attract package scheduling.
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