Method, apparatus and article for evaluating card games, such as blackjack
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
G06F-017/00
G06F-019/00
출원번호
US-0790480
(2001-02-21)
발명자
/ 주소
Soltys, Richard
Huizinga, Richard
Mouchou, Robert B.
출원인 / 주소
MindPlay LLC
대리인 / 주소
Seed IP Law Group PLLC
인용정보
피인용 횟수 :
170인용 특허 :
32
초록▼
A system reads an identifier from a hand of cards to identify the cards. For example, the system can read an identifier from a pair of cards forming the initial hand in blackjack, where the one card is face up and the other card is face down. The system determines the value of a hand of cards form t
A system reads an identifier from a hand of cards to identify the cards. For example, the system can read an identifier from a pair of cards forming the initial hand in blackjack, where the one card is face up and the other card is face down. The system determines the value of a hand of cards form the read identifiers. For example, the system can determine a value of an initial hand of two cards in blackjack, while only one card is face up. The system can inform a dealer of the value, or status based on value, of the hand. The system can determine whether cards forming a hand of cards are authenticate by validating the cards based on the read identifier. The system can determine if the cards forming the hand of cards are in an expected sequence based on a knowledge of the initial sequence of cards in a deck.
대표청구항▼
A system reads an identifier from a hand of cards to identify the cards. For example, the system can read an identifier from a pair of cards forming the initial hand in blackjack, where the one card is face up and the other card is face down. The system determines the value of a hand of cards form t
A system reads an identifier from a hand of cards to identify the cards. For example, the system can read an identifier from a pair of cards forming the initial hand in blackjack, where the one card is face up and the other card is face down. The system determines the value of a hand of cards form the read identifiers. For example, the system can determine a value of an initial hand of two cards in blackjack, while only one card is face up. The system can inform a dealer of the value, or status based on value, of the hand. The system can determine whether cards forming a hand of cards are authenticate by validating the cards based on the read identifier. The system can determine if the cards forming the hand of cards are in an expected sequence based on a knowledge of the initial sequence of cards in a deck. am for a video game wherein a main character displayed on a monitor is caused to approach training target values by performing actions corresponding to instructions from an operating member, in such a manner that the relationship levels between the main character and a plurality of other characters appearing in the game change according to the actions performed by the main character, and these relationship levels affect the training of the main character, said character relationship level display program comprising the steps of: displaying the main character and the respective other characters in a list on said monitor, such tat they are respectively identifiable; and displaying said relationship levels in correspondence with the displayed main character and other characters, said relationship levels being evaluation levels of respective ones of to other characters wit respect tote main character, the step of displaying said relationship levels comprising a step of displaying lines having widths corresponding to said evaluation levels, between the main character and the respective ones of the other characters, a type of line that is different to the lines between the main character and the other characters being displayed between two particular ones of the other characters when a prescribed relationship exists between said two particular ones of the other characters. 4. A readable storage medium storing a character relationship level display program for a video game wherein a main character displayed on a monitor is caused to approach training target values by performing actions corresponding to instructions from an operating member, in such a manner that the relationship levels between the main character and a plurality of other characters appearing in the game change according to the actions performed by the main character, and these relationship levels affect the training of the main character, said character relationship level display program comprising the steps of: displaying the main character and the respective other characters in a list on said monitor, such that they are respectively identifiable; and displaying said relationship levels in correspondence with the displayed main character and other characters, and in correspondence among two of said other characters, including sub-steps of: displaying lines connecting between the main character and the respective other characters; displaying a line connecting between said two of said other characters when a prescribed relationship exists between said two of said other characters, a type of said line connecting between said two of said other characters being different from the lines between the main character and the other characters. 5. A video game device for implementing a game wherein a main character displayed on a monitor is caused to approach training target values by performing actions corresponding to instructions from an operating member, in such a manner that the relationship levels between the main character and a plurality of other characters appearing in the game, and another relationship level among the other characters, change according to the actions performed by the main character, and these relationship levels affect the training of the main character, said video game device comprising: list display means for displaying the main character and the respective other characters, and among the other characters, on said monitor, such that they are respectively identifiable; and relationship level display means for displaying said relationship levels in correspondence with the displayed main character and other characters with lines connecting between the main character and the respective other characters and the relationship level in correspondence among the other characters with a line connecting between two of said other characters, a type of said line connecting between said two of said other characters being different from said line
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