최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0925098 (2001-08-08) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 330 인용 특허 : 17 |
A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dy
A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dynamically unload gaming software applications from RAM. The authenticity of the gaming software applications temporarily stored in RAM may be verified by using methods to compare it with certified gaming software stored on one or more local or remote file storage devices accessible to the master gaming controller on the gaming machine. The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine at all times as well as to prevent tampering with the gaming machine.
A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dy
A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dynamically unload gaming software applications from RAM. The authenticity of the gaming software applications temporarily stored in RAM may be verified by using methods to compare it with certified gaming software stored on one or more local or remote file storage devices accessible to the master gaming controller on the gaming machine. The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine at all times as well as to prevent tampering with the gaming machine. on a given part of the electronic instant lot, the hash being encrypted with a given first key of the producer of electronic instant lots, a second key corresponding to this key being known in said asymmetric encryption system. 8. A method for arranging electronic instant lotteries, comprising the steps of: generating (605) and storing (606) a plurality of electronic instant lots (510), each of which comprises prize data which is encrypted and can be decrypted with a lot-specific key (511), wherein the step of generating (605) and storing (606) a plurality of electronic instant lots comprises for each electronic instant lot the sub-steps of: generating a record (501) which comprises an unambiguous identifier (502) of the electronic instant lot and encrypted prize data (503), and protecting said record with an electronic identifier (551, 506, 509) which indicates the producer of the electronic instant lots and whether the content of this particular electronic instant lot has been changed since it was generated, wherein, to generate the electronic identifier (551, 506, 509) a specific asymmetric encryption system and a specific unidirectional has calculation function are used, the electronic identifier being the digital signature of the producer of the electronic instant lots, comprising a hash calculated by said hash calculation function on a given part of the electronic instant lot, the hash being encrypted with a given first key of the producer of electronic instant lots, a second key corresponding to this key being known in said asymmetric encryption system, and further wherein, the step for generating (605) and storing (606) a plurality of electronic instant lots comprises, for each electronic instant lot, the sub-steps of: generating a prize data field (503) consisting of a part (504) indicating a prize corresponding to the electronic instant lot and of a random number (505) and which is protected with the digital signature (551) of the producer of the electronic instant lot and encrypted and decryptable with a lot-related key, generating a primary lot record (550), which consists of said prize data field (503) and an unambiguous identifier (502) of the electronic lot and which is protected with a digital signature (506) of the producer of the electronic instant lots, generating a supplementary data field (560) comprising a hash (507) calculated on said prize data field and a hash (508) calculated on said lot-related key, and protecting the electronic instant lot with the digital signature (509) of the producer of instant lots, storing (607) the keys (511) with which the encrypted prize data of stored electronic instant lots can be decrypted, separately from the stored electronic instant lots (510), providing a given player with access to the stored electronic instant lots so that the player acquires a given electronic instant lot, and providing said player with access to the stored keys so that the player acquires a key specific to said given electronic instant lot. 9. A method as defined in claim 8, wherein a hash is additionally calculated on said lot-related key and added to said primary lot record. 10. A method as defined in claim 8, wherein, for storing the keys with which the encrypted prize data of the electronic instant lots can be decrypted, a key record (512) is stored for each electronic instant lot, wherein the key record comprises the identifier (502) of the corresponding electronic instant lot and the key (513) with which the encrypted prize data of the corresponding electronic instant lot can be decrypted, and which is protected with the digital signature (514) of the producer of the key record. 11. A method as defined in claim 10, wherein a prize data record (516) is stored for each electronic instant lot, and wherein the prize data record comprises the identifier (502) of the corresponding electronic instant lot and a hash (507) calculated on a given prize-indicating part of the electronic instant lot with a given unidirectional hash calculating function, and which is protected with the digital signature (517) of the producer of the prize record. 12. A method as defined in claim 11, wherein a given lot press generates a lot database consisting of electronic instant lots, a prize database consisting of prize records corresponding to the generated electronic instant lots and a key database (605) consisting of key records corresponding to the generated electronic instant lots, the lot press delivers the lot database and the prize database to a given lottery agency (510, 515) and the key database to a given key holder (511), the lottery agency and the key holder install the delivered databases in given game and key servers (606, 607), a given player registers (608) in the game system of the lottery agency, and then a given game account is opened for him in the lottery agency's game system, the player sends (609) the lottery agency a request for an electronic instant lot and an order to charge the corresponding fee from the game account (701), the lottery agency charges a fee corresponding to the electronic instant lot from the game account and chooses a given electronic instant lot for the player, the lottery agency generates (611) a given sales receipt (801) as evidence of the legal acquisition of the electronic instant lot by the player, the lottery agency sends (612) the electronic instant lot and the sales receipt (901) to the player, the lottery agency marks (613) the transmitted electronic instant lot as sold, the player sends (615) the sales receipt to the key holder in order to receive (1001) the key corresponding to the electronic instant lot, the key holder checks (616) the sales receipt to verify that the player has acquired the electronic instant key by legal means and sends (617) the player the key corresponding to the electronic instant lot and proof (1101) of the player having acquired the key by legal means (1201), the player decrypts (618) the prize data of the electronic instant lot in his possession, the player sends the lottery agency the decrypted prize data and the received proof of having acquired the key by legal means (1301), the lottery agency checks (619) that the electronic instant lot has been sold, that the player has acquired the key by legal means and that the prize record corresponding to the electronic instant lot in the prize database is equivalent to the prize data sent by the player, and the lottery agency credits (619) the player's game account with the prize indicated by the prize data. 13. A method as defined in claim 12, wherein said request (701) for an electronic instant lot comprises the player's given public key (702) in a given asymmetric encryption system, a hash (703) calculated on a certain random number by a given unidirectional hash calculating function and a certificate (704) indicating the player's right to said public key, and it is protected with the player's digital signature (705). 14. A method as defined in claim 12, wherein said sales receipt (801) comprises the identifier (502) of an electronic instant lot, the sales transaction identifier (802) of an electronic instant lot, a key hash (508) readable in the electronic instant lot and a hash (703) calculated on the random number provided by a given player by means of a given unidirectional hash calculating function, and it is protected with the lottery agency's digital signature (03) and encrypted with the key holder's public key in a given asymmetric encryption system. 15. A method as defined in claim 12, wherein, in order to send the player an electronic instant lot and a sales receipt, the lottery agency sends a message (901) which comprises the sales transaction identifier (802) of the electronic instant lot, the primary lot record (550) of the electronic instant lot, the sales receipt (801) and a certificate (902) indicating the lottery agency's right to a given public key, and which is protected with the lottery agency's digital signature (903). 16. A method as defined in claim 12, wherein, in order to send the sales receipt to the key holder, the player sends a message (1001) which comprises the identifier (502) of the electronic instant lot, a sales receipt (801), a given random number (703'), the player's given public key (702) in a given asymmetric encryption system and a certificate (704) indicating the player's right to said public key, and which is protected with the player's digital signature (1002). 17. A method as defined in claim 12, wherein said proof (1101) of the legal acquisition of the key by the player comprises the sales transaction identifier (802) of the electronic instant lot and a certificate (1102) indicating the key holder's right to a given public key, and it is protected with the key holder's digital signature (1103). 18. A method as defined in claim 12, wherein, in order to send the key to the player, the key holder sends a message (1201) comprising the identifier (502) of the electronic instant lot, a key record (512) corresponding to the electronic instant lot and readable in the key database and a proof (1101) of the legal acquisition of the key by the player, and which is protected with the key holder's digital signature (1202). 19. A method as defined in claim 12, wherein, in order to send the lottery agency the decrypted prize data, the player sends a message (1301) comprising the sales transaction identifier (802) of the electronic instant lot, decrypted (1302) prize data, a proof (1101) of the legal acquisition of the key by the player and a certificate (704) indicating the player's right to a given public key, and which is protected with the player's digital signature (1303). 20. A method for arranging electronic instant lotteries, comprising the steps of: generating (605) and storing (606) a plurality of electronic instant lots (510), each of which comprises prize data which is encrypted and can be decrypted with a lot-specific key (511), wherein the step of generating (605) and storing (606) a plurality of electronic instant lots (510), and the step of storing (607) the keys (511) with which the encrypted prize data of the stored electronic instant lots can be decrypted, are repeated several times at given intervals in order to prevent a situation in which the remaining number of previously generated and stored electronic instant lots would be smaller than the number indicated by a given threshold value, storing (607) the keys (511) with which the encrypted prize data of stored electronic instant lots can be decrypted, separately from the stored electronic instant lots (510), providing a given player with access to the stored electronic instant lots so that the player acquires a given electronic instant lot, and providing said player with access to the stored keys so that the player acquires a key specific to said given electronic instant lot. 21. A system for arranging electronic instant lotteries, comprising: a first data system (401) for generating at least partly encrypted electronic instant lots, a second data system (402, 406) for storing the generated, at least partly encrypted electronic instant lots, a third data system (403, 405) for storing such lot-specific keys with which the electronic instant lots can be decrypted, separately from the electronic instant lots, a data transmission connection from a first data system to a second data system and to a third data system, and means for providing a data transmission connection for a plurality of players (404) to said second data system in order to provide each given player of said plurality of players with access to a given electronic lot of said electronic instant lots and access to said third data system to provide each said given player with access to a key specific to the given electronic lot of said elec tronic instant lots. 22. A system as defined in claim 21, wherein the first data system (410) is substantially the same as the third data system (403). 23. A system as defined in claim 21, wherein said means for providing a data transmission connection for a plurality of players comprise connections from the second (402) and the third (403) data system to an open data network. 24. A system as defined in claim 21, further comprising, in association with the second data system, means (407) for separating such electronic instant lots to which a given player has already been given access. 25. A system as defined in claim 21, further comprising, in association with the third data system, means for checking a player's verifiable possession of an electronic instant lot before the player is provided access to the key corresponding to this particular electronic instant lot. 26. A system as defined in claim 21, further comprising, in association with the second data system, means for checking a player's verifiable possession of a key corresponding to a given electronic instant lot before the player is provided access to the electronic instant lot corresponding to this particular key. 27. A system for arranging electronic instant lotteries, comprising: a first data system (401) for generating at least partly encrypted electronic instant lots, a second data system (402, 406) for storing the generated, at least partly encrypted electronic instant lots, means (409), in association with the second data system, for storing prize data corresponding to each electronic instant lot separately from the electronic instant lots a third data system (403, 405) for storing such lot-specific keys with which the electronic instant lots can be decrypted, separately from the electronic instant lots, a data transmission connection from a first data system to a second data system and to a third data system, and means for providing a data transmission connection for a plurality of players (404) to said second data system in order to provide each given player of said plurality of players with access to a given electronic lot of said electronic instant lots and access to said third data system to provide each said player with access to a key specific to the given electronic lot of said electronic instant lots.
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